forked from KolibriOS/kolibrios
update game 'Nu pogodi': add ini file
git-svn-id: svn://kolibrios.org@1552 a494cfbc-eb01-0410-851d-a64ba20cac60
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24fbc88418
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@ -4,6 +4,7 @@ if not exist bin\chi.png @copy chi.png bin\chi.png
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if not exist bin\curici.png @copy curici.png bin\curici.png
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if not exist bin\eggs.png @copy eggs.png bin\eggs.png
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if not exist bin\wolf.png @copy wolf.png bin\wolf.png
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@copy *.ini bin\*.ini
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@fasm.exe -m 16384 nu_pogod.asm bin\nu_pogod.kex
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@kpack bin\nu_pogod.kex
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if not exist bin\buf2d.obj @fasm.exe -m 16384 ..\..\..\develop\libraries\buf2d\trunk\buf2d.asm bin\buf2d.obj
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@ -47,9 +47,11 @@ struct FileInfoBlock
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FileName dd ?
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ends
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GAME_POLE_W equ 315 ;è¨à¨ ¯®«ï
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GAME_POLE_H equ 210 ;¢ëá®â ¯®«ï
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GAME_POLE_BYTES equ GAME_POLE_W*GAME_POLE_H*3 ;à §¬¥à ä ©« á ¨§®¡à ¦¥¨¥¬
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displ_w dd ? ;è¨à¨ ¯®«ï
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displ_h dd ? ;¢ëá®â ¯®«ï
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displ_bytes dd ? ;à §¬¥à 1-£® ä ©« á ¨§®¡à ¦¥¨¥¬
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;displ_bytes equ 315*210*3 ;à §¬¥à 1-£® ä ©« á ¨§®¡à ¦¥¨¥¬
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OFFS_SHADOW_X equ 2 ;ᤢ¨£ ⥥© ¯® ®á¨ 'x'
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OFFS_SHADOW_Y equ 2 ;ᤢ¨£ ⥥© ¯® ®á¨ 'y'
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IMAGE_FONT_SIZE equ 128*144*3
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@ -70,6 +72,13 @@ fn_icon2 db 'eggs.png',0 ;
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fn_icon3 db 'chi.png',0 ;¨¬ï ä ©« á 樯«ïâ ¬¨
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fn_font db 'font8x9.bmp',0
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ini_name db 'nu_pogod.ini',0
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ini_sec_files db 'Files',0
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key_displ_w db 'displ_w',0
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key_displ_h db 'displ_h',0
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ini_sec_color db 'Colors',0
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key_color_unit db 'unit',0
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;梥⠢ ¨£à¥
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color_fon dd 0xffffff
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color_shadows dd 0xd0d0d0 ;梥â ⥥©
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@ -81,13 +90,14 @@ color_curici dd 0x8080d0 ;梥
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color_perilo dd 0x000080 ;梥⠯¥à¨« (£à¥¡ï)
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;梥⠨â¥à䥩á
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color_but_sm dd 0x808080 ;梥⠬ «¥ìª¨å ª®¯®ª
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color_but_bi dd 0x8080ff ;梥⠡®«ìè¨å ª®¯®ª
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color_but_te dd 0xffffff ;梥â ⥪áâ ª®¯ª å
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macro load_image_file path,buf,size { ;¬ ªà®á ¤«ï § £à㧪¨ ¨§®¡à ¦¥¨©
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copy_path path,sys_path,file_name,0x0 ;ä®à¬¨à㥬 ¯®«ë© ¯ãâì ª ä ©«ã ¨§®¡à ¦¥¨ï, ¯®¤à §ã¬¥¢ ¥¬ çâ® ® ¢ ®¤®© ¯ ¯ª¥ á ¯à®£à ¬¬®©
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stdcall mem.Alloc, dword size ;¢ë¤¥«ï¥¬ ¯ ¬ïâì ¤«ï ¨§®¡à ¦¥¨ï
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mov [buf],eax
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copy_path path,sys_path,file_name,0x0 ;ä®à¬¨à㥬 ¯®«ë© ¯ãâì ª ä ©«ã ¨§®¡à ¦¥¨ï, ¯®¤à §ã¬¥¢ ¥¬ çâ® ® ¢ ®¤®© ¯ ¯ª¥ á ¯à®£à ¬¬®©
