Heliothryx game: Release Candidate

git-svn-id: svn://kolibrios.org@5322 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
alpine 2014-12-31 12:20:35 +00:00
parent ca94ecb4a0
commit d491a54f52
5 changed files with 3 additions and 71 deletions

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@ -218,23 +218,6 @@ void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) {
snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin( ( (1.0 - 0.48*i/snd->length_samples) * freq ) *i) * amp;
};
/*
// ok
rs_sgen_init(2, snd->length_samples);
rs_sgen_func_pm(1, 880.0, 21.0, 0.3, 110.0, 0.3);
rs_sgen_func_normalize(1, 1.0);
rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 1.0);
rs_sgen_wave_out(0);
memcpy(snd->data, rs_sgen_reg.wave_out, snd->length_samples*2 );
rs_sgen_term();
*/
rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
};
@ -259,9 +242,6 @@ unsigned char clamp_byte(int value) {
void game_reg_init() {
// game.tx = 0;
// game.ty = 0;
// game.tz = 0;
game.player_x = 0;
game.player_y = 0;
@ -269,13 +249,6 @@ void game_reg_init() {
game.bg_color = COLOR_BLACK;
// int i;
// for (i = 0; i < BULLETS_COUNT; i++) {
// game.bullet_x[i] = 0;
// game.bullet_y[i] = 0;
// };
// game.bullet_index = 0;
game.objs = malloc( sizeof(game_obj_t) * GAME_OBJS_MAX_COUNT );
game.status = STATUS_MENU;

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@ -123,10 +123,6 @@ typedef struct game_obj_t {
int t;
float f;
// int health;
// int reserved0;
// int reserved1;
// int reserved2;
} game_obj_t;
#define OBJ_FLAG_DESTROYED 0x01
@ -164,7 +160,6 @@ void game_obj_remove(int index);
#define RS_ARROW_RIGHT_MASK 0x08
#define RS_ATTACK_KEY_MASK 0x10
//#define BULLETS_COUNT 8
#define GAME_SHOOT_PERIOD 3
@ -218,17 +213,11 @@ typedef struct rs_game_t {
int window_scale;
// int tx1;
// int ty1;
int tz;
int player_x;
int player_y;
// int player_z;
// int bullet_x[BULLETS_COUNT];
// int bullet_y[BULLETS_COUNT];
// int bullet_index;
int shoot_delay;
int shoot_keypressed;
int shoot_restore_delay;

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@ -16,34 +16,15 @@ void game_draw() {
int kk = 20; // (rskos_get_time()/1) % 160;
//
// unsigned char *c = game.framebuffer.data;
//
// int i;
// for (i = 0; i < w*h*4; i+=4) {
// c[i+0] = 10; // i/w/3;
// c[i+1] = (( (1*i)*(i + kk)/70) & 5) ? 70 : 0;
// c[i+2] = 50;
// c[i+3] = i % 128;
// };
texture_clear(&game.framebuffer, game.bg_color );
game.bg_color = COLOR_BLACK;
// texture_clear(&game.tex);
// texture_draw(&game.framebuffer, &game.tex, 40, 40, DRAW_MODE_ADDITIVE);
// texture_draw(&game.framebuffer, &game.tex, 70, 50, DRAW_MODE_ADDITIVE);
// texture_draw(&game.framebuffer, &game.tex, 20, 60, DRAW_MODE_ADDITIVE);
// texture_draw(&game.framebuffer, &game.tex, 60, 70, DRAW_MODE_ADDITIVE);
//
// texture_draw(&game.framebuffer, &game.tex, 111, 150, DRAW_MODE_ADDITIVE);
int i, c, c2, c3;
for (i = 0; i < 100; i++) {
// DEBUG10f("i = %d, v1 = %.4f, v2 = %.4f \n", i, rs_noise(kk+100, kk+i)*10, rs_noise(kk+200, kk+i+300)*10);
c = (0.5+0.45*rs_noise(kk+150, kk+i))*255;
c2 = c + 0.05*rs_noise(kk+150, kk+i)*255;
c3 = c2; // (0.5+0.49*rs_noise(kk+150, kk+i+2))*255;
@ -209,9 +190,6 @@ void game_draw() {
// game_textout( 2, 12, 2, L_TECHDEMO_LINE2 );
};
texture_draw(&game.tex_ground, &game.tex_clouds, game.tz, 0, /* game.tx, game.ty, */ DRAW_MODE_ADDITIVE | DRAW_TILED_FLAG );

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@ -21,7 +21,7 @@ char level_passed_score_str[] = " 0000 ";
- letter a...z means action (a = 0th, b = 1st, c = 2nd, see menu_actions[] above)
- number 0...9 means goto menu #0, #1, #2... see menu_titles[] below
- space ' ' means no action, menu item is unselectable
- empty string "" is now allowed and can cause segfault
- empty string "" is not allowed and can cause segfault
String from second char is label of menu item
*/
@ -60,12 +60,6 @@ char* menu_game_over_titles[] = {
0
};
//char* menu_game_over_titles[] = {
// " "L_GAME_OVER,
// " ",
// "0"L_BACK,
// 0
//};
char* menu_pause_titles[] = {
" "L_PAUSE,
@ -80,7 +74,6 @@ char **menu_titles[] = {
/* 0 */ menu_main_titles,
/* 1 */ menu_settings_titles,
/* 2 */ menu_about_titles,
// /* 3 */ menu_level_passed_titles,
/* 3 */ menu_game_over_titles,
/* 4 */ menu_pause_titles,
0

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@ -10,7 +10,6 @@
#define MENU_MAIN 0
#define MENU_SETTINGS 1
#define MENU_ABOUT 2
//#define MENU_LEVEL_PASSED 3
#define MENU_GAME_OVER 3
#define MENU_PAUSE 4