kolibrios-fun/programs/cmm/the_bus/the_bus.c
Kirill Lipatov (Leency) 7a6c5c33a6 cmm: global rework of libimg wrappers
git-svn-id: svn://kolibrios.org@7995 a494cfbc-eb01-0410-851d-a64ba20cac60
2020-05-28 00:55:16 +00:00

361 lines
8.3 KiB
C
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
THE BUS
Copyright (C) 2008, 2012, 2017 Leency
Menu image from Freepik.com
D O N K E Y
Copyright (C) 2008 O.Bogomaz
*/
#ifndef AUTOBUILD
#include "lang.h--"
#endif
#define MEMSIZE 1024 * 60;
#include "..\lib\kolibri.h"
#include "..\lib\random.h"
#include "..\lib\obj\libio.h"
#include "..\lib\obj\libimg.h"
libimg_image menu;
libimg_image road;
libimg_image objects;
int frame_timeout = 1;
int lifes=0, level=0, score=0;
int don_x, don_y, don_h, don_w=68, don_type, don_image_y, don_step_y, don_step_y_default=3;
int don_h_mas[8] = { 36,72,36,74,24,64,48,74 };
int bus_x, bus_w=42, bus_y, bus_h=88, bus_y_default=290;
#define SCR_MENU_MAIN 1
#define SCR_GAME 2
#define SCR_PAUSE 3
#define RAND -1
#define WIN_X 516
#define WIN_Y 382
int screen_type=SCR_MENU_MAIN;
#define COLOR_ROAD 0x6D879B;
int active_menu_item=0;
#ifdef LANG_RUS
#define THE_BUS_TEXT "Œ àèàã⪠"
#define CONTROLS_TEXT "'Œ àèàã⪠
¯à ¢«¥­¨¥:
«¥¢®/¯à ¢® ¨«¨ <EFBFBD>஡¥«
Š« ¢¨è  P áâ ¢¨â ­  ¯ ã§ã'tI"
#define ABOUT_TEXT "'Œ àèàã⪠
¥àá¨ï v1.01
ë£à ©â¥ §  ¤¥à§ª®£® ¬ àèàãâ稪 ,
ª®â®àë© ­¥á¥âáï ¤®¬®© ¯®á«¥ ᬥ­ë.
Ž­ 㦥 ­ ª â¨« àåã á ¬ã¦¨ª ¬¨
¨ ⥯¥àì ¥£® ­¨çâ® ­¥ ®áâ ­®¢¨â!
¢â®à Leency
Š à⨭ª  ¢ ¬¥­î Freepik.com'tI"
#define PAUSE_TEXT "<22>€“‡€"
#define GAME_OVER_TEXT "ˆ£à  ®ª®­ç¥­ "
#define FINAL_SCORE_TEXT "”¨­ «ì­ë© áç¥â"
#define LIFES_TEXT "†¨§­¨"
#define LEVEL_TEXT "“஢¥­ì"
#define SCORE_TEXT "‘ç¥â"
char *MENU_LIST[]={
"<EFBFBD>®¢ ï ¨£à ",
"“¯à ¢«¥­¨¥",
"Ž¡ ¨£à¥",
"‚ë室",
0};
#else
#define THE_BUS_TEXT "THE BUS"
#define CONTROLS_TEXT "'The Bus
Control keys:
Left, Right, Space
Press P key for pause'tI"
#define ABOUT_TEXT "'The Bus
Version v1.01
Author: Leency
Menu image from Freepik.com'tI"
#define PAUSE_TEXT "PAUSE"
#define GAME_OVER_TEXT "GAME OVER"
#define FINAL_SCORE_TEXT "Final Score"
#define LIFES_TEXT "Lifes"
#define LEVEL_TEXT "Level"
#define SCORE_TEXT "Score"
char *MENU_LIST[]={
"New game",
"Control keys",
"About",
"Exit",
0};
#endif
void DrawObstacle(signed int x, y) {
int don_offset_y;
int image_h;
if (y >= 0) {
image_h = don_h;
don_offset_y = don_image_y;
}
else {
image_h = don_h + y;
don_offset_y = don_image_y - y;
y = 0;
}
DrawBar(x, y-don_step_y, don_w, don_step_y, COLOR_ROAD);
if (y>0) && (y<don_step_y) DrawBar(x, 0, don_w, y, COLOR_ROAD);
if (image_h>0) objects.draw(x, y, don_w, image_h, 0, don_offset_y);