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mov eax,70 ;70-ï äãªæ¨ï à ¡®â á ä ©« ¬¨
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mov [run_file_70.Function], 0
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mov [run_file_70.Position], 0
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@ -130,6 +140,9 @@ bit_chi_right equ 27 ;1-
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val_zaac_time_y equ 5 ;ª®««¨ç¥á⢮ ⠪⮢, ª®â®à®¥ ®¡ï§ â¥«ì® ¤®«¦¥ ¯à®¢¨á¥âì § ïæ
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val_zaac_time_n equ 7 ;ª®««¨ç¥á⢮ ⠪⮢, ª®â®à®¥ ®¡ï§ â¥«ì® ¤®«¦¥ ¡ëâì á¯àïâ ë¬ § ïæ
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txt_game_a db 'ˆ£à €',0
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txt_game_b db 'ˆ£à <20>',0
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zaac_status db 0
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pos_wolf db 0 ;¯®§¨æ¨ï ¢®«ª 0-© ¡¨â á«¥¢ /á¯à ¢ , 1-© ¡¨â ᢥàåã/¢¨§
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;rb 1
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@ -162,13 +175,23 @@ pop eax
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;¯® ä®®¢®¬ã 梥âã ¨ âà ä à¥â ¡ã¤¥â § ¨¬ â 쬮£® ¬¥áâ ¢ ¯ ¬ïâ¨
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align 4
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proc CreateTrapharetBuffer, buf:dword, img_data:dword
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push edi
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push eax edi
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mov edi,dword[buf]
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;§ ¯®«¥¨¥ ¤ ëå ¡ãä¥à
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mov buf2d_size_lt,0
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mov eax,dword[displ_w]
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mov buf2d_w,eax
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mov eax,dword[displ_h]
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mov buf2d_h,eax
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mov buf2d_color,0xffffff
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mov buf2d_bits,24
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stdcall [buf2d_create_f_img], edi,[img_data] ;ᮧ¤ ¥¬ ¡ãä¥à
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stdcall [buf2d_conv_24_to_8], edi,1 ;¤¥« ¥¬ ¡ãä¥à ¯à®§à ç®á⨠8¡¨â
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;®¡à¥§ ¥¬ «¨è¨¥ ªà ï ¡ãä¥à , ¤«ï ¡®«¥¥ ¡ëáâண® à¨á®¢ ¨ï
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stdcall [buf2d_crop_color], edi,buf2d_color,BUF2D_OPT_CROP_TOP+BUF2D_OPT_CROP_BOTTOM+BUF2D_OPT_CROP_RIGHT+BUF2D_OPT_CROP_LEFT
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pop edi
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pop edi eax
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ret
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endp
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@ -184,32 +207,32 @@ InitBackgroundBuffer: ;ᮧ
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xor eax,eax
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xor ebx,ebx
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mov edi,buf_tr_fon0
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mov edi,buf_decor
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mov ax,buf2d_t
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add eax,OFFS_SHADOW_Y
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mov bx,buf2d_l
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add ebx,OFFS_SHADOW_X
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stdcall [buf2d_bit_blt_alpha], esi, ebx,eax, edi,[color_shadows] ;à¨á㥬 ⥨ ¤®¬¨ª®¢
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mov edi,buf_tr_fon1
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add edi,BUF_STRUCT_SIZE
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mov ax,buf2d_t
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add eax,OFFS_SHADOW_Y
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mov bx,buf2d_l
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add ebx,OFFS_SHADOW_X
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stdcall [buf2d_bit_blt_alpha], esi, ebx,eax, edi,[color_shadows] ;à¨á㥬 ⥨ ªãà¨æ
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mov edi,buf_tr_fon2
