#include "SDL.h" #include SDL_Surface* screen; static int done = 0; int main() { SDL_Event event; if(SDL_Init(SDL_INIT_VIDEO) < 0) exit(0); atexit(SDL_Quit); screen = SDL_SetVideoMode(320, 200, 8, SDL_SWSURFACE); while (!done) { while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: case SDL_QUIT: done = 1; break; default: break; } } } }