use 3D texture engine for alpha blending

git-svn-id: svn://kolibrios.org@813 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Sergey Semyonov (Serge) 2008-07-02 12:41:34 +00:00
parent 17e3dfb91d
commit 7e4b227ec1
7 changed files with 839 additions and 27 deletions

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@ -3,10 +3,9 @@
#define DRAW_RECT 2 #define DRAW_RECT 2
#define LINE_2P 3 #define LINE_2P 3
#define BLIT 4 #define BLIT 4
#define COMPIZ 5
typedef unsigned int color_t; typedef unsigned int color_t;
typedef unsigned int u32_t;
typedef struct typedef struct
{ {
@ -60,6 +59,10 @@ int Line2P(line2p_t *draw);
int Blit(blit_t *blit); int Blit(blit_t *blit);
int RadeonComposite( blit_t *blit);
# define RADEON_GMC_SRC_PITCH_OFFSET_CNTL (1 << 0) # define RADEON_GMC_SRC_PITCH_OFFSET_CNTL (1 << 0)
# define RADEON_GMC_DST_PITCH_OFFSET_CNTL (1 << 1) # define RADEON_GMC_DST_PITCH_OFFSET_CNTL (1 << 1)
# define RADEON_GMC_BRUSH_SOLID_COLOR (13 << 4) # define RADEON_GMC_BRUSH_SOLID_COLOR (13 << 4)

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@ -1,7 +1,6 @@
#define BRUSH_MONO (0<<4) #define BRUSH_MONO (0<<4)
#define R300_PIO
int DrawRect(draw_t* draw) int DrawRect(draw_t* draw)
{ {
@ -28,7 +27,7 @@ int DrawRect(draw_t* draw)
ifl = safe_cli(); ifl = safe_cli();
#ifdef R300_PIO #if R300_PIO
R5xxFIFOWait(7); R5xxFIFOWait(7);
@ -88,7 +87,7 @@ int FillRect(fill_t *fill)
ifl = safe_cli(); ifl = safe_cli();
#ifdef R300_PIO #if R300_PIO
#else #else
@ -140,7 +139,7 @@ int Blit(blit_t *blit)
ifl = safe_cli(); ifl = safe_cli();
#ifdef R300_PIO #if R300_PIO
#else #else
@ -189,22 +188,8 @@ int Line2P(line2p_t *draw)
ifl = safe_cli(); ifl = safe_cli();
BEGIN_RING(); #if R300_PIO
OUT_RING(CP_PACKET3(RADEON_CNTL_PAINT_POLYLINE, 4));
OUT_RING(RADEON_GMC_DST_PITCH_OFFSET_CNTL |
RADEON_GMC_BRUSH_SOLID_COLOR |
RADEON_GMC_DST_32BPP |
RADEON_GMC_SRC_DATATYPE_COLOR |
(1 << 28)+(1 << 30) | R5XX_ROP3_P);
OUT_RING(rhd.dst_pitch_offset);
OUT_RING(draw->color);
OUT_RING((y0<<16)|x0);
OUT_RING((y1<<16)|x1);
COMMIT_RING();
/*
R5xxFIFOWait(7); R5xxFIFOWait(7);
OUTREG(R5XX_DP_GUI_MASTER_CNTL, rhd.gui_control | R5XX_ROP3_P | OUTREG(R5XX_DP_GUI_MASTER_CNTL, rhd.gui_control | R5XX_ROP3_P |
@ -219,7 +204,24 @@ int Line2P(line2p_t *draw)
OUTREG(R5XX_DST_LINE_START,(y0<<16)|x0); OUTREG(R5XX_DST_LINE_START,(y0<<16)|x0);
OUTREG(R5XX_DST_LINE_END,(y1<<16)|x1); OUTREG(R5XX_DST_LINE_END,(y1<<16)|x1);
*/
#else
BEGIN_RING();
OUT_RING(CP_PACKET3(RADEON_CNTL_PAINT_POLYLINE, 4));
OUT_RING(RADEON_GMC_DST_PITCH_OFFSET_CNTL |
RADEON_GMC_BRUSH_SOLID_COLOR |
RADEON_GMC_DST_32BPP |
RADEON_GMC_SRC_DATATYPE_COLOR |
(1 << 28)+(1 << 30) | R5XX_ROP3_P);
OUT_RING(rhd.dst_pitch_offset);
OUT_RING(draw->color);
OUT_RING((y0<<16)|x0);
OUT_RING((y1<<16)|x1);
COMMIT_RING();
#endif
safe_sti(ifl); safe_sti(ifl);
}; };

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@ -7,8 +7,50 @@
#define OUT_ACCEL_REG(reg, val) OUT_RING_REG(reg, val) #define OUT_ACCEL_REG(reg, val) OUT_RING_REG(reg, val)
#define IS_R300_3D 0 #define RADEON_SWITCH_TO_3D() \
#define IS_R500_3D 1 do { \
u32_t wait_until = 0; \
BEGIN_ACCEL(1); \
wait_until |= RADEON_WAIT_HOST_IDLECLEAN | RADEON_WAIT_3D_IDLECLEAN; \
OUT_ACCEL_REG(RADEON_WAIT_UNTIL, wait_until); \
FINISH_ACCEL(); \
} while (0);
struct blendinfo {
Bool dst_alpha;
Bool src_alpha;
u32_t blend_cntl;
};
static struct blendinfo RadeonBlendOp[] = {
/* 0 - Clear */
{0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ZERO},
/* 1 - Src */
{0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ZERO},
/* 2 - Dst */
{0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE},
/* 3 - Over */