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add edi,BUF_STRUCT_SIZE
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mov ax,buf2d_t
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add eax,OFFS_SHADOW_Y
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mov bx,buf2d_l
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add ebx,OFFS_SHADOW_X
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stdcall [buf2d_bit_blt_alpha], esi, ebx,eax, edi,[color_shadows] ;à¨á㥬 ⥨ ¤¥à¥¢ì¥¢
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mov edi,buf_tr_fon0
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mov edi,buf_decor
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mov ax,buf2d_t
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stdcall [buf2d_bit_blt_alpha], esi, 0,eax, edi,[color_perilo] ;à¨á㥬 ¤®¬¨ª¨
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mov edi,buf_tr_fon1
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add edi,BUF_STRUCT_SIZE
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mov ax,buf2d_t
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stdcall [buf2d_bit_blt_alpha], esi, 0,eax, edi,[color_curici] ;à¨á㥬 ªãà¨æë
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mov edi,buf_tr_fon2
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add edi,BUF_STRUCT_SIZE
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mov ax,buf2d_t
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stdcall [buf2d_bit_blt_alpha], esi, 0,eax, edi,[color_trees] ;à¨á㥬 ¤¥à¥¢ìï
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popad
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@ -533,6 +556,29 @@ proc InitGame, b:dword ;
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ret
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endp
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align 4
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proc LoadArrayBuffer, f_name:dword, buf_start:dword, count:dword
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pushad
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mov edx,dword[displ_bytes]
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mov ecx,edx
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imul ecx,dword[count]
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mov eax,dword[f_name]
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load_image_file eax,image_data_gray,ecx
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mov edx,dword[displ_bytes]
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mov eax,[image_data_gray]
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mov edi,dword[buf_start]
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mov ecx,dword[count]
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cld
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@@: ;áç¨âë¢ ¥¬ 3 ¡ãä¥à á ¤¥ª®à æ¨ï¬¨
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stdcall CreateTrapharetBuffer,edi,eax
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add eax,edx
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add edi,BUF_STRUCT_SIZE
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loop @b
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stdcall mem.Free,[image_data_gray] ;®á¢®¡®¦¤ ¥¬ ¯ ¬ïâì
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popad
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ret
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endp
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align 4
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start:
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load_libraries l_libs_start,load_lib_end
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@ -552,67 +598,24 @@ start:
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mcall 40,0x27
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mcall 48,3,sc,sizeof.system_colors ;¯®«ãç ¥¬ á¨áâ¥¬ë¥ æ¢¥â
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load_image_file fn_icon0,image_data_gray,3*GAME_POLE_BYTES
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mov eax,[image_data_gray]
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stdcall CreateTrapharetBuffer,buf_tr_fon0,eax
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add eax,GAME_POLE_BYTES
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stdcall CreateTrapharetBuffer,buf_tr_fon1,eax
