clean skins + update skins (nix, subsilv, luna)

git-svn-id: svn://kolibrios.org@8920 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Kirill Lipatov (Leency) 2021-06-22 09:35:57 +00:00
parent 3b72f0f39d
commit 7c7f675579
60 changed files with 33 additions and 618 deletions

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@ -2,18 +2,18 @@ include '../../skin.inc'
SKIN_PARAMS \ SKIN_PARAMS \
height = bmp_base.height,\ ; skin height height = bmp_base.height,\ ; skin height
margins = [5:2:43:0],\ ; margins [left:top:right:bottom] margins = [5:2:54:0],\ ; margins [left:top:right:bottom]
colors active = [binner=0x375181:\ ; border inner color colors active = [binner=0x3E4E68:\ ; border inner color
bouter=0x444430:\ ; border outer color bouter=0x3E4E68:\ ; border outer color
bframe=0x7794CA],\ ; border frame color bframe=0xDFE3ED],\ ; border frame color
colors inactive = [binner=0x73839D:\ ; border inner color colors inactive = [binner=0x3E4E68:\ ; border inner color
bouter=0x73736E:\ ; border outer color bouter=0x3E4E68:\ ; border outer color
bframe=0xA6B2CB],\ ; border frame color bframe=0xDFE3ED],\ ; border frame color
dtp = 'default.dtp' ; dtp colors dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \ SKIN_BUTTONS \
close = [-21:4][17:17],\ ; buttons coordinates close = [-29:1][24:16],\ ; buttons coordinates
minimize = [-41:4][17:17] ; [left:top][width:height] minimize = [-54:1][24:16] ; [left:top][width:height]
SKIN_BITMAPS \ SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers left active = bmp_left,\ ; skin bitmaps pointers

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@ -1,14 +1,11 @@
struc system_colors ;SYSTEM COLORS (.DTP) - COMPILE WITH FASM
{ frame dd 0xCACACA
.null1 dd 0x000000 grab dd 0xE8E8E8
.null2 dd 0x006393 grab_button dd 0xCCCCCC
.dark dd 0xD1CFC7 grab_button_text dd 0xF7F5F5
.light dd 0xF2F2F0 grab_text dd 0x000000
.grab_text dd 0xFFFFFF work dd 0xE8E8E8
.work dd 0xE3E2DD work_button dd 0xD5CFD8
.button dd 0x7794CA work_button_text dd 0x000000
.button_text dd 0xFFFfff work_text dd 0x000000
.work_text dd 0x000000 work_graph dd 0xAAAAAA
.graph dd 0x6380B1
}
struct system_colors

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@ -1,2 +0,0 @@
if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("default.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "StyleVista_vista.skn")

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@ -1,33 +0,0 @@
;SKIN (.SKN) - COMPILE WITH FASM
include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:78:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0xafafaf:\ ; border inner color
bouter=0x101010:\ ; border outer color
bframe=0xf3f3f3],\ ; border frame color
colors inactive = [binner=0xafafaf:\ ; border inner color
bouter=0x101010:\ ; border outer color
bframe=0xf3f3f3],\ ; border frame color
dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-47:1][43:17],\ ; buttons coordinates
minimize = [-72:1][26:17] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'oper.bmp'
BITMAP bmp_base ,'base.bmp'
BITMAP bmp_left1,'left_1.bmp'
BITMAP bmp_oper1,'oper_1.bmp'
BITMAP bmp_base1,'base_1.bmp'

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@ -1,11 +0,0 @@
;SYSTEM COLORS (.DTP) - COMPILE WITH FASM
frame dd 0xf3f3f3
grab dd 0x525252
grab_button dd 0xb8432c
grab_button_text dd 0xffffff
grab_text dd 0xffffff
work dd 0xf3f3f3
work_button dd 0xd8d8d8
work_button_text dd 0x000000
work_text dd 0x000000
work_graph dd 0xafafaf

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@ -1,2 +0,0 @@
fasm default.dtp.asm default.dtp
pause

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@ -1 +0,0 @@
kpack default.skn default.pack.skn

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@ -1,2 +0,0 @@
if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("default.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "khrome2.skn")

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@ -1,38 +0,0 @@
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2007. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x000000:\ ; border inner color
bouter=0x000000:\ ; border outer color
bframe=0x1e6db6],\ ; border frame color
colors inactive = [binner=0x000000:\ ; border inner color
bouter=0x000000:\ ; border outer color
bframe=0x1e6db6],\ ; border frame color
dtp = 'myblue.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-21:3][16:16],\ ; buttons coordinates
minimize = [-39:3][16:16] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'oper.bmp'
BITMAP bmp_base ,'base.bmp'
BITMAP bmp_left1,'left_1.bmp'
BITMAP bmp_oper1,'oper_1.bmp'
BITMAP bmp_base1,'base_1.bmp'

