ヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘ ワワ ワワワワ ワワワワワ ワワワワワワ ワワワワワ ワワ ワワ ワワ ワワ ワワ ワワ ワワワワワワ ワワワワワ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロロワロロ ロロロワロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ゚゚゚ ロロ゚゚ロワ ロロ ロロ ロロ ゚ロロ ロロ ゚ロロ ロロ゚゚゚ ロロ゚゚ロワ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ロロ ゚゚゚゚゚゚ ゚゚゚゚ ゚゚゚゚゚ ゚゚゚゚゚゚ ゚゚ ゚゚ ゚゚゚゚ ゚゚ ゚゚ ゚゚ ゚゚ ゚゚゚゚゚゚ ゚゚ ゚゚ トトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトト トトトトトヘヘヘヘ ロ ロ ロ ロ ロ゚゚ ヘヘヘヘトトトトト トトトトトトヘヘヘヘヘ ロ ロ ロ ロ ロ゚ ヘヘヘヘヘトトトトトト FREEWARE トトトトトトトヘヘヘヘヘヘ ロワワ ロ ゚ワ゚ ロワワ ヘヘヘヘヘヘトトトトトトト version 1.0 ヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘ USER'S MANUAL レツツツトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトト ウウウウ DISCLAIMER AND LICENSING Lode Runner Live version 1.0 is provided on "AS IS" basis without warranty of any kind, either expressed or implied, including, but not limited to, fitness for a particular purpose. In no event will the authors or copyright holder be liable for any damages caused by the use or inablility to use, of Lode Runner Live version 1.0. Lode Runner Live version 1.0 is a FREEWARE program. It is illegal to copy, distribute this program for any commercial profit except fee for shipping and handling (no more than $2 USD). It is illegal to inverse assemble this program in whole or partially. Lode Runner Live version 1.0 can be included in PD-Disks, CD-ROMs, shareware disks only with permission from the author. See last part for details. All trademarks, registered trademarks mentioned in this text belongs to their respective owners and included only for informative purposes. レツツツトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトト ウウウウ GETTING STARTED GAME REQUIREMENTS: Intel 80386 or higher processor, VGA, MS-DOS 4.0 or higher, About 340k of conventional memory. OPTION: 100%-compatible Microsoft mouse and driver installed. To start the game, simply go to directory where you copy this game, type LRL at DOS prompt (e.g. C:\GAMES\LRL>) and press ENTER. If your current system configuration enough for this game, game immediately starts. On game start you see an intro. Press any key to enter to main menu. レツツツトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトト ウウウウ MAIN MENU After you bypass intro section you can see four menu options. Current selected option lit. START GAME EDIT LEVELS HIGH SCORES EXIT TO DOS Use arrow keys to select desired option and ENTER key to accept selection. レツツツトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトト ウウウウ START GAME When you accept START GAME option from main menu, the game starts. Green Runner is Your Runner. Your goal is to gather all the prizes (gold-coloured boxes) and after that reach top of level to finish it. Bottom part of screen shows your current status: "Score:" keyword shows your game points. For each prize you receive 100 points multiplied by current level number. After you finish level you receive 10000 points multiplied by finished level number. If game is over and your point status is great enough you will be prompted to enter your name (or handle) and after you type and press ENTER, high scores will be shown with your entry. "Lives:" keyword shows actual number of lives. If "Lives:" shows "1" and you died then the game is over. After you finish level you receive one life. "Level:" keyword shows number of level you currently playing. During gameplay you can use following keys: "<" and ">" to fire left and right. Arrow keys to move Runner. "P" key to pause game. ESC key to cancel game and return to main menu. レツツツトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトト ウウウウ EDIT LEVELS If you immediately returned to main menu then you don't have a Microsoft-compatible mouse and driver installed. If you have Microsoft-compatible mouse and driver installed then read along. All manipulations are done with mouse. Mouse cursor appears on screen as a white arrow. After you selected EDIT LEVELS from main menu and pressed ENTER, edit screen will appear. It consists of three parts. First part is a level-screen. It looks like an ordinary game. Second functional part located in left-bottom part of screen. There you can see therteen images. Third part is a button-pad and is located in right-bottom part of screen. You can use second part to select bricks or Runners to be put on level-screen. Just move mouse cursor to desired image an press left mouse button. To put selected image to level-screen move your mouse to desired location on level-screen and press left mouse button. You can draw on level-screen using current image not releasing left mouse button. Third functional part of screen is a button-pad. Buttons are: SAVE INS NEXT DEL REM PREV After you finished designing level you need to save your work. Using mouse cursor, press and release SAVE button. Current level will be written to disk. (Current level and overall level count shown in left-top part of level-screen). If you need to fully redraw current level, DEL button can be handy. Press DEL button to remove all bricks and players from the level-screen. You can insert new level by pressing INS button. REM button fully removes current level. NEXT and PREV buttons used to select level to modify. Right mouse button used to test current level. Press right mouse button to execute test. During test all looks and functions like in ordinary game, except you can't see "Score:" and "Lives:". If your Runner died you immediately return to edit mode. You can also press ESC key to cancel test. USEFUL ADVICES: Before any operation (NEXT, PREV, test) it is clever to SAVE your work, other way all modifications will not be saved! When designing level you must leave first and second lines of level maximally clear. Because dead Enemy Runner randomly appears in these lines. If all places in these lines are used (not clear) game can hang! Also you need to make first line of level reachable to Green Runner by putting Stairs in right places. Good luck at this point! レツツツトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトト ウウウウ HIGH SCORES By selecting HIGH SCORES from main menu you activate "High Scores" screen. Press any key to return to main menu. レツツツトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトト ウウウウ EXIT TO DOS This option is so standard! No explanation. ヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘ レツツツトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトト ウウウウ GAME CONSISTENCE Game packet must have following files: LRL.EXE - main executable file LRL.IMG - images data file LRL.LEV - levels data file LRL.MAN - text you are reading now OPTION: LRL.HSR - file with high scores FILE_ID.DIZ - BBS description file レツツツトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトトト ウウウウ CONTACTING THE AUTHOR If you want to publish this game in any way contact author via E-mail: ikomi@glas.apc.org you can write in English (but preferably in Russian!) for FidoNet-users: 2:5003/15. ヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘ Lode Runner Live version 1.0 Copyright (c) 1995 Aleksey V. Vaneev ヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘヘ END OF TEXT.