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add eax,GAME_POLE_BYTES
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stdcall CreateTrapharetBuffer,buf_tr_fon2,eax
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stdcall mem.Free,[image_data_gray] ;®á¢®¡®¦¤ ¥¬ ¯ ¬ïâì
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;à ¡®â á ä ©«®¬ áâ஥ª
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copy_path ini_name,sys_path,file_name,0x0
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stdcall dword[ini_get_int],file_name,ini_sec_files,key_displ_w,210
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mov dword[displ_w],eax
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stdcall dword[ini_get_int],file_name,ini_sec_files,key_displ_h,140
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mov dword[displ_h],eax
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stdcall dword[ini_get_color],file_name,ini_sec_color,key_color_unit,0
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mov dword[color_wolf],eax
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stdcall [buf2d_create], buf_fon ;ᮧ¤ ¥¬ ¡ãä¥à á ä®®¢ë¬¨ ¤¥ª®à æ¨ï¬¨
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mov edx,dword[displ_w]
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imul edx,dword[displ_h]
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lea edx,[edx+edx*2]
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mov dword[displ_bytes],edx ;¢ëç¨á«ï¥¬ à §¬¥à ¨£à®¢®£® ¯®«ï
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load_image_file fn_icon1,image_data_gray, 9*GAME_POLE_BYTES
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mov eax,[image_data_gray]
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mov edi,buf_wolf
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mov ecx,9
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cld
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@@: ;áç¨âë¢ ¥¬ 9 ¡ãä¥à®¢ á ¢®«ª®¬ ¨ § ©æ¥¬
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mov buf2d_size_lt,0
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mov buf2d_w,GAME_POLE_W
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mov buf2d_h,GAME_POLE_H
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mov buf2d_color,0xffffff
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mov buf2d_bits,24
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stdcall CreateTrapharetBuffer,edi,eax
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add eax,GAME_POLE_BYTES
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add edi,BUF_STRUCT_SIZE
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loop @b
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stdcall mem.Free,[image_data_gray] ;®á¢®¡®¦¤ ¥¬ ¯ ¬ïâì
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load_image_file fn_icon2,image_data_gray, 22*GAME_POLE_BYTES
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mov eax,[image_data_gray]
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mov edi,buf_egg
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mov ecx,22
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cld
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@@: ;áç¨âë¢ ¥¬ 22 ¡ãä¥à®¢ á ï©æ ¬¨
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mov buf2d_size_lt,0
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mov buf2d_w,GAME_POLE_W
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mov buf2d_h,GAME_POLE_H
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mov buf2d_color,0xffffff
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mov buf2d_bits,24
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stdcall CreateTrapharetBuffer,edi,eax
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add eax,GAME_POLE_BYTES
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add edi,BUF_STRUCT_SIZE
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loop @b
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stdcall mem.Free,[image_data_gray] ;®á¢®¡®¦¤ ¥¬ ¯ ¬ïâì
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load_image_file fn_icon3,image_data_gray, 13*GAME_POLE_BYTES
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mov eax,[image_data_gray]
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mov edi,buf_chi
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mov ecx,13