{0, 1, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
/* 4 - OverReverse */
{1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE},
/* 5 - In */
{1, 0, RADEON_SRC_BLEND_GL_DST_ALPHA | RADEON_DST_BLEND_GL_ZERO},
/* 6 - InReverse */
{0, 1, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_SRC_ALPHA},
/* 7 - Out */
{1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ZERO},
/* 8 - OutReverse */
{0, 1, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
/* 9 - Atop */
{1, 1, RADEON_SRC_BLEND_GL_DST_ALPHA | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
/* 10- AtopReverse */
{1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_SRC_ALPHA},
/* 11 - Xor */
{1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
/* 12 - Add */
{0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ONE},
};
static void Init3DEngine(RHDPtr rhdPtr) static void Init3DEngine(RHDPtr rhdPtr)
@ -21,7 +63,8 @@ static void Init3DEngine(RHDPtr rhdPtr)
// info->texW[0] = info->texH[0] = info->texW[1] = info->texH[1] = 1; // info->texW[0] = info->texH[0] = info->texW[1] = info->texH[1] = 1;
if (IS_R300_3D || IS_R500_3D) { if (IS_R300_3D || IS_R500_3D)
{
BEGIN_ACCEL(3); BEGIN_ACCEL(3);
OUT_ACCEL_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_DC_FLUSH_3D | R300_DC_FREE_3D); OUT_ACCEL_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_DC_FLUSH_3D | R300_DC_FREE_3D);
@ -29,6 +72,16 @@ static void Init3DEngine(RHDPtr rhdPtr)
OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_2D_IDLECLEAN | RADEON_WAIT_3D_IDLECLEAN); OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_2D_IDLECLEAN | RADEON_WAIT_3D_IDLECLEAN);
FINISH_ACCEL(); FINISH_ACCEL();
if ( IS_R500_3D)
{
u32_t gb_pipe_sel = INREG(R400_GB_PIPE_SELECT);
rhdPtr->num_gb_pipes = ((gb_pipe_sel >> 12) & 0x3) + 1;
RADEONOUTPLL(R500_DYN_SCLK_PWMEM_PIPE, (1 | ((gb_pipe_sel >> 8) & 0xf) << 4));
}
dbgprintf("Pipes count %d\n", rhdPtr->num_gb_pipes );
gb_tile_config = (R300_ENABLE_TILING | R300_TILE_SIZE_16 | R300_SUBPIXEL_1_16); gb_tile_config = (R300_ENABLE_TILING | R300_TILE_SIZE_16 | R300_SUBPIXEL_1_16);
switch(rhdPtr->num_gb_pipes) { switch(rhdPtr->num_gb_pipes) {
@ -628,5 +681,557 @@ static void Init3DEngine(RHDPtr rhdPtr)
} }
static Bool R300TextureSetup(int w, int h, int unit)
{
//RINFO_FROM_SCREEN(pPix->drawable.pScreen);
u32_t txfilter, txformat0, txformat1, txoffset, txpitch;
// int w = pPict->pDrawable->width;
// int h = pPict->pDrawable->height;
int i, pixel_shift;
//ACCEL_PREAMBLE();
//TRACE;
//txpitch = exaGetPixmapPitch(pPix);
txpitch = rhd.displayWidth * 4;
// txoffset = exaGetPixmapOffset(pPix) + info->fbLocation + pScrn->fbOffset;
txoffset = rhd.FbIntAddress + rhd.FbScanoutStart;
if ((txoffset & 0x1f) != 0)
dbgprintf("Bad texture offset 0x%x\n", (int)txoffset);
if ((txpitch & 0x1f) != 0)
dbgprintf("Bad texture pitch 0x%x\n", (int)txpitch);
/* TXPITCH = pixels (texels) per line - 1 */
pixel_shift = 32 >> 4;
txpitch >>= pixel_shift;
txpitch -= 1;
// if (RADEONPixmapIsColortiled(pPix))
// txoffset |= R300_MACRO_TILE;
// for (i = 0; i < sizeof(R300TexFormats) / sizeof(R300TexFormats[0]); i++)
// {
// if (R300TexFormats[i].fmt == pPict->format)
// break;
// }
//txformat1 = R300TexFormats[i].card_fmt;
txformat1 = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
txformat0 = ((((w - 1) & 0x7ff) << R300_TXWIDTH_SHIFT) |
(((h - 1) & 0x7ff) << R300_TXHEIGHT_SHIFT));
if (IS_R500_3D && ((w - 1) & 0x800))
txpitch |= R500_TXWIDTH_11;
if (IS_R500_3D && ((h - 1) & 0x800))
txpitch |= R500_TXHEIGHT_11;
/* Use TXPITCH instead of TXWIDTH for address computations: we could
* omit this if there is no padding, but there is no apparent advantage
* in doing so.