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@ -1,239 +0,0 @@
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2017. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
_file equ _#_name
_file::
file _fname
end virtual
load w dword from _file:_bmp.i.biWidth
load h dword from _file:_bmp.i.biHeight
load hsize dword from _file:_bmp.h.bfOffBits
align 4
label _name
.width = w
.height = h
dd w,h
a=hsize+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
load r from _file:a+0
load g from _file:a+1
load b from _file:a+2
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
dd @f - $ - 4
file _dtp
@@:
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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@ -1,2 +1,2 @@
if tup.getconfig("NO_FASM") ~= "" then return end if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("nix_small.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "nix_small.skn") tup.rule("nix_small.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "nix.skn")

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1
skins/_old/nix/build.bat Normal file
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@ -0,0 +1 @@
fasm nix_small.asm default.skn

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@ -2,7 +2,7 @@ include 'skin.inc'
SKIN_PARAMS \ SKIN_PARAMS \
height = bmp_base.height,\ ; skin height height = bmp_base.height,\ ; skin height
margins = [5:1:18:3],\ ; margins [left:top:right:bottom] margins = [5:4:36:4],\ ; margins [left:top:right:bottom]
colors active = [binner=0x363C46:\ ; border inner color colors active = [binner=0x363C46:\ ; border inner color
bouter=0x363C46:\ ; border outer color bouter=0x363C46:\ ; border outer color
bframe=0x363C46],\ ; border frame color bframe=0x363C46],\ ; border frame color
@ -12,8 +12,8 @@ SKIN_PARAMS \
dtp = 'nix_small.dtp' ; dtp colors dtp = 'nix_small.dtp' ; dtp colors
SKIN_BUTTONS \ SKIN_BUTTONS \
close = [-15:5][9:9],\ ; buttons coordinates close = [-20:4][16:16],\ ; buttons coordinates
minimize = [-25:5][9:9] ; [left:top][width:height] minimize = [-36:4][16:16] ; [left:top][width:height]
SKIN_BITMAPS \ SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers left active = bmp_left,\ ; skin bitmaps pointers

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@ -1,239 +0,0 @@
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2017. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
_file equ _#_name
_file::
file _fname
end virtual
load w dword from _file:_bmp.i.biWidth
load h dword from _file:_bmp.i.biHeight
load hsize dword from _file:_bmp.h.bfOffBits
align 4
label _name
.width = w
.height = h
dd w,h
a=hsize+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
load r from _file:a+0
load g from _file:a+1
load b from _file:a+2
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
dd @f - $ - 4
file _dtp
@@:
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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@ -3,17 +3,17 @@ include 'skin.inc'
SKIN_PARAMS \ SKIN_PARAMS \
height = bmp_base.height,\ ; skin height height = bmp_base.height,\ ; skin height
margins = [8:1:53:1],\ ; margins [left:top:right:bottom] margins = [8:1:53:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x006A9D:\ ; border inner color colors active = [binner=0x335669:\ ; border inner color
bouter=0x006A9D:\ ; border outer color bouter=0x335669:\ ; border outer color
bframe=0xB0BAC4],\ ; border frame color bframe=0xB0BAC4],\ ; border frame color
colors inactive = [binner=0x006A9D:\ ; border inner color colors inactive = [binner=0x335669:\ ; border inner color
bouter=0x006A9D:\ ; border outer color bouter=0x335669:\ ; border outer color
bframe=0xE0E4E9],\ ; border frame color bframe=0xE0E4E9],\ ; border frame color
dtp = 'Mistificator1.DTP' ; dtp colors dtp = 'Mistificator1.DTP' ; dtp colors
SKIN_BUTTONS \ SKIN_BUTTONS \
close = [-23:4][19:18],\ ; buttons coordinates close = [-22:4][18:17],\ ; buttons coordinates
minimize = [-45:4][19:18] ; [left:top][width:height] minimize = [-44:4][18:17] ; [left:top][width:height]
SKIN_BITMAPS \ SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers left active = bmp_left,\ ; skin bitmaps pointers

