kolibrios-fun/programs/games/snake/trunk/pause.asm
Ivan Baravy 41ce17015f snake: correct rolled_up window state handling
git-svn-id: svn://kolibrios.org@2061 a494cfbc-eb01-0410-851d-a64ba20cac60
2011-08-18 17:30:58 +00:00

99 lines
3.3 KiB
NASM

;;===Pause_mode================================================================================================================
Pause_mode:
mcall 66,1,1 ; set scan codes mode for keyboard
call Show_cursor
mov [action], 0
mov eax, [time_wait_limit]
mov [time_to_wait], eax
.redraw:
call Set_geometry
mcall 12,1
mcall 0, , ,[window_style], ,window_title
test [proc_info.wnd_state], 0x04 ; is rolled up?
jnz @f
call Draw_decorations
call Draw_pause_picture
call Draw_pause_strings
mcall 12,2
@@:
.still:
mcall 10 ; wait for event
; ok, what an event?
dec al ; has the window been moved or resized?
jz .redraw
dec al ; was a key pressed?
jz .key
.button: ; a button was pressed
mcall 17 ; get button number
shr eax, 8 ; we should do it to get the real button code
cmp eax, 1
je Save_do_smth_else_and_exit
jmp .still
.key: ; a key was pressed
mcall 2 ; get keycode
cmp ah, 0x01 ; Escape - go to menu
je First_menu
cmp ah, 0x39 ; Space - resume game
je Level_body
cmp ah, [shortcut_increase]
jne @f
call Increase_geometry
jmp .redraw
@@:
cmp ah, [shortcut_decrease]
jne @f
call Decrease_geometry
jmp .redraw
@@:
jmp .still
;;---Pause_mode----------------------------------------------------------------------------------------------------------------
;;===Some_functions============================================================================================================
Draw_pause_picture:
;;===Draw_pause_picture========================================================================================================
mov ax, 2*0x100+24
mov cx, 4*0x100+6
mov edx, [pause_picture_color]
mov esi, picture_pause
call Draw_picture
ret
;;---Draw_pause_picture--------------------------------------------------------------------------------------------------------
Draw_pause_strings:
;;===Draw_pause_strings================================================================================================
mov ebx, [window_width]
shr ebx, 1
sub ebx, string_resume_space.size*3+6
shl ebx, 16
add ebx, dword[bottom_middle_strings]
mcall 4, ,[navigation_strings_color],string_resume_space ; Show 'RESUME - SPACE' string
call Draw_menu_esc ; Show 'MENU - ESC' string
ret
;;---Draw_pause_strings------------------------------------------------------------------------------------------------
;;---Some_functions------------------------------------------------------------------------------------------------------------