void draw_window() { _ksys_window_redraw(1); _ksys_draw_window(0, 0, ScreenX, ScreenY, 0, 0, 0, 0, 0); _ksys_window_redraw(2); } void DrawLine(int x0, int y0, int x1, int y1, int color) { int Temp = 0; int x=0; int y=0; //cases when line is out of screen if (y0 < 0 && y1 < 0) return; if (y0 >Height - 1 && y1>Height - 1) return; if (x0 < 0 && x1 < 0) return; if (x0>Width - 1 && x1>Width - 1) return; if ((x1 - x0) == 0) { if (y1 == min(y0, y1)) { Temp = y1; y1 = y0; y0 = Temp; } //correcting borders if (y0 < 0) y0 = 0; if (y1>Height - 1) y1 = Height - 1; for (y = y0; y <= y1; y++) { BufferDraw[x0][y] = color; if (x0+1<=Width-1) BufferDraw[x0+1][y] = color; } } else if ((y1 - y0) == 0) { if (x1 == min(x0, x1)) { Temp = x1; x1 = x0; x0 = Temp; } if (x0 < 0) x0 = 0; if (x1>Width - 1) x1 = Width - 1; for (x = x0; x < x1; x++) { BufferDraw[x][y0] = color; if (y0+1<=Height-1) BufferDraw[x][y0+1] = color; } } else { int PartX=0; int PartY=0; int LeftX=min(x0,x1); if (LeftX<0) LeftX=0; if (LeftX>Width-1) LeftX=Width-1; int RightX=max(x0,x1); if (RightX<0) RightX=0; if (RightX>Width-1) RightX=Width-1; int LeftY=min(y0,y1); if (LeftY<0) LeftY=0; if (LeftY>Height-1) LeftY=Height-1; int RightY=max(y0,y1); if (RightY<0) RightY=0; if (RightY>Height-1) RightY=Height-1; if (RightX-LeftX>=RightY-LeftY) { for (x=LeftX; x<=RightX; x++) { y=(y1-y0)*(x-x0)/(x1-x0)+y0; if (y<0) continue; BufferDraw[x][y]=color; if (y+1<=Height-1) BufferDraw[x][y+1]=color; } } else { for (y=LeftY; y<=RightY; y++) { x=(x1-x0)*(y-y0)/(y1-y0)+x0; if (x<0) continue; BufferDraw[x][y]=color; if (x+1<=Width-1) BufferDraw[x+1][y]=color; } } } } void DrawText(int x, int y, char Text[] , int color) { int i=0; for (i=0; Text[i]!='\0'; i++) { int j=0; unsigned char isMatch=0; for (j=0; Alphabet[j]!='\0'; j++) { if (Text[i]==Alphabet[j]) { isMatch=1; break; } } if (isMatch==0) { x+=17; continue; } int bitLen=15; int bitX=0; int bitY=0; for (bitX=0; bitX<bitLen; bitX++) { for (bitY=0; bitY<bitLen; bitY++) { if (*(AlphaGraphic[j]+bitY*bitLen+bitX)==1) { if (x+bitX>=0 && x+bitX<=(Width-1) && y+bitY>=0 && y+bitY<=(Height-1)) BufferDraw[x+bitX][y+bitY]=color; } } } x+=bitLen+2; } } void DrawPit (int x, int y, int color) { DrawLine (0+x,43+y,15+x,10+y,color); DrawLine (15+x,10+y,30+x,43+y,color); DrawLine (0+x,43+y,30+x,43+y,color); } void DrawBlock (int x, int y, int color) { DrawLine (0+x,0+y,40+x,0+y,color); DrawLine (40+x,0+y,40+x,40+y,color); DrawLine (40+x,40+y,0+x,40+y,color); DrawLine (0+x,40+y,0+x,0+y,color); } void DrawHero (int x, int y, int Verts, int InitAngle, int color) { int R=25; int PointX1=x+FloatToInt(R*sin(InitAngle)); int PointY1=y-FloatToInt(R*cos(InitAngle)); int PointX2=0; int PointY2=0; int