*/
txformat0 |= R300_TXPITCH_EN;
// info->texW[unit] = w;
// info->texH[unit] = h;
// if (pPict->repeat && !(unit == 0 && need_src_tile_x))
// txfilter = R300_TX_CLAMP_S(R300_TX_CLAMP_WRAP);
// else
txfilter = R300_TX_CLAMP_S(R300_TX_CLAMP_CLAMP_GL);
// if (pPict->repeat && !(unit == 0 && need_src_tile_y))
// txfilter |= R300_TX_CLAMP_T(R300_TX_CLAMP_WRAP);
// else
txfilter |= R300_TX_CLAMP_T(R300_TX_CLAMP_CLAMP_GL);
txfilter |= (unit << R300_TX_ID_SHIFT);
// switch (pPict->filter) {
// case PictFilterNearest:
txfilter |= (R300_TX_MAG_FILTER_NEAREST | R300_TX_MIN_FILTER_NEAREST);
// break;
// case PictFilterBilinear:
// txfilter |= (R300_TX_MAG_FILTER_LINEAR | R300_TX_MIN_FILTER_LINEAR);
// break;
// default:
// RADEON_FALLBACK(("Bad filter 0x%x\n", pPict->filter));
// }
{
u32_t *ring, write;
BEGIN_ACCEL(7);
OUT_ACCEL_REG(R300_TX_FILTER0_0 + (unit * 4), txfilter);
OUT_ACCEL_REG(R300_TX_FILTER1_0 + (unit * 4), 0);
OUT_ACCEL_REG(R300_TX_FORMAT0_0 + (unit * 4), txformat0);
OUT_ACCEL_REG(R300_TX_FORMAT1_0 + (unit * 4), txformat1);
OUT_ACCEL_REG(R300_TX_FORMAT2_0 + (unit * 4), txpitch);
OUT_ACCEL_REG(R300_TX_OFFSET_0 + (unit * 4), txoffset);
// if (!pPict->repeat)
OUT_ACCEL_REG(R300_TX_BORDER_COLOR_0 + (unit * 4), 0);
FINISH_ACCEL();
}
// if (pPict->transform != 0) {
// is_transform[unit] = TRUE;
// transform[unit] = pPict->transform;
// } else {
// is_transform[unit] = FALSE;
// }
return TRUE;
}
static u32_t RADEONGetBlendCntl(int op, u32_t dst_format)
{
u32_t sblend, dblend;
sblend = RadeonBlendOp[op].blend_cntl & RADEON_SRC_BLEND_MASK;
dblend = RadeonBlendOp[op].blend_cntl & RADEON_DST_BLEND_MASK;
/* If there's no dst alpha channel, adjust the blend op so that we'll treat
* it as always 1.
*/
if (PICT_FORMAT_A(dst_format) == 0 && RadeonBlendOp[op].dst_alpha) {
if (sblend == RADEON_SRC_BLEND_GL_DST_ALPHA)
sblend = RADEON_SRC_BLEND_GL_ONE;
else if (sblend == RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA)
sblend = RADEON_SRC_BLEND_GL_ZERO;
}
return sblend | dblend;
}
static Bool R300PrepareComposite(int op, int srcX, int srcY,
int dstX, int dstY,
int w, int h)
{
// RINFO_FROM_SCREEN(pDst->drawable.pScreen);
u32_t dst_format, dst_offset, dst_pitch;
u32_t txenable, colorpitch;
u32_t blendcntl;
int pixel_shift;
u32_t *ring, write;
//ACCEL_PREAMBLE();
//TRACE;
//if (!info->XInited3D)
// RADEONInit3DEngine(pScrn);
//if (!R300GetDestFormat(pDstPicture, &dst_format))
// return FALSE;
dst_format = R300_COLORFORMAT_ARGB8888;
pixel_shift = 32 >> 4;
//dst_offset = exaGetPixmapOffset(pDst) + info->fbLocation + pScrn->fbOffset;
dst_offset = rhd.FbIntAddress + rhd.FbScanoutStart;
//dst_pitch = exaGetPixmapPitch(pDst);
dst_pitch = rhd.displayWidth * 4;
colorpitch = dst_pitch >> pixel_shift;
// if (RADEONPixmapIsColortiled(pDst))
// colorpitch |= R300_COLORTILE;
colorpitch |= dst_format;
if ((dst_offset & 0x0f) != 0)
dbgprintf("Bad destination offset 0x%x\n", (int)dst_offset);
if (((dst_pitch >> pixel_shift) & 0x7) != 0)
dbgprintf("Bad destination pitch 0x%x\n", (int)dst_pitch);
// if (!RADEONSetupSourceTile(pSrcPicture, pSrc, TRUE, FALSE))
// return FALSE;
if (!R300TextureSetup(w, h, 0))
return FALSE;
txenable = R300_TEX_0_ENABLE;
// RADEON_SWITCH_TO_3D();
/* setup the VAP */
BEGIN_ACCEL(7);
/* These registers define the number, type, and location of data submitted
* to the PVS unit of GA input (when PVS is disabled)
* DST_VEC_LOC is the slot in the PVS input vector memory when PVS/TCL is
* enabled. This memory provides the imputs to the vertex shader program
* and ordering is not important. When PVS/TCL is disabled, this field maps
