kolibrios-fun/programs/system/skincfg/trunk/drawskin.inc
Kirill Lipatov (Leency) eba3c4bb9d skincfg:
- bigger texts and other elements
- now user can click on element in preview window to edit its color

git-svn-id: svn://kolibrios.org@8992 a494cfbc-eb01-0410-851d-a64ba20cac60
2021-07-04 10:44:36 +00:00

287 lines
6.5 KiB
PHP

;----------------------------------------------------------------------
area:
.x = 5 ;345
.y = 5 ;20
.w = 226
.height = 220
;--------------------------------------
wnd3:
.x = area.x+37
.y = area.y+35
.w = 170
.height = 105
;--------------------------------------
wnd4:
.x = area.x+20
.y = area.y+75
.w = 170
.height = 105
;--------------------------------------
virtual at edi+SKIN_PARAMS.dtp.data
dtp system_colors
end virtual
;----------------------------------------------------------------------
draw_skin:
mcall 13,<area.x,area.w>,<area.y+2,area.height>,0x00FFFFFF
mov ebp,not_packed_area
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mpack ebx,wnd3.x,wnd3.w
mpack ecx,wnd3.y,wnd3.height
mov edx,[edi+SKIN_PARAMS.colors_1.outer]
call draw_framerect
mpack ebx,wnd3.x+4,wnd3.w-8
mpack ecx,wnd3.y+4,wnd3.height-8
mov edx,[edi+SKIN_PARAMS.colors_1.inner]
call draw_framerect
mcall 13,<wnd3.x+1,wnd3.w-2>,<wnd3.y+1,3>,[edi+SKIN_PARAMS.colors_1.frame]
add ecx,(wnd3.height-5)*65536
mcall
mcall ,<wnd3.x+1,3>,<wnd3.y+1,wnd3.height-2>
add ebx,(wnd3.w-5)*65536
mcall
mcall ,<wnd3.x+5,wnd3.w-10>,<wnd3.y+5,wnd3.height-10>,dword[dtp.work]
mov eax,0x00000001 ; left, inactive
call find_bitmap
mcall 7,,,<wnd3.x,wnd3.y>
pushd [ebx-8]
mov eax,0x00000003 ; base, inactive
call find_bitmap
pop edx
mov esi,wnd3.x+wnd3.w-1
sub esi,edx
shl edx,16
add edx,wnd3.x*65536+wnd3.y
mcall 7
;--------------------------------------
@@:
rol edx,16
add dx,[ebx-8]
cmp dx,si
ja @f
rol edx,16
mcall 7
jmp @b
;--------------------------------------
@@:
mov eax,0x00000002 ; oper, inactive
call find_bitmap
mov edx,ecx
shr edx,16
neg edx
shl edx,16
add edx,(wnd3.x+wnd3.w)*65536+wnd3.y
mcall 7
mov ebp,not_packed_area
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mov eax,dword[edi+SKIN_PARAMS.margin.left-2]
mov ax,word[edi+SKIN_PARAMS.skin_height]
sub ax,[edi+SKIN_PARAMS.margin.bottom]
shr ax,1
add ax,[edi+SKIN_PARAMS.margin.top]
add ax,-9
push eax
lea ebx,[eax+wnd3.x*65536+wnd3.y]
mov ecx,dword[dtp.grab_text]
add ecx,0x10000000
mcall 4,,,caption_text,caption_text.size
;---------------------------------------------------------
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mpack ebx,wnd4.x,wnd4.w
mpack ecx,wnd4.y,wnd4.height
mov edx,[edi+SKIN_PARAMS.colors.outer]
call draw_framerect
mpack ebx,wnd4.x+4,wnd4.w-8
mpack ecx,wnd4.y+4,wnd4.height-8
mov edx,[edi+SKIN_PARAMS.colors.inner]
call draw_framerect
mcall 13,<wnd4.x+1,wnd4.w-2>,<wnd4.y+1,3>,[edi+SKIN_PARAMS.colors.frame]
add ecx,(wnd4.height-5)*65536
mcall
mcall ,<wnd4.x+1,3>,<wnd4.y+1,wnd4.height-2>
add ebx,(wnd4.w-5)*65536
mcall
mcall ,<wnd4.x+5,wnd4.w-10>,<wnd4.y+5,wnd4.height-10>,dword[dtp.work]
mov eax,[edi+SKIN_PARAMS.skin_height]
shl eax,16
sub eax,[edi+SKIN_PARAMS.skin_height]
add ecx,eax
mov edx,36+0x40000000
mcall 8
mov eax,0x00010001 ; left, inactive
call find_bitmap
mcall 7,,,<wnd4.x,wnd4.y>
