forked from KolibriOS/kolibrios
7f7718f532
Fixed mario2 game : delete using sysfn 6 and added constants Update macro.inc : Added new fields in process_information git-svn-id: svn://kolibrios.org@9971 a494cfbc-eb01-0410-851d-a64ba20cac60
490 lines
20 KiB
NASM
490 lines
20 KiB
NASM
;
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; ZKEY. Version 0.51.
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; Virtual keyboard for KolibriOS.
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;
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; Author: Asper
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; Date of issue: 26.08.2009
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; Compiler: FASM
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; Target: KolibriOS
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;
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use32
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org 0x0
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db 'MENUET01'
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dd 1 ; version
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dd STARTAPP ; program start
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dd I_END ; program image size
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dd MEM ; size memory for program
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dd STACKTOP ; base stack pointer
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dd 0
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dd 0
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include '../../../macros.inc'
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include "ASPAPI.INC"
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N_KEYCOLOR equ 0x00677889 ; Normal button color
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C_KEYCOLOR equ 0x00344556 ; Control button color
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L_KEYCOLOR equ 0x00258778 ; Lock button color
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TEXTCOLOR equ 0x00FFFFFF ; Button caption color
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ASCII_KEYMAP_SIZE equ 128
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STARTAPP:
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mov ecx, 1 ; to send scancodes.
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call set_keyboard_mode
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call reload_ascii_keymap
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call draw_window
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jmp get_zkey_window_slot_number
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draw_window:
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test byte [red_type], 1
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jnz @f
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test byte [red_type], 2
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jnz .draw_switch_button
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start_draw_window 100,370,600,210,0x14224466,labelt
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stdcall draw_button, 15,50,23,20,2,N_KEYCOLOR,keyText,3,TEXTCOLOR ; Esc
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stdcall draw_button, 70,50,23,20,3,N_KEYCOLOR,keyText+3,2,TEXTCOLOR ; F1
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stdcall draw_button, 95,50,23,20,4,N_KEYCOLOR,keyText+5,2,TEXTCOLOR ; F2
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stdcall draw_button, 120,50,23,20,5,N_KEYCOLOR,keyText+7,2,TEXTCOLOR ; F3
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stdcall draw_button, 145,50,23,20,6,N_KEYCOLOR,keyText+9,2,TEXTCOLOR ; F4
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stdcall draw_button, 183,50,23,20,7,N_KEYCOLOR,keyText+11,2,TEXTCOLOR ; F5
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stdcall draw_button, 208,50,23,20,8,N_KEYCOLOR,keyText+13,2,TEXTCOLOR ; F6
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stdcall draw_button, 233,50,23,20,9,N_KEYCOLOR,keyText+15,2,TEXTCOLOR ; F7
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stdcall draw_button, 258,50,23,20,10,N_KEYCOLOR,keyText+17,2,TEXTCOLOR ; F8
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stdcall draw_button, 296,50,23,20,11,N_KEYCOLOR,keyText+19,2,TEXTCOLOR ; F9
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stdcall draw_button, 321,50,23,20,12,N_KEYCOLOR,keyText+21,3,TEXTCOLOR ; F10
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stdcall draw_button, 346,50,23,20,13,N_KEYCOLOR,keyText+24,3,TEXTCOLOR ; F11
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stdcall draw_button, 371,50,23,20,14,N_KEYCOLOR,keyText+27,3,TEXTCOLOR ; F12
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@@:
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stdcall draw_button, 15,80,23,20,15,N_KEYCOLOR,ascii_keymap+41,1,TEXTCOLOR ;keyText+30,2,TEXTCOLOR ; ~<7E>
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stdcall draw_button, 40,80,23,20,16,N_KEYCOLOR,ascii_keymap+2,1,TEXTCOLOR ;keyText+32,2,TEXTCOLOR ; 1!