}
void DrawBus(dword x, y) { objects.draw(x, y, bus_w, bus_h, 0, 444); }
void DrawBoom(dword x, y) { objects.draw(x, y, 78, 66, 0, 536); }
void DrawHighway() { road.draw(0,0, WIN_X, WIN_Y, 0, 0); }
void DrawMenuBackground() { menu.draw(0, 0, WIN_X, WIN_Y, 0, 0); }
void main()
{
randomize();
StartNewGame();
load_dll(libio, #libio_init,1);
load_dll(libimg, #libimg_init,1);
menu.load(abspath("menu.png"));
road.load(abspath("road.png"));
objects.load(abspath("objects.png"));
loop() switch(@WaitEventTimeout(frame_timeout))
{
case evKey:
GetKeys();
if (key_scancode == SCAN_CODE_ESC)
{
if (screen_type==SCR_GAME) SetScreen(SCR_MENU_MAIN);
else if (screen_type==SCR_MENU_MAIN) ExitProcess();
}
if (key_scancode == SCAN_CODE_DOWN) && (screen_type==SCR_MENU_MAIN)
{
if (active_menu_item<>3) active_menu_item++; ELSE active_menu_item=0;
DrawMenuList();
}
if (key_scancode == SCAN_CODE_UP) && (screen_type==SCR_MENU_MAIN)
{
if (active_menu_item<>0) active_menu_item--; ELSE active_menu_item=3;
DrawMenuList();
}
if (key_scancode == SCAN_CODE_ENTER) && (screen_type==SCR_MENU_MAIN)
{
if (active_menu_item==0)
{
StartNewGame();
SetScreen(SCR_GAME);
}
if (active_menu_item==1) notify(CONTROLS_TEXT);
if (active_menu_item==2) notify(ABOUT_TEXT);
if (active_menu_item==3) ExitProcess();
}
if (key_scancode == SCAN_CODE_SPACE) && (screen_type==SCR_GAME)
{
DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
if (bus_x==1) bus_x=0; else bus_x=1;
}
if (key_scancode == SCAN_CODE_LEFT) && (screen_type==SCR_GAME)
{
if (bus_x==0) break;
DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
bus_x=0;
}
if (key_scancode == SCAN_CODE_RIGHT) && (screen_type==SCR_GAME)
{
if (bus_x==1) break;
DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
bus_x=1;
}
if (key_scancode == SCAN_CODE_KEY_P)
{
if (screen_type==SCR_MENU_MAIN) break;
else if (screen_type==SCR_GAME) SetScreen(SCR_PAUSE);
else if (screen_type==SCR_PAUSE) SetScreen(SCR_GAME);
}
break;
case evReDraw:
DefineAndDrawWindow(250,150,WIN_X-1,WIN_Y-1,0x01,0,THE_BUS_TEXT,0); //0x74 is also possible if you fix bottom border
DrawScreen();
break;
case evButton:
ExitProcess();
break;
default:
if (screen_type==SCR_GAME)
{
if ((don_x == bus_x)&&(don_y + don_h > bus_y )&&(don_y < bus_y + don_h )) {
lifes--;
DrawBus(bus_x*80+200,bus_y);
DrawBoom(bus_x*80+180,bus_y+10);
pause(150);
GetNewObstacle(RAND);
DrawScreen();
}
if (lifes==0) {
DrawGameOverMessage();
break;
}
don_y += don_step_y;
if (don_y - don_step_y >= WIN_Y)
{
GetNewObstacle(RAND);
score++;
bus_y -= don_step_y+1;
DrawBar(bus_x*80+200, bus_y+bus_h, bus_w, don_step_y+1, COLOR_ROAD);
