;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; ;; Copyright (C) KolibriOS team 2011-2022. All rights reserved. ;; ;; Distributed under terms of the GNU General Public License ;; ;; ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; $Revision$ struct BLITTER_BLOCK xmin dd ? ymin dd ? xmax dd ? ymax dd ? ends struct BLITTER dc RECT sc RECT dst_x dd ? ; 32 dst_y dd ? ; 36 src_x dd ? ; 40 src_y dd ? ; 44 w dd ? ; 48 h dd ? ; 52 bitmap dd ? ; 56 stride dd ? ; 60 ends align 4 block_clip: ;esi= clip RECT ptr ;edi= RECT ptr ;return code: ;CF= 0 - draw, 1 - don't draw push ebx mov eax, [edi + RECT.left] mov ebx, [edi + RECT.right] mov ecx, [esi + RECT.left] ;clip.left mov edx, [esi + RECT.right] ;clip.right cmp eax, edx ;left >= clip.right jge .fail cmp ebx, ecx ;right < clip.left jl .fail cmp eax, ecx ;left >= clip.left jge @F mov [edi + RECT.left], ecx @@: cmp ebx, edx ;right <= clip.right jle @f mov [edi + RECT.right], edx @@: mov eax, [edi + RECT.top] mov ebx, [edi + RECT.bottom] mov ecx, [esi + RECT.top] ;clip.top mov edx, [esi + RECT.bottom] ;clip.bottom cmp eax, edx ;top >= clip.bottom jge .fail cmp ebx, ecx ;bottom < clip.top jl .fail cmp eax, ecx ;top >= clip.top jge @F mov [edi + RECT.top], ecx @@: cmp ebx, edx ;bottom <= clip.bottom jle @f mov [edi + RECT.bottom], edx @@: pop ebx clc ret .fail: pop ebx stc ret align 4 blit_clip: ;return code: ;CF= 0 - draw, 1 - don't draw .sx0 = 8 .sy0 = 12 .sx1 = 16 .sy1 = 20 .dx0 = 24 .dy0 = 28 .dx1 = 32 .dy1 = 36 push edi push esi push ebx sub esp, 40 mov ebx, ecx mov edx, [ecx + BLITTER.src_x] mov [esp+.sx0], edx mov eax, [ecx + BLITTER.src_y] mov [esp+.sy0], eax add edx, [ecx + BLITTER.w] add eax, [ecx + BLITTER.h] mov [esp + .sx1], edx mov [esp + .sy1], eax lea edi, [esp + .sx0] lea esi, [ebx + BLITTER.sc] call block_clip jc .done mov edi, [esp + .sx0] mov edx, [ebx + BLITTER.dst_x] add edx, edi sub edx, [ebx + BLITTER.src_x] mov [esp + .dx0], edx mov ecx, [esp+.sy0] mov eax, [ebx + BLITTER.dst_y] add eax, ecx sub eax, [ebx + BLITTER.src_y] mov [esp + .dy0], eax sub edx, edi add edx, [esp + .sx1] mov [esp + .dx1], edx sub eax, ecx add eax, [esp + .sy1] mov [esp + .dy1], eax lea edi, [esp + .dx0] lea esi, [ebx + BLITTER.dc] call block_clip jc .done mov edx, [esp + .dx0] mov eax, [esp + .dx1] sub eax, edx mov [ebx + BLITTER.w], eax mov eax, [esp + .dy0] mov ecx, [esp + .dy1] sub ecx, eax mov [ebx + BLITTER.h], ecx mov ecx, [ebx + BLITTER.src_x] add ecx, edx sub ecx, [ebx + BLITTER.dst_x] mov [ebx + BLITTER.src_x], ecx mov ecx, [ebx + BLITTER.src_y] add ecx, eax sub ecx, [ebx + BLITTER.dst_y] mov [ebx + BLITTER.src_y], ecx mov [ebx + BLITTER.dst_x], edx mov [ebx + BLITTER.dst_y], eax clc .done: add esp, 40 pop ebx pop esi pop edi purge .sx0 purge .sy0 purge .sx1 purge .sy1 purge .dx0 purge .dy0 purge .dx1 purge .dy1 ret align 4 