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stdcall draw_button, 65,80,23,20,17,N_KEYCOLOR,ascii_keymap+3,1,TEXTCOLOR ;keyText+34,2,TEXTCOLOR ; 2@
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stdcall draw_button, 90,80,23,20,18,N_KEYCOLOR,ascii_keymap+4,1,TEXTCOLOR ;keyText+36,2,TEXTCOLOR ; 3#
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stdcall draw_button, 115,80,23,20,19,N_KEYCOLOR,ascii_keymap+5,1,TEXTCOLOR ;keyText+38,2,TEXTCOLOR ; 4$
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stdcall draw_button, 140,80,23,20,20,N_KEYCOLOR,ascii_keymap+6,1,TEXTCOLOR ;keyText+40,2,TEXTCOLOR ; 5%
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stdcall draw_button, 165,80,23,20,21,N_KEYCOLOR,ascii_keymap+7,1,TEXTCOLOR ;keyText+42,2,TEXTCOLOR ; 6^
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stdcall draw_button, 190,80,23,20,22,N_KEYCOLOR,ascii_keymap+8,1,TEXTCOLOR ;keyText+44,2,TEXTCOLOR ; 7&
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stdcall draw_button, 215,80,23,20,23,N_KEYCOLOR,ascii_keymap+9,1,TEXTCOLOR ;keyText+46,2,TEXTCOLOR ; 8*
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stdcall draw_button, 240,80,23,20,24,N_KEYCOLOR,ascii_keymap+10,1,TEXTCOLOR ;keyText+48,2,TEXTCOLOR ; 9(
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stdcall draw_button, 265,80,23,20,25,N_KEYCOLOR,ascii_keymap+11,1,TEXTCOLOR ;keyText+50,2,TEXTCOLOR ; 0)
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stdcall draw_button, 290,80,23,20,26,N_KEYCOLOR,ascii_keymap+12,1,TEXTCOLOR ;keyText+52,2,TEXTCOLOR ; -_
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stdcall draw_button, 315,80,23,20,27,N_KEYCOLOR,ascii_keymap+13,1,TEXTCOLOR ;keyText+54,2,TEXTCOLOR ; =+
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stdcall draw_button, 340,80,23,20,28,N_KEYCOLOR,ascii_keymap+43,1,TEXTCOLOR ;keyText+56,2,TEXTCOLOR ; \|
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stdcall draw_button, 365,80,30,20,29,N_KEYCOLOR,keyText+58,4,TEXTCOLOR ; bksp
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stdcall draw_button, 15 ,103,33,20,30,N_KEYCOLOR,keyText+62,3,TEXTCOLOR ; Tab
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stdcall draw_button, 50 ,103,23,20,31,N_KEYCOLOR,ascii_keymap+16,1,TEXTCOLOR ;keyText+65,2,TEXTCOLOR ; Q<>
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stdcall draw_button, 75 ,103,23,20,32,N_KEYCOLOR,ascii_keymap+17,1,TEXTCOLOR ;keyText+67,2,TEXTCOLOR ; W<>
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stdcall draw_button, 100,103,23,20,33,N_KEYCOLOR,ascii_keymap+18,1,TEXTCOLOR ;keyText+69,2,TEXTCOLOR ; E<>
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stdcall draw_button, 125,103,23,20,34,N_KEYCOLOR,ascii_keymap+19,1,TEXTCOLOR ;keyText+71,2,TEXTCOLOR ; R<>
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stdcall draw_button, 150,103,23,20,35,N_KEYCOLOR,ascii_keymap+20,1,TEXTCOLOR ;keyText+73,2,TEXTCOLOR ; T<>
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stdcall draw_button, 175,103,23,20,36,N_KEYCOLOR,ascii_keymap+21,1,TEXTCOLOR ;keyText+75,2,TEXTCOLOR ; Y<>
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stdcall draw_button, 200,103,23,20,37,N_KEYCOLOR,ascii_keymap+22,1,TEXTCOLOR ;keyText+77,2,TEXTCOLOR ; U<>
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stdcall draw_button, 225,103,23,20,38,N_KEYCOLOR,ascii_keymap+23,1,TEXTCOLOR ;keyText+79,2,TEXTCOLOR ; I<>
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stdcall draw_button, 250,103,23,20,39,N_KEYCOLOR,ascii_keymap+24,1,TEXTCOLOR ;keyText+81,2,TEXTCOLOR ; O<>
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stdcall draw_button, 275,103,23,20,40,N_KEYCOLOR,ascii_keymap+25,1,TEXTCOLOR ;keyText+83,2,TEXTCOLOR ; P<>
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stdcall draw_button, 300,103,23,20,41,N_KEYCOLOR,ascii_keymap+26,1,TEXTCOLOR ;keyText+85,3,TEXTCOLOR ; [{<7B>
