kolibrios-fun/programs/system/skincfg/trunk/skincfg.asm
IgorA f0b26fcb2b update file register filter
git-svn-id: svn://kolibrios.org@9641 a494cfbc-eb01-0410-851d-a64ba20cac60
2022-01-15 13:38:46 +00:00

590 lines
15 KiB
NASM

;
; UNIFORM WINDOW COLOURS & SKIN
;
; Compile with FASM for Menuet
;
; < russian edition by Ivan Poddubny >
; < skin selection by Mike Semenyako >
;******************************************************************************
; last update: 01/04/2013
; written by: Marat Zakiyanov aka Mario79, aka Mario
; changes: select colors with ColorDialog
; some redesign of the look of the program
;******************************************************************************
; last update: 10/09/2010
; written by: Marat Zakiyanov aka Mario79, aka Mario
; changes: select path with OpenDialog
;******************************************************************************
use32
org 0
db 'MENUET01' ; identifier
dd 1 ; header version
dd START ; start address
dd IM_END ; file size
dd I_END ; memory
dd stacktop ; stack pointer
dd app_param ; parameters
dd cur_dir_path ; path to file
include 'lang.inc'
include '../../../proc32.inc'
include '../../../config.inc' ;for nightbuild
include '../../../macros.inc'
include '../../../string.inc'
include '../../../dll.inc'
include 'kglobals.inc'
include 'unpacker.inc'
include '../../../KOSfuncs.inc'
include '../../../load_lib.mac'
@use_library
;******************************************************************************
;--------------------------------------
struct SKIN_HEADER
ident dd ?
version dd ?
params dd ?
buttons dd ?
bitmaps dd ?
ends
;--------------------------------------
struct SKIN_PARAMS
skin_height dd ?
margin.right dw ?
margin.left dw ?
margin.bottom dw ?
margin.top dw ?
colors.inner dd ?
colors.outer dd ?
colors.frame dd ?
colors_1.inner dd ?
colors_1.outer dd ?
colors_1.frame dd ?
dtp.size dd ?
dtp.data db 40 dup (?)
ends
;--------------------------------------
struct SKIN_BUTTONS
type dd ?
pos:
left dw ?
top dw ?
size:
w dw ?
height dw ?
ends
;--------------------------------------
struct SKIN_BITMAPS
kind dw ?
type dw ?
_data dd ?
ends
;--------------------------------------
frame_1:
.x = 5
.y = area.y + area.height + 20
.w = area.w + 217
.height = 65
;--------------------------------------
frame_2:
.x = frame_1.x
.y = frame_1.y + frame_1.height + 20
.w = frame_1.w
.height = frame_1.height
;---------------------------------------------------------------------
win:
.w = frame_2.w + frame_2.x + frame_2.x + 9
.h = frame_2.y + frame_2.height + 10
;---------------------------------------------------------------------
START: ; start of execution
;---------------------------------------------------------------------
mcall SF_SYS_MISC,SSF_HEAP_INIT
test eax,eax
jz close
stdcall dll.Load,LibIniImportTable
load_libraries l_libs_start,end_l_libs
;if return code =-1 then exit, else nornary work
inc eax
test eax,eax
jz close
;---------------------------------------------------------------------
; set default pathes
stdcall string.copy, default_skin, skin_info
stdcall string.copy, default_dtp, dtp_name
;---------------------------------------------------------------------
; check app param
stdcall string.length, app_param
add eax, app_param
mov ecx, [eax-4]
or ecx, 0x20202000 ;letters to lowercase
cmp ecx, '.skn'
je load_skin_from_param
cmp ecx, '.dtp'
je load_dtp_from_param
jmp no_param
load_dtp_from_param:
stdcall string.copy, app_param, dtp_name
call load_dtp_file.1
jmp skin_path_ready
load_skin_from_param:
stdcall string.copy, app_param, skin_info
call load_skin_file.2
jmp skin_path_ready
no_param:
mcall SF_STYLE_SETTINGS,SSF_GET_COLORS,color_table,4*10 ; get current colors
call load_skin_file.2
skin_path_ready:
;---------------------------------------------------------------------
;OpenDialog initialisation
push dword OpenDialog_data
call [OpenDialog_Init]
push dword OpenDialog_data2
call [OpenDialog_Init]
;--------------------------------------------------------------------
;init_ColorDialog ColorDialog_data
push dword ColorDialog_data
call [ColorDialog_Init]
;--------------------------------------------------------------------
; prepare for PathShow
push dword PathShow_data_1
call [PathShow_prepare]
push dword PathShow_data_2
call [PathShow_prepare]
;---------------------------------------------------------------------
red:
call draw_window ; at first, draw the window
;---------------------------------------------------------------------
still:
mcall SF_WAIT_EVENT
dec eax ; redraw request ?