* directly to the GA input memory and the order is signifigant. In
* PVS_BYPASS mode the order is as follows:
* Position
* Point Size
* Color 0-3
* Textures 0-7
* Fog
*/
OUT_ACCEL_REG(R300_VAP_PROG_STREAM_CNTL_0,
((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_0_SHIFT) |
(0 << R300_SKIP_DWORDS_0_SHIFT) |
(0 << R300_DST_VEC_LOC_0_SHIFT) |
R300_SIGNED_0 |
(R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_1_SHIFT) |
(0 << R300_SKIP_DWORDS_1_SHIFT) |
(6 << R300_DST_VEC_LOC_1_SHIFT) |
R300_LAST_VEC_1 |
R300_SIGNED_1));
/* load the vertex shader
* We pre-load vertex programs in RADEONInit3DEngine():
* - exa no mask
* - exa mask
* - Xv
* Here we select the offset of the vertex program we want to use
*/
OUT_ACCEL_REG(R300_VAP_PVS_CODE_CNTL_0,
((3 << R300_PVS_FIRST_INST_SHIFT) |
(4 << R300_PVS_XYZW_VALID_INST_SHIFT) |
(4 << R300_PVS_LAST_INST_SHIFT)));
OUT_ACCEL_REG(R300_VAP_PVS_CODE_CNTL_1,
(4 << R300_PVS_LAST_VTX_SRC_INST_SHIFT));
/* Position and one or two sets of 2 texture coordinates */
OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_0, R300_VTX_POS_PRESENT);
OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_1, (2 << R300_TEX_0_COMP_CNT_SHIFT));
OUT_ACCEL_REG(R300_TX_INVALTAGS, 0x0);
OUT_ACCEL_REG(R300_TX_ENABLE, txenable);
FINISH_ACCEL();
/* setup pixel shader */
if (IS_R300_3D) {
} else {
u32_t output_fmt;
u32_t src_color, src_alpha;
u32_t mask_color, mask_alpha;
if (PICT_FORMAT_RGB(PICT_a8r8g8b8) == 0)
src_color = (R500_ALU_RGB_R_SWIZ_A_0 |
R500_ALU_RGB_G_SWIZ_A_0 |
R500_ALU_RGB_B_SWIZ_A_0);
else
src_color = (R500_ALU_RGB_R_SWIZ_A_R |
R500_ALU_RGB_G_SWIZ_A_G |
R500_ALU_RGB_B_SWIZ_A_B);
if (PICT_FORMAT_A(PICT_a8r8g8b8) == 0)
src_alpha = R500_ALPHA_SWIZ_A_1;
else
src_alpha = R500_ALPHA_SWIZ_A_A;
mask_color = (R500_ALU_RGB_R_SWIZ_B_1 |
R500_ALU_RGB_G_SWIZ_B_1 |
R500_ALU_RGB_B_SWIZ_B_1);
mask_alpha = R500_ALPHA_SWIZ_B_1;
/* shader output swizzling */
output_fmt = (R300_OUT_FMT_C4_8 |
R300_OUT_FMT_C0_SEL_BLUE |
R300_OUT_FMT_C1_SEL_GREEN |
R300_OUT_FMT_C2_SEL_RED |
R300_OUT_FMT_C3_SEL_ALPHA);
BEGIN_ACCEL(6);
OUT_ACCEL_REG(R300_RS_COUNT,
((2 << R300_RS_COUNT_IT_COUNT_SHIFT) |
R300_RS_COUNT_HIRES_EN));
OUT_ACCEL_REG(R300_RS_INST_COUNT, R300_INST_COUNT_RS(0) | R300_TX_OFFSET_RS(6));
OUT_ACCEL_REG(R500_US_CODE_ADDR, (R500_US_CODE_START_ADDR(0) |
R500_US_CODE_END_ADDR(1)));
OUT_ACCEL_REG(R500_US_CODE_RANGE, (R500_US_CODE_RANGE_ADDR(0) |
R500_US_CODE_RANGE_SIZE(1)));
OUT_ACCEL_REG(R500_US_CODE_OFFSET, 0);
OUT_ACCEL_REG(R300_US_OUT_FMT_0, output_fmt);
FINISH_ACCEL();
BEGIN_ACCEL(13);
OUT_ACCEL_REG(R500_GA_US_VECTOR_INDEX, 0);
/* tex inst for src texture */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_TEX |
R500_INST_TEX_SEM_WAIT |
R500_INST_RGB_WMASK_R |
R500_INST_RGB_WMASK_G |
R500_INST_RGB_WMASK_B |
R500_INST_ALPHA_WMASK |
R500_INST_RGB_CLAMP |
R500_INST_ALPHA_CLAMP));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_TEX_ID(0) |
R500_TEX_INST_LD |
R500_TEX_SEM_ACQUIRE |
R500_TEX_IGNORE_UNCOVERED));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_TEX_SRC_ADDR(0) |
R500_TEX_SRC_S_SWIZ_R |
R500_TEX_SRC_T_SWIZ_G |
R500_TEX_DST_ADDR(0) |
R500_TEX_DST_R_SWIZ_R |
R500_TEX_DST_G_SWIZ_G |
R500_TEX_DST_B_SWIZ_B |
R500_TEX_DST_A_SWIZ_A));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_DX_ADDR(0) |
R500_DX_S_SWIZ_R |
R500_DX_T_SWIZ_R |
R500_DX_R_SWIZ_R |
R500_DX_Q_SWIZ_R |
R500_DY_ADDR(0) |
R500_DY_S_SWIZ_R |
R500_DY_T_SWIZ_R |
R500_DY_R_SWIZ_R |
R500_DY_Q_SWIZ_R));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
/* ALU inst */
/* *_OMASK* - output component write mask */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_OUT |