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stdcall draw_button, 325,103,23,20,42,N_KEYCOLOR,ascii_keymap+27,1,TEXTCOLOR ;keyText+88,3,TEXTCOLOR ; ]}<7D>
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stdcall draw_button, 350,103,45,43,43,N_KEYCOLOR,keyText+91,5,TEXTCOLOR ; Enter
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stdcall draw_button, 15 ,126,43,20,44,L_KEYCOLOR,keyText+96 ,4,TEXTCOLOR ; lock
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stdcall draw_button, 60 ,126,23,20,45,N_KEYCOLOR,ascii_keymap+30,1,TEXTCOLOR ;keyText+100,2,TEXTCOLOR ; A<>
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stdcall draw_button, 85 ,126,23,20,46,N_KEYCOLOR,ascii_keymap+31,1,TEXTCOLOR ;keyText+102,2,TEXTCOLOR ; S<>
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stdcall draw_button, 110,126,23,20,47,N_KEYCOLOR,ascii_keymap+32,1,TEXTCOLOR ;keyText+104,2,TEXTCOLOR ; D<>
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stdcall draw_button, 135,126,23,20,48,N_KEYCOLOR,ascii_keymap+33,1,TEXTCOLOR ;keyText+106,2,TEXTCOLOR ; F<>
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stdcall draw_button, 160,126,23,20,49,N_KEYCOLOR,ascii_keymap+34,1,TEXTCOLOR ;keyText+108,2,TEXTCOLOR ; G<>
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stdcall draw_button, 185,126,23,20,50,N_KEYCOLOR,ascii_keymap+35,1,TEXTCOLOR ;keyText+110,2,TEXTCOLOR ; H<>
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stdcall draw_button, 210,126,23,20,51,N_KEYCOLOR,ascii_keymap+36,1,TEXTCOLOR ;keyText+112,2,TEXTCOLOR ; J<>
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stdcall draw_button, 235,126,23,20,52,N_KEYCOLOR,ascii_keymap+37,1,TEXTCOLOR ;keyText+114,2,TEXTCOLOR ; K<>
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stdcall draw_button, 260,126,23,20,53,N_KEYCOLOR,ascii_keymap+38,1,TEXTCOLOR ;keyText+116,2,TEXTCOLOR ; L<>
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stdcall draw_button, 285,126,23,20,54,N_KEYCOLOR,ascii_keymap+39,1,TEXTCOLOR ;keyText+118,3,TEXTCOLOR ; ;:<3A>
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stdcall draw_button, 310,126,23,20,55,N_KEYCOLOR,ascii_keymap+40,1,TEXTCOLOR ;keyText+121,3,TEXTCOLOR ; '"<22>
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stdcall draw_button, 15 ,149,53,20,56,C_KEYCOLOR,keyText+124,5,TEXTCOLOR ; Shift
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stdcall draw_button, 70 ,149,23,20,57,N_KEYCOLOR,ascii_keymap+44,1,TEXTCOLOR ;keyText+129,2,TEXTCOLOR ; Z<>
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stdcall draw_button, 95 ,149,23,20,58,N_KEYCOLOR,ascii_keymap+45,1,TEXTCOLOR ;keyText+131,2,TEXTCOLOR ; X<>
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stdcall draw_button, 120,149,23,20,59,N_KEYCOLOR,ascii_keymap+46,1,TEXTCOLOR ;keyText+133,2,TEXTCOLOR ; C<>
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stdcall draw_button, 145,149,23,20,60,N_KEYCOLOR,ascii_keymap+47,1,TEXTCOLOR ;keyText+135,2,TEXTCOLOR ; V<>
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stdcall draw_button, 170,149,23,20,61,N_KEYCOLOR,ascii_keymap+48,1,TEXTCOLOR ;keyText+137,2,TEXTCOLOR ; B<>
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stdcall draw_button, 195,149,23,20,62,N_KEYCOLOR,ascii_keymap+49,1,TEXTCOLOR ;keyText+139,2,TEXTCOLOR ; N<>
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stdcall draw_button, 220,149,23,20,63,N_KEYCOLOR,ascii_keymap+50,1,TEXTCOLOR ;keyText+141,2,TEXTCOLOR ; M<>
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stdcall draw_button, 245,149,23,20,64,N_KEYCOLOR,ascii_keymap+51,1,TEXTCOLOR ;keyText+143,3,TEXTCOLOR ; ,<<3C>
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stdcall draw_button, 270,149,23,20,65,N_KEYCOLOR,ascii_keymap+52,1,TEXTCOLOR ;keyText+146,3,TEXTCOLOR ; .><3E>
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stdcall draw_button, 295,149,23,20,66,N_KEYCOLOR,ascii_keymap+53,1,TEXTCOLOR ;keyText+149,2,TEXTCOLOR ; /?