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cld
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@@: ;áç¨âë¢ ¥¬ 13 ¡ãä¥à®¢ á 樯«ïâ ¬¨
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mov buf2d_size_lt,0
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mov buf2d_w,GAME_POLE_W
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mov buf2d_h,GAME_POLE_H
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mov buf2d_color,0xffffff
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mov buf2d_bits,24
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stdcall CreateTrapharetBuffer,edi,eax
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add eax,GAME_POLE_BYTES
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add edi,BUF_STRUCT_SIZE
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loop @b
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stdcall mem.Free,[image_data_gray] ;®á¢®¡®¦¤ ¥¬ ¯ ¬ïâì
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stdcall LoadArrayBuffer, fn_icon0, buf_decor,3 ;áç¨âë¢ ¥¬ 3 ¡ãä¥à á ¤¥ª®à æ¨ï¬¨
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stdcall LoadArrayBuffer, fn_icon1, buf_wolf,9 ;áç¨âë¢ ¥¬ 9 ¡ãä¥à®¢ á ¢®«ª®¬ ¨ § ©æ¥¬
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stdcall LoadArrayBuffer, fn_icon2, buf_egg,22 ;áç¨âë¢ ¥¬ 22 ¡ãä¥à®¢ á ï©æ ¬¨
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stdcall LoadArrayBuffer, fn_icon3, buf_chi,13 ;áç¨âë¢ ¥¬ 13 ¡ãä¥à®¢ á 樯«ïâ ¬¨
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load_image_file fn_font, image_data_gray,IMAGE_FONT_SIZE
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stdcall [buf2d_create_f_img], buf_font,[image_data_gray] ;ᮧ¤ ¥¬ ¡ãä¥à
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@ -626,7 +629,19 @@ start:
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;add edi,BUF_STRUCT_SIZE ;¯¥à¥å®¤¨¬ ¡ãä¥à ª®à§¨ë
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;stdcall [buf2d_clear],edi,0x808080 ;§ «¨¢ ¥¬ ¥£® á¥àë¬ æ¢¥â®¬
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mov ebx,dword[displ_w]
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mov edx,dword[displ_h]
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mov edi,buf_displ
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mov buf2d_w,ebx
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mov buf2d_h,edx
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stdcall [buf2d_create], buf_displ ;ᮧ¤ ¥¬ ¡ãä¥à ¤«ï ¢ë¢®¤ íªà
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mov edi,buf_fon
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mov buf2d_w,ebx
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mov buf2d_h,edx
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stdcall [buf2d_create], buf_fon ;ᮧ¤ ¥¬ ¡ãä¥à á ä®®¢ë¬¨ ¤¥ª®à æ¨ï¬¨
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call InitBackgroundBuffer ;§ ¯®«ï¥¬ ¡ãä¥à á ä®®¢ë¬¨ ¤¥ª®à æ¨ï¬¨
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stdcall InitGame,0
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mcall 26,9
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@ -736,9 +751,9 @@ draw_window:
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mcall 9,procinfo,-1
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mov edi,buf_displ
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mov eax,dword[procinfo.client_box.width]
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cmp eax,GAME_POLE_W
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cmp eax,dword[displ_w]
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jle @f
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sub eax,GAME_POLE_W
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sub eax,dword[displ_w]
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shr eax,1
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mov buf2d_l,ax ;¢ë¯à ¢¨¢ ¥¬ ¡ãä¥à ¯® æ¥âàã ®ª
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@@:
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@ -749,7 +764,7 @@ draw_window:
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mov edx,[sc.work]
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xor esi,esi
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mov si,buf2d_l
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add esi,GAME_POLE_W
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add esi,dword[displ_w]