R500_INST_TEX_SEM_WAIT |
R500_INST_LAST |
R500_INST_RGB_OMASK_R |
R500_INST_RGB_OMASK_G |
R500_INST_RGB_OMASK_B |
R500_INST_ALPHA_OMASK |
R500_INST_RGB_CLAMP |
R500_INST_ALPHA_CLAMP));
/* ALU inst
* temp addresses for texture inputs
* RGB_ADDR0 is src tex (temp 0)
* RGB_ADDR1 is mask tex (temp 1)
*/
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_RGB_ADDR0(0) |
R500_RGB_ADDR1(1) |
R500_RGB_ADDR2(0)));
/* ALU inst
* temp addresses for texture inputs
* ALPHA_ADDR0 is src tex (temp 0)
* ALPHA_ADDR1 is mask tex (temp 1)
*/
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALPHA_ADDR0(0) |
R500_ALPHA_ADDR1(1) |
R500_ALPHA_ADDR2(0)));
/* R500_ALU_RGB_TARGET - RGB render target */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALU_RGB_SEL_A_SRC0 |
src_color |
R500_ALU_RGB_SEL_B_SRC1 |
mask_color |
R500_ALU_RGB_TARGET(0)));
/* R500_ALPHA_RGB_TARGET - alpha render target */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALPHA_OP_MAD |
R500_ALPHA_ADDRD(0) |
R500_ALPHA_SEL_A_SRC0 |
src_alpha |
R500_ALPHA_SEL_B_SRC1 |
mask_alpha |
R500_ALPHA_TARGET(0)));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALU_RGBA_OP_MAD |
R500_ALU_RGBA_ADDRD(0) |
R500_ALU_RGBA_R_SWIZ_0 |
R500_ALU_RGBA_G_SWIZ_0 |
R500_ALU_RGBA_B_SWIZ_0 |
R500_ALU_RGBA_A_SWIZ_0));
FINISH_ACCEL();
}
BEGIN_ACCEL(3);
OUT_ACCEL_REG(R300_RB3D_COLOROFFSET0, dst_offset);
OUT_ACCEL_REG(R300_RB3D_COLORPITCH0, colorpitch);
blendcntl = RADEONGetBlendCntl(op, PICT_a8r8g8b8);
OUT_ACCEL_REG(R300_RB3D_BLENDCNTL, blendcntl | R300_ALPHA_BLEND_ENABLE | R300_READ_ENABLE);
FINISH_ACCEL();
return TRUE;
}
#define VTX_COUNT 4
static __inline__ u32_t F_TO_DW(float val)
{
union {
float f;
u32_t l;
} tmp;
tmp.f = val;
return tmp.l;
}
#define OUT_RING_F(x) OUT_RING(F_TO_DW(x))
#define VTX_OUT(_dstX, _dstY, _srcX, _srcY) \
do { \
OUT_RING_F(_dstX); \
OUT_RING_F(_dstY); \
OUT_RING_F(_srcX); \
OUT_RING_F(_srcY); \
} while (0)
static void RadeonCompositeTile(int srcX, int srcY,
int dstX, int dstY,
int w, int h)
{
// RINFO_FROM_SCREEN(pDst->drawable.pScreen);
int vtx_count;
xPointFixed srcTopLeft, srcTopRight, srcBottomLeft, srcBottomRight;
xPointFixed maskTopLeft, maskTopRight, maskBottomLeft, maskBottomRight;
u32 *ring, write;
// ACCEL_PREAMBLE();
// ENTER_DRAW(0);
/* ErrorF("RadeonComposite (%d,%d) (%d,%d) (%d,%d) (%d,%d)\n",
srcX, srcY, maskX, maskY,dstX, dstY, w, h); */
srcTopLeft.x = IntToxFixed(srcX);
srcTopLeft.y = IntToxFixed(srcY);
srcTopRight.x = IntToxFixed(srcX + w);
srcTopRight.y = IntToxFixed(srcY);
srcBottomLeft.x = IntToxFixed(srcX);
srcBottomLeft.y = IntToxFixed(srcY + h);
srcBottomRight.x = IntToxFixed(srcX + w);
srcBottomRight.y = IntToxFixed(srcY + h);
/*
if (is_transform[0]) {
transformPoint(transform[0], &srcTopLeft);
transformPoint(transform[0], &srcTopRight);
transformPoint(transform[0], &srcBottomLeft);
transformPoint(transform[0], &srcBottomRight);
}
if (is_transform[1]) {
transformPoint(transform[1], &maskTopLeft);
transformPoint(transform[1], &maskTopRight);
transformPoint(transform[1], &maskBottomLeft);
transformPoint(transform[1], &maskBottomRight);
}
*/
vtx_count = VTX_COUNT;
BEGIN_ACCEL(1);
OUT_ACCEL_REG(R300_VAP_VTX_SIZE, vtx_count);
FINISH_ACCEL();
BEGIN_RING(4 * vtx_count + 4);
OUT_RING(CP_PACKET3(R200_CP_PACKET3_3D_DRAW_IMMD_2,
4 * vtx_count));
OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN |
RADEON_CP_VC_CNTL_PRIM_WALK_RING |
(4 << RADEON_CP_VC_CNTL_NUM_SHIFT));
VTX_OUT((float)dstX, (float)dstY,
xFixedToFloat(srcTopLeft.x) / w, // info->texW[0],
xFixedToFloat(srcTopLeft.y) / h); // info->texH[0]);