i=0; for (i=0; i<Verts; i++) { InitAngle=(InitAngle+360/Verts)%360; PointX2=x+FloatToInt(R*sin(InitAngle)); PointY2=y-FloatToInt(R*cos(InitAngle)); DrawLine(PointX1,PointY1,PointX2,PointY2,color); PointX1=PointX2; PointY1=PointY2; CollideVerts[i][0]=PointX1; CollideVerts[i][1]=PointY1; } } void DrawBatut (int x, int y, int color) { DrawLine (x,y+20,x+43,y+20,color); DrawLine (x+43,y+20,x+43,y+43,color); DrawLine (x+43,y+43,x,y+43,color); DrawLine (x,y+43,x,y+20,color); DrawLine (x+10+2,y+35,x+30+2,y+35,color); DrawLine (x+10+2,y+35,x+20+2,y+27,color); DrawLine (x+20+2,y+27,x+30+2,y+35,color); } void DrawFlag (int x,int y, int color) { DrawLine (x,y,x,y+43,color); DrawLine (x,y+43,x+10,y+43,color); DrawLine (x,y,x+30,y,color); DrawLine (x+30,y,x+30,y+20,color); DrawLine (x,y+20,x+30,y+20,color); DrawText (x+10,y+4,"c",color); } void DrawScreen (int x,int y,int xsize, int ysize, void* image) { asm volatile("int $0x40"::"a"(7),"b"(image),"c"((xsize<<16)+ysize),"d"((x<<16)+y):"memory"); } void DrawTitle (int x, int y, int color) { int i=0; //n for (i=0; i<=10; i++) { DrawLine (x,y+i,x+70,y+i,color); DrawLine (x+i,y,x+i,y+80, color); DrawLine (x+i+70,y+10,x+i+70,y+80,color); } //- for (i=0; i<=10; i++) { DrawLine (x+100,y+30+i,x+130,y+30+i,color); } //S for (i=0; i<=10; i++) { DrawLine (x+160,y+i,x+220, y+i, color); DrawLine (x+150+i,y+10,x+150+i,y+30,color); DrawLine (x+150,y+30+i,x+210,y+30+i,color); DrawLine (x+210+i,y+40,x+210+i,y+70,color); DrawLine (x+150,y+70+i,x+210,y+70+i,color); } //i for (i=0; i<=10; i++) { DrawLine (x+240,y+i,x+255,y+i,color); DrawLine (x+242+i,y+20,x+242+i,y+80,color); } //D for (i=0; i<=10; i++) { DrawLine (x+270,y+i,x+320,y+i,color); DrawLine (x+270+i,y,x+270+i,y+80,color); DrawLine (x+270,y+i+70,x+320,y+70+i,color); DrawLine (x+320+i,y+10,x+320+i,y+70,color); } //E for (i=0; i<=10; i++) { DrawLine (x+350,y+i,x+410,y+i, color); DrawLine (x+350,y+35+i,x+410,y+35+i,color); DrawLine (x+350,y+70+i,x+410,y+70+i,color); } //R for (i=0; i<=10; i++) { DrawLine (x+430,y+i,x+480,y+i,color); DrawLine (x+430+i,y,x+430+i,y+80,color); DrawLine (x+480+i,y+10,x+480+i,y+40,color); DrawLine (x+430,y+40+i,x+480,y+40+i,color); DrawLine (x+480+i,y+52,x+480+i,y+80,color); } } void DrawPew (int x,int y,int frame,int color) { frame-=15; DrawLine (x,y-25-frame,x,y-30-frame,color); DrawLine (x,y+25+frame,x,y+30+frame,color); DrawLine (x+25+frame,y,x+30+frame,y,color); DrawLine (x-25-frame,y,x-30-frame,y,color); DrawLine (x+15+frame,y+15+frame,x+20+frame,y+20+frame,color); DrawLine (x-15-frame,y-15-frame,x-20-frame,y-20-frame,color); DrawLine (x-15-frame,y+15+frame,x-20-frame,y+20+frame,color); DrawLine (x+15+frame,y-15-frame,x+20+frame,y-20-frame,color); }