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@ -6,10 +6,7 @@ Black_lace Rock_maniak_forever
blackskin Aqwas blackskin Aqwas
Blacky maxcodehack Blacky maxcodehack
Blended Aqwas Blended Aqwas
Brick Rock_maniak_forever
BrownLustre Rock_maniak_forever
cherry Aqwas cherry Aqwas
Circles Rock_maniak_forever
CodeOpusC mike.dld CodeOpusC mike.dld
Crystal Aqwas Crystal Aqwas
Cyclops Rock_maniak_forever Cyclops Rock_maniak_forever
@ -19,8 +16,6 @@ dark_night Aqwas
Devil_Skins Rock_maniak_forever Devil_Skins Rock_maniak_forever
Eyes Rock_maniak_forever Eyes Rock_maniak_forever
falloutskn G@K falloutskn G@K
Fever Rock_maniak_forever
Flowers Rock_maniak_forever
Flyght Rock_maniak_forever Flyght Rock_maniak_forever
glass Aqwas glass Aqwas
Glass_Lite Rock_maniak_forever Glass_Lite Rock_maniak_forever
@ -43,10 +38,6 @@ MetalGearArrows Rock_maniak_forever
mist Aqwas mist Aqwas
mursky dunkaist, Mario mursky dunkaist, Mario
mygrey trolly mygrey trolly
myskin1 trolly
myskin2 trolly
myskin3 trolly
myskin4 trolly
MyTango Veliant MyTango Veliant
Nature Rock_maniak_forever Nature Rock_maniak_forever
neutral Aqwas neutral Aqwas
@ -54,13 +45,9 @@ night Aqwas
nix Sorcerer nix Sorcerer
Nova_skins Rock_maniak_forever Nova_skins Rock_maniak_forever
OpusOs_Blue Veliant OpusOs_Blue Veliant
Orange_aureole Rock_maniak_forever
Orange_Silence Rock_maniak_forever
Organics Rock_maniak_forever Organics Rock_maniak_forever
plum Aqwas plum Aqwas
Rednex Rock_maniak_forever
RoboTech Rock_maniak_forever RoboTech Rock_maniak_forever
Russia Mario79
Sad_grey Aqwas Sad_grey Aqwas
SashSkinPack_1_1 Sash SashSkinPack_1_1 Sash
sea Aqwas sea Aqwas
@ -77,10 +64,9 @@ testtest dunkaist
tinynjoy Sorcerer tinynjoy Sorcerer
USSR Rock_maniak_forever USSR Rock_maniak_forever
USSR_2 Rock_maniak_forever USSR_2 Rock_maniak_forever
Victory_1945 Rock_maniak_forever
Vista nillsoft Vista nillsoft
WIN311 Veliant WIN311 Veliant
winflat mistif(ator winflat mistif(ator
WindowsXP Rock_maniak_forever WindowsXP Rock_maniak_forever
WinXP_Standart Mario79 WinXP_Standart Mario79
zRiver Rock_maniak_forever

View File

@ -45,7 +45,6 @@ skinlist = {
"_old/humanoid_OSX/Humanoid_OSX_dark_night/Humanoid_OSX_dark_night.skn", "_old/humanoid_OSX/Humanoid_OSX_dark_night/Humanoid_OSX_dark_night.skn",
"_old/humanoid_OSX/humanoid_OSX_green/humanoid_OSX_green.skn", "_old/humanoid_OSX/humanoid_OSX_green/humanoid_OSX_green.skn",
"_old/humanoid_OSX/humanoid_OSX_col/humanoid_OSX_col.skn", "_old/humanoid_OSX/humanoid_OSX_col/humanoid_OSX_col.skn",
"_old/khrome2/khrome2.skn",
"_old/lightskin/lightskin.skn", "_old/lightskin/lightskin.skn",
"_old/macos_l/macos_l.skn", "_old/macos_l/macos_l.skn",
"_old/mage-scroll/mage-scroll.skn", "_old/mage-scroll/mage-scroll.skn",
@ -56,7 +55,7 @@ skinlist = {
"_old/MetalColor/MCRed/MCRed.skn", "_old/MetalColor/MCRed/MCRed.skn",
"_old/mist/mist.skn", "_old/mist/mist.skn",
"_old/mist_color/mist_color.skn", "_old/mist_color/mist_color.skn",
"_old/nix/nix_small/nix_small.skn", "_old/nix/nix.skn",
"_old/OpusOs_Blue/OpusOs_Blue.skn", "_old/OpusOs_Blue/OpusOs_Blue.skn",
"_old/RoboTech/BRoboTech/BRoboTech.skn", "_old/RoboTech/BRoboTech/BRoboTech.skn",
"_old/Sad_grey/Sad_grey.skn", "_old/Sad_grey/Sad_grey.skn",
@ -66,7 +65,6 @@ skinlist = {
"_old/skin_ser/skin_ser.skn", "_old/skin_ser/skin_ser.skn",
"_old/skin_vhl/skin_vhl.skn", "_old/skin_vhl/skin_vhl.skn",
"_old/sshock/sshock.skn", "_old/sshock/sshock.skn",
"_old/StyleVista/vista/StyleVista_vista.skn",
"_old/StyleVista/vista_basic/vista_basic.skn", "_old/StyleVista/vista_basic/vista_basic.skn",
"_old/StyleVista/vista_basic_black/vista_basic_black.skn", "_old/StyleVista/vista_basic_black/vista_basic_black.skn",
"_old/StyleXP/orqua/orqua.skn", "_old/StyleXP/orqua/orqua.skn",