VTX_OUT((float)dstX, (float)(dstY + h),
xFixedToFloat(srcBottomLeft.x) / w, // info->texW[0],
xFixedToFloat(srcBottomLeft.y) / h); // info->texH[0]);
VTX_OUT((float)(dstX + w), (float)(dstY + h),
xFixedToFloat(srcBottomRight.x) / w, // info->texW[0],
xFixedToFloat(srcBottomRight.y) / h); // info->texH[0]);
VTX_OUT((float)(dstX + w), (float)dstY,
xFixedToFloat(srcTopRight.x) / w, // info->texW[0],
xFixedToFloat(srcTopRight.y) / h); // info->texH[0]);
/* flushing is pipelined, free/finish is not */
OUT_ACCEL_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_DC_FLUSH_3D);
// OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
COMMIT_RING();
// LEAVE_DRAW(0);
}
#undef VTX_OUT
#undef VTX_OUT_MASK
int RadeonComposite( blit_t *blit)
{
int tileSrcY, tileMaskY, tileDstY;
int remainingHeight;
R300PrepareComposite(3, blit->src_x, blit->src_y,
blit->dst_x, blit->dst_y,
blit->w, blit->h);
// if (!need_src_tile_x && !need_src_tile_y) {
RadeonCompositeTile( blit->src_x, blit->src_y,
blit->dst_x, blit->dst_y,
blit->w, blit->h);
return 0;
// }
/* Tiling logic borrowed from exaFillRegionTiled */
#if 0
modulus(srcY, src_tile_height, tileSrcY);
tileMaskY = maskY;
tileDstY = dstY;
remainingHeight = height;
while (remainingHeight > 0) {
int remainingWidth = width;
int tileSrcX, tileMaskX, tileDstX;
int h = src_tile_height - tileSrcY;
if (h > remainingHeight)
h = remainingHeight;
remainingHeight -= h;
modulus(srcX, src_tile_width, tileSrcX);
tileMaskX = maskX;
tileDstX = dstX;
while (remainingWidth > 0) {
int w = src_tile_width - tileSrcX;
if (w > remainingWidth)
w = remainingWidth;
remainingWidth -= w;
FUNC_NAME(RadeonCompositeTile)(pDst,
tileSrcX, tileSrcY,
tileMaskX, tileMaskY,
tileDstX, tileDstY,
w, h);
tileSrcX = 0;
tileMaskX += w;
tileDstX += w;
}
tileSrcY = 0;
tileMaskY += h;
tileDstY += h;
}
#endif
}

View File

@ -65,7 +65,8 @@ u32 __stdcall drvEntry(int action)
// old_create = HwCursorCreate; // old_create = HwCursorCreate;
R5xx2DInit(); R5xx2DInit();
// Init3DEngine(&rhd); rhd.has_tcl = 1;
Init3DEngine(&rhd);
//init_r500(); //init_r500();
@ -155,6 +156,12 @@ int _stdcall srv_2d(ioctl_t *io)
return Blit((blit_t*)inp); return Blit((blit_t*)inp);
break; break;
case COMPIZ:
if(io->inp_size==6)
return RadeonComposite((blit_t*)inp);
break;
default: default:
return ERR_PARAM; return ERR_PARAM;
}; };

View File

@ -1,6 +1,12 @@
#include "pci.h" #include "pci.h"
#include "rhd_regs.h" #include "rhd_regs.h"
#define IS_R300_3D 0
#define IS_R500_3D 1
#define R300_PIO 0
enum RHD_CHIPSETS { enum RHD_CHIPSETS {
RHD_UNKNOWN = 0, RHD_UNKNOWN = 0,
RHD_R300, RHD_R300,
@ -174,6 +180,15 @@ typedef struct {
const char * name; /* token name */ const char * name; /* token name */
} SymTabRec, *SymTabPtr; } SymTabRec, *SymTabPtr;
extern inline void
OUTREG8(CARD16 offset, u8 value)
{
*(volatile CARD8 *)((CARD8 *)(rhd.MMIOBase + offset)) = value;
}
extern inline CARD32 INREG(CARD16 offset) extern inline CARD32 INREG(CARD16 offset)
{ {
return *(volatile CARD32 *)((CARD8*)(rhd.MMIOBase + offset)); return *(volatile CARD32 *)((CARD8*)(rhd.MMIOBase + offset));
@ -266,3 +281,92 @@ void __stdcall r500_SetCursor(cursor_t *cursor, int x, int y);
void __stdcall r500_CursorRestore(int x, int y); void __stdcall r500_CursorRestore(int x, int y);
void R5xx2DInit(); void R5xx2DInit();
typedef struct {
u32_t x ;
u32_t y ;
} xPointFixed;
typedef u32_t xFixed_16_16;
typedef xFixed_16_16 xFixed;
#define XFIXED_BITS 16
#define xFixedToInt(f) (int) ((f) >> XFIXED_BITS)
#define IntToxFixed(i) ((xFixed) (i) << XFIXED_BITS)
#define xFixedToFloat(f) (((float) (f)) / 65536)
