#if defined(USE_SHADING) && !defined(_WL_SHADE_H_) #define _WL_SHADE_H_ #define SHADE_COUNT 32 #define LSHADE_NOSHADING 0xff #define LSHADE_NORMAL 0 #define LSHADE_FOG 5 extern uint8_t shadetable[SHADE_COUNT][256]; void InitLevelShadeTable(); int GetShade(int scale); #endif