forked from KolibriOS/kolibrios
7f7718f532
Fixed mario2 game : delete using sysfn 6 and added constants Update macro.inc : Added new fields in process_information git-svn-id: svn://kolibrios.org@9971 a494cfbc-eb01-0410-851d-a64ba20cac60
476 lines
8.0 KiB
NASM
476 lines
8.0 KiB
NASM
;
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; PONG for MENUET v1.1
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; 2001 by Mario Birkner, Germany
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; cyflexx@digitalrice.com
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;
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; PONG for MENUET is
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; a small PONG-clone for MenuetOS/KolibriOS
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;
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;
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; improved by Oleksandr Bogomaz aka Albom
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; albom85@yandex.ru
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; 11.07.2008
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;
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format binary as ""
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CK_UP1 equ 16
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CK_DOWN1 equ 30
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CK_UP2 equ 72
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CK_DOWN2 equ 80
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use32
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org 0x0
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db 'MENUET01'
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dd 1 ; version
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dd START ; program start
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dd I_END ; program image size
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dd MEM ; size memory for program
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dd STACKTOP ; pointer on stack
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dd 0
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dd 0
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include '../../../macros.inc'
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START:
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mov eax, 66
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mov ebx, 1
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mov ecx, ebx
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mcall ; óñòàíîâèòü ðåæèì ñêàíêîäîâ
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call draw_window
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still:
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mov eax,10
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add eax,[control]
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mcall
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cmp eax,1
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je red
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cmp eax,2
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je key
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cmp eax,3
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je button
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cmp [control],1
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jne still
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mov eax,5
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mov ebx,[delay]
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mcall
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; â ñîîòâåòñòâèè ñ íàæàòûìè êëàâèøàìè ïåðåìåùàåì ïëîæàäêè
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cmp [is_up1], 1
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jne _next_key1
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cmp [posya],52*65536+64
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je _next_key2
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sub [posya],4*65536
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_next_key1:
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cmp [is_dn1], 1
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jne _next_key2
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cmp [posya],140*65536+64
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je _next_key2
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add [posya],4*65536
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_next_key2:
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cmp [is_up2], 1
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jne _next_key3
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cmp [posyb],52*65536+64
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je keys_ok
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sub [posyb],4*65536
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_next_key3:
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cmp [is_dn2], 1
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jne _next_key4
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cmp [posyb],140*65536+64
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je keys_ok
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add [posyb],4*65536
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_next_key4:
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keys_ok:
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; ñòèðàåì ïëîùàäêè
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call cl1
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call cl0
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; ðèñóåì ïëîùàäêè
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call drawpad
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jmp move
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red:
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call draw_window
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cmp [control],1
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jne still
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call clall
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call drawpad
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jmp still
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key:
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mov eax,2
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mcall
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cmp [control],1
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jne still
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up1:
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cmp ah,CK_UP1 ; îáðàáîòêà íàæàòèÿ êëàâèøè
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jne dn1
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mov [is_up1], 1
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mov [is_dn1], 0
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jmp still
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dn1:
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cmp ah,CK_DOWN1 ; îáðàáîòêà íàæàòèÿ êëàâèøè
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jne up1u
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mov [is_up1], 0
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mov [is_dn1], 1
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jmp still
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up1u:
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cmp ah,CK_UP1+128 ; îáðàáîòêà îòïóñêàíèÿ êëàâèøè
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jne dn1u
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mov [is_up1], 0
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mov [is_dn1], 0
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jmp still
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dn1u:
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cmp ah,CK_DOWN1+128 ; îáðàáîòêà îòïóñêàíèÿ êëàâèøè
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jne up2
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mov [is_up1], 0
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mov [is_dn1], 0
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jmp still
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up2:
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cmp ah,CK_UP2 ; îáðàáîòêà íàæàòèÿ êëàâèøè
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jne dn2
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mov [is_up2], 1
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mov [is_dn2], 0
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jmp still
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dn2:
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cmp ah,CK_DOWN2 ; îáðàáîòêà íàæàòèÿ êëàâèøè
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jne up2u
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mov [is_up2], 0
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mov [is_dn2], 1
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jmp still
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up2u:
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cmp ah,CK_UP2+128 ; îáðàáîòêà îòïóñêàíèÿ êëàâèøè
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jne dn2u
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mov [is_up2], 0
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mov [is_dn2], 0
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jmp still
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dn2u:
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cmp ah,CK_DOWN2+128 ; îáðàáîòêà îòïóñêàíèÿ êëàâèøè
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jne still
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mov [is_up2], 0
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mov [is_dn2], 0
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jmp still
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button:
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mov eax,17
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mcall
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cmp ah,1
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jne button2
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mov eax,-1
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mcall
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jmp still
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button2:
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cmp ah,2
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jne still
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mov [control],1
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mov [scp1],0
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mov [scp2],0
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jmp res
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move:
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mov eax,[mposx]
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mov ebx,[mposy]
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add [bposx],eax
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add [bposy],ebx
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cmp [bposx],16*65536+16
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je pf1
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cmp [bposx],272*65536+16
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je pf2
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cmp [bposy],191*65536+16
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je bot
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cmp [bposy],48*65536+16
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je top
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cmp [bposx],247*65536+16
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je rig
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jg padr
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cmp [bposx],55*65536+16
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je lef
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jl padl
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jmp draw
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padr:
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mov ecx,[posyb]
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jmp pad
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padl:
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mov ecx,[posya]
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pad:
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mov eax,[bposy]
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sub eax,16
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mov ebx,eax
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add ebx,17*65536
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sub ecx,64
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mov edx,ecx
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add edx,65*65536
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cmp eax,edx
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je top
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cmp ebx,ecx
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je bot
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jmp draw
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bot:
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mov [mposy],-65536
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jmp draw
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top:
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mov [mposy],65536
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jmp draw
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rig:
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mov eax,[posyb]
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sub eax,1*65536-64 ;verhindert das der ball ins paddle eindringt
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mov ebx,[posyb]
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add ebx,64*65536-64
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mov ecx,[bposy]
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add ecx,16*65536-16
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mov edx,[bposy]