#define PICT_FORMAT(bpp,type,a,r,g,b) (((bpp) << 24) | \
((type) << 16) | \
((a) << 12) | \
((r) << 8) | \
((g) << 4) | \
((b)))
#define PICT_FORMAT_A(f) (((f) >> 12) & 0x0f)
#define PICT_FORMAT_RGB(f) (((f) ) & 0xfff)
#define PICT_TYPE_OTHER 0
#define PICT_TYPE_A 1
#define PICT_TYPE_ARGB 2
#define PICT_TYPE_ABGR 3
#define PICT_TYPE_COLOR 4
#define PICT_TYPE_GRAY 5
typedef enum _PictFormatShort {
PICT_a8r8g8b8 = PICT_FORMAT(32,PICT_TYPE_ARGB,8,8,8,8),
PICT_x8r8g8b8 = PICT_FORMAT(32,PICT_TYPE_ARGB,0,8,8,8),
PICT_a8b8g8r8 = PICT_FORMAT(32,PICT_TYPE_ABGR,8,8,8,8),
PICT_x8b8g8r8 = PICT_FORMAT(32,PICT_TYPE_ABGR,0,8,8,8),
/* 24bpp formats */
PICT_r8g8b8 = PICT_FORMAT(24,PICT_TYPE_ARGB,0,8,8,8),
PICT_b8g8r8 = PICT_FORMAT(24,PICT_TYPE_ABGR,0,8,8,8),
/* 16bpp formats */
PICT_r5g6b5 = PICT_FORMAT(16,PICT_TYPE_ARGB,0,5,6,5),
PICT_b5g6r5 = PICT_FORMAT(16,PICT_TYPE_ABGR,0,5,6,5),
PICT_a1r5g5b5 = PICT_FORMAT(16,PICT_TYPE_ARGB,1,5,5,5),
PICT_x1r5g5b5 = PICT_FORMAT(16,PICT_TYPE_ARGB,0,5,5,5),
PICT_a1b5g5r5 = PICT_FORMAT(16,PICT_TYPE_ABGR,1,5,5,5),
PICT_x1b5g5r5 = PICT_FORMAT(16,PICT_TYPE_ABGR,0,5,5,5),
PICT_a4r4g4b4 = PICT_FORMAT(16,PICT_TYPE_ARGB,4,4,4,4),
PICT_x4r4g4b4 = PICT_FORMAT(16,PICT_TYPE_ARGB,0,4,4,4),
PICT_a4b4g4r4 = PICT_FORMAT(16,PICT_TYPE_ABGR,4,4,4,4),
PICT_x4b4g4r4 = PICT_FORMAT(16,PICT_TYPE_ABGR,0,4,4,4),
/* 8bpp formats */
PICT_a8 = PICT_FORMAT(8,PICT_TYPE_A,8,0,0,0),
PICT_r3g3b2 = PICT_FORMAT(8,PICT_TYPE_ARGB,0,3,3,2),
PICT_b2g3r3 = PICT_FORMAT(8,PICT_TYPE_ABGR,0,3,3,2),
PICT_a2r2g2b2 = PICT_FORMAT(8,PICT_TYPE_ARGB,2,2,2,2),
PICT_a2b2g2r2 = PICT_FORMAT(8,PICT_TYPE_ABGR,2,2,2,2),
PICT_c8 = PICT_FORMAT(8,PICT_TYPE_COLOR,0,0,0,0),
PICT_g8 = PICT_FORMAT(8,PICT_TYPE_GRAY,0,0,0,0),
PICT_x4a4 = PICT_FORMAT(8,PICT_TYPE_A,4,0,0,0),
PICT_x4c4 = PICT_FORMAT(8,PICT_TYPE_COLOR,0,0,0,0),
PICT_x4g4 = PICT_FORMAT(8,PICT_TYPE_GRAY,0,0,0,0),
/* 4bpp formats */
PICT_a4 = PICT_FORMAT(4,PICT_TYPE_A,4,0,0,0),
PICT_r1g2b1 = PICT_FORMAT(4,PICT_TYPE_ARGB,0,1,2,1),
PICT_b1g2r1 = PICT_FORMAT(4,PICT_TYPE_ABGR,0,1,2,1),
PICT_a1r1g1b1 = PICT_FORMAT(4,PICT_TYPE_ARGB,1,1,1,1),
PICT_a1b1g1r1 = PICT_FORMAT(4,PICT_TYPE_ABGR,1,1,1,1),
PICT_c4 = PICT_FORMAT(4,PICT_TYPE_COLOR,0,0,0,0),
PICT_g4 = PICT_FORMAT(4,PICT_TYPE_GRAY,0,0,0,0),
/* 1bpp formats */
PICT_a1 = PICT_FORMAT(1,PICT_TYPE_A,1,0,0,0),
PICT_g1 = PICT_FORMAT(1,PICT_TYPE_GRAY,0,0,0,0),
} PictFormatShort;

View File

@ -16,6 +16,10 @@ typedef unsigned char u8;
typedef unsigned short u16; typedef unsigned short u16;
typedef unsigned int u32; typedef unsigned int u32;
typedef unsigned char u8_t;
typedef unsigned short u16_t;
typedef unsigned int u32_t;
typedef unsigned int memType; typedef unsigned int memType;
typedef unsigned int size_t; typedef unsigned int size_t;

View File

@ -1,5 +1,5 @@
#define R300_TEST //#define R300_TEST
#include "r5xx_regs.h" #include "r5xx_regs.h"
@ -54,6 +54,70 @@
#include "microcode.h" #include "microcode.h"
#define RADEON_CLOCK_CNTL_DATA 0x000c
#define RADEON_CLOCK_CNTL_INDEX 0x0008
# define RADEON_PLL_WR_EN (1 << 7)
# define RADEON_PLL_DIV_SEL (3 << 8)
# define RADEON_PLL2_DIV_SEL_MASK ~(3 << 8)
#define RADEON_MCLK_CNTL 0x0012 /* PLL */
# define RADEON_FORCEON_MCLKA (1 << 16)
# define RADEON_FORCEON_MCLKB (1 << 17)
# define RADEON_FORCEON_YCLKA (1 << 18)
# define RADEON_FORCEON_YCLKB (1 << 19)
# define RADEON_FORCEON_MC (1 << 20)
# define RADEON_FORCEON_AIC (1 << 21)
# define R300_DISABLE_MC_MCLKA (1 << 21)
# define R300_DISABLE_MC_MCLKB (1 << 21)
void RADEONPllErrataAfterData()
{
/* This function is required to workaround a hardware bug in some (all?)
