kolibrios-fun/programs/games/checkers/trunk/tmplayer.h
2011-01-30 10:48:08 +00:00

730 lines
30 KiB
C++

#ifndef _HEADER_TMP_PLAYER_H
#define _HEADER_TMP_PLAYER_H
#include "player.h"
class CompPosition : public Position
{
public:
bool Move;
CompPosition() : Position() {Move = 1;}
CompPosition(CompPosition &p, bool IsChange = 0) : Position(p)
{Move = p.Move + IsChange;}
CompPosition& operator=(CompPosition &p)
{for(int i = 0; i < 32; i++) SH[i] = p.SH[i]; Move = p.Move; return *this;}
CompPosition& Init(Position &p, bool MoveColor = 1)
{for(int i = 0; i < 32; i++) SH[i] = p.SH[i]; Move = MoveColor; return *this;}
};
namespace ComputerMove
{
#define BCM_START -256
#define BCM_ISM1 -257
class BestMove;
bool MoveEat(BestMove* BM);
bool MovePr(BestMove* BM);
class BestMove
{
public:
BestMove (CompPosition &Pos1, BestMove *par = 0)
{Pos = Pos1; Parent = par; NMax = 0;}
void StartMove()
{
if (Parent->NomP == BCM_ISM1) return;
if (Parent->NomP == BCM_START) NomP = 258; else NomP = Parent->NomP;
if (!MoveEat(this))
{
bool IsNP256 = 0, IsNP258 = 0;
if (NomP == 258) IsNP258 = 1;
if (NomP == 256)
{
IsNP256 = 1; int NSH1 = 0; int NSH0 = 0;
for (int i = 0; i < 32; i++)
{
if (Pos.SH[i] == 1 + Pos.Move) NSH1 += 1;
else if (Pos.SH[i] == 2 - Pos.Move) NSH0 += 1;
else if (Pos.SH[i] == 3 + Pos.Move) NSH1 += 6;
else if (Pos.SH[i] == 4 - Pos.Move) NSH0 += 6;
}
int NSH = NSH0 * NSH1;
if (NSH > 100) NomP = 0; else if (NSH > 30) NomP = 1;
else if (NSH > 5) NomP = 2; else NomP = 3;
}
else if (NomP == 0) NomP = BCM_ISM1; else NomP--;
if (!MovePr(this))
{
NextPreim = -16777472;
for (int i = 0; i < 32; i++)
{
if (Pos.SH[i] == 1 + Pos.Move) NextPreim -= 512;
else if (Pos.SH[i] == 2 - Pos.Move) NextPreim -= 32;
else if (Pos.SH[i] == 3 + Pos.Move) NextPreim -= 4096;
else if (Pos.SH[i] == 4 - Pos.Move) NextPreim -= 32;
}
}
else if (NomP == BCM_ISM1)
{
char NomDM0 = 0, NomDM1 = 0;
NextPreim = 0;
for (int i = 0; i < 32; i++)
{
short PreimSHPos[32] = {243, 243, 243, 245,
240, 240, 240, 240,
244, 244, 244, 244,
245, 248, 248, 245,
249, 250, 250, 248,
256, 260, 260, 256,
280, 280, 280, 260,
280, 280, 280, 280};
if (Pos.SH[i] == 1 + Pos.Move)
NextPreim += PreimSHPos[Pos.Move ? (31 - i) : i];
else if (Pos.SH[i] == 2 - Pos.Move)
NextPreim -= PreimSHPos[Pos.Move ? i : (31 - i)];
else if (Pos.SH[i] == 3 + Pos.Move) NomDM1++;
else if (Pos.SH[i] == 4 - Pos.Move) NomDM0++;
}
if (NomDM1 > 0)
{
NextPreim += 560; NomDM1--;
if (NomDM1 > 0)
{
NextPreim += 432; NomDM1--;
NextPreim += long(NomDM1) * 384;
}
}
if (NomDM0 > 0)