jz red
dec eax ; key in buffer ?
jz key
dec eax ; button in buffer ?
jz button
jmp still
;---------------------------------------------------------------------
key: ; key
mcall SF_GET_KEY
jmp still
;---------------------------------------------------------------------
button: ; button
mcall SF_GET_BUTTON
cmp ah,12 ; load file
jne no_load
call load_dtp_file
call draw_window
jmp still
;--------------------------------------
no_load:
cmp ah,13 ; save file
jne no_save
call save_file
jmp still
;--------------------------------------
no_save:
cmp ah,14 ; set 3d buttons
jne no_3d
mcall SF_STYLE_SETTINGS,SSF_SET_BUTTON_STYLE,1
invoke ini_set_int, aIni, aSectionSkn, aButtonStyle, 1
jmp doapply
;--------------------------------------
no_3d:
cmp ah,15 ; set flat buttons
jne no_flat
invoke ini_set_int, aIni, aSectionSkn, aButtonStyle, 0
mcall SF_STYLE_SETTINGS,SSF_SET_BUTTON_STYLE, 0
;--------------------------------------
doapply:
mcall SF_STYLE_SETTINGS,SSF_APPLY, 0
jmp still
;--------------------------------------
no_flat:
cmp ah,16 ; apply
jne no_apply
;--------------------------------------
apply_direct:
mcall SF_STYLE_SETTINGS,SSF_SET_COLORS,color_table,10*4
jmp doapply
;--------------------------------------
no_apply:
cmp ah,17 ; load skin file
jne no_load_skin
call load_skin_file
call draw_window
jmp still
;--------------------------------------
no_load_skin:
cmp ah,18 ; apply skin
jne no_apply_skin
cmp [skin_info],0
je no_apply_skin
mcall SF_STYLE_SETTINGS,SSF_SET_SKIN,skin_info
call draw_window
jmp still
;--------------------------------------
no_apply_skin:
cmp ah,31
jb no_new_colour
cmp ah,41
jg no_new_colour
;---------------------------------------------------------------------
.start_ColorDialog:
push dword ColorDialog_data
call [ColorDialog_Start]
; 2 - use another method/not found program
cmp [ColorDialog_data.status],2
je still
; 1 - OK, color selected
cmp [ColorDialog_data.status],1
jne still
;---------------------------------------------------------------------
shr eax,8
sub eax,31
shl eax,2
mov ebx,[ColorDialog_data.color]
and ebx,0xffffff ; temporary for ColorDialog!!!!!!!!!!
