kolibrios-fun/programs/games/nsider/include/Shimath.h
eugene455 5785bb90d5 case-sensitive file name
git-svn-id: svn://kolibrios.org@5268 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-12-26 20:31:00 +00:00

84 lines
2.0 KiB
C

const float sctable[91]={0.000,0.017,0.035,0.052,0.069,0.087,0.104,0.121,0.139,0.156,0.173,
0.190,0.207,0.225,0.242,0.259,0.275,0.292,0.309,0.325,0.342,
0.358,0.374,0.390,0.406,0.422,0.438,0.454,0.469,0.485,0.500,
0.515,0.530,0.545,0.560,0.573,0.588,0.602,0.616,0.629,0.643,
0.656,0.669,0.682,0.695,0.707,0.719,0.731,0.743,0.754,0.766,
0.777,0.788,0.798,0.809,0.819,0.829,0.838,0.848,0.857,0.866,
0.875,0.883,0.891,0.899,0.906,0.913,0.920,0.927,0.934,0.939,
0.945,0.951,0.956,0.961,0.965,0.970,0.974,0.978,0.982,0.985,
0.987,0.990,0.992,0.994,0.996,0.997,0.998,0.999,0.999,1.000};
float sin (int angle) {
float res=1;
angle%=360;
if (angle>180) res=-1;
if (angle>=0 && angle<=90) return (res*sctable[angle]);
if (angle>90 && angle<=180) return (res*sctable[180-angle]);
if (angle>180 && angle<=270) return (res*sctable[angle-180]);
if (angle>270) return (res*sctable[360-angle]);
return res;
}
float cos (int angle) {
float res=1;
angle%=360;
if (angle>90 && angle<270) res=-1;
if (angle>=0 && angle<=90) return (res*sctable[90-angle]);
if (angle>90 && angle<=180) return (res*sctable[angle-90]);
if (angle>180 && angle<=270) return (res*sctable[90-(angle-180)]);
if (angle>270) return (res*sctable[90-(360-angle)]);
return res;
}
int FloatToInt (float a) {
int sign=1;
int result=0;
if (a<1 && a>(-1)) return 0;
if (a<0) {
sign=-1;
a*=(-1);
}
while (a>=1) {
a--;
result++;
}
return (result*sign);
}
int min (int a, int b) {
if (a<=b) return a;
return b;
}
int max (int a, int b) {
if (a>=b) return a;
return b;
}
void IntToStr (int Value, char Str[]) {
char Stack[100]="";
int StackLen=0;
if (Value==0) {
Str[0]='0';
Str[1]='\0';
return;
}
while (Value!=0) {
Stack[StackLen]=Value%10+48;
Value/=10;
StackLen++;
}
int i=0;
for (i=0; i<StackLen; i++) {
Str[i]=Stack[StackLen-i-1];
}
Str[i]='\0';
}
int Abs (int a) {
if (a<0) return (-1)*a;
return a;
}