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mov ebx,dword[procinfo.client_box.width]
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inc ebx
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cmp esi,ebx
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@ -788,6 +803,20 @@ push esi
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int 0x40
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pop esi
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mov eax,4 ; ð¡R÷ÿ-ð? ¢?ò¡¢ÿ
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mov bx,BUT1_H
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add ebx,3*65536;+3
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mov ecx,dword[color_but_te]
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or ecx,0x80000000
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mov edx,txt_game_a
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int 0x40
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ror ebx,16
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add ebx,BUT1_NEXT_TOP
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ror ebx,16
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mov edx,txt_game_b
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int 0x40
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; *** ¢®ááâ ®¢«¥¨¥ ¯ à ¬¥â஢ ***
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mov eax,13 ;à¨á®¢ ¨¥ ¯àאַ㣮«ì¨ª
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mov edx,[sc.work]
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@ -796,7 +825,7 @@ end if
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mov ebx,esi
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mov ecx,dword[procinfo.client_box.height]
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inc ecx
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mov esi,GAME_POLE_H
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mov esi,dword[displ_h]
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cmp esi,ebx
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jge @f
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sub ecx,esi
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@ -808,7 +837,7 @@ end if
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xor ebx,ebx
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mov bx,buf2d_l
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mov ecx,GAME_POLE_H
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mov ecx,dword[displ_h]
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int 0x40 ;à¨á®¢ ¨¥ «¥¢®£® ¡®ª®¢®£® ¯®«ï
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mcall 12,2
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@ -818,22 +847,17 @@ end if
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align 4
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draw_display:
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stdcall mem_copy, dword[buf_fon],dword[buf_displ],GAME_POLE_BYTES ;ª®¯¨à®¢ ¨¥ ¨§®¡à ¦¥¨ï ¨§ ä®®¢®£® ¡ãä¥à
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call DrawZaac
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stdcall mem_copy, dword[buf_fon],dword[buf_displ],315*210*3;dword[displ_bytes] ;ª®¯¨à®¢ ¨¥ ¨§®¡à ¦¥¨ï ¨§ ä®®¢®£® ¡ãä¥à
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call DrawZaac ;à¨á㥬 § ©æ
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call DrawWolf ;à¨á㥬 ¢®«ª
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call DrawEggs
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stdcall [buf2d_draw_text], buf_displ, buf_font,game_text,GAME_POLE_W/2,OFFS_SHADOW_X,[color_curici] ;à¨á㥬 áâபã á ⥪á⮬
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call DrawEggs ;à¨á㥬 ï©æ
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push eax
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mov eax,dword[displ_w]
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shr eax,1
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||||
stdcall [buf2d_draw_text], buf_displ, buf_font,game_text,eax,OFFS_SHADOW_X,[color_curici] ;à¨á㥬 áâபã á ⥪á⮬
|
||||
pop eax
|
||||
stdcall [buf2d_draw], buf_displ
|
||||
|
||||
;mov eax,4 ;à¨á®¢ ¨¥ ⥪áâ
|
||||
;mov ebx,(GAME_POLE_W/2)*65536+OFFS_SHADOW_X
|
||||
;mov ecx,[color_curici]
|
||||
;or ecx,0x80000000
|
||||
;mov edx,some_text
|
||||
;mcall
|
||||
|