{
NextPreim -= 560; NomDM0--;
if (NomDM0 > 0)
{
NextPreim -= 432; NomDM0--;
NextPreim -= long(NomDM0) * 384;
}
}
}
else if (IsNP256 && NextPreim < 16777216 && NextPreim > -16777216)
{
char NSH1 = 0, NSH0 = 0, NDM1 = 0, NDM0 = 0;
for (int i = 0; i < 32; i++)
{
if (Pos.SH[i] == 1 + Pos.Move) NSH1++;
else if (Pos.SH[i] == 2 - Pos.Move) NSH0++;
else if (Pos.SH[i] == 3 + Pos.Move) NDM1++;
else if (Pos.SH[i] == 4 - Pos.Move) NDM0++;
}
if (NDM1 > 0 && NDM0 > 0 && NSH1 + NSH0 < 3)
{
unsigned char HwoBD = 0; char Sh0BD = 1, Sh1BD = 1;
for (int i = 0; i < 8; i++)
{
char ShBD = Pos.SH[PoleToNum(i, 7 - i)];
if (ShBD == 1 + Pos.Move) Sh1BD++;
else if (ShBD == 2 - Pos.Move) Sh0BD++;
else if (ShBD == 3 + Pos.Move) HwoBD |= 2;
else if (ShBD == 4 - Pos.Move) HwoBD |= 1;
}
if (HwoBD == 2) NextPreim += 128 / Sh0BD;
if (HwoBD == 1) NextPreim -= 128 / Sh1BD;
if (NDM1 >= 3 && NDM0 == 1 && NSH1 == 0 && NSH0 == 0 && HwoBD == 1)
{
char Best4P[4][2] = {{0,9}, {4,13}, {31,22}, {27,18}};
char Add = 0;
for (int i = 0; i < 4; i++) Add |=
(char(Pos.SH[Best4P[i][0]] == 3 + Pos.Move) * 3 +
char(Pos.SH[Best4P[i][1]] == 3 + Pos.Move));
if (Add >= 4) NextPreim += 32; else if (Add == 3) NextPreim += 24;
else if (Add >= 1) NextPreim += 16;
}
else if (NDM0 >= 3 && NDM1 == 1 && NSH0 == 0 && NSH1 == 0 && HwoBD == 2)
{
char Best4P[4][2] = {{0,9}, {4,13}, {31,22}, {27,18}};
char Add = 0;
for (int i = 0; i < 4; i++) Add |=
(char(Pos.SH[Best4P[i][0]] == 4 - Pos.Move) * 3 +
char(Pos.SH[Best4P[i][1]] == 4 - Pos.Move));
if (Add >= 4) NextPreim -= 32; else if (Add == 3) NextPreim -= 24;
else if (Add >= 1) NextPreim -= 16;
}
}
else
{
for (int i = 0; i < 32; i++)
{
char Color = Pos.SH[i] - 1;
if (Color == 0 || Color == 1)
{
char qi = Color ? (31 - i) : i;
char Zn = Color ? -1 : 1;
char PreZ = (Color == Pos.Move) ? 1 : -1;
if (Pos.SH[i + Zn * 8] != 2 - Color)
{
if (qi / 4 == 2)
{
char IsFree = 0;
if (Pos.SH[i - Zn * 4] == 2 - Color) IsFree += 2;
else if (qi != 8)
{
if (Pos.SH[i - Zn ] == 2 - Color ||
Pos.SH[i - Zn * 9] == 2 - Color) IsFree += 2;
else if (Color != Pos.Move)
if (Pos.SH[i - Zn * 5] == 2 - Color) IsFree++;
}
if (qi == 11) IsFree += 2;
else if (Pos.SH[i + Zn ] == 2 - Color ||
Pos.SH[i - Zn * 3] == 2 - Color ||
Pos.SH[i - Zn * 7] == 2 - Color) IsFree += 2;
else if (Color != Pos.Move && qi != 10)
if (Pos.SH[i - Zn * 2] == 2 - Color) IsFree++;
if (IsFree < 3) NextPreim += PreZ * 176 / (1 + NDM0 + NDM1);
else if (qi == 9 || qi == 10) NextPreim +=
PreZ * 128 / (1 + NDM0 + NDM1);
}
else if (qi / 4 == 3)
{
char IsFree = 0;
