forked from KolibriOS/kolibrios
Fridge: code refactoring
git-svn-id: svn://kolibrios.org@8378 a494cfbc-eb01-0410-851d-a64ba20cac60
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21a4f19495
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@ -9,5 +9,8 @@ INCLUDES = INCLUDES .. " -I../../../contrib/C_Layer/INCLUDE"
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table.insert(LIBDEPS, "../../../contrib/C_Layer/OBJ/<C_Layer>")
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LIBS = LIBS .. " ../../../contrib/C_Layer/OBJ/loadlibimg.o"
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-- Subsystem native
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LDFLAGS = LDFLAGS .. " --subsystem native"
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compile_gcc{"fridge.c"}
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link_gcc("fridge")
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@ -1,13 +1,15 @@
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// Includes //
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#include <kos32sys.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#include <kolibri_libimg.h>
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/*
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#include "mp3.h"
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*/
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//EVENTS LOOK LIKE IN C--
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// #include "mp3.h"
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// C-- event defines //
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#define evReDraw 1
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#define evKey 2
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#define evButton 3
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@ -19,31 +21,30 @@
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#define evDebug 9
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#define RESTART 99
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// Code //
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#define button_color 0xbbbbbb
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#define button_size 44
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#define b_color 0xbbbbbb
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#define _size 4
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#define bs 44
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#define field_size 4
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int field[_size][_size] = {
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int field[field_size][field_size] = {
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{0, 0, 0, 1},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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{1, 0, 0, 0}
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};
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short vict = 0;
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short debug_pr = 0;
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char* title = "Fridge";
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#define BUTTON_RESTART 99
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short victory = 0;
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// PICTURES LOADING CODE
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// Load pictures //
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char temp_path[4096];
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char* HOR;
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char* VER;
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char* HORIZONTAL_IMAGE;
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char* VERTICAL_IMAGE;
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char* load_file_inmem(char* fname, int32_t* read_sz)
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char* load_file_inmem(char* fname, int32_t* read_sz)
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{
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FILE *f = fopen(fname, "rb");
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if (!f) {
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@ -52,13 +53,13 @@ char* load_file_inmem(char* fname, int32_t* read_sz)
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if (fseek(f, 0, SEEK_END)) {
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exit(1);
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}
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int filesize = ftell(f);
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int filefield_size = ftell(f);
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rewind(f);
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char* fdata = malloc(filesize);
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char* fdata = malloc(filefield_size);
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if(!fdata) {
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exit(1);
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}
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*read_sz = fread(fdata, 1, filesize, f);
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*read_sz = fread(fdata, 1, filefield_size, f);
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if (ferror(f)) {
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exit(1);
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}
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@ -67,9 +68,8 @@ char* load_file_inmem(char* fname, int32_t* read_sz)
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return fdata;
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}
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void load_pict() {
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const int icon_rgb_size = bs*bs;
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void load_pictures() {
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const int icon_rgb_field_size = button_size*button_size;
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char *image_data,
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*filedata;
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@ -77,49 +77,50 @@ void load_pict() {
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int32_t read_bytes;
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filedata = load_file_inmem(temp_path, &read_bytes);
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HOR = malloc(icon_rgb_size * 3);
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HORIZONTAL_IMAGE = malloc(icon_rgb_field_size * 3);
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image_data = img_decode(filedata, read_bytes, 0);
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img_to_rgb2(image_data, HOR);
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img_to_rgb2(image_data, HORIZONTAL_IMAGE);
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strcpy(temp_path, "v.png");
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filedata = load_file_inmem(temp_path, &read_bytes);
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VER = malloc(icon_rgb_size * 3);
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VERTICAL_IMAGE = malloc(icon_rgb_field_size * 3);
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image_data = img_decode(filedata, read_bytes, 0);
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img_to_rgb2(image_data, VER);
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img_to_rgb2(image_data, VERTICAL_IMAGE);
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img_destroy(image_data);
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free(filedata);
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}
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// END OF PICTURES LOAD CODE
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// GUI functions //
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void redraw_buttons() {
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for (int j = 5, yy = 0; yy<_size; j+=bs, yy++)
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for (int i = 15, xx = 0; xx<_size; i+=bs, xx++)
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for (int j = 5, x = 0; x<field_size; j+=button_size, x++)
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for (int i = 15, y = 0; y<field_size; i+=button_size, y++)
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{
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define_button(65536 * i + (bs-1), 65536 * j + (bs-1), ((xx+1)*10)+yy+1, b_color);