mov [eax+color_table],ebx
cmp dword[not_packed_area+SKIN_HEADER.ident],'SKIN'
jne @f
mov edi,[not_packed_area+SKIN_HEADER.params]
mov dword[edi+not_packed_area+SKIN_PARAMS.dtp.data+eax],ebx
call draw_skin
;--------------------------------------
@@:
call draw_colours
jmp still
;--------------------------------------
no_new_colour:
cmp ah,1 ; terminate
jnz noid1
;--------------------------------------
close:
or eax,-1
mcall
;--------------------------------------
noid1:
jmp still
;---------------------------------------------------------------------
load_dtp_file:
;---------------------------------------------------------------------
; invoke OpenDialog
mov [OpenDialog_data.type],dword 0
push dword OpenDialog_data
call [OpenDialog_Start]
cmp [OpenDialog_data.status],1
je .1
ret
.1:
; prepare for PathShow
push dword PathShow_data_1
call [PathShow_prepare]
call draw_PathShow
;---------------------------------------------------------------------
.2:
xor eax, eax
mov ebx, read_info
mov dword [ebx], eax ; subfunction: read
mov dword [ebx+4], eax ; offset (low dword)
mov dword [ebx+8], eax ; offset (high dword)
mov dword [ebx+12], 40 ; read colors file: 4*10 bytes
mov dword [ebx+16], color_table ; address
mcall SF_FILE
ret
;---------------------------------------------------------------------
load_skin_file:
;---------------------------------------------------------------------
; invoke OpenDialog
push dword OpenDialog_data2
call [OpenDialog_Start]
cmp [OpenDialog_data2.status],1
je .1
ret
.1:
; prepare for PathShow
push dword PathShow_data_2
call [PathShow_prepare]
call draw_PathShow
;---------------------------------------------------------------------
.2:
xor eax,eax
mov ebx,read_info2
mov dword [ebx], eax ; subfunction: read
mov dword [ebx+4], eax ; offset (low dword)
mov dword [ebx+8], eax ; offset (high dword)
mov dword [ebx+12], 32*1024 ; read: max 32 KBytes
mov dword [ebx+16], file_load_area ; address
mcall SF_FILE
mov esi, file_load_area
cmp dword [esi], 'KPCK'
jnz notpacked
cmp dword [esi+4], 32*1024 ; max 32 KBytes
ja doret
push unpack_area
push esi
call unpack
mov esi,unpack_area
;--------------------------------------
notpacked:
cmp [esi+SKIN_HEADER.ident],dword 'SKIN'
jne doret
mov edi,not_packed_area
mov ecx,0x8000/4
rep movsd
mov ebp,not_packed_area
mov esi,[ebp+SKIN_HEADER.params]
add esi,ebp
lea esi,[esi+SKIN_PARAMS.dtp.data]
mov edi,color_table
mov ecx,10
rep movsd
;--------------------------------------
doret:
ret
;---------------------------------------------------------------------
save_file:
;---------------------------------------------------------------------
; invoke OpenDialog
mov [OpenDialog_data.type],dword 1
push dword OpenDialog_data
call [OpenDialog_Start]
cmp [OpenDialog_data.status],1
je .1
ret
.1:
; prepare for PathShow
push dword PathShow_data_1
call [PathShow_prepare]
call draw_PathShow
;---------------------------------------------------------------------
xor eax,eax
mov ebx,write_info
mov [ebx],dword 2 ; subfunction: write
and [ebx+4],eax ; (reserved)
and [ebx+8],eax ; (reserved)
mov [ebx+12],dword 10*4 ; bytes to write
mov [ebx+16],dword color_table ; address
mcall SF_FILE
ret
;---------------------------------------------------------------------
draw_button_row:
mov edx,0x40000000 + 31 ; BUTTON ROW
mov ebx,(area.w+18)*65536+29
mov ecx,9*65536+15
mov eax,8
;-----------------------------------
.newb:
mcall
add ecx,22*65536
inc edx
cmp edx,0x40000000 + 40
jbe .newb
ret
;---------------------------------------------------------------------
draw_button_row_of_texts:
mov ebx,(area.w+49)*65536+9 ; ROW OF TEXTS
mov ecx,[w_work_text]
add ecx,0x10000000
mov edx,text
mov esi,32
mov eax,4
;-----------------------------------
.newline:
mcall
add ebx,22
add edx,32
cmp [edx],byte 'x'
jne .newline
ret
;---------------------------------------------------------------------
draw_colours:
pusha
mov esi,color_table
mov ebx,(area.w+19)*65536+28
mov ecx,10*65536+14
mov eax,13
mov [frame_data.draw_text_flag],dword 0
;--------------------------------------