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test byte [red_type], 1
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jnz @f
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stdcall draw_button, 320,149,75,20,67,C_KEYCOLOR,keyText+151,5,TEXTCOLOR ; Shift
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stdcall draw_button, 15 ,172,30,20,68,C_KEYCOLOR,keyText+156,4,TEXTCOLOR ; Ctrl
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stdcall draw_button, 47 ,172,30,20,69,C_KEYCOLOR,keyText+160,3,TEXTCOLOR ; Win
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stdcall draw_button, 79 ,172,30,20,70,C_KEYCOLOR,keyText+163,3,TEXTCOLOR ; Alt
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stdcall draw_button, 111,172,156,20,71,N_KEYCOLOR,keyText+166,1,TEXTCOLOR ; Space
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stdcall draw_button, 269,172,30,20,72,C_KEYCOLOR,keyText+167,3,TEXTCOLOR ; Alt
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stdcall draw_button, 301,172,30,20,73,C_KEYCOLOR,keyText+170,3,TEXTCOLOR ; Win
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stdcall draw_button, 333,172,30,20,74,C_KEYCOLOR,keyText+173,3,TEXTCOLOR ; [=]
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stdcall draw_button, 365,172,30,20,75,C_KEYCOLOR,keyText+176,4,TEXTCOLOR ; Ctrl
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stdcall draw_button, 405,50 ,23,20,76,N_KEYCOLOR,keyText+180,3,TEXTCOLOR ; psc
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stdcall draw_button, 430,50 ,23,20,77,L_KEYCOLOR,keyText+183,3,TEXTCOLOR ; slk
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stdcall draw_button, 455,50 ,23,20,78,N_KEYCOLOR,keyText+186,3,TEXTCOLOR ; brk
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stdcall draw_button, 405,80 ,23,20,79,N_KEYCOLOR,keyText+189,3,TEXTCOLOR ; Ins
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stdcall draw_button, 430,80 ,23,20,80,N_KEYCOLOR,keyText+192,2,TEXTCOLOR ; Hm
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stdcall draw_button, 455,80 ,23,20,81,N_KEYCOLOR,keyText+194,3,TEXTCOLOR ; Pup
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stdcall draw_button, 405,103 ,23,20,82,N_KEYCOLOR,keyText+197,3,TEXTCOLOR ; Del
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stdcall draw_button, 430,103 ,23,20,83,N_KEYCOLOR,keyText+200,3,TEXTCOLOR ; End
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stdcall draw_button, 455,103 ,23,20,84,N_KEYCOLOR,keyText+203,3,TEXTCOLOR ; Pdn
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stdcall draw_button, 430,149,23,20,85,C_KEYCOLOR,keyText+206,1,TEXTCOLOR ; ^
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stdcall draw_button, 405,172,23,20,86,C_KEYCOLOR,keyText+207,1,TEXTCOLOR ; v
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stdcall draw_button, 430,172,23,20,87,C_KEYCOLOR,keyText+208,1,TEXTCOLOR ; <
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stdcall draw_button, 455,172,23,20,88,C_KEYCOLOR,keyText+209,2,TEXTCOLOR ; >
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stdcall draw_button, 488,80 ,23,20,89,L_KEYCOLOR,keyText+211,3,TEXTCOLOR ; nlk
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stdcall draw_button, 513,80 ,23,20,90,N_KEYCOLOR,keyText+214,1,TEXTCOLOR ; /
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stdcall draw_button, 538,80 ,23,20,91,N_KEYCOLOR,keyText+215,1,TEXTCOLOR ; *
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stdcall draw_button, 563,80 ,23,20,92,N_KEYCOLOR,keyText+216,1,TEXTCOLOR ; -
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stdcall draw_button, 488,103 ,23,20,93,N_KEYCOLOR,keyText+217,1,TEXTCOLOR ; 7
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stdcall draw_button, 513,103 ,23,20,94,N_KEYCOLOR,keyText+218,1,TEXTCOLOR ; 8
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stdcall draw_button, 538,103 ,23,20,95,N_KEYCOLOR,keyText+219,1,TEXTCOLOR ; 9
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stdcall draw_button, 488,126,23,20,96,N_KEYCOLOR,keyText+220,1,TEXTCOLOR ; 4
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stdcall draw_button, 513,126,23,20,97,N_KEYCOLOR,keyText+221,1,TEXTCOLOR ; 5
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stdcall draw_button, 538,126,23,20,98,N_KEYCOLOR,keyText+222,1,TEXTCOLOR ; 6
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stdcall draw_button, 488,149,23,20,99,N_KEYCOLOR,keyText+223,1,TEXTCOLOR ; 1
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stdcall draw_button, 513,149,23,20,100,N_KEYCOLOR,keyText+224,1,TEXTCOLOR ; 2
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stdcall draw_button, 538,149,23,20,101,N_KEYCOLOR,keyText+225,1,TEXTCOLOR ; 3
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stdcall draw_button, 488,172,48,20,102,N_KEYCOLOR,keyText+226,1,TEXTCOLOR ; 0
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stdcall draw_button, 538,172,23,20,103,N_KEYCOLOR,keyText+227,1,TEXTCOLOR ; .