if (Pos.SH[i - Zn * 12] == 2 - Color)
{if (Color == Pos.Move) IsFree += 11; else IsFree += 12;}
else if (Pos.SH[i - Zn * 4] == 2 - Color) IsFree += 11;
else if (qi == 15) IsFree += 5;
else if (Pos.SH[i - Zn * 7] == 2 - Color) IsFree += 9;
else if (Pos.SH[i + Zn] == 2 - Color) IsFree += 8;
else if (Pos.SH[i - Zn * 11] == 2 - Color)
{if (Color == Pos.Move) IsFree += 5; else IsFree += 7;}
else if (Pos.SH[i - Zn * 3] == 2 - Color) IsFree += 5;
else if (qi != 14)
{
if (Pos.SH[i - Zn * 6] == 2 - Color) IsFree += 3;
else if (Color != Pos.Move)
if (Pos.SH[i - Zn * 10] == 2 - Color) IsFree++;
}
if (qi == 12) IsFree += 7;
else if (Pos.SH[i - Zn * 13] == 2 - Color)
{if (Color == Pos.Move) IsFree += 11; else IsFree += 12;}
else if (Pos.SH[i - Zn * 5] == 2 - Color) IsFree += 11;
else if (Pos.SH[i - Zn * 9] == 2 - Color) IsFree += 9;
else if (Pos.SH[i - Zn] == 2 - Color) IsFree += 8;
else if (qi != 13)
{
if (Pos.SH[i - Zn * 14] == 2 - Color)
{if (Color == Pos.Move) IsFree += 5; else IsFree += 7;}
else if (Pos.SH[i - Zn * 6] == 2 - Color) IsFree += 5;
else if (Pos.SH[i - Zn * 10] == 2 - Color) IsFree += 3;
else if (Color != Pos.Move && qi != 14)
if (Pos.SH[i - Zn * 15] == 2 - Color) IsFree++;
}
if (IsFree < ((Color == Pos.Move) ? 14 : 12))
NextPreim += PreZ * 160 / (1 + NDM0 + NDM1);
}
}
}
}
}
}
else if (IsNP258 && NextPreim < 16777216 && NextPreim > -16777216)
{
char NSH1 = 0, NSH0 = 0, NDM1 = 0, NDM0 = 0;
for (int i = 0; i < 32; i++)
{
if (Pos.SH[i] == 1 + Pos.Move) NSH1++;
else if (Pos.SH[i] == 2 - Pos.Move) NSH0++;
else if (Pos.SH[i] == 3 + Pos.Move) NDM1++;
else if (Pos.SH[i] == 4 - Pos.Move) NDM0++;
}
if (NDM1 > 0 && NDM0 > 0 && NSH1 == 0 && NSH0 == 0)
{
short PrP = 0; char Cpos3 = -1;
if (NDM1 == 3 && NDM0 == 1 && NSH1 == 0 && NSH0 == 0) Cpos3 = 1;
else if (NDM1 == 1 && NDM0 == 3 && NSH1 == 0 && NSH0 == 0) Cpos3 = 0;
if (Cpos3 >= 0)
{
for (char Osm = 0; Osm <= 1; Osm++) for (char Csm = 0; Csm <= 1; Csm++)
{
char PosSH[7][3] = {{13, 17, 18}, {6, 17, 18}, {9, 21, 22},
{17, 18, 19}, {9, 10, 15}, {11, 14, 18}, {2, 14, 18}};
for (char PosNi = 0; PosNi < 7; PosNi++)
{
bool IsPosR = 1;
for (char ShNi = 0; ShNi < 3; ShNi++)
{
char DNomSh = (Csm == 1) ? (31 - PosSH[PosNi][ShNi])
: PosSH[PosNi][ShNi];
if (Osm == 1) {int x, y; NumToPole(DNomSh, x, y);
DNomSh = PoleToNum(y, x);}
if (Pos.SH[DNomSh] != 3 + (Cpos3 == Pos.Move)) IsPosR = 0;
}
if (IsPosR)
{
if (PosNi == 3)
{
if (Cpos3 == 1) {if (Pos.SH[(Csm == 1) ? 29 : 2] !=
4 - (Cpos3 == Pos.Move) && Pos.SH[(Csm == 1) ? 11 : 20]
