#ifndef _HEADER_TMP_PLAYER_H #define _HEADER_TMP_PLAYER_H #include "player.h" class CompPosition : public Position { public: bool Move; CompPosition() : Position() {Move = 1;} CompPosition(CompPosition &p, bool IsChange = 0) : Position(p) {Move = p.Move + IsChange;} CompPosition& operator=(CompPosition &p) {for(int i = 0; i < 32; i++) SH[i] = p.SH[i]; Move = p.Move; return *this;} CompPosition& Init(Position &p, bool MoveColor = 1) {for(int i = 0; i < 32; i++) SH[i] = p.SH[i]; Move = MoveColor; return *this;} }; namespace ComputerMove { #define BCM_START -256 #define BCM_ISM1 -257 class BestMove; bool MoveEat(BestMove* BM); bool MovePr(BestMove* BM); class BestMove { public: BestMove (CompPosition &Pos1, BestMove *par = 0) {Pos = Pos1; Parent = par; NMax = 0;} void StartMove() { if (Parent->NomP == BCM_ISM1) return; if (Parent->NomP == BCM_START) NomP = 258; else NomP = Parent->NomP; if (!MoveEat(this)) { bool IsNP256 = 0, IsNP258 = 0; if (NomP == 258) IsNP258 = 1; if (NomP == 256) { IsNP256 = 1; int NSH1 = 0; int NSH0 = 0; for (int i = 0; i < 32; i++) { if (Pos.SH[i] == 1 + Pos.Move) NSH1 += 1; else if (Pos.SH[i] == 2 - Pos.Move) NSH0 += 1; else if (Pos.SH[i] == 3 + Pos.Move) NSH1 += 6; else if (Pos.SH[i] == 4 - Pos.Move) NSH0 += 6; } int NSH = NSH0 * NSH1; if (NSH > 100) NomP = 0; else if (NSH > 30) NomP = 1; else if (NSH > 5) NomP = 2; else NomP = 3; } else if (NomP == 0) NomP = BCM_ISM1; else NomP--; if (!MovePr(this)) { NextPreim = -16777472; for (int i = 0; i < 32; i++) { if (Pos.SH[i] == 1 + Pos.Move) NextPreim -= 512; else if (Pos.SH[i] == 2 - Pos.Move) NextPreim -= 32; else if (Pos.SH[i] == 3 + Pos.Move) NextPreim -= 4096; else if (Pos.SH[i] == 4 - Pos.Move) NextPreim -= 32; } } else if (NomP == BCM_ISM1) { char NomDM0 = 0, NomDM1 = 0; NextPreim = 0; for (int i = 0; i < 32; i++) { short PreimSHPos[32] = {243, 243, 243, 245, 240, 240, 240, 240, 244, 244, 244, 244, 245, 248, 248, 245, 249, 250, 250, 248, 256, 260, 260, 256, 280, 280, 280, 260, 280, 280, 280, 280}; if (Pos.SH[i] == 1 + Pos.Move) NextPreim += PreimSHPos[Pos.Move ? (31 - i) : i]; else if (Pos.SH[i] == 2 - Pos.Move) NextPreim -= PreimSHPos[Pos.Move ? i : (31 - i)]; else if (Pos.SH[i] == 3 + Pos.Move) NomDM1++; else if (Pos.SH[i] == 4 - Pos.Move) NomDM0++; } if (NomDM1 > 0) { NextPreim += 560; NomDM1--; if (NomDM1 > 0) { NextPreim += 432; NomDM1--; NextPreim += long(NomDM1) * 384; } } if (NomDM0 > 0) { NextPreim -= 560; NomDM0--; if (NomDM0 > 0) { NextPreim -= 432; NomDM0--; NextPreim -= long(NomDM0) * 384; } } } else if (IsNP256 && NextPreim < 16777216 && NextPreim > -16777216) { char NSH1 = 0, NSH0 = 0, NDM1 = 0, NDM0 = 0; for (int i = 0; i < 32; i++) { if (Pos.SH[i] == 1 + Pos.Move) NSH1++; else if (Pos.SH[i] == 2 - Pos.Move) NSH0++; else if (Pos.SH[i] == 3 + Pos.Move) NDM1++; else if (Pos.SH[i] == 4 - Pos.Move) NDM0++; } if (NDM1 > 0 && NDM0 > 0 && NSH1 + NSH0 < 3) { unsigned char HwoBD = 0; char Sh0BD = 1, Sh1BD = 1; for (int i = 0; i < 8; i++) { char ShBD = Pos.SH[PoleToNum(i, 7 - i)]; if (ShBD == 1 + Pos.Move) Sh1BD++; else if (ShBD == 2 - Pos.Move) Sh0BD++; else if (ShBD == 3 + Pos.Move) HwoBD |= 2; else if (ShBD == 4 - Pos.Move) HwoBD |= 1; } if (HwoBD == 2) NextPreim += 128 / Sh0BD; if (HwoBD == 1) NextPreim -= 128 / Sh1BD; if (NDM1 >= 3 && NDM0 == 1 && NSH1 == 0 && NSH0 == 0 && HwoBD == 1) { char Best4P[4][2] = {{0,9}, {4,13}, {31,22}, {27,18}}; char Add = 0; for (int i = 0; i < 4; i++) Add |= (char(Pos.SH[Best4P[i][0]] == 3 + Pos.Move) * 3 + char(Pos.SH[Best4P[i][1]] == 3 + Pos.Move)); if (Add >= 4) NextPreim += 32; else if (Add == 3) NextPreim += 24; else if (Add >= 1) NextPreim += 16; } else if (NDM0 >= 3 && NDM1 == 1 && NSH0 == 0 && NSH1 == 0 && HwoBD == 2) { char Best4P[4][2] = {{0,9}, {4,13}, {31,22}, {27,18}}; char Add = 0; for (int i = 0; i < 4; i++) Add |= (char(Pos.SH[Best4P[i][0]] == 4 - Pos.Move) * 3 + char(Pos.SH[Best4P[i][1]] == 4 - Pos.Move)); if (Add >= 4) NextPreim -= 32; else if (Add == 3) NextPreim -= 24; else if (Add >= 1) NextPreim -= 16; } } else { for (int i = 0; i < 32; i++) { char Color = Pos.SH[i] - 1; if (Color == 0 || Color == 1) { char qi = Color ? (31 - i) : i; char Zn = Color ? -1 : 1; char PreZ = (Color == Pos.Move) ? 1 : -1; if (Pos.SH[i + Zn * 8] != 2 - Color) { if (qi / 4 == 2) { char IsFree = 0; if (Pos.SH[i - Zn * 4] == 2 - Color) IsFree += 2; else if (qi != 8) { if (Pos.SH[i - Zn ] == 2 - Color || Pos.SH[i - Zn * 9] == 2 - Color) IsFree += 2; else if (Color != Pos.Move) if (Pos.SH[i - Zn * 5] == 2 - Color) IsFree++; } if (qi == 11) IsFree += 2; else if (Pos.SH[i + Zn ] == 2 - Color || Pos.SH[i - Zn * 3] == 2 - Color || Pos.SH[i - Zn * 7] == 2 - Color) IsFree += 2; else if (Color != Pos.Move && qi != 10) if (Pos.SH[i - Zn * 2] == 2 - Color) IsFree++; if (IsFree < 3) NextPreim += PreZ * 176 / (1 + NDM0 + NDM1); else if (qi == 9 || qi == 10) NextPreim += PreZ * 128 / (1 + NDM0 + NDM1); } else if (qi / 4 == 3) { char IsFree = 0; if (Pos.SH[i - Zn * 12] == 2 - Color) {if (Color == Pos.Move) IsFree += 