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stdcall draw_button, 563,103 ,23,43,104,N_KEYCOLOR,keyText+228,1,TEXTCOLOR ; +
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stdcall draw_button, 563,149,23,43,105,N_KEYCOLOR,keyText+229,3,TEXTCOLOR ; Ent
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.draw_switch_button:
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mov eax, 6
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mul byte [keyboard_mode]
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add eax, SwitchText
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stdcall draw_button, 513,28,46,20,106,0x00700000,eax,6,TEXTCOLOR ; Scan/ASCII switch
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xor al, al
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xchg al, [red_type]
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test al, 2
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jnz .skip_end_draw_window ; if we draw switch button without redraw window then end_draw_window not need
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@@:
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.draw_indicators_area:
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call lights_on
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end_draw_window
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.skip_end_draw_window:
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ret
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get_zkey_window_slot_number:
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mov eax, 18
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mov ebx, 7
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int 0x40
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mov [zkey_window], eax
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set_event_mask:
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mov eax, 40
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mov ebx, EVM_REDRAW + EVM_KEY + EVM_BUTTON + EVM_MOUSE ; 39 ; 100111b
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int 0x40
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still:
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call get_receiver_window_slot_number
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call get_receiver_window_keyboard_mode ; return in ecx keyboard_mode for set_keyboard_mode
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call set_keyboard_mode
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; delete_switch_button
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mov eax, 8
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mov edx, BT_DEL + 0x00700000
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int 0x40
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mov byte [red_type], 2
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call draw_window.draw_switch_button
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mov eax, 10 ; Wait for an event in the queue.
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int 0x40
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cmp al, EV_REDRAW ; redraw request ?
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jz red
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cmp al, EV_KEY ; key in buffer ?
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jz key
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cmp al, EV_BUTTON ; button in buffer ?
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jz button
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jmp still
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red:
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call draw_window
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jmp still
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key:
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mov eax, 2
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int 0x40
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; push ax
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call get_control_keys_state
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cmp [locks], ax
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je @f
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.reload:
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call reload_ascii_keymap
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mov byte [red_type], 1
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call draw_window
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@@:
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; pop dx
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; jmp button.select_key_code
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jmp still
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button:
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mov eax, 17 ; Get pressed button code
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int 0x40
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cmp ah, 1 ; Test x button
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je close_app
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cmp ah, 106 ; Test Scan/ASCII switch button
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jne .keyboard_keys
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mov cl, 1
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sub cl, byte [keyboard_mode]
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call set_keyboard_mode
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mov byte [red_type], 2
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jmp red
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.keyboard_keys:
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cmp ah, 2 ; Test if pressed buttons
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jb still ; is a ZKEY keyboard key...
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cmp ah, 106
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jnb still ; ...so, if not then still,
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mov [butt], ah ; if yes then save pressed button ID
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.test_slot:
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mov eax, [zkey_window] ; Test is receiver ZKEY window
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mov ecx, [receiver_window]
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cmp eax, ecx
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je still ; if yes still.
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.activate_receiver_window:
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mov eax, 18
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mov ebx, 3
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int 0x40
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call reload_ascii_keymap
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.read_key_scancode:
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xor edx, edx
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movzx si, byte [butt] ; Read scan code of the key from the table.
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sub si, 2
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mov dl, [keyCodes+si] ; Set dl = scancode of the key corresponding to the pressed button.