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sub edx,16
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cmp ecx,eax
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je blr
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jl draw
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cmp edx,ebx
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je blr
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jl blr
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jg draw
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blr:
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mov [mposx],-65536
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jmp draw
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lef:
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mov eax,[posya]
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sub eax,1*65536+64
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mov ebx,[posya]
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add ebx,64*65536-64
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mov ecx,[bposy]
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add ecx,16*65536-16
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mov edx,[bposy]
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add edx,16
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cmp ecx,eax
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je bll
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jl draw
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cmp edx,ebx
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je bll
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jl bll
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jg draw
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bll:
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mov [mposx],65536
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jmp draw
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drawpad:
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; draw paddle
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mov edx,[posya]
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shr edx,16
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add edx,32*65536
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mov ecx,24*65536+64
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mov ebx,paddle
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mov eax,7
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mcall
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mov edx,[posyb]
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shr edx,16
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add edx,264*65536
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mov eax,7
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mov ebx,paddle
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mov ecx,24*65536+64
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mcall
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ret
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draw:
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; draw ball
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mov eax,13
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mov ebx,-65536+2
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mov ecx,-65536+2
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add ebx,[bposx]
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add ecx,[bposy]
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xor edx,edx
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mcall
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add ebx,65536-2
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add ecx,65536-2
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mov edx,ebx
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and edx,0xffff0000
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mov esi,ecx
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shr esi,16
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add edx,esi
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mov esi,ebx
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shl esi,16
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mov edi,ecx
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and edi,0x0000ffff
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add esi,edi
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mov ecx,esi
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mov ebx,ball
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mov eax,7
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mcall
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jmp still
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cls:
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mov eax,13
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mov edx,0x00000000
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mcall
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ret
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cl0:
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mov ebx,32*65536+24
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mov ecx,[posya]
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sub ecx,4*65536+60
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call cls
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mov ecx,[posya]
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add ecx,64*65536-60
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call cls
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ret
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cl1:
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mov ebx,264*65536+24
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mov ecx,[posyb]
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sub ecx,4*65536+60
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call cls
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mov ecx,[posyb]
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add ecx,64*65536-60
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call cls
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ret
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clall:
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mov ebx,16*65536+288
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mov ecx,47*65536+161
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call cls
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ret
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pf1:
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inc [scp2]
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jmp res
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pf2:
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inc [scp1]
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res:
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cmp [scp2],20
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je over
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cmp [scp1],20
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je over
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mov [bposx],152*65536+16 ;default position ball
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mov [bposy],119*65536+16
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call draw_window
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call clall
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call drawpad
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jmp draw
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over:
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mov [control],0
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call draw_window
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mov eax,4
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mov ebx,120*65536+100
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mov ecx,0x00ffdd00
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mov esi,14
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cmp [scp1],20
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jne win
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mov edx,w1
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mcall
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jmp still
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win:
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mov edx,w2
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mcall
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jmp still
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; *********************************************
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; ******* WINDOW DEFINITIONS AND DRAW ********
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; *********************************************
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draw_window:
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mov eax,12
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mov ebx,1
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mcall
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mov eax,0
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mov ebx,100*65536+320
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mov ecx,100*65536+250
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mov edx,0x144873a0 ;70d0
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mov edi,labelt
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mcall
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mov eax,8
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mov ebx,20*65536+80
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mov ecx,220*65536+20
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mov edx,2
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mov esi,0x900000
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mcall
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mov eax,4
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mov ebx,38*65536+227
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mov ecx,0x00FFFFFF
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mov edx,b0lab
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mov esi,8
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mcall
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mov eax,4
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mov ebx,25*65536+30
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mov ecx,0x00ffdd00
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mov edx,welcome
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mov esi,40
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mcall
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mov eax,4
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mov ebx,220*65536+228
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mov ecx,0x00ffdd00
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mov edx,scotext
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mov esi,11
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mcall
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mov eax,47
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mov ebx,0x00020000
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mov ecx,[scp1]
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mov edx,268 shl 16+228
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mov esi,0x0000ddff
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mcall
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mov eax,47
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mov ebx,0x00020000
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mov ecx,[scp2]
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mov edx,285 shl 16+228
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mov esi,0x0000ddff
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mcall
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mov eax,12
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mov ebx,2
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mcall
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ret
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; DATA AREA
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posya dd 96*65536+64 ;default position paddle
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posyb dd 96*65536+64
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bposx dd 152*65536+16 ;default position ball
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bposy dd 119*65536+16
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mposx dd 65536 ;richtung ball
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mposy dd 65536
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control dd 0x0
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delay dd 0x1 ;delay betw. frames
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scp1 dd 0x0
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scp2 dd 0x0
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is_up1 dd 0x0 ; \
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is_dn1 dd 0x0 ; | êàêèå êëàâèøè íàæàòû
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is_up2 dd 0x0 ; |
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is_dn2 dd 0x0 ; /
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include "lang.inc"
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if lang eq ru
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include "russian.inc"
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else
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include "english.inc"
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end if
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ball:
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file "ball.raw"
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paddle:
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file "paddle.raw"
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I_END:
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rb 256
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STACKTOP:
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MEM:
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