pushd [ebx-8]
mov eax,0x00010003 ; base, inactive
call find_bitmap
pop edx
mov esi,wnd4.x+wnd4.w-1
sub esi,edx
shl edx,16
add edx,wnd4.x*65536+wnd4.y
mcall 7
;--------------------------------------
@@:
rol edx,16
add dx,[ebx-8]
cmp dx,si
ja @f
rol edx,16
mcall 7
jmp @b
;--------------------------------------
@@:
mov eax,0x00010002 ; oper, inactive
call find_bitmap
mov edx,ecx
shr edx,16
neg edx
shl edx,16
add edx,(wnd4.x+wnd4.w)*65536+wnd4.y
mcall 7
mov ebp,not_packed_area
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
pop eax
lea ebx,[eax+wnd4.x*65536+wnd4.y]
mov ecx,dword[dtp.grab_text]
add ecx,0x10000000
mcall 4,,,caption_text,caption_text.size
mcall 8, <wnd4.x, 85>, <wnd4.y, 23>,35+0x40000000 ;button under caption
;----------------------------------------------------------------------
mov edi,[ebp+SKIN_HEADER.buttons]
add edi,ebp
;--------------------------------------
.lp1:
cmp dword[edi],0
je .lp2
mov ebx,dword[edi+SKIN_BUTTONS.left-2]
mov bx,[edi+SKIN_BUTTONS.w]
mov ecx,dword[edi+SKIN_BUTTONS.top-2]
mov cx,[edi+SKIN_BUTTONS.height]
add ebx,(wnd4.x+wnd4.w)*65536
add ecx,wnd4.y*65536
dec ebx
dec ecx
mcall 8,,,0x40000000
add edi,12
jmp .lp1
;--------------------------------------
.lp2:
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mpack ebx,wnd4.x+10,wnd4.y+10
add bx,word[edi+SKIN_PARAMS.skin_height]
mov ecx,[dtp.work_text]
add ecx,0x10000000
mcall 4,,,window_text,window_text.size
mov ecx,[edi+SKIN_PARAMS.skin_height]
shl ecx,16
add ecx,(wnd4.y+8)*65536+18
mcall 13,<wnd4.x+window_text.size*8+20,wnd4.x+wnd4.w-10-\
(wnd4.x+window_text.size*8+20)>,,[dtp.work_graph]
mov edx, 40+0x40000000 ; graf button
mcall 8
dec edx ; window text button
mcall 8, <wnd4.x+10, window_text.size*8>
add ecx,35*65536+5
mcall 8,<wnd4.x+wnd4.w/2-button_text.size*4-8,\
button_text.size*8+15>,,37,[dtp.work_button]
shr ecx,16
mov bx,cx
add ebx,0x00060005
mov ecx, [dtp.work_button_text]
add ecx, 0x10000000
mcall 4,,,button_text,button_text.size
ret
;---------------------------------------------------------------------
find_bitmap:
mov edi,[ebp+SKIN_HEADER.bitmaps]
add edi,ebp
xor ebx,ebx
;--------------------------------------
.lp1:
cmp dword[edi],0
je .lp2
cmp dword[edi+0],eax
jne @f
;--------------------------------------
mov ebx,[edi+SKIN_BITMAPS._data]
add ebx,ebp
mov ecx,[ebx-2]
mov cx,[ebx+4]
add ebx,8
;--------------------------------------
.lp2:
ret
;--------------------------------------
@@:
add edi,8
jmp .lp1
;----------------------------------------------------------------------
dec_edx:
sub dl,4
jnc @f
xor dl,dl
;--------------------------------------
@@:
sub dh,4
jnc @f
xor dh,dh
;--------------------------------------
@@:
rol edx,16
sub dl,4
jnc @f
xor dl,dl
;--------------------------------------
@@:
rol edx,16
ret
;---------------------------------------------------------------------
draw_framerect: ; ebx,ecx
push ebx ecx
add bx,[esp+6]
mov cx,[esp+2]
dec ebx
mcall 38
add cx,[esp]
rol ecx,16
add cx,[esp]
sub ecx,0x00010001
mcall
mov ebx,[esp+4]
mov ecx,[esp]
mov bx,[esp+6]
add cx,[esp+2]
dec ecx
mcall
add bx,[esp+4]
rol ebx,16
add bx,[esp+4]
sub ebx,0x00010001
mcall
add esp,8
ret
;----------------------------------------------------------------------