kolibrios-fun/contrib/sdk/samples/Mesa/gl-render/gl-render.c
Sergey Semyonov (Serge) cfb22e3303 gl-render: knocking on frame buffer object
git-svn-id: svn://kolibrios.org@4472 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-01-17 15:35:36 +00:00

118 lines
2.2 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <GL/gl.h>
#include <GL/glu.h>
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
#include "EGL/egl.h"
#include "eglut.h"
GLint list;
static void init(void)
{
// fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
// fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
// fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
// fflush(stderr);
list = glGenLists(1);
glNewList(list, GL_COMPILE);
/* XXX: this state-change will only be executed if list is called
* from outside a begin/end pair:
*/
glShadeModel( GL_FLAT );
glBegin(GL_TRIANGLES);
glColor3f(0,0,0.7);
glVertex3f( -0.9, 0.9, -30.0);
glColor3f(0,0.9,0);
glVertex3f( -0.9, -0.9, -30.0);
glColor3f(0.8,0,0);
glVertex3f( 0.9, 0.0, -30.0);
glEnd();
glEndList();
}
static void
idle(void)
{
eglutPostRedisplay();
}
static void reshape(int width, int height)
{
/*
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
*/
GLfloat h = (GLfloat) height / (GLfloat) width;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
static void draw(void)
{
asm volatile ("int3");
glClear(GL_COLOR_BUFFER_BIT);
glShadeModel( GL_SMOOTH );
glBegin(GL_TRIANGLES);
/* Note: call the list from inside a begin/end pair. The end is
* provided by the display list...
*/
glCallList(list);
// glFlush();
}
int
main(int argc, char *argv[])
{
eglutInitWindowSize(384, 384);
eglutInitAPIMask(EGLUT_OPENGL_BIT);
eglutInit(argc, argv);
eglutCreateWindow("gl-render");
eglutIdleFunc(idle);
eglutReshapeFunc(reshape);
eglutDisplayFunc(draw);
glClearColor( 0, 0, 0, 1);
// init();
glDrawBuffer(GL_BACK);
eglutMainLoop();
return 0;
}