||||
ret
|
||||
|
||||
align 4
|
||||
@ -854,13 +878,15 @@ button:
|
||||
stdcall [buf2d_delete],buf_fon ;㤠«ï¥¬ ¡ãä¥à
|
||||
stdcall [buf2d_delete],buf_displ ;㤠«ï¥¬ ¡ãä¥à
|
||||
|
||||
stdcall [buf2d_delete],buf_tr_fon0
|
||||
stdcall [buf2d_delete],buf_tr_fon1
|
||||
stdcall [buf2d_delete],buf_tr_fon2
|
||||
|
||||
stdcall [buf2d_delete],buf_font
|
||||
|
||||
cld
|
||||
mov ecx,3
|
||||
mov edi,buf_decor
|
||||
@@: ;㤠«ï¥¬ 3 ¡ãä¥à
|
||||
stdcall [buf2d_delete],edi
|
||||
add edi,BUF_STRUCT_SIZE
|
||||
loop @b
|
||||
mov ecx,9
|
||||
mov edi,buf_wolf
|
||||
@@: ;㤠«ï¥¬ 9 ¡ãä¥à®¢ á ¢®«ª®¬ ¨ § ©æ¥¬
|
||||
@ -895,10 +921,16 @@ name_libimg db 'libimg.obj',0
|
||||
err_message_found_lib1 db '<27>¥ 㤠«®áì ©â¨ ¡¨¡«¨®â¥ªã libimg.obj',0
|
||||
err_message_import1 db 'Žè¨¡ª ¯à¨ ¨¬¯®à⥠¡¨¡«¨®â¥ª¨ libimg.obj',0
|
||||
|
||||
system_dir2 db '/sys/lib/'
|
||||
libini_name db 'libini.obj',0
|
||||
err_message_found_lib2 db '<27>¥ 㤠«®áì ©â¨ ¡¨¡«¨®â¥ªã libini.obj',0
|
||||
err_message_import2 db 'Žè¨¡ª ¯à¨ ¨¬¯®à⥠¡¨¡«¨®â¥ª¨ libini.obj',0
|
||||
|
||||
;library structures
|
||||
l_libs_start:
|
||||
lib0 l_libs name_buf2d, sys_path, file_name, system_dir0, err_message_found_lib0, head_f_l, import_buf2d_lib, err_message_import0, head_f_i
|
||||
lib1 l_libs name_libimg, sys_path, file_name, system_dir1, err_message_found_lib1, head_f_l, import_libimg, err_message_import1, head_f_i
|
||||
lib2 l_libs libini_name, sys_path, file_name, system_dir2, err_message_found_lib2, head_f_l, libini_import, err_message_import2, head_f_i
|
||||
load_lib_end:
|
||||
|
||||
align 4
|
||||
@ -950,19 +982,9 @@ image_data dd 0 ;
|
||||
image_data_gray dd 0 ;¯ ¬ïâì á ¢à¥¬¥ë¬¨ á¥à묨 ¨§®¡à ¦¥¨ï¬¨ ¢ ä®à¬ ⥠24-bit, ¨§ ª®â®àëå ¡ã¤ãâ ᮧ¤ ¢ âìáï âà ä à¥âë
|
||||
|
||||
run_file_70 FileInfoBlock
|
||||
hed db 'Nu pogodi 30.07.10',0 ;¯®¤¯¨áì ®ª
|
||||
hed db 'Nu pogodi 03.08.10',0 ;¯®¤¯¨áì ®ª
|
||||
sc system_colors ;á¨áâ¥¬ë¥ æ¢¥â
|
||||
|
||||
align 4
|
||||
buf_fon: ;ä®®¢ë© ¡ãä¥à
|
||||
dd 0 ;㪠§ â¥«ì ¡ãä¥à ¨§®¡à ¦¥¨ï
|
||||
dw 0 ;+4 left
|
||||
dw 0 ;+6 top
|
||||
dd GAME_POLE_W ;+8 w
|
||||
dd GAME_POLE_H ;+12 h
|
||||
dd 0xffffff ;+16 color
|
||||
db 24 ;+20 bit in pixel
|
||||
|
||||
align 4
|
||||
buf_font: ;¡ãä¥à á® èà¨ä⮬
|
||||
dd 0 ;㪠§ â¥«ì ¡ãä¥à ¨§®¡à ¦¥¨ï
|
||||
@ -974,41 +996,27 @@ buf_font: ;
|
||||
db 24 ;+20 bit in pixel
|
||||
|
||||
align 4
|
||||
buf_tr_fon0: ;¡ãä¥à á ¤®¬¨ª ¬¨ ¨ ३ª ¬¨
|
||||
buf_displ:
|
||||
dd 0 ;㪠§ â¥«ì ¡ãä¥à ¨§®¡à ¦¥¨ï
|
||||
dw 0 ;+4 left
|
||||
dw 0 ;+6 top
|
||||
dd GAME_POLE_W ;+8 w
|
||||
dd GAME_POLE_H ;+12 h
|
||||
dd 0xffffff ;+16 color
|
||||
dw 25,0
|
||||
dd ? ;+8 w
|
||||
dd ? ;+12 h
|
||||
dd 0 ;+16 color
|
||||
db 24 ;+20 bit in pixel
|
||||
|
||||
align 4
|
||||
buf_tr_fon1: ;¡ãä¥à á ªãà¨æ ¬¨
|
||||
buf_fon: ;ä®®¢ë© ¡ãä¥à
|
||||
dd 0 ;㪠§ â¥«ì ¡ãä¥à ¨§®¡à ¦¥¨ï
|
||||
dw 0 ;+4 left
|
||||
dw 0 ;+6 top
|
||||
dd GAME_POLE_W ;+8 w
|
||||
dd GAME_POLE_H ;+12 h
|
||||
dd 0xffffff ;+16 color
|
||||
db 24 ;+20 bit in pixel
|
||||
align 4
|
||||
buf_tr_fon2: ;¡ãä¥à á à á⥨ﬨ
|
||||
dd 0 ;㪠§ â¥«ì ¡ãä¥à ¨§®¡à ¦¥¨ï
|
||||
dw 0 ;+4 left
|
||||
dw 0 ;+6 top
|
||||
dd GAME_POLE_W ;+8 w
|
||||
dd GAME_POLE_H ;+12 h
|
||||
dd ? ;+8 w
|
||||
dd ? ;+12 h
|
||||
dd 0xffffff ;+16 color
|
||||
db 24 ;+20 bit in pixel
|
||||
|
||||
align 4
|
||||
buf_displ:
|
||||
dd 0 ;㪠§ â¥«ì ¡ãä¥à ¨§®¡à ¦¥¨ï
|
||||
dw 25,0
|
||||
dd GAME_POLE_W ;+8 w
|
||||
dd GAME_POLE_H ;+12 h
|
||||
dd 0 ;+16 color
|
||||
db 24 ;+20 bit in pixel
|
||||
buf_decor: ;¡ãä¥à á ¤¥ª®à æ¨ï¬¨: ¤®¬¨ª ¬¨ ¨ ३ª ¬¨; á ªãà¨æ ¬¨; á à á⥨ﬨ
|
||||
rb 3*BUF_STRUCT_SIZE
|
||||
|
||||
align 4
|
||||
buf_wolf:
|
||||
@ -1022,6 +1030,20 @@ align 4
|
||||
buf_chi:
|
||||
rb 13*BUF_STRUCT_SIZE
|
||||
|
||||
|
||||
|
||||
align 4
|
||||
libini_import:
|
||||
dd alib_init0
|
||||
ini_get_str dd aini_get_str
|
||||
ini_get_int dd aini_get_int
|
||||
ini_get_color dd aini_get_color
|
||||
dd 0,0
|
||||
alib_init0 db 'lib_init',0
|
||||
aini_get_str db 'ini_get_str',0
|
||||
aini_get_int db 'ini_get_int',0
|
||||
aini_get_color db 'ini_get_color',0
|
||||
|
||||
align 4
|
||||
import_libimg:
|
||||
dd alib_init1
|
||||
|
5
programs/games/nu_pogodi/trunk/nu_pogod.ini
Normal file
5
programs/games/nu_pogodi/trunk/nu_pogod.ini
Normal file
@ -0,0 +1,5 @@
|
||||
[Files]
|
||||
displ_w=315
|
||||
displ_h=210
|
||||
[Colors]
|
||||
unit=128,0,0
|
Loading…
Reference in New Issue
Block a user