add new skin "loggy"

git-svn-id: svn://kolibrios.org@4794 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Akyltist 2014-04-08 05:31:08 +00:00
parent df4cadefa8
commit ea092f3fe7
11 changed files with 378 additions and 0 deletions

4
skins/loggy/build.bat Normal file
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@fasm dtp.asm dtp.dtp
@fasm default.asm default.skn
@kpack default.skn
@pause

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skins/loggy/default.asm Normal file
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include 'loggy.inc' ; Color Table
include 'parse.inc'
SKIN_PARAMS \
height = bmp_center1.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=win_border:\
bouter=win_frame:\
bframe=win_face],\
colors inactive = [binner=win_inborder:\
bouter=win_inframe:\
bframe=win_inface],\
dtp = 'dtp.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-20:3][14:14],\ ; buttons coordinates
minimize = [-37:3][14:14] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left1,\ ; skin bitmaps pointers
left inactive = bmp_left2,\
oper active = bmp_right1,\
oper inactive = bmp_right2,\
base active = bmp_center1,\
base inactive = bmp_center2
BITMAP bmp_left1, 'pic_left_a.bmp' ; skin bitmaps
BITMAP bmp_left2, 'pic_left_b.bmp'
BITMAP bmp_right1, 'pic_right_a.bmp'
BITMAP bmp_right2, 'pic_right_b.bmp'
BITMAP bmp_center1,'pic_center_a.bmp'
BITMAP bmp_center2,'pic_center_b.bmp'

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skins/loggy/dtp.asm Normal file
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; [ DTP ] Common Colors
include 'loggy.inc'
; set table
struc system_colors
{
__menu_body dd menu_body
__3d_face dd 3d_face
__3d_dark dd 3d_dark
__3d_light dd 3d_light
__win_title dd win_title
__win_body dd win_body
__btn_face dd btn_face
__btn_text dd btn_text
__win_text dd win_text
__panel_frame dd panel_frame
__win_face dd win_face
__win_inface dd win_inface
__win_frame dd win_frame
__win_inframe dd win_inframe
__win_border dd win_border
__win_inborder dd win_inborder
__win_graytext dd win_graytext
__menu_frame dd menu_frame
__menu_text dd menu_text
__panel_body dd panel_body
__panel_text dd panel_text
__hint_frame dd hint_frame
__hint_body dd hint_body
__hint_text dd hint_text
__btn_inface dd btn_inface
__btn_fcface dd btn_fcface
__btn_frame dd btn_frame
__btn_inframe dd btn_inframe
__btn_fcframe dd btn_fcframe
__btn_intext dd btn_intext
__btn_fctext dd btn_fctext
__gui_shadow dd gui_shadow
__gui_face dd gui_face
__gui_inface dd gui_inface
__gui_fcface dd gui_fcface
__gui_frame dd gui_frame
__gui_inframe dd gui_inframe
__gui_fcframe dd gui_fcframe
__gui_text dd gui_text
__gui_intext dd gui_intext
__gui_fctext dd gui_fctext
__gui_select dd gui_select
__res_var_a dd reserved
__res_var_b dd reserved
__res_var_c dd reserved
__res_var_d dd reserved
__res_var_e dd reserved
__res_var_f dd reserved
}
struct system_colors