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cmp dl, 0xA0
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jb .select_key_code ; If not extended key then select ascii or scan to send and then send it to the receiver.
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cmp dl, 0xA6 ; Test if it's extended2 key
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jne .read_ext_key ; if not go to prepare to send simply extended key.
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mov dl, 0xE1 ; Send extended2 scancode...
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call send_key
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mov dl, 0x1D ; ...and extended scancode,
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call send_key ;
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mov dl, [keyCodes.ext2] ; (There is only one ext2 key - 'Break')
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jmp .send_key_code ; so... send it's normal scan code.
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.read_ext_key:
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sub dl, 0xA0 ; Read extended key scan code from the table.
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movzx si, dl
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mov dl, [keyCodes.ext+si]
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.send_ext:
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push dx ; Send extended scancode to the receiver's window.
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mov dl, 0xE0
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call send_key
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pop dx
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; jmp .send_key_code
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.select_key_code: ; Select what to send ASCII or scan.
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cmp [keyboard_mode], 0 ; Test if ZKEY must send ASCII.
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jne .send_key_code
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; mov esi, ext0 ; Set esi to the beginning of the ext0 table.
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and edx, 0x7F
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; @@:
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; cmp dl, byte [esi]
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; je .send_key_code
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; inc esi
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; cmp esi, ext0end
|
||
; jng @b
|
||
.read_ascii:
|
||
mov dl, byte [ascii_keymap+edx] ; Read ASCII from the keymap table.
|
||
.send_key_code:
|
||
call send_key ; Finally send the key to the receiver's window.
|
||
.wait:
|
||
mov eax, 5
|
||
mov ebx, 1 ; Wait 0.01 second.
|
||
int 0x40
|
||
.activate_zkey_window:
|
||
mov eax, 18
|
||
mov ebx, 3
|
||
mov ecx, [zkey_window]
|
||
int 0x40
|
||
|
||
jmp still
|
||
|
||
|
||
close_app:
|
||
mov eax,-1 ; close this program
|
||
int 0x40
|
||
|
||
|
||
;**********************************
|
||
;* input: ecx = type of mode *
|
||
;**********************************
|
||
|
||
set_keyboard_mode:
|
||
mov eax, 66
|
||
mov ebx, 1 ; Set keyboard mode
|
||
int 0x40
|
||
mov [keyboard_mode], cl
|
||
ret
|
||
|
||
get_control_keys_state: ; This routine works only in Scan keyboard mode.
|
||
mov eax, 66
|
||
mov ebx, 3
|
||
int 0x40
|
||
ret
|
||
|
||
|
||
;**********************************
|
||
;* input: ecx = type of map *
|
||
;**********************************
|
||
|
||
get_keyboard_map:
|
||
mov eax, 26
|
||
mov ebx, 2
|
||
mov edx, ascii_keymap
|
||
int 0x40
|
||
ret
|
||
|
||
|
||
reload_ascii_keymap:
|
||
call get_control_keys_state
|
||
mov ecx, 1
|
||
|
||
test ax, 3 ; Shift pressed ?
|
||
jnz @f
|
||
test ax, 0x40 ; Caps Lock on ?