!= 4 - (Cpos3 == Pos.Move)) PrP = 216;}
else
{
bool PrPZ = 1;
for (int i = 0; i < 6; i++)
if (Pos.SH[PoleToNum((Csm == 1) ? (i + 2) : i,
(Csm == 1) ? (7 - i) : (5 - i))] ==
4 - (Cpos3 == Pos.Move)) PrPZ = 0;
if (PrPZ) PrP = -216;
}
}
else if (PosNi == 4)
{
if (Cpos3 == 1)
{if (Pos.SH[ 0] != 4 - (Cpos3 == Pos.Move)
&& Pos.SH[ 4] != 4 - (Cpos3 == Pos.Move)
&& Pos.SH[27] != 4 - (Cpos3 == Pos.Move)
&& Pos.SH[31] != 4 - (Cpos3 == Pos.Move)) PrP = 216;}
else {if (Pos.SH[(Csm == Osm) ? 4 : 0] != 4 - (Cpos3 == Pos.Move)
&& Pos.SH[(Csm == Osm) ? 8 : 5] != 4 - (Cpos3 == Pos.Move)
&& Pos.SH[(Csm == Osm) ? 26 : 23] != 4 - (Cpos3 == Pos.Move)
&& Pos.SH[(Csm == Osm) ? 31 : 27] != 4 - (Cpos3 == Pos.Move))
PrP = -216;}
}
else if (PosNi == 5)
{
char DNomSh = (Cpos3 == 1) ? ((Osm == 1) ? 16 : 6)
: ((Osm == 1) ? 20 : 2);
if (Csm == 1) DNomSh = 31 - DNomSh;
if (Pos.SH[DNomSh] == 4 - (Cpos3 == Pos.Move))
PrP = (Cpos3 == 1) ? 160 : -160;
}
else if (PosNi == 6)
{
if (Cpos3 == 1)
{if (Pos.SH[ 1] == 4 - (Cpos3 == Pos.Move)
|| Pos.SH[12] == 4 - (Cpos3 == Pos.Move)
|| Pos.SH[19] == 4 - (Cpos3 == Pos.Move)
|| Pos.SH[30] == 4 - (Cpos3 == Pos.Move)) PrP = 168;}
else
{if (Pos.SH[(Csm == 1) ? 15 : 6] == 4 - (Cpos3 == Pos.Move)
|| Pos.SH[(Csm == 1) ? 25 : 16] == 4 - (Cpos3 == Pos.Move))
PrP = -168;}
}
else PrP = ((Cpos3 == 1) ? 1 : -1) * ((PosNi == 0) ? 200 : 208);
}
}
}
}
if (PrP == 0)
{
unsigned char HwoBD = 0; char NShSBD = 0;
for (int i = 0; i < 8; i++)
{
char ShBD = Pos.SH[PoleToNum(i, 7 - i)];
if (ShBD == 3 + Pos.Move) {HwoBD |= 2; NShSBD++;}
else if (ShBD == 4 - Pos.Move) {HwoBD |= 1; NShSBD++;}
}
if (NDM1 >= 3 && NDM0 == 1 && NSH1 == 0 && NSH0 == 0 && HwoBD == 2)
{
if (NShSBD >= 1) NextPreim -= NShSBD - 1;
if (Pos.SH[ 3] == 3 + Pos.Move) NextPreim--;
if (Pos.SH[28] == 3 + Pos.Move) NextPreim--;
char Drg1 = 0; bool Drg1p = 0; char DrgPS = 0;
for (int i = 0; i < 7; i++)
{
char Sh7D = Pos.SH[PoleToNum(i, i + 1)];
if (Sh7D == 3 + Pos.Move) {Drg1++; DrgPS |= 1;}
else if (Sh7D == 4 - Pos.Move) Drg1p = 1;
Sh7D = Pos.SH[PoleToNum(i + 1, i)];
if (Sh7D == 3 + Pos.Move) {Drg1++; DrgPS |= 2;}
else if (Sh7D == 4 - Pos.Move) Drg1p = 1;
}
if (Pos.SH[0] == 3 + Pos.Move || Pos.SH[4] == 3 + Pos.Move ||
Pos.SH[27] == 3 + Pos.Move || Pos.SH[31] == 3 + Pos.Move)
{if (Drg1p) NextPreim += 4; else NextPreim -= 1;}
if ((Pos.SH[14] == 3 + Pos.Move) == (Pos.SH[17] == 3 + Pos.Move))
{if (Drg1 == 1) NextPreim += 2;}
else
{
if (Drg1 >= 2)
{
if (Drg1 > 2) NextPreim -= 1;
if (DrgPS == 3) NextPreim += 4;
if (Drg1p) NextPreim += 4; else NextPreim += 16;