blit_32: push ebp push edi push esi push ebx virtual at sizeof.BLITTER .position dd ? ; (x shl 16) + y ; ??? .extra_var1 dd ? .flags dd ? .local_vars_size = $ end virtual sub esp, .local_vars_size mov [esp + .flags], ebx mov eax, [current_slot] mov eax, [eax + APPDATA.window] mov ebx, [eax + WDATA.box.width] mov edx, [eax + WDATA.box.height] inc ebx inc edx xor eax, eax mov [esp + BLITTER.dc.left], eax mov [esp + BLITTER.dc.top], eax mov [esp + BLITTER.dc.right], ebx mov [esp + BLITTER.dc.bottom], edx mov [esp + BLITTER.sc.left], eax mov [esp + BLITTER.sc.top], eax mov eax, [ecx+24] mov [esp + BLITTER.sc.right], eax mov eax, [ecx+28] mov [esp + BLITTER.sc.bottom], eax mov eax, [ecx] mov [esp + BLITTER.dst_x], eax mov eax, [ecx+4] mov [esp + BLITTER.dst_y], eax mov eax, [ecx+16] mov [esp + BLITTER.src_x], eax mov eax, [ecx+20] mov [esp + BLITTER.src_y], eax mov eax, [ecx+8] mov [esp + BLITTER.w], eax mov eax, [ecx+12] mov [esp + BLITTER.h], eax mov eax, [ecx+32] mov [esp + BLITTER.bitmap], eax mov eax, [ecx+36] mov [esp + BLITTER.stride], eax mov ecx, esp call blit_clip jc .L57 mov eax, [current_slot] mov eax, [eax + APPDATA.window] mov ebx, [esp + BLITTER.dst_x] mov ebp, [esp + BLITTER.dst_y] add ebx, [eax + WDATA.box.left] add ebp, [eax + WDATA.box.top] test [esp + .flags], BLIT_CLIENT_RELATIVE jz .no_client_relative add ebx, [eax + WDATA.clientbox.left] add ebp, [eax + WDATA.clientbox.top] .no_client_relative: mov ecx, ebx add ecx, [esp + BLITTER.w] shl ecx, 16 mov cx, bp add ecx, [esp + BLITTER.h] mov eax, ebx shl eax, 16 mov ax, bp mov [esp + .position], eax mov edi, ebp ; imul edi, [_display.pitch] mov edi, [BPSLine_calc_area+edi*4] ; imul ebp, [_display.width] mov ebp, [d_width_calc_area+ebp*4] add ebp, ebx add ebp, [_display.win_map] mov eax, [esp + BLITTER.src_y] imul eax, [esp + BLITTER.stride] mov esi, [esp + BLITTER.src_x] lea esi, [eax + esi*4] add esi, [esp + BLITTER.bitmap] mov eax, ecx mov ecx, [esp + BLITTER.h] mov edx, [esp + BLITTER.w] test ecx, ecx ;FIXME check clipping jz .L57 test edx, edx jz .L57 cmp [_display.bits_per_pixel], 32 jne .core_24 lea edi, [edi + ebx*4] mov ebx, [current_slot_idx] ; check for hardware cursor cmp [_display.select_cursor], select_cursor jne .core_32.hardware_cursor ;-------------------------------------- .core_32.software_cursor: align 4 .outer32: align 4 .inner32: cmp [ebp], bl jne .skip ;-------------------------------------- mov eax, [esi] mov ecx, [esp + .position] ; check mouse area for putpixel call [_display.check_mouse] ;-------------------------------------- ; store to real LFB mov [LFB_BASE + edi], eax ;-------------------------------------- align 4 .skip: add esi, 4 add edi, 4 inc ebp add [esp + .position], 1 shl 16 dec edx jnz .inner32 add esi, [esp + BLITTER.stride] add edi, [_display.lfb_pitch] add ebp, [_display.width] mov