11; else IsFree += 12;} else if (Pos.SH[i - Zn * 4] == 2 - Color) IsFree += 11; else if (qi == 15) IsFree += 5; else if (Pos.SH[i - Zn * 7] == 2 - Color) IsFree += 9; else if (Pos.SH[i + Zn] == 2 - Color) IsFree += 8; else if (Pos.SH[i - Zn * 11] == 2 - Color) {if (Color == Pos.Move) IsFree += 5; else IsFree += 7;} else if (Pos.SH[i - Zn * 3] == 2 - Color) IsFree += 5; else if (qi != 14) { if (Pos.SH[i - Zn * 6] == 2 - Color) IsFree += 3; else if (Color != Pos.Move) if (Pos.SH[i - Zn * 10] == 2 - Color) IsFree++; } if (qi == 12) IsFree += 7; else if (Pos.SH[i - Zn * 13] == 2 - Color) {if (Color == Pos.Move) IsFree += 11; else IsFree += 12;} else if (Pos.SH[i - Zn * 5] == 2 - Color) IsFree += 11; else if (Pos.SH[i - Zn * 9] == 2 - Color) IsFree += 9; else if (Pos.SH[i - Zn] == 2 - Color) IsFree += 8; else if (qi != 13) { if (Pos.SH[i - Zn * 14] == 2 - Color) {if (Color == Pos.Move) IsFree += 5; else IsFree += 7;} else if (Pos.SH[i - Zn * 6] == 2 - Color) IsFree += 5; else if (Pos.SH[i - Zn * 10] == 2 - Color) IsFree += 3; else if (Color != Pos.Move && qi != 14) if (Pos.SH[i - Zn * 15] == 2 - Color) IsFree++; } if (IsFree < ((Color == Pos.Move) ? 14 : 12)) NextPreim += PreZ * 160 / (1 + NDM0 + NDM1); } } } } } } else if (IsNP258 && NextPreim < 16777216 && NextPreim > -16777216) { char NSH1 = 0, NSH0 = 0, NDM1 = 0, NDM0 = 0; for (int i = 0; i < 32; i++) { if (Pos.SH[i] == 1 + Pos.Move) NSH1++; else if (Pos.SH[i] == 2 - Pos.Move) NSH0++; else if (Pos.SH[i] == 3 + Pos.Move) NDM1++; else if (Pos.SH[i] == 4 - Pos.Move) NDM0++; } if (NDM1 > 0 && NDM0 > 0 && NSH1 == 0 && NSH0 == 0) { short PrP = 0; char Cpos3 = -1; if (NDM1 == 3 && NDM0 == 1 && NSH1 == 0 && NSH0 == 0) Cpos3 = 1; else if (NDM1 == 1 && NDM0 == 3 && NSH1 == 0 && NSH0 == 0) Cpos3 = 0; if (Cpos3 >= 0) { for (char Osm = 0; Osm <= 1; Osm++) for (char Csm = 0; Csm <= 1; Csm++) { char PosSH[7][3] = {{13, 17, 18}, {6, 17, 18}, {9, 21, 22}, {17, 18, 19}, {9, 10, 15}, {11, 14, 18}, {2, 14, 18}}; for (char PosNi = 0; PosNi < 7; PosNi++) { bool IsPosR = 1; for (char ShNi = 0; ShNi < 3; ShNi++) { char DNomSh = (Csm == 1) ? (31 - PosSH[PosNi][ShNi]) : PosSH[PosNi][ShNi]; if (Osm == 1) {int x, y; NumToPole(DNomSh, x, y); DNomSh = PoleToNum(y, x);} if (Pos.SH[DNomSh] != 3 + (Cpos3 == Pos.Move)) IsPosR = 0; } if (IsPosR) { if (PosNi == 3) { if (Cpos3 == 1) {if (Pos.SH[(Csm == 1) ? 29 : 2] != 4 - (Cpos3 == Pos.Move) && Pos.SH[(Csm == 1) ? 