if (!Drg1p && DrgPS)
{
Drg1 = 0; Drg1p = 0; DrgPS = 0;
for (int i = 0; i < 6; i++)
{
char Sh7D = Pos.SH[PoleToNum(i, 5 - i)];
if (Sh7D == 3 + Pos.Move) {Drg1++; DrgPS |= 1;}
else if (Sh7D == 4 - Pos.Move) Drg1p = 1;
Sh7D = Pos.SH[PoleToNum(i + 2, 7 - i)];
if (Sh7D == 3 + Pos.Move) {Drg1++; DrgPS |= 2;}
else if (Sh7D == 4 - Pos.Move) Drg1p = 1;
}
if (Pos.SH[2] == 3 + Pos.Move || Pos.SH[11] == 3 + Pos.Move ||
Pos.SH[20] == 3 + Pos.Move || Pos.SH[29] == 3 + Pos.Move)
NextPreim += 4;
if ((Pos.SH[14] == 3 + Pos.Move)
? (Pos.SH[13] == 3 + Pos.Move || Pos.SH[22] == 3 + Pos.Move)
: (Pos.SH[ 9] == 3 + Pos.Move || Pos.SH[18] == 3 + Pos.Move))
{
if (Drg1 >= 2)
{
if (DrgPS == 3) NextPreim += 4;
if (Drg1p) NextPreim += 4; else NextPreim += 16;
}
else if (Drg1 == 1) NextPreim += 1;
}
else if (Drg1 == 1) NextPreim += 2;
}
}
}
}
else if (NDM0 >= 3 && NDM1 == 1 && NSH0 == 0 && NSH1 == 0 && HwoBD == 1)
{
if (NShSBD >= 1) NextPreim += NShSBD - 1;
if (Pos.SH[ 3] == 4 - Pos.Move) NextPreim++;
if (Pos.SH[28] == 4 - Pos.Move) NextPreim++;
char Drg1 = 0; bool Drg1p = 0; char DrgPS = 0;
for (int i = 0; i < 7; i++)
{
char Sh7D = Pos.SH[PoleToNum(i, i + 1)];
if (Sh7D == 4 - Pos.Move) {Drg1++; DrgPS |= 1;}
else if (Sh7D == 3 + Pos.Move) Drg1p = 1;
Sh7D = Pos.SH[PoleToNum(i + 1, i)];
if (Sh7D == 4 - Pos.Move) {Drg1++; DrgPS |= 2;}
else if (Sh7D == 3 + Pos.Move) Drg1p = 1;
}
if (Pos.SH[0] == 4 - Pos.Move || Pos.SH[4] == 4 - Pos.Move ||
Pos.SH[27] == 4 - Pos.Move || Pos.SH[31] == 4 - Pos.Move)
{if (Drg1p) NextPreim -= 4; else NextPreim += 1;}
if ((Pos.SH[14] == 4 - Pos.Move) == (Pos.SH[17] == 4 - Pos.Move))
{if (Drg1 == 1) NextPreim -= 2;}
else
{
if (Drg1 >= 2)
{
if (Drg1 > 2) NextPreim += 1;
if (DrgPS == 3) NextPreim -= 4;
if (Drg1p) NextPreim -= 4; else NextPreim -= 16;
if (!Drg1p && DrgPS)
{
Drg1 = 0; Drg1p = 0; DrgPS = 0;
for (int i = 0; i < 6; i++)
{
char Sh7D = Pos.SH[PoleToNum(i, 5 - i)];
if (Sh7D == 4 - Pos.Move) {Drg1++; DrgPS |= 1;}
else if (Sh7D == 3 + Pos.Move) Drg1p = 1;
Sh7D = Pos.SH[PoleToNum(i + 2, 7 - i)];
if (Sh7D == 4 - Pos.Move) {Drg1++; DrgPS |= 2;}
else if (Sh7D == 3 + Pos.Move) Drg1p = 1;
}
if (Pos.SH[2] == 4 - Pos.Move || Pos.SH[11] == 4 - Pos.Move ||
Pos.SH[20] == 4 - Pos.Move || Pos.SH[29] == 4 - Pos.Move)
NextPreim -= 4;
if ((Pos.SH[14] == 4 - Pos.Move)
? (Pos.SH[13] == 4 - Pos.Move || Pos.SH[22] == 4 - Pos.Move)
: (Pos.SH[ 9] == 4 - Pos.Move || Pos.SH[18] == 4 - Pos.Move))
{
if (Drg1 >= 2)
{
if (DrgPS == 3) NextPreim -= 4;
if (Drg1p) NextPreim -= 4; else NextPreim -= 16;