edx, [esp + BLITTER.w] mov eax, edx inc [esp+.position] sub ebp, edx shl eax, 2 sub esi, eax sub edi, eax shl eax, 16-2 sub [esp + .position], eax dec [esp + BLITTER.h] jnz .outer32 jmp .done .core_32.hardware_cursor: align 4 .hw.outer32: xor ecx, ecx align 4 .hw.inner32: cmp [ebp + ecx], bl jne .hw.skip mov eax, [esi + ecx*4] mov [LFB_BASE + edi + ecx*4], eax align 4 .hw.skip: inc ecx dec edx jnz .hw.inner32 add esi, [esp + BLITTER.stride] add edi, [_display.lfb_pitch] add ebp, [_display.width] mov edx, [esp + BLITTER.w] dec [esp + BLITTER.h] jnz .hw.outer32 .done: ; call [draw_pointer] ; call __sys_draw_pointer .L57: add esp, .local_vars_size pop ebx pop esi pop edi pop ebp ret .core_24: cmp [_display.bits_per_pixel], 24 jne .core_16 lea ebx, [ebx + ebx*2] lea edi, [LFB_BASE + edi + ebx] mov ebx, [current_slot_idx] align 4 .outer24: mov [esp + .extra_var1], edi xor ecx, ecx align 4 .inner24: cmp [ebp + ecx], bl ; Does the process own this pixel? jne .skip_1 ;-------------------------------------- push eax mov eax, [esi + ecx*4] lea edi, [edi + ecx*2] ; check for hardware cursor cmp [_display.select_cursor], select_cursor jne .no_mouseunder_1 ;-------------------------------------- align 4 push ecx mov ecx, [esp+4] ror ecx, 16 sub ecx, edx rol ecx, 16 sub ecx, [esp + BLITTER.h + 8] ; check mouse area for putpixel call [_display.check_mouse] pop ecx ;-------------------------------------- align 4 .no_mouseunder_1: mov [edi + ecx], ax shr eax, 16 mov [edi + ecx+2], al pop eax ;-------------------------------------- align 4 .skip_1: mov edi, [esp + .extra_var1] inc ecx dec edx jnz .inner24 add esi, [esp + BLITTER.stride] add edi, [_display.lfb_pitch] add ebp, [_display.width] mov edx, [esp + BLITTER.w] dec [esp + BLITTER.h] jnz .outer24 jmp .done .core_16: lea edi, [LFB_BASE + edi + ebx*2] mov ebx, [current_slot_idx] .outer16: mov [esp + .extra_var1], edi xor ecx, ecx .inner16: cmp [ebp + ecx], bl ; Does the process own this pixel? jne .skip_2 ;-------------------------------------- push eax mov eax, [esi + ecx*4] ; check for hardware cursor cmp [_display.select_cursor], select_cursor jne .no_mouseunder_2 ;-------------------------------------- push ecx mov ecx, [esp+4] ror ecx, 16 sub ecx, edx rol ecx, 16 sub ecx, [esp + BLITTER.h + 8] ; check mouse area for putpixel call [_display.check_mouse] pop ecx ;-------------------------------------- .no_mouseunder_2: ; convert to 16 bpp and store to LFB and eax, 00000000111110001111110011111000b shr ah, 2 shr ax, 3 ror eax, 8 add al, ah rol eax, 8 mov [edi + ecx*2], ax pop eax ;-------------------------------------- .skip_2: mov edi, [esp + .extra_var1] inc ecx dec edx jnz .inner16 add esi, [esp + BLITTER.stride] add edi, [_display.lfb_pitch] add ebp, [_display.width] mov edx, [esp + BLITTER.w] dec [esp + BLITTER.h] jnz .outer16 jmp .done