//#include "strings.h" :void DrawRectangle(dword x,y,w,h,color1) { if (w<=0) || (h<=0) return; DrawBar(x,y,w,1,color1); DrawBar(x,y+h,w,1,color1); DrawBar(x,y,1,h,color1); DrawBar(x+w,y,1,h+1,color1); } :void DrawRectangle3D(dword x,y,w,h,color1,color2) { if (w<=0) || (h<=0) return; DrawBar(x,y,w+1,1,color1); DrawBar(x,y+1,1,h-1,color1); DrawBar(x+w,y+1,1,h,color2); DrawBar(x,y+h,w,1,color2); } :void DrawCaptButton(dword x,y,w,h,id,color_b, color_t,text) { if (id>0) DefineButton(x,y,w,h,id,color_b); WriteText(-strlen(text)*6+w/2+x+1,h/2-3+y,0x80,color_t,text); } :void WriteTextCenter(dword x,y,w,color_t,text) { WriteText(-strlen(text)*6+w/2+x+1,y,0x80,color_t,text); } :void DrawCircle(int x, y, r) { int i; float px=0, py=r, ii = r * 3.1415926 * 2; FOR (i = 0; i < ii; i++) { PutPixel(px + x, y - py, 0); px = py / r + px; py = -px / r + py; } } :void CheckBox(dword x,y,w,h, bt_id, text, graph_color, text_color, is_checked) { DefineButton(x-1, y-1, strlen(text)*6 + w + 17, h+2, bt_id+BT_HIDE+BT_NOFRAME, graph_color); WriteText(x+w+8, h / 2 + y -3, 0x80, text_color, text); DrawRectangle(x, y, w, h, graph_color); if (is_checked == 0) { DrawRectangle3D(x+1, y+1, w-2, h-2, 0xDDDddd, 0xffffff); DrawBar(x+2, y+2, w-3, h-3, 0xffffff); } else if (is_checked == 1) { DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff); DrawBar(x+2, y+2, w-3, h-3, graph_color); } else if (is_checked == 2) //not active { DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff); DrawBar(x+2, y+2, w-3, h-3, 0x888888); } } :void MoreLessBox(dword x,y,s, bt_id_more, bt_id_less, color_border, color_button, color_text, value, text) { #define VALUE_FIELD_W 26; DrawRectangle(x, y, VALUE_FIELD_W, s, color_border); DrawRectangle3D(x+1, y+1, VALUE_FIELD_W-2, s-2, 0xDDDddd, 0xffffff); DrawBar(x+2, y+2, VALUE_FIELD_W-3, s-3, 0xffffff); WriteText(x+6, s / 2 + y -3, 0x80, color_text, itoa(value)); DrawCaptButton(VALUE_FIELD_W + x + 1, y, s, s, bt_id_more, color_button, color_text, "+"); DrawCaptButton(VALUE_FIELD_W + x + s + 2, y, s, s, bt_id_less, color_button, color_text, "-"); WriteText(x+VALUE_FIELD_W+s+s+10, s / 2 + y -3, 0x80, color_text, text); } :void DrawProgressBar(dword st_x, st_y, st_w, st_h, col_fon, col_border, col_fill, col_text, progress_percent) { int progress_w; static int fill_old; //if (progress_percent<=0) {DrawBar(st_x,st_y, st_x + st_w + fill_old + 15,st_h+1, col_fon); fill_old=0; return;} if (progress_percent<=0) || (progress_percent>=100) return; DrawRectangle(st_x, st_y, st_w,st_h, col_border); DrawRectangle3D(st_x+1, st_y+1, st_w-2,st_h-2, 0xFFFfff, 0xFFFfff); if (progress_percent>0) && (progress_percent<=100) { progress_w = st_w - 3 * progress_percent / 100; DrawBar(st_x+2, st_y+2, progress_w, st_h-3, col_fill); DrawBar(st_x+2+progress_w, st_y+2, st_w-progress_w-3, st_h-3, 0xFFFfff); } } :void DrawLink(dword x,y,font_type,btn_id, inscription) { int w; WriteText(x,y,font_type,0x4E00E7,inscription); if (font_type==0x80) w = strlen(inscription)*6; else w = strlen(inscription)*7; DefineButton(x-1,y-1,w,10,btn_id+BT_HIDE,0); DrawBar(x,y+8,w,1,0x4E00E7); } :void PutShadow(dword x,y,w,h,skinned,strength) { proc_info wForm; dword shadow_buf, skin_height; shadow_buf = mem_Alloc(w*h*3); GetProcessInfo(#wForm, SelfInfo); CopyScreen(shadow_buf, 5*skinned+x+wForm.left, GetSkinHeight()*skinned+y+wForm.top, w, h); ShadowImage(shadow_buf, w, h, strength); _PutImage(x,y,w,h,shadow_buf); mem_Free(shadow_buf); } :void DrawPopupShadow(dword x,y,w,h,skinned) { PutShadow(w+x+1,y,1,h+2,skinned,2); PutShadow(w+x+2,y+1,1,h+2,skinned,1); PutShadow(x,y+h+2,w+2,1,skinned,2); PutShadow(x+1,y+h+3,w+1,1,skinned,1); } :void DrawPopup(dword x,y,w,h,skinned, col_work,col_border) { DrawRectangle(x,y,w,h,col_border); DrawBar(x+1,y+1,w-1,1,0xFFFfff); DrawBar(x+1,y+2,1,h-2,0xFFFfff); if (col_work!=-1) DrawBar(x+2,y+2,w-2,h-2,col_work); DrawPopupShadow(x,y,w,h-1,skinned); } :void GrayScaleImage(dword color_image, w, h) { dword i,gray,rr,gg,bb; for (i = 0; i < w*h*3; i+=3) { rr = DSBYTE[i+color_image]; gg = DSBYTE[i+1+color_image]; bb = DSBYTE[i+2+color_image]; gray = rr*rr; gray += gg*gg; gray += bb*bb; gray = sqrt(gray) / 3; DSBYTE[i +color_image] = DSBYTE[i+1+color_image] = DSBYTE[i+2+color_image] = gray; } } :void ShadowImage(dword color_image, w, h, strength) { dword col, to; strength = 10 - strength; to = w*h*3 + color_image; for ( ; color_image < to; color_image++) { col = strength * DSBYTE[color_image] / 10; DSBYTE[color_image] = col; } }