}
else if (Drg1 == 1) NextPreim -= 1;
}
else if (Drg1 == 1) NextPreim -= 2;
}
}
}
}
else if (NDM1 >= 3 && NDM0 == 1 && NSH1 == 0 && NSH0 == 0 && HwoBD == 1)
{
char Best4P[4][2] = {{0,9}, {4,13}, {31,22}, {27,18}};
char Add = 0;
for (int i = 0; i < 4; i++) Add |=
(char(Pos.SH[Best4P[i][0]] == 3 + Pos.Move) * 3 +
char(Pos.SH[Best4P[i][1]] == 3 + Pos.Move));
if (Add >= 4) NextPreim += 3; else if (Add == 3) NextPreim += 2;
else if (Add >= 1) NextPreim += 1;
}
else if (NDM0 >= 3 && NDM1 == 1 && NSH0 == 0 && NSH1 == 0 && HwoBD == 2)
{
char Best4P[4][2] = {{0,9}, {4,13}, {31,22}, {27,18}};
char Add = 0;
for (int i = 0; i < 4; i++) Add |=
(char(Pos.SH[Best4P[i][0]] == 4 - Pos.Move) * 3 +
char(Pos.SH[Best4P[i][1]] == 4 - Pos.Move));
if (Add >= 4) NextPreim -= 3; else if (Add == 3) NextPreim -= 2;
else if (Add >= 1) NextPreim -= 1;
}
}
else NextPreim += PrP;
}
}
}
Parent->TakeMove(Pos, -NextPreim);
}
void TakeMove(CompPosition &Pos1, long Preim)
{
if (Preim >= 16777216) Preim--; else if (Preim <= -16777216) Preim++;
bool b = (NMax == 0 || Preim > NextPreim); if (NMax == 0) NMax = 1;
if (!b && Preim == NextPreim) {b = (random(NMax + 1) == 0); NMax++;}
if (b) {if (NomP == BCM_START) *NextPos = Pos1; NextPreim = Preim;}
}
CompPosition Pos; int NomP; BestMove *Parent;
CompPosition *NextPos; char NMax; long NextPreim;
};
class MoveEatParam
{
public:
char Home;
char Eaten[15]; char NomEat;
BestMove* BM;
MoveEatParam(){}
char RealPlase(char N)
{
char RP;
if (N == Home) RP = 0; else RP = BM->Pos.SH[N];
for (int i = 0; i < NomEat; i++) if (N == Eaten[i]) RP = 0;
return RP;
}
};
void EatContinue(MoveEatParam& MEP, bool IsDMC, char Start, char Kurs)
{
bool IsCanEat = 0;
int x, y; NumToPole(Start, x, y);
if (y == 7 - MEP.BM->Pos.Move * 7) IsDMC = 1;
if (IsDMC)
{
int KursY = Kurs / abs(Kurs); int KursX = Kurs - KursY * 2;
for (int i = x, j = y;
i >= 0 && j >= 0 && i < 8 && j < 8;
i += KursX, j += KursY)
{
int Shash = MEP.RealPlase(PoleToNum(i, j));
if (Shash == 2 - MEP.BM->Pos.Move || Shash == 4 - MEP.BM->Pos.Move)
{
if (i + KursX >= 0 && j + KursY >= 0 && i + KursX < 8 && j + KursY < 8)
if (MEP.RealPlase(PoleToNum(i + KursX, j + KursY)) == 0)
{
IsCanEat = 1;
MEP.Eaten[MEP.NomEat++] = PoleToNum(i, j);
EatContinue(MEP, 1, PoleToNum(i + KursX, j + KursY),
KursX + 2 * KursY);
MEP.NomEat--;
}
break;
}
else if (Shash == 1 + MEP.BM->Pos.Move || Shash == 3 + MEP.BM->Pos.Move) break;
else for (int Rotate = -1; Rotate <= 1; Rotate += 2)
for (int i1 = i + KursY * Rotate, j1 = j - KursX * Rotate;