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// 0x50 mean button without drawing, but with border when press
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// ((y+1)*10)+x+1 mean button id
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define_button(65536 * i + (button_size), 65536 * j + (button_size), (0x50 << 24) | ((y+1)*10)+x+1, 0);
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if (field[yy][xx]) draw_bitmap(VER, i, j, bs, bs);
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else draw_bitmap(HOR, i, j, bs, bs);
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if (field[x][y]) draw_bitmap(VERTICAL_IMAGE, i, j, button_size, button_size);
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else draw_bitmap(HORIZONTAL_IMAGE, i, j, button_size, button_size);
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}
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}
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void draw_game_window(){
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BeginDraw();
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DrawWindow(215,100,220, 220,title,b_color,0x34);
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DrawWindow(215, 100, 220, 220, title, button_color, 0x34);
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redraw_buttons();
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EndDraw();
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}
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// Need refactoring:
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static inline
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void draw_text_sysNEW(const char *text, int x, int y, int len, int fontType, color_t color)
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{
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@ -132,27 +133,23 @@ void draw_text_sysNEW(const char *text, int x, int y, int len, int fontType, col
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}
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void SetUp() {
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for (int y = 0; y<_size; y++)
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for (int x = 0; x<_size; x++)
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{
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field[x][y] = rand() % 2;
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}
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for (int y = 0; y<field_size; y++)
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for (int x = 0; x<field_size; x++)
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{
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field[x][y] = rand() % 2;
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}
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}
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// Need refactoring:
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void draw_victory_window() {
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BeginDraw();
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DrawWindow(215,100,220, 220,title,b_color,0x34);
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DrawWindow(215,100,220, 220,title,button_color,0x34);
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draw_text_sysNEW("Ну вы, и", 10, 10, strlen("Ну вы, и"), 0xB1, 0x000000);
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draw_text_sysNEW("медвежатник,", 10, 50, strlen("Ну вы, и медвежатник,"), 0xB1, 0x000000);
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draw_text_sysNEW("Шеф!", 12, 90, strlen("Шеф!"), 0xB1, 0x000000);
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if (debug_pr) {
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printf("Fridge: Very great!\n");
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debug_pr = 0;
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}
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define_button(65536 * ((220/2)-(50)) + 140, 65536 * 140 + 25+12, RESTART, 0x9A9A9A);
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define_button(65536 * ((220/2)-(50)) + 140, 65536 * 140 + 25+12, BUTTON_RESTART, 0x9A9A9A);
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draw_text_sysNEW("Заново", 80, 145, strlen("Заново"), 0xB1, 0x000000);
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EndDraw();
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}
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@ -162,7 +159,7 @@ void draw_victory_window() {
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void Button() {
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int id = get_os_button();
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if (id == 1) exit(0); else
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if (id == RESTART) {
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if (id == BUTTON_RESTART) {
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SetUp();
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vict = 0;
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draw_game_window();
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@ -173,10 +170,10 @@ void Button() {
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int x = (id/10)-1;
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int y = (id%10)-1;
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for (int i = 0; i<_size; i++)
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for (int i = 0; i<field_size; i++)
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if (field[i][x]) field[i][x] = 0; else field[i][x] = 1;
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for (int i = 0; i<_size; i++)
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for (int i = 0; i<field_size; i++)
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if (field[y][i]) field[y][i] = 0; else field[y][i] = 1;
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if (field[y][x]) field[y][x] = 0; else field[y][x] = 1;
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@ -188,8 +185,8 @@ void Button() {
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int fridge_opened() {
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int fr_op = 0;
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for (int y = 0; y<_size; y++)
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for (int x = 0; x<_size; x++)
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for (int y = 0; y<field_size; y++)
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for (int x = 0; x<field_size; x++)
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{
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fr_op += field[x][y];
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}
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@ -207,7 +204,8 @@ int main()
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printf("Can not load libimg.obj!\n");
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exit(1);
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}
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load_pict();
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load_pictures();
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draw_game_window();
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while(1)
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@ -217,8 +215,7 @@ int main()
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case evButton:
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Button();
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if (fridge_opened()) {
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vict = 1;
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debug_pr = 1;
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victory = 1;
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draw_victory_window();
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}
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break;
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@ -228,7 +225,7 @@ int main()
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break;
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case evReDraw:
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if (!vict) draw_game_window();
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if (!victory) draw_game_window();
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else draw_victory_window();
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break;
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}
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