WriteScore();
}
if (score) && (score % 15 == 0)
{
score++;
NewLevel();
DrawScreen();
don_step_y++;
}
DrawRoad();
}
}
}
void NewLevel()
{
level++;
bus_y = bus_y_default;
}
void StartNewGame()
{
lifes=3;
level=0;
score=0;
bus_y = bus_y_default;
don_step_y = don_step_y_default;
GetNewObstacle(RAND);
}
void WriteScore() {
road.draw(20, 166, 120, 24, 20, 164);
WriteText(20, 140, 0x81, 0xFFFFFF, SCORE_TEXT);
WriteText(20, 166, 0x81, 0xFFFFFF, itoa(score));
}
void SetScreen(dword _screen_type) {
screen_type = _screen_type;
DrawScreen();
}
void DrawScreen()
{
int i;
if (screen_type==SCR_MENU_MAIN)
{
DrawMenuBackground();
WriteTextB(20, 20, 0x83, 0xE8783F, THE_BUS_TEXT);
DrawMenuList();
}
if (screen_type==SCR_GAME) || (screen_type==SCR_PAUSE)
{
DrawHighway();
WriteText(20, 20, 0x81, 0xFFFFFF, LIFES_TEXT);
WriteText(20, 46, 0x81, 0xFFFFFF, itoa(lifes));
WriteText(20, 80, 0x81, 0xFFFFFF, LEVEL_TEXT);
WriteText(20, 106, 0x81, 0xFFFFFF, itoa(level));
WriteScore();
DrawRoad();
if (screen_type==SCR_PAUSE) {
DrawBar(0,0,140,60,0xFF0000);
WriteText(10,14,0x83,0xFFFfff,PAUSE_TEXT);
}
}
}
void DrawMenuList()
{
int j;
for (j=0; j<4; j++) DrawMenuItem(j, j);
}
void DrawMenuItem(int item_n, text_n)
{
dword color;
if (active_menu_item==item_n) color = 0xFF0000; else color = 0xFFffff;
WriteText(20+2, item_n*56+116+2, 0x81, 0xAAAaaa, MENU_LIST[text_n]);
WriteText(20, item_n*56+116, 0x81, color, MENU_LIST[text_n]);
}
void DrawGameOverMessage()
{
DrawBar(0, 0, WIN_X, WIN_Y, 0xF3E1BD);
WriteText(40, 40, 0x81, 0xA48C74, GAME_OVER_TEXT);
WriteText(40, 75, 0x81, 0xA48C74, FINAL_SCORE_TEXT);
WriteTextB(40, 140, 0x85, 0xA48C74, itoa(score));
pause(350);
active_menu_item=0;
SetScreen(SCR_MENU_MAIN);
}
void GetNewObstacle(int N)
{
int i;
don_x = random(2);
if (N==RAND) don_type = random(7); else don_type = N;
don_h = don_h_mas[don_type];
don_y = -don_h;
don_image_y = 0;
for (i = 0; i < don_type; i++) don_image_y += don_h_mas[i]+2; //calculate image y offset for current obstacle
}
#define LINE_LENGTH 10
int line_y=0;
void DrawLineSeparator()
{
int y;
if (screen_type == SCR_GAME) line_y += don_step_y;
//the beginning of the white dashed line between two roadways
if (line_y>=20) {
line_y=0;
}
else
{
DrawBar(258, 0, 2, line_y, COLOR_ROAD);
DrawBar(258, 0, 2, line_y-LINE_LENGTH, 0xDDE9F2);
}
for (y=0; y<WIN_Y-20; y+=20) //white dashed line between two roadways
{
DrawBar(258, line_y+y, 2, LINE_LENGTH, 0xDDE9F2);
DrawBar(258, line_y+y+LINE_LENGTH, 2, LINE_LENGTH, COLOR_ROAD);
}
}
void DrawRoad()
{
DrawLineSeparator();
DrawObstacle(don_w+10*don_x+186,don_y);
DrawBus(bus_x*80+200,bus_y);
}
stop: