#include /* Calculate and draw FPS x,y - window relative coordinates to draw FPS info Returns the number of centiseconds (cs) spent in one drawing cycle */ int time1=0; int time2=0; int fps1=0; int timerend=0; int Fps (long x, long y) { int tr; time1 = _ksys_get_tick_count(); // time in cs since boot if (timerend==0) { time2 = time1; timerend = time1; } tr = time1 - timerend; if ((time1 - time2) < 100) // if passed less than one second { fps1++; } else { // draw FPS info _ksys_draw_bar(x, y, 23, 7, 0x00555555); _ksys_draw_number(fps1, x, y, 4, 0xfafafa); fps1 = 0; time2 = time1; } timerend = time1; return tr; }