11 : 20] != 4 - (Cpos3 == Pos.Move)) PrP = 216;} else { bool PrPZ = 1; for (int i = 0; i < 6; i++) if (Pos.SH[PoleToNum((Csm == 1) ? (i + 2) : i, (Csm == 1) ? (7 - i) : (5 - i))] == 4 - (Cpos3 == Pos.Move)) PrPZ = 0; if (PrPZ) PrP = -216; } } else if (PosNi == 4) { if (Cpos3 == 1) {if (Pos.SH[ 0] != 4 - (Cpos3 == Pos.Move) && Pos.SH[ 4] != 4 - (Cpos3 == Pos.Move) && Pos.SH[27] != 4 - (Cpos3 == Pos.Move) && Pos.SH[31] != 4 - (Cpos3 == Pos.Move)) PrP = 216;} else {if (Pos.SH[(Csm == Osm) ? 4 : 0] != 4 - (Cpos3 == Pos.Move) && Pos.SH[(Csm == Osm) ? 8 : 5] != 4 - (Cpos3 == Pos.Move) && Pos.SH[(Csm == Osm) ? 26 : 23] != 4 - (Cpos3 == Pos.Move) && Pos.SH[(Csm == Osm) ? 31 : 27] != 4 - (Cpos3 == Pos.Move)) PrP = -216;} } else if (PosNi == 5) { char DNomSh = (Cpos3 == 1) ? ((Osm == 1) ? 16 : 6) : ((Osm == 1) ? 20 : 2); if (Csm == 1) DNomSh = 31 - DNomSh; if (Pos.SH[DNomSh] == 4 - (Cpos3 == Pos.Move)) PrP = (Cpos3 == 1) ? 160 : -160; } else if (PosNi == 6) { if (Cpos3 == 1) {if (Pos.SH[ 1] == 4 - (Cpos3 == Pos.Move) || Pos.SH[12] == 4 - (Cpos3 == Pos.Move) || Pos.SH[19] == 4 - (Cpos3 == Pos.Move) || Pos.SH[30] == 4 - (Cpos3 == Pos.Move)) PrP = 168;} else {if (Pos.SH[(Csm == 1) ? 15 : 6] == 4 - (Cpos3 == Pos.Move) || Pos.SH[(Csm == 1) ? 25 : 16] == 4 - (Cpos3 == Pos.Move)) PrP = -168;} } else PrP = ((Cpos3 == 1) ? 1 : -1) * ((PosNi == 0) ? 200 : 208); } } } } if (PrP == 0) { unsigned char HwoBD = 0; char NShSBD = 0; for (int i = 0; i < 8; i++) { char ShBD = Pos.SH[PoleToNum(i, 7 - i)]; if (ShBD == 3 + Pos.Move) {HwoBD |= 2; NShSBD++;} else if (ShBD == 4 - Pos.Move) {HwoBD |= 1; NShSBD++;} } if (NDM1 >= 3 && NDM0 == 1 && NSH1 == 0 && NSH0 == 0 && HwoBD == 2) { if (NShSBD >= 1) NextPreim -= NShSBD - 1; if (Pos.SH[ 3] == 3 + Pos.Move) NextPreim--; if (Pos.SH[28] == 3 + Pos.Move) NextPreim--; char Drg1 = 0; bool Drg1p = 0; char DrgPS = 0; for (int i = 0; i < 7; i++) { char Sh7D = Pos.SH[PoleToNum(i, i + 1)]; if (Sh7D == 3 + Pos.Move) {Drg1++; DrgPS |= 1;} else if (Sh7D == 4 - Pos.Move) Drg1p = 1; Sh7D = Pos.SH[PoleToNum(i + 1, i)]; if (Sh7D == 3 + Pos.Move) {Drg1++; DrgPS |= 2;} else if (Sh7D == 4 - Pos.Move) Drg1p = 1; } if (Pos.SH[0] == 3 + Pos.Move || Pos.SH[4] == 3 + Pos.Move || Pos.SH[27] == 3 + Pos.Move || Pos.SH[31] == 3 + Pos.Move) {if (Drg1p) NextPreim += 4; else NextPreim -= 1;} if ((Pos.SH[14] == 3 + Pos.Move) == (Pos.SH[17] == 3 + Pos.Move)) {if (Drg1 == 1) NextPreim += 2;} else { if (Drg1 >= 2) { if (Drg1 > 2) NextPreim -= 1; if (DrgPS == 3) NextPreim += 4; if (Drg1p) NextPreim += 4; else NextPreim += 16; if (!Drg1p && DrgPS) { Drg1 = 0; Drg1p = 0; DrgPS = 0; for (int i = 0; i < 6; i++) { char Sh7D = Pos.SH[PoleToNum(i, 5 - i)]; if (Sh7D == 3 + Pos.Move) {Drg1++; DrgPS |= 1;} else if (Sh7D == 4 - Pos.Move) Drg1p = 1; Sh7D = Pos.SH[PoleToNum(i + 2, 7 - i)]; if (Sh7D == 3 + Pos.Move) {Drg1++; DrgPS |= 2;} else if (Sh7D == 4 - Pos.Move) Drg1p = 1; } if (Pos.SH[2] == 3 + Pos.Move || Pos.SH[11] == 3 + Pos.Move || Pos.SH[20] == 3 + Pos.Move || Pos.SH[29] == 3 + Pos.Move) NextPreim += 4; if ((Pos.SH[14] == 3 + Pos.Move) ? (Pos.SH[13] == 3 + Pos.Move || Pos.SH[22] == 3 + Pos.Move) : (Pos.SH[ 9] == 3 + Pos.Move || Pos.SH[18] == 3 + Pos.Move)) { if (Drg1 >= 2) { if (DrgPS == 3) NextPreim += 4; if (Drg1p) NextPreim += 4; else NextPreim += 16; } else if (Drg1 == 1) NextPreim += 1; } else if (Drg1 == 1) NextPreim += 2; } } } } else if (NDM0 >= 3 && NDM1 == 1 && NSH0 == 0 && NSH1 == 0 && HwoBD == 1) { if (NShSBD >= 1) NextPreim += NShSBD - 1; if (Pos.SH[ 3] == 4 - Pos.Move) NextPreim++; if (Pos.SH[28] == 4 - Pos.Move) NextPreim++; char Drg1 = 0; bool Drg1p = 0; char DrgPS = 0; for (int i = 0; i < 7; i++) { char Sh7D = Pos.SH[PoleToNum(i, i + 1)]; if (Sh7D == 4 - Pos.Move) {Drg1++; DrgPS |= 1;} else if (Sh7D == 3 + Pos.Move) Drg1p = 1; Sh7D = Pos.SH[PoleToNum(i + 1, i)]; if (Sh7D == 4 - Pos.Move) {Drg1++; DrgPS |= 2;} else if (Sh7D == 3 + Pos.Move) Drg1p = 1; } if (Pos.SH[0] == 4 - Pos.Move || Pos.SH[4] == 4 - Pos.Move || Pos.SH[27] == 4 - Pos.Move || Pos.SH[31] == 4 - Pos.Move) {if (Drg1p) NextPreim -= 4; else NextPreim += 1;} if ((Pos.SH[14] == 4 - Pos.Move) == (Pos.SH[17] == 4 - Pos.Move)) {if (Drg1 == 1) NextPreim -= 2;} else { if (Drg1 >= 2) { if (Drg1 > 2) NextPreim += 1; if (DrgPS == 3) NextPreim -= 4; if (Drg1p) NextPreim -= 4; else NextPreim -= 16; if (!Drg1p && DrgPS) { Drg1 = 0; Drg1p = 0; DrgPS = 0; for (int i = 0; i < 6; i++) { char Sh7D = Pos.SH[PoleToNum(i, 5 - i)]; if (Sh7D == 4 - Pos.Move) {Drg1++; DrgPS |= 1;} else if (Sh7D == 3 + Pos.Move) Drg1p = 1; Sh7D = Pos.SH[PoleToNum(i + 2, 7 - i)]; if (Sh7D == 4 - Pos.Move) {Drg1++; DrgPS |= 2;} else if (Sh7D == 3 + Pos.Move) Drg1p = 1; } if (Pos.SH[2] == 4 - Pos.Move || Pos.SH[11] == 4 - Pos.Move || Pos.SH[20] == 4 - Pos.Move || Pos.SH[29] == 4 - Pos.Move) NextPreim -= 4; if ((Pos.SH[14] == 4 - Pos.Move) ? (Pos.SH[13] == 4 - Pos.Move || Pos.SH[22] == 4 - Pos.Move) : (Pos.SH[ 9] == 4 - Pos.Move || Pos.SH[18] == 4 - Pos.Move)) { if (Drg1 >= 2) { if (DrgPS == 3) NextPreim -= 4; if (Drg1p) NextPreim -= 4; else NextPreim -= 16; } else if (Drg1 == 1) NextPreim -= 1; } else if (Drg1 == 1) NextPreim -= 2; } } } } else if (NDM1 >= 3 && NDM0 == 1 && NSH1 == 0 && NSH0 == 0 && HwoBD == 1) { char Best4P[4][2] = {{0,9}, {4,13}, {31,22}, {27,18}}; char Add = 0; for (int i = 0; i < 4; i++) Add |= (char(Pos.SH[Best4P[i][0]] == 3 + Pos.Move) * 3 + char(Pos.SH[Best4P[i][1]] == 3 + Pos.Move)); if (Add >= 4) NextPreim += 3; else if (Add == 3) NextPreim += 2; else if (Add >= 1) NextPreim += 1; } else if (NDM0 >= 3 && NDM1 == 1 && NSH0 == 0 && NSH1 == 0 && HwoBD == 2) { char Best4P[4][2] = {{0,9}, {4,13}, {31,22}, {27,18}}; char Add = 0; for (int i = 0; i < 4; i++) Add |= (char(Pos.SH[Best4P[i][0]] == 4 - Pos.Move) * 3 + char(Pos.SH[Best4P[i][1]] == 4 - Pos.Move)); if (Add >= 4) NextPreim -= 3; else if (Add == 3) NextPreim -= 2; else if (Add >= 1) NextPreim -= 1; } } else NextPreim += PrP; } } } Parent->TakeMove(Pos, -NextPreim); } void TakeMove(CompPosition &Pos1, long Preim) { if (Preim >= 16777216) Preim--; else if (Preim <= -16777216) Preim++; bool b = (NMax == 0 || Preim > NextPreim); if (NMax == 0) NMax = 1; if (!b && Preim == NextPreim) {b = (random(NMax + 1) == 0); NMax++;} if (b) {if (NomP == BCM_START) *NextPos = Pos1; NextPreim = Preim;} } CompPosition Pos; int NomP; BestMove *Parent; CompPosition *NextPos; char NMax; long NextPreim; }; class MoveEatParam { public: char Home; char Eaten[15]; char NomEat; BestMove* BM; MoveEatParam(){} char RealPlase(char N) { char RP; if (N == Home) RP = 0; else RP = BM->Pos.SH[N]; for (int i = 0; i < NomEat; i++) if (N == Eaten[i]) RP = 0; return RP; } }; void EatContinue(MoveEatParam& MEP, bool IsDMC, char Start, char Kurs) { bool IsCanEat = 0; int x, y; NumToPole(Start, x, y); if (y == 7 - MEP.BM->Pos.Move * 7) IsDMC = 1; if (IsDMC) { int KursY = Kurs / abs(Kurs); int KursX = Kurs - KursY * 2; for (int i = x, j = y; i >= 0 && j >= 0 && i < 8 && j < 8; i += KursX, j += KursY) { int Shash = MEP.RealPlase(PoleToNum(i, j)); if (Shash == 2 - MEP.BM->Pos.Move || Shash == 4 - MEP.BM->Pos.Move) { if (i + KursX >= 0 && j + KursY >= 0 && i + KursX < 8 && j + KursY < 8) if (MEP.RealPlase(PoleToNum(i + KursX, j + KursY)) == 0) { IsCanEat = 1; MEP.Eaten[MEP.NomEat++] = PoleToNum(i, j); EatContinue(MEP, 1, PoleToNum(i + KursX, j + KursY), KursX + 2 * KursY); MEP.NomEat--; } break; } else if (Shash == 1 + MEP.BM->Pos.Move || Shash == 3 + MEP.BM->Pos.Move) break; else for (int Rotate = -1; Rotate <= 1; Rotate += 2) for (int i1 = i + KursY * Rotate, j1 = j - KursX * Rotate; i1 >= 0 && j1 >= 0 && i1 < 8 && j1 < 8; i1 += KursY * Rotate, j1 -= KursX * Rotate) { int Shash = MEP.RealPlase(PoleToNum(i1, j1)); if (Shash == 2 - MEP.BM->Pos.Move || Shash == 4 - MEP.BM->Pos.Move) { if (i1 + KursY * Rotate >= 0 && j1 - KursX * Rotate >= 0 && i1 + KursY * Rotate < 8 && j1 - KursX * Rotate < 8) if (MEP.RealPlase(PoleToNum(i1 + KursY * Rotate, j1 - KursX * Rotate)) == 0) { IsCanEat = 1; MEP.Eaten[MEP.NomEat++] = PoleToNum(i1, j1); EatContinue(MEP, 1, PoleToNum(i1 + KursY * Rotate, j1 - KursX * Rotate), KursY * Rotate - 2 * KursX * Rotate); MEP.NomEat--; } break; } else if (Shash == 1 + MEP.BM->Pos.Move || Shash == 3 + MEP.BM->Pos.Move) break; } } if (!IsCanEat) { for (int ii = x, jj = y; ii >= 0 && jj >= 0 && ii < 8 && jj < 8; ii += KursX, jj += KursY) { if (MEP.RealPlase(PoleToNum(ii, jj)) != 0) break; BestMove BMove(MEP.BM->Pos, MEP.BM); BMove.Pos.SH[MEP.Home] = 0; for (int i = 0; i < MEP.NomEat; i++) {BMove.Pos.SH[MEP.Eaten[i]] = 0;} BMove.Pos.SH[PoleToNum(ii, jj)] = 3 + MEP.BM->Pos.Move; BMove.Pos.Move = !BMove.Pos.Move; BMove.StartMove(); } } } else { for (int i = -1; i <= 1; i += 2) for (int j = -1; j <= 1; j += 2) if (i + 2 * j != -Kurs) if (x + 2 * i >= 0 && y + 2 * j >= 0 && x + 2*i < 8 && y + 2 * j < 8) { char FESH = PoleToNum(x + i, y + j); char FESHrp = MEP.RealPlase(FESH); char FMSH = PoleToNum(x + 2 * i, y + 2 * j); if ((FESHrp == 2 - MEP.BM->Pos.Move || FESHrp == 4 - MEP.BM->Pos.Move) && MEP.RealPlase(FMSH) == 0) { IsCanEat = 1; MEP.Eaten[MEP.NomEat++] = FESH; EatContinue(MEP, 0, FMSH, i + 2 * j); MEP.NomEat--; } } if (!IsCanEat) { BestMove BMove(MEP.BM->Pos, MEP.BM); BMove.Pos.SH[MEP.Home] = 0; for (int i = 0; i < MEP.NomEat; i++) {BMove.Pos.SH[MEP.Eaten[i]] = 0;} BMove.Pos.SH[Start] = 1 + MEP.BM->Pos.Move; BMove.Pos.Move = !BMove.Pos.Move; BMove.StartMove(); } } } bool MoveEat(BestMove* BM) { bool IsCanEat = 0; MoveEatParam MEP; MEP.BM = BM; for (MEP.Home = 0; MEP.Home < 32; MEP.Home++) { if (BM->Pos.SH[MEP.Home] == 1 + BM->Pos.Move) { int x, y; NumToPole(MEP.Home, x, y); for (int i = -1; i <= 1; i += 2) for (int j = -1; j <= 1; j += 2) if (x + 2*i >= 0 && y + 2*j >= 0 && x + 2*i < 8 && y + 2*j < 8) { int FESH = PoleToNum(x + i, y + j); int FMSH = PoleToNum(x + 2 * i, y + 2 * j); if ((BM->Pos.SH[FESH] == 2 - BM->Pos.Move || BM->Pos.SH[FESH] == 4 - BM->Pos.Move) && BM->Pos.SH[FMSH] == 0) { IsCanEat = 1; MEP.NomEat = 1; MEP.Eaten[0] = FESH; EatContinue(MEP, 0, FMSH, i + 2 * j); } } } else if (BM->Pos.SH[MEP.Home] == 3 + BM->Pos.Move) { int