i1 >= 0 && j1 >= 0 && i1 < 8 && j1 < 8;
i1 += KursY * Rotate, j1 -= KursX * Rotate)
{
int Shash = MEP.RealPlase(PoleToNum(i1, j1));
if (Shash == 2 - MEP.BM->Pos.Move || Shash == 4 - MEP.BM->Pos.Move)
{
if (i1 + KursY * Rotate >= 0 && j1 - KursX * Rotate >= 0 &&
i1 + KursY * Rotate < 8 && j1 - KursX * Rotate < 8)
if (MEP.RealPlase(PoleToNum(i1 + KursY * Rotate, j1 - KursX * Rotate)) == 0)
{
IsCanEat = 1;
MEP.Eaten[MEP.NomEat++] = PoleToNum(i1, j1);
EatContinue(MEP, 1, PoleToNum(i1 + KursY * Rotate,
j1 - KursX * Rotate),
KursY * Rotate - 2 * KursX * Rotate);
MEP.NomEat--;
}
break;
}
else if (Shash == 1 + MEP.BM->Pos.Move || Shash == 3 + MEP.BM->Pos.Move) break;
}
}
if (!IsCanEat)
{
for (int ii = x, jj = y; ii >= 0 && jj >= 0 &&
ii < 8 && jj < 8; ii += KursX, jj += KursY)
{
if (MEP.RealPlase(PoleToNum(ii, jj)) != 0) break;
BestMove BMove(MEP.BM->Pos, MEP.BM); BMove.Pos.SH[MEP.Home] = 0;
for (int i = 0; i < MEP.NomEat; i++) {BMove.Pos.SH[MEP.Eaten[i]] = 0;}
BMove.Pos.SH[PoleToNum(ii, jj)] = 3 + MEP.BM->Pos.Move;
BMove.Pos.Move = !BMove.Pos.Move;
BMove.StartMove();
}
}
}
else
{
for (int i = -1; i <= 1; i += 2) for (int j = -1; j <= 1; j += 2)
if (i + 2 * j != -Kurs) if (x + 2 * i >= 0
&& y + 2 * j >= 0 && x + 2*i < 8 && y + 2 * j < 8)
{
char FESH = PoleToNum(x + i, y + j); char FESHrp = MEP.RealPlase(FESH);
char FMSH = PoleToNum(x + 2 * i, y + 2 * j);
if ((FESHrp == 2 - MEP.BM->Pos.Move || FESHrp == 4 - MEP.BM->Pos.Move)
&& MEP.RealPlase(FMSH) == 0)
{
IsCanEat = 1;
MEP.Eaten[MEP.NomEat++] = FESH;
EatContinue(MEP, 0, FMSH, i + 2 * j);
MEP.NomEat--;
}
}
if (!IsCanEat)
{
BestMove BMove(MEP.BM->Pos, MEP.BM); BMove.Pos.SH[MEP.Home] = 0;
for (int i = 0; i < MEP.NomEat; i++) {BMove.Pos.SH[MEP.Eaten[i]] = 0;}
BMove.Pos.SH[Start] = 1 + MEP.BM->Pos.Move;
BMove.Pos.Move = !BMove.Pos.Move;
BMove.StartMove();
}
}
}
bool MoveEat(BestMove* BM)
{
bool IsCanEat = 0;
MoveEatParam MEP; MEP.BM = BM;
for (MEP.Home = 0; MEP.Home < 32; MEP.Home++)
{
if (BM->Pos.SH[MEP.Home] == 1 + BM->Pos.Move)
{
int x, y; NumToPole(MEP.Home, x, y);
for (int i = -1; i <= 1; i += 2) for (int j = -1; j <= 1; j += 2)
if (x + 2*i >= 0 && y + 2*j >= 0 && x + 2*i < 8 && y + 2*j < 8)
{
int FESH = PoleToNum(x + i, y + j);
int FMSH = PoleToNum(x + 2 * i, y + 2 * j);
if ((BM->Pos.SH[FESH] == 2 - BM->Pos.Move || BM->Pos.SH[FESH] == 4 - BM->Pos.Move)
&& BM->Pos.SH[FMSH] == 0)
{
IsCanEat = 1;
MEP.NomEat = 1; MEP.Eaten[0] = FESH;
EatContinue(MEP, 0, FMSH, i + 2 * j);
}
}
}
else if (BM->Pos.SH[MEP.Home] == 3 + BM->Pos.Move)
{