newcol:
mov edx,[esi]
mcall
push ebx ecx
sub ebx,2 shl 16
add bx,4
sub ecx,2 shl 16
add cx,4
mov [frame_data.x],ebx
mov [frame_data.y],ecx
push dword frame_data
call [Frame_draw]
pop ecx ebx
add ecx,22*65536
add esi,4
cmp esi,color_table+4*9
jbe newcol
popa
ret
;----------------------------------------------------------------------
draw_PathShow:
pusha
mcall SF_DRAW_RECT,<frame_1.x+10,frame_1.w-25>,<frame_1.y+16,15>,0xffffff
mcall SF_DRAW_RECT,<frame_2.x+10,frame_2.w-25>,<frame_2.y+16,15>,0xffffff
; draw for PathShow
push dword PathShow_data_1
call [PathShow_draw]
push dword PathShow_data_2
call [PathShow_draw]
popa
ret
;---------------------------------------------------------------------
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
draw_window:
mcall SF_REDRAW,SSF_BEGIN_DRAW
mcall SF_STYLE_SETTINGS,SSF_GET_COLORS,app_colours,10*4
mcall SF_GET_SCREEN_SIZE
mcall SF_STYLE_SETTINGS,SSF_GET_SKIN_HEIGHT
mov [current_skin_high],eax
; DRAW WINDOW
xor eax,eax ; function 0 : define and draw window
xor esi,esi
mov edx,[w_work] ; color of work area RRGGBB,8->color
or edx,0x34000000
mov ecx,50 shl 16 + win.h
add ecx,[current_skin_high]
mcall ,<110, win.w>,,,,title
mcall SF_THREAD_INFO,procinfo,-1
mov eax,[procinfo+70] ;status of window
test eax,100b
jne .end
;if lang eq ru
load_w = (5*2+6*9)
save_w = (5*2+6*9)
flat_w = (5*2+6*7)
apply_w = (5*2+6*9)
;else
; load_w = (5*2+6*6)
; save_w = (5*2+6*8)
; flat_w = (5*2+6*4)
; apply_w = (5*2+6*7)
;end if
;-----------------------------------
; select color DTP frame
; LOAD BUTTON ; button 12
mcall SF_DEFINE_BUTTON,<frame_1.x+10,load_w>,<frame_1.y+38,18>,12,[w_work_button]
; SAVE BUTTON
add ebx,(load_w+2)*65536-load_w+save_w
inc edx
mcall ; button 13
; APPLY BUTTON
mov ebx,(frame_1.x + frame_1.w - apply_w - 15)*65536+apply_w
mcall SF_DEFINE_BUTTON,,,16 ; button 17
; select color DTP button text
mcall SF_DRAW_TEXT,<frame_1.x+16,frame_1.y+44>,[w_work_button_text],t1,t1.size
;-----------------------------------
; select skin frame
; LOAD SKIN BUTTON ; button 17
mcall SF_DEFINE_BUTTON,<frame_2.x+10,load_w>,<frame_2.y+38,18>,17,[w_work_button]
; 3D
mov ebx,(frame_2.x+155)*65536+34
mcall ,,,14 ; button 14
; FLAT
add ebx,36*65536-34+flat_w
inc edx
mcall ; button 15
; APPLY SKIN BUTTON
mov ebx,(frame_2.x + frame_2.w - apply_w -15)*65536+apply_w
mcall ,,,18 ; button 18
; select skin button text
mcall SF_DRAW_TEXT,<frame_2.x+16,frame_2.y+44>,[w_work_button_text],t2,t2.size
;-----------------------------------
call draw_button_row
call draw_button_row_of_texts
call draw_colours
;-----------------------------------
mov [frame_data.x],dword frame_1.x shl 16+frame_1.w
mov [frame_data.y],dword frame_1.y shl 16+frame_1.height
mov [frame_data.text_pointer],dword select_dtp_text
mov eax,[w_work]
mov [frame_data.font_backgr_color],eax
mov eax,[w_work_text]
mov [frame_data.font_color],eax
mov [frame_data.draw_text_flag],dword 1
push dword frame_data
call [Frame_draw]
;-----------------------------------
mov [frame_data.x],dword frame_2.x shl 16+frame_2.w
mov [frame_data.y],dword frame_2.y shl 16+frame_2.height
mov [frame_data.text_pointer],dword select_skin_text
push dword frame_data
call [Frame_draw]
;-----------------------------------
call draw_PathShow
;-----------------------------------
cmp dword[not_packed_area+SKIN_HEADER.ident],'SKIN'
jne @f
call draw_skin
@@:
.end:
mcall SF_REDRAW,SSF_END_DRAW
ret
;-----------------------------------------------------------------------------
include 'drawskin.inc'
;-----------------------------------------------------------------------------
; DATA AREA
;-----------------------------------------------------------------------------
include 'idata.inc'
;-----------------------------------------------------------------------------
IM_END:
;-----------------------------------------------------------------------------
include 'udata.inc'
;-----------------------------------------------------------------------------
I_END:
;-----------------------------------------------------------------------------