forked from KolibriOS/kolibrios
Add Makefile to fridge game
git-svn-id: svn://kolibrios.org@8164 a494cfbc-eb01-0410-851d-a64ba20cac60
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29
programs/games/fridge/Makefile
Executable file
29
programs/games/fridge/Makefile
Executable file
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CC = kos32-gcc
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LD = kos32-ld
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CONTRIB_DIR:= $(abspath ../../../contrib)
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SDK_DIR:= $(CONTRIB_DIR)/sdk
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C_LAYER:= $(CONTRIB_DIR)/C_Layer
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LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0
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CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32
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INCLUDES= -I $(SDK_DIR)/sources/newlib/libc/include -I $(C_LAYER)/INCLUDE
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LIBPATH:= -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib
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SOURCES = fridge.c \
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$(NULL)
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OBJECTS = $(patsubst %.c, %.o, $(SOURCES))
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default: fridge.kex
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fridge.kex: $(OBJECTS) Makefile
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$(LD) $(LDFLAGS) $(LIBPATH) --subsystem native -o fridge.kex $(OBJECTS) $(C_LAYER)/OBJ/loadlibimg.obj -lgcc -lc.dll
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objcopy fridge.kex -O binary
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rm fridge.o
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%.o : %.c Makefile $(SOURCES)
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$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
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#!/bin/bash
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app_name=fridge
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dir_path=/usr/local/kos32
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# 1 - static, 2 - dynamic.
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compile_mode=2
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# for app with gui (native, windows, posix).
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# for app with cui (console).
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subsys_arg='native'
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gcc_keys="-m32 -march=native -mtune=generic -std=c99 -c -O2 -fomit-frame-pointer -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32"
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ld_keys1="-static -nostdlib --subsystem $subsys_arg --image-base 0"
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ld_keys2="-call_shared -nostdlib --subsystem $subsys_arg --image-base 0"
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path_to_headers="$dir_path/sdk/sources/newlib/libc/include"
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path_to_ldscript1="$dir_path/sdk/sources/newlib/static.lds"
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path_to_ldscript2="$dir_path/sdk/sources/newlib/app-dynamic.lds"
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path_to_libc="$dir_path/lib"
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path_to_libgcc="$dir_path/sdk/lib"
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kos32-gcc $gcc_keys -I $path_to_headers -o $app_name.o $app_name.c
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case $compile_mode in
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1) kos32-ld $ld_keys1 -T $path_to_ldscript1 -Map=$app_name.map -L $path_to_libgcc -L $path_to_libc -o $app_name.kex $app_name.o loadlibimg.o -lc -lgcc -lc ;;
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2) kos32-ld $ld_keys2 -T $path_to_ldscript2 -Map=$app_name.map -L $path_to_libgcc -L $path_to_libc -o $app_name.kex $app_name.o loadlibimg.o -lgcc -lc.dll ;;
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*) exit 1 ;;
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esac
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kos32-strip -s $app_name.kex -o $app_name.kex
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kos32-objcopy $app_name.kex -O binary
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rm $app_name.o
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rm $app_name.map
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sleep 100
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exit 0
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To compilation, you need to have kolibri_libimg.h from /contrib/C_Layer/INCLUDES int this folder
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You need to have loadlibimg.o from /contrib/C_Layer/OBJ (rename loadlibimg.obj to loadlibimg.o) too in this folder
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First say 'make' in /contrib/C_Layer/ASM
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Second say 'make' here
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You will find 'fridge.kex' here
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