int x, y; NumToPole(MEP.Home, x, y);
for (int i = -1; i <= 1; i += 2) for (int j = -1; j <= 1; j += 2)
for (int a = x + i, b = y + j;
a >= 0 && b >= 0 && a < 8 && b < 8;
a += i, b += j)
{
char Shash = PoleToNum(a, b);
char Shash1 = PoleToNum(a + i, b + j);
if (BM->Pos.SH[Shash] == 2 - BM->Pos.Move || BM->Pos.SH[Shash] == 4 - BM->Pos.Move)
{
if (a + i >= 0 && b + j >= 0 && a + i < 8 && b + j < 8)
if (BM->Pos.SH[Shash1] == 0)
{
IsCanEat = 1;
MEP.NomEat = 1; MEP.Eaten[0] = Shash;
EatContinue(MEP, 1, Shash1, i + 2 * j);
}
break;
}
else if (BM->Pos.SH[Shash] == 1 + BM->Pos.Move || BM->Pos.SH[Shash] == 3 + BM->Pos.Move) break;
}
}
}
return IsCanEat;
}
bool MovePr(BestMove* BM)
{
bool IsCanMove = 0;
for (int N = 0; N < 32; N++)
{
if (BM->Pos.SH[N] == 1 + BM->Pos.Move)
{
int x, y; NumToPole(N, x, y);
int j = 1 - 2 * BM->Pos.Move;
for (int i = -1; i <= 1; i += 2)
if (x + i >= 0 && y + j >= 0 && x + i < 8 && y + j < 8)
{
int FMSH = PoleToNum(x + i, y + j);
if (BM->Pos.SH[FMSH] == 0)
{
IsCanMove = 1;
BestMove BMove(BM->Pos, BM); BMove.Pos.SH[N] = 0;
BMove.Pos.SH[FMSH] = 1 + BM->Pos.Move + 2 *
(y + j == 7 - BM->Pos.Move * 7);
BMove.Pos.Move = !BMove.Pos.Move;
BMove.StartMove();
}
}
}
else if (BM->Pos.SH[N] == 3 + BM->Pos.Move)
{
int x, y; NumToPole(N, x, y);
for (int i = -1; i <= 1; i += 2) for (int j = -1; j <= 1; j += 2)
for (int a = x + i, b = y + j;
a >= 0 && b >= 0 && a < 8 && b < 8;
a += i, b += j)
{
if (BM->Pos.SH[PoleToNum(a, b)] != 0) break;
IsCanMove = 1;
BestMove BMove(BM->Pos, BM); BMove.Pos.SH[N] = 0;
BMove.Pos.SH[PoleToNum(a, b)] = 3 + BM->Pos.Move;
BMove.Pos.Move = !BMove.Pos.Move;
BMove.StartMove();
}
}
}
return IsCanMove;
}
int StartMove(Position& Pos, bool CompColor)
{
CompPosition Pos1; Pos1.Init(Pos, CompColor);
BestMove MainMove(Pos1); MainMove.NomP = BCM_START;
MainMove.NextPos = &Pos1;
if (!MoveEat(&MainMove)) if (!MovePr(&MainMove)) return 1;
Pos = Pos1; MainMove.Pos = Pos1;
MainMove.NomP = BCM_ISM1;
if (!MoveEat(&MainMove)) if (!MovePr(&MainMove)) return -1;
return 0;
}
#undef BCM_ISM1
#undef BCM_START
}
class TemporaryPlayer : public TChPlayer
{
public:
TemporaryPlayer() {}
virtual int Move(PMv &pmv);
};
int TemporaryPlayer::Move(PMv &pmv)
{
TComputerPlayer::Z z;
z.FindAllMoves(pmv);
if (z.narr <= 0) return 0;
int r, s = ComputerMove::StartMove(pmv.pos, pmv.pos.wmove);
if (s > 0) return 0;
for (r = 0; r < z.narr; r++)
{
if (memcmp(z.array[r].pos.SH, pmv.pos.SH, sizeof(pmv.pos.SH)) == 0)
{
pmv = z.array[r];
return 1;
}
}
return 0;
}
#endif //_HEADER_TMP_PLAYER_H