x, y; NumToPole(MEP.Home, x, y); for (int i = -1; i <= 1; i += 2) for (int j = -1; j <= 1; j += 2) for (int a = x + i, b = y + j; a >= 0 && b >= 0 && a < 8 && b < 8; a += i, b += j) { char Shash = PoleToNum(a, b); char Shash1 = PoleToNum(a + i, b + j); if (BM->Pos.SH[Shash] == 2 - BM->Pos.Move || BM->Pos.SH[Shash] == 4 - BM->Pos.Move) { if (a + i >= 0 && b + j >= 0 && a + i < 8 && b + j < 8) if (BM->Pos.SH[Shash1] == 0) { IsCanEat = 1; MEP.NomEat = 1; MEP.Eaten[0] = Shash; EatContinue(MEP, 1, Shash1, i + 2 * j); } break; } else if (BM->Pos.SH[Shash] == 1 + BM->Pos.Move || BM->Pos.SH[Shash] == 3 + BM->Pos.Move) break; } } } return IsCanEat; } bool MovePr(BestMove* BM) { bool IsCanMove = 0; for (int N = 0; N < 32; N++) { if (BM->Pos.SH[N] == 1 + BM->Pos.Move) { int x, y; NumToPole(N, x, y); int j = 1 - 2 * BM->Pos.Move; for (int i = -1; i <= 1; i += 2) if (x + i >= 0 && y + j >= 0 && x + i < 8 && y + j < 8) { int FMSH = PoleToNum(x + i, y + j); if (BM->Pos.SH[FMSH] == 0) { IsCanMove = 1; BestMove BMove(BM->Pos, BM); BMove.Pos.SH[N] = 0; BMove.Pos.SH[FMSH] = 1 + BM->Pos.Move + 2 * (y + j == 7 - BM->Pos.Move * 7); BMove.Pos.Move = !BMove.Pos.Move; BMove.StartMove(); } } } else if (BM->Pos.SH[N] == 3 + BM->Pos.Move) { int x, y; NumToPole(N, x, y); for (int i = -1; i <= 1; i += 2) for (int j = -1; j <= 1; j += 2) for (int a = x + i, b = y + j; a >= 0 && b >= 0 && a < 8 && b < 8; a += i, b += j) { if (BM->Pos.SH[PoleToNum(a, b)] != 0) break; IsCanMove = 1; BestMove BMove(BM->Pos, BM); BMove.Pos.SH[N] = 0; BMove.Pos.SH[PoleToNum(a, b)] = 3 + BM->Pos.Move; BMove.Pos.Move = !BMove.Pos.Move; BMove.StartMove(); } } } return IsCanMove; } int StartMove(Position& Pos, bool CompColor) { CompPosition Pos1; Pos1.Init(Pos, CompColor); BestMove MainMove(Pos1); MainMove.NomP = BCM_START; MainMove.NextPos = &Pos1; if (!MoveEat(&MainMove)) if (!MovePr(&MainMove)) return 1; Pos = Pos1; MainMove.Pos = Pos1; MainMove.NomP = BCM_ISM1; if (!MoveEat(&MainMove)) if (!MovePr(&MainMove)) return -1; return 0; } #undef BCM_ISM1 #undef BCM_START } class TemporaryPlayer : public TChPlayer { public: TemporaryPlayer() {} virtual int Move(PMv &pmv); }; int TemporaryPlayer::Move(PMv &pmv) { TComputerPlayer::Z z; z.FindAllMoves(pmv); if (z.narr <= 0) return 0; int r, s = ComputerMove::StartMove(pmv.pos, pmv.pos.wmove); if (s > 0) return 0; for (r = 0; r < z.narr; r++) { if (memcmp(z.array[r].pos.SH, pmv.pos.SH, sizeof(pmv.pos.SH)) == 0) { pmv = z.array[r]; return 1; } } return 0; } #endif //_HEADER_TMP_PLAYER_H