* revisions of the R300. This workaround should be called after every
* CLOCK_CNTL_INDEX register access. If not, register reads afterward
* may not be correct.
*/
if (rhd.ChipSet <= RHD_RV380)
{
u32_t save, tmp;
save = INREG(RADEON_CLOCK_CNTL_INDEX);
tmp = save & ~(0x3f | RADEON_PLL_WR_EN);
OUTREG(RADEON_CLOCK_CNTL_INDEX, tmp);
tmp = INREG(RADEON_CLOCK_CNTL_DATA);
OUTREG(RADEON_CLOCK_CNTL_INDEX, save);
}
}
/* Read PLL register */
u32_t RADEONINPLL(int addr)
{
u32_t data;
OUTREG8(RADEON_CLOCK_CNTL_INDEX, addr & 0x3f);
//RADEONPllErrataAfterIndex();
data = INREG(RADEON_CLOCK_CNTL_DATA);
RADEONPllErrataAfterData();
return data;
};
/* Write PLL information */
void RADEONOUTPLL(int addr, u32_t data)
{
OUTREG8(RADEON_CLOCK_CNTL_INDEX, (((addr) & 0x3f) |
RADEON_PLL_WR_EN));
// RADEONPllErrataAfterIndex(info);
OUTREG(RADEON_CLOCK_CNTL_DATA, data);
RADEONPllErrataAfterData();
}
static Bool static Bool
R5xxFIFOWaitLocal(CARD32 required) //R100-R500 R5xxFIFOWaitLocal(CARD32 required) //R100-R500
{ {
@ -120,6 +184,8 @@ static void
R5xx2DReset() R5xx2DReset()
{ {
CARD32 save, tmp; CARD32 save, tmp;
u32_t clock_cntl_index;
u32_t mclk_cntl;
/* The following RBBM_SOFT_RESET sequence can help un-wedge /* The following RBBM_SOFT_RESET sequence can help un-wedge
* an R300 after the command processor got stuck. */ * an R300 after the command processor got stuck. */
@ -143,6 +209,21 @@ R5xx2DReset()
R5xx2DFlush(); R5xx2DFlush();
#if 0
clock_cntl_index = INREG(RADEON_CLOCK_CNTL_INDEX);
RADEONPllErrataAfterIndex(info);
mclk_cntl = RADEONINPLL(RADEON_MCLK_CNTL);
RADEONOUTPLL(RADEON_MCLK_CNTL, (mclk_cntl |
RADEON_FORCEON_MCLKA |
RADEON_FORCEON_MCLKB |
RADEON_FORCEON_YCLKA |
RADEON_FORCEON_YCLKB |
RADEON_FORCEON_MC |
RADEON_FORCEON_AIC));
#endif
/* Soft resetting HDP thru RBBM_SOFT_RESET register can cause some /* Soft resetting HDP thru RBBM_SOFT_RESET register can cause some
* unexpected behaviour on some machines. Here we use * unexpected behaviour on some machines. Here we use
* R5XX_HOST_PATH_CNTL to reset it. */ * R5XX_HOST_PATH_CNTL to reset it. */
@ -162,6 +243,12 @@ R5xx2DReset()
OUTREG(R5XX_HOST_PATH_CNTL, save | R5XX_HDP_SOFT_RESET); OUTREG(R5XX_HOST_PATH_CNTL, save | R5XX_HDP_SOFT_RESET);
INREG(R5XX_HOST_PATH_CNTL); INREG(R5XX_HOST_PATH_CNTL);
OUTREG(R5XX_HOST_PATH_CNTL, save); OUTREG(R5XX_HOST_PATH_CNTL, save);
#if 0
OUTREG(RADEON_CLOCK_CNTL_INDEX, clock_cntl_index);
RADEONPllErrataAfterIndex(info);
RADEONOUTPLL(RADEON_MCLK_CNTL, mclk_cntl);
#endif
} }
void void