|
||
jz .load_ascii_keymap
|
||
@@:
|
||
mov ecx, 2
|
||
.load_ascii_keymap:
|
||
call get_keyboard_map
|
||
ret
|
||
|
||
|
||
|
||
get_receiver_window_slot_number:
|
||
mov eax, 18
|
||
mov ebx, 7
|
||
int 0x40
|
||
mov ebx, [zkey_window]
|
||
cmp eax, ebx
|
||
je @f
|
||
mov [receiver_window], eax
|
||
@@:
|
||
ret
|
||
|
||
get_receiver_window_keyboard_mode:
|
||
mov eax, 9
|
||
mov ebx, PROCINFO_BUFF
|
||
mov ecx, [receiver_window]
|
||
int 0x40
|
||
movzx ecx, byte [ebx + process_information.keyboard_mode]
|
||
ret
|
||
|
||
;************************************
|
||
;* input: edx = code of the key *
|
||
;************************************
|
||
|
||
send_key:
|
||
mov eax, 72
|
||
mov ebx, 1
|
||
mov ecx, 2
|
||
int 0x40
|
||
ret
|
||
|
||
lights_on:
|
||
bar 491,51,95,15,0 ; indicators area
|
||
rectangle 490,50,96,16,TEXTCOLOR
|
||
|
||
call get_control_keys_state
|
||
mov [locks], ax
|
||
test ax, 0x40
|
||
jz @f
|
||
;stdcall bar, 532, 53, 10, 11, 0x0000FF00
|
||
bar 532, 53, 10, 11, 0x0000FF00
|
||
@@:
|
||
test ax, 0x80
|
||
jz @f
|
||
;stdcall bar, 500, 53, 10, 11, 0x0000FF00
|
||
bar 500, 53, 10, 11, 0x0000FF00
|
||
@@:
|
||
test ax, 0x100
|
||
jz @f
|
||
;stdcall bar, 565, 53, 10, 11, 0x0000FF00
|
||
bar 565, 53, 10, 11, 0x0000FF00
|
||
@@:
|
||
ret
|
||
|
||
; DATA AREA
|
||
|
||
; Application Title
|
||
labelt db 'ZKEY v0.51 - keyboard for KolibriOS', 0
|
||
|
||
SwitchText db ' ASCII SCAN '
|
||
|
||
;Button names
|
||
keyText db 'EscF1F2F3F4F5F6F7F8F9F10F11F12'
|
||
db '~<7E>1!2@3#4$5%6^7&8*9(0)-_=+\|bksp'
|
||
db 'TabQ<62>W<EFBFBD>E<EFBFBD>R<EFBFBD>T<EFBFBD>Y<EFBFBD>U<EFBFBD>I<EFBFBD>O<EFBFBD>P<EFBFBD>{[<5B>}]<5D>Enter'
|
||
db 'lockA<6B>S<EFBFBD>D<EFBFBD>F<EFBFBD>G<EFBFBD>H<EFBFBD>J<EFBFBD>K<EFBFBD>L<EFBFBD>;:<3A>''"<22>'
|
||
db 'ShiftZ<74>X<EFBFBD>C<EFBFBD>V<EFBFBD>B<EFBFBD>N<EFBFBD>M<EFBFBD>,<<3C>.><3E>/?Shift'
|
||
db 'CtrlWinAlt AltWin[=]Ctrl'
|
||
db 'pscslkbrkInsHmPupDelEndPdn^<v >'
|
||
db 'nlk/*-7894561230.+Ent'
|
||
|
||
;Key scan codes
|
||
keyCodes:
|
||
db 0x01, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x57, 0x58
|
||
db 0x29, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x2B, 0x0E
|
||
db 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C
|
||
db 0x3A, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28
|
||
db 0x2A, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36
|
||
db 0x1D, 0xA0, 0x38, 0x39, 0xA1, 0xA2, 0xA3, 0xA4
|
||
db 0xA5, 0x46, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0
|
||
db 0x45, 0xB1, 0x37, 0x4A, 0x47, 0x48, 0x49, 0x4B, 0x4C, 0x4D, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x4E, 0xB2
|
||
.ext:
|
||
db 0x5B, 0x38, 0x5C, 0x5D, 0x1D
|
||
db 0x37, 0x00, 0x52, 0x47, 0x49, 0x53, 0x4F, 0x51, 0x48, 0x4B, 0x50, 0x4D
|
||
db 0x35, 0x1C
|
||
.ext2 db 0x45 ; Just Break :)
|
||
|
||
;ext0:
|
||
; db 0x1D, 0x29, 0x2A, 0x36, 0x37, 0x38, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40
|
||
; db 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D
|
||
; db 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x57, 0x58
|
||
;ext0end:
|
||
|
||
receiver_window dd 0 ; Slot number of the receiver
|
||
zkey_window dd 0 ; Slot number of ZKEY
|
||
butt db 0 ; Pressed button ID
|
||
locks dw 0 ; NumLock, CapsLock, ScrollLock lights mask
|
||
|
||
keyboard_mode db 0 ; Scan or ASCII keys to send ? 0 - ASCII , 1 - Scan
|
||
red_type db 0 ; Type of window redraw. 0 - default , 1 - on ASCII_keymap change , 2 - Switch button pressed.
|
||
|
||
I_END: ; End of application code and data marker
|
||
|
||
ascii_keymap: rb ASCII_KEYMAP_SIZE
|
||
|
||
PROCINFO_BUFF process_information
|
||
|
||
rb 4096
|
||
STACKTOP:
|
||
MEM:
|
||
|