;--------------------------------------------------------------------- ; uninitialized data ;--------------------------------------------------------------------- extended_key rb 1 draw_all_level rb 1 current_cell_NPC rb 1 death_of_protagonist rb 1 npc_alive rb 1 target_detected rb 1 sound_flag rb 1 sounds_flag rb 1 music_flag rb 1 snd_kick_flag rb 1 main_menu_pointer rb 1 settings_menu_pointer rb 1 use_separate_draw_text rb 1 init_sound_busy_flag rb 1 ;--------------------------------------------------------------------- align 4 N_error rd 1 error_type rd 1 error_path rd 1 ;--------------------------------------------------------------------- font_icons rd 1 base_icons rd 1 red_brick_icons rd 1 white_brick_icons rd 1 npc_miku_icons rd 1 npc_death_icons rd 1 npc_skeleton_icons rd 1 npc_ifrit_icons rd 1 npc_barret_icons rd 1 ;--------------------------------------------------------------------- background_music rd 1 sounds_sample rd 1 stone_kick_sound rd 1 menu_sound rd 1 ;--------------------------------------------------------------------- show_tiles_iterations rd 1 characters_offset_x rd 1 characters_offset_y rd 1 characters_size_x rd 1 characters_size_y rd 1 buffer_offset_x rd 1 buffer_offset_y rd 1 ;--------------------------------------------------------------------- action_cell_x rd 1 action_cell_y rd 1 target_action_cell_x rd 1 target_action_cell_y rd 1 ;------------------------------------------------------------------------------ menu_text_pointers rd 1 text_step_Y rd 1 ;------------------------------------------------------------------------------ level_counter rd 1 ;------------------------------------------------------------------------------ align 4 version rd 1 ; версия интерфейса, текущая 0x0101 ; snd_format одна из констант вида PCM_X_Y_Z где ; X- число каналов ; Y- разрядность в битах на канал ; Z- частота в КГц из фикс. набора 11025Гц, 12000Гц, 16000Гц, 22050Гц, 24000Гц, 32000Гц, 44100Гц, 48000Гц ; Если формат не известен заранее используется константа PCM_ALL. ; Окончательно формат устанавливается вызовом SetFormat. snd_format rd 1 ; формат данных ; хэндл буфера hBuff_pointer rd 1 hBuff_buffer_size_pointer rd 1 hBuff1 rd 1 hBuff2 rd 1 hBuff1_buffer_size rd 1 hBuff2_buffer_size rd 1 hBuff1_buffer_offset rd 1 hBuff2_buffer_offset rd 1 hBuff1_driver_notify_struct rd 6 ; структура события от драйвера hBuff2_driver_notify_struct rd 6 ; структура события от драйвера data_offset rd 1 ;--------------------------------------------------------------------- voice_samples_start rd 1 ; start of *.SMP wav_for_test rd 1 wav_for_test_end rd 1 ;--------------------------------------------------------------------- align 4 buffer_area: rb 64*64*4 ; 64p * 64p * 32bpp ;--------------------------------------------------------------------- align 4 plan_level: rb LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4 ;--------------------------------------------------------------------- align 4 objects_id: rb LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4 ;--------------------------------------------------------------------- align 4 plan_level_old: rb LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4 ;--------------------------------------------------------------------- align 4 objects_id_old: rb LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4 ;--------------------------------------------------------------------- align 4 path: rb 4096 ;--------------------------------------------------------------------- align 4 file_name: rb 4096 ;--------------------------------------------------------------------- align 4 file_info: rb 40 ;--------------------------------------------------------------------- align 4 bootparam: ;procinfo: ;process_info: rb 1024 ;--------------------------------------------------------------------- align 4 ; sound thread rb 1024 snd_kick_action_thread_stack: ;--------------------------------------------------------------------- align 4 ; sound thread rb 1024 snd_background_music_thread_stack: ;--------------------------------------------------------------------- align 4 ; window error message rb 1024 thread_stack: ;--------------------------------------------------------------------- align 4 rb 1024 stacktop: ;---------------------------------------------------------------------