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skins/loggy/loggy.inc Normal file
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win_face equ 0xE1E1E1 ; - ”®­ ®¡¢®¤ª¨  ªâ¨¢­®£® ®ª­ . ; 1
win_inface equ 0xE1E1E1 ; - ”®­ ®¡¢®¤ª¨ ­¥ ªâ¨¢­®£® ®ª­ . ; 2
win_frame equ 0x204962 ; - –¢¥â ¢­¥è­¥© à ¬ª¨  ªâ¨¢­®£® ®ª­ . ; 3
win_inframe equ 0xA1A1A1 ; - –¢¥â ¢­¥è­¥© à ¬ª¨ ­¥ ªâ¨¢­®£® ®ª­ . ; 4
win_border equ 0xE1E1E1 ; - –¢¥â ¢­ãâ७­¥© à ¬ª¨  ªâ¨¢­®£® ®ª­ . ; 5
win_inborder equ 0xE1E1E1 ; - –¢¥â ¢­ãâ७­¥© à ¬ª¨ ­¥ ªâ¨¢­®£® ®ª­ . ; 6
win_body equ 0xE4DFE1 ; - ”®­ ª«¨¥­â᪮© ç á⨠ ªâ¨¢­®£® ®ª­ . ; 7
win_title equ 0x2F2F2F ; - –¢¥â ⥪áâ  ¯®«®áë § £®«®¢ª . ; 8
win_text equ 0x000000 ; - –¢¥â ⥪áâ  ¢ à ¡®ç¥© ®¡« á⨠®ª­ . ; 9
win_graytext equ 0x666666 ; - –¢¥â ­¥ ªâ¨¢­®£® ⥪áâ . ; 0
menu_frame equ 0x204962 ; - –¢¥â ¢­¥è­¥© à ¬ª¨ ¤®ç¥à­¨å ¯®â®ª®¢ ; 1
menu_body equ 0xD4D4D4 ; - ”®­ ¤®ç¥à­¨å ¯®â®ª®¢ ¨ ¬¥­î ¯à¨«®¦¥­¨ï. ; 2
menu_text equ 0x3C415B ; - –¢¥â ⥪áâ  ¤®ç¥à­¨å ¯®â®ª®¢ ¨ ¬¥­î. ; 3
panel_frame equ 0x94AECE ; - –¢¥â ¢­¥è­¥© à ¬ª¨ ¯ ­¥«¥© ; 4
panel_body equ 0xE4DFE1 ; - ”®­ ¯ ­¥«¥© ¯à¨«®¦¥­¨ï. ; 5
panel_text equ 0x2F2F2F ; - –¢¥â ⥪áâ  ¯ ­¥«¥© ¯à¨«®¦¥­¨ï. ; 6
hint_frame equ 0x94AECE ; - –¢¥â ¢­¥è­¥© à ¬ª¨ ¯®¤áª §®ª ; 7
hint_body equ 0xFAF8FA ; - ”®­ ¯®¤áª §ª¨. ; 8
hint_text equ 0x3C415B ; - –¢¥â ⥪áâ  ¯®¤áª §ª¨. ; 9
btn_face equ 0x677B9C ; - ”®­ ª­®¯ª¨. ; 0
btn_inface equ 0x7D8EAA ; - ”®­ ­¥ ªâ¨¢­®© ª­®¯ª¨. ; 1
btn_fcface equ 0x5C708F ; - ”®­ ª­®¯ª¨ ¯à¨ ­ ¢¥¤¥­¨¨. ; 2
btn_frame equ 0x9F9F9F ; - –¢¥â à ¬ª¨ ª­®¯ª¨. ; 3
btn_inframe equ 0xB1B1B1 ; - –¢¥â à ¬ª¨ ­¥ ªâ¨¢­®© ª­®¯ª¨. ; 4
btn_fcframe equ 0x797979 ; - –¢¥â à ¬ª¨ ª­®¯ª¨ ¯à¨ ­ ¢¥¤¥­¨¨. ; 5
btn_text equ 0xFFFFFF ; - –¢¥â ⥪áâ  ª­®¯ª¨. ; 6
btn_intext equ 0xD0D9E8 ; - –¢¥â ⥪áâ  ­¥ ªâ¨¢­®© ª­®¯ª¨. ; 7
btn_fctext equ 0xFFFFFF ; - –¢¥â ⥪áâ  ª­®¯ª¨ ¯à¨ ­ ¢¥¤¥­¨¨. ; 8
3d_face equ 0xCED0D0 ; - Žá­®¢­®© 梥⠭ «®¦¥­¨ï ⥭¨ (áªà®««). ; 9
3d_dark equ 0xEFEFEF ; - ’¥­¥¢ ï ®¡¢®¤ª . ; 0
3d_light equ 0xFCFCFC ; - ‘¢¥â®¢ ï ®¡¢®¤ª . ; 1
gui_shadow equ 0xFFFFFF ; - –¢¥â ⥭¨ ¤«ï ­¥ ªâ¨¢­ëå í«¥¬¥­â®¢. ; 2
gui_face equ 0xFAF8FA ; - ”®­ í«¥¬¥­â®¢. ; 3
gui_inface equ 0xF6F3F6 ; - ”®­ ­¥ ªâ¨¢­ëå í«¥¬¥­â®¢. ; 4
gui_fcface equ 0xFAF8FA ; - ”®­ í«¥¬¥­â®¢ ¯à¨ ­ ¢¥¤¥­¨¨. ; 5
gui_frame equ 0x9F9F9F ; - <EFBFBD> ¬ª  í«¥¬¥­â . ; 6
gui_inframe equ 0xACACAC ; - <EFBFBD> ¬ª  ­¥ ªâ¨¢­®£® í«¥¬¥­â . ; 7
gui_fcframe equ 0x94AECE ; - <EFBFBD> ¬ª  í«¥¬¥­â  ¯à¨ ­ ¢¥¤¥­¨¨. ; 8
gui_text equ 0x2F2F2F ; - –¢¥â ⥪áâ  í«¥¬¥­â . ; 9
gui_intext equ 0x5F5F5F ; - –¢¥â ⥪áâ  ­¥ ªâ¨¢­®£® í«¥¬¥­â . ; 0
gui_fctext equ 0x2F2F2F ; - –¢¥â ⥪áâ  í«¥¬¥­â  ¯à¨ ­ ¢¥¤¥­¨¨. ; 1
gui_select equ 0xC7C9C9 ; - –¢¥â ä®­  ¯®«®áë ¢ë¤¥«¥­¨ï ⥪áâ  . ; 2
reserved equ 0x000000 ; - ‡ à¥§¥à¢¨à®¢ ­­®. ; 3

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;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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