kolibrios-fun/programs/develop/info3ds/data.inc
IgorA 9f2f10d775 info3ds: now can edit vertex coordinates
git-svn-id: svn://kolibrios.org@2173 a494cfbc-eb01-0410-851d-a64ba20cac60
2011-09-12 11:00:48 +00:00

295 lines
9.6 KiB
PHP
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

if lang eq ru
capt db 'info 3ds ¢¥àá¨ï 12.09.11',0 ;¯®¤¯¨áì ®ª­ 
else
capt db 'info 3ds version 12.09.11',0 ;window caption
end if
MAX_FILE_LEVEL equ 20 ;¬ ªá¨¬ «ì­ë© ã஢¥­ì ¢«®¦¥­­®á⨠¡«®ª®¢ ¤«ï  ­ «¨§ 
MAX_FILE_SIZE equ 150*0x400 ;¬ ªá¨¬ «ì­ë© à §¬¥à ä ©«  (0x400=1Kb)
sizeof.block_3ds equ 9
can_save db 0 ;¨§¬¥­ï«áï «¨ ä ©«
macro block_3ds id,icon,par,caption
{
dw id ;+0 ¨¤¥­â¨ä¨ª â®à ¡«®ª  ¢ ä ©«¥ 3ds
dw icon ;+2 ­®¬¥à ¨ª®­ª¨ ¤«ï ¡«®ª 
db par ;+4 ᮤ¥à¦¨â «¨ ¡«®ª ¯®¤¡«®ª¨ (0-¤  1-­¥â)
dd caption+0 ;+5 ®¯¨á ­¨¥ ¡«®ª 
}
CHUNK_MAIN equ 0x4D4D ; [-] á業 
CHUNK_ambient_color equ 0x2100 ; [-] ambient color
CHUNK_OBJMESH equ 0x3D3D ; [-] ­ ¡®à ®¡ê¥ªâ®¢
CHUNK_OBJBLOCK equ 0x4000 ; [+] ®¡ê¥ªâ
CHUNK_TRIMESH equ 0x4100 ; [-] trimesh-®¡ê¥ªâ
CHUNK_VERTLIST equ 0x4110 ; [+] ᯨ᮪ ¢¥à設
CHUNK_FACELIST equ 0x4120 ; [+] ᯨ᮪ £à ­¥©
CHUNK_FACEMAT equ 0x4130 ; [+] ¬ â¥à¨ «ë £à ­¥©
CHUNK_MAPLIST equ 0x4140 ; [+] ⥪áâãà­ë¥ ª®®à¤¨­ âë
CHUNK_TRMATRIX equ 0x4160 ; [+] ¬ âà¨æ  ¯¥à¥¢®¤ 
CHUNK_CAMERA equ 0x4700 ; [+] ®¡ê¥ªâ-ª ¬¥à 
CHUNK_MATERIAL equ 0xAFFF ; [-] ¬ â¥à¨ «
CHUNK_MATNAME equ 0xA000 ; [+] ­ §¢ ­¨¥ ¬ â¥à¨ « 
CHUNK_TEXTURE equ 0xA200 ; [-] ⥪áâãà  ¬ â¥à¨ « 
CHUNK_MAPFILE equ 0xA300 ; [+] ¨¬ï ä ©«  ⥪áâãàë
CHUNK_KEYFRAMER equ 0xB000 ; [-] ¨­ä®à¬ æ¨ï ®¡  ­¨¬ æ¨¨
CHUNK_TRACKINFO equ 0xB002 ; [-] ¯®¢¥¤¥­¨¥ ®¡ê¥ªâ 
CHUNK_TRACKOBJNAME equ 0xB010 ; [+] ­ §¢ ­¨¥ í⮣® ®¡ê¥ªâ 
CHUNK_TRACKPIVOT equ 0xB013 ; [+] 業âà ¢à é¥­¨ï ®¡ê¥ªâ 
CHUNK_TRACKPOS equ 0xB020 ; [+] âà ¥ªâ®à¨ï ®¡ê¥ªâ 
CHUNK_TRACKROTATE equ 0xB021 ; [+] âà ¥ªâ®à¨ï ¢à é¥­¨ï ®¡ê¥ªâ 
CHUNK_TRACKCAMERA equ 0xB003 ; [-] ¯®¢¥¤¥­¨¥ ª ¬¥àë
CHUNK_TRACKFOV equ 0xB023 ; [+] ¯®¢¥¤¥­¨¥ fov ª ¬¥àë
CHUNK_TRACKROLL equ 0xB024 ; [+] ¯®¢¥¤¥­¨¥ roll ª ¬¥àë
CHUNK_TRACKCAMTGT equ 0xB004 ; [-] ¯®¢¥¤¥­¨¥ "楫¨" ª ¬¥àë
;¤ ­­ë¥ ᮤ¥à¦ â «¨èì ¡«®ª¨, ®â¬¥ç¥­­ë¥ ¯«îᮬ, ®áâ «ì­ë¥ ¡«®ª¨
; á®áâ®ïâ «¨èì ¨§ ¯®¤¡«®ª®¢
align 4
type_bloks:
block_3ds 0x0002,5,1,txt_0002
block_3ds 0x3d3e,5,1 ; [+] mesh version
block_3ds 0x0011,4,1,txt_0011
block_3ds CHUNK_ambient_color,3,0 ; [-] ambient color
block_3ds CHUNK_OBJMESH, 3,0,txt_3d3d
block_3ds CHUNK_OBJBLOCK,3,1,txt_4000
block_3ds CHUNK_TRIMESH, 3,0,txt_4100
block_3ds CHUNK_VERTLIST,3,1,txt_4110
block_3ds CHUNK_FACELIST,3,1,txt_4120
block_3ds CHUNK_FACEMAT, 3,1,txt_4130
block_3ds CHUNK_MAPLIST, 3,1,txt_4140
block_3ds CHUNK_TRMATRIX,3,1,txt_4160
block_3ds 0x4600,3,1,txt_4600
block_3ds CHUNK_CAMERA, 3,1,txt_4700
block_3ds CHUNK_MATERIAL,3,0,txt_afff
block_3ds CHUNK_MATNAME, 3,1,txt_a000
block_3ds 0xa010,4,0,txt_a010
block_3ds 0xa020,4,0,txt_a020
block_3ds 0xa030,4,0,txt_a030
block_3ds CHUNK_TEXTURE, 3,0,txt_a200
block_3ds CHUNK_MAPFILE, 6,1,txt_a300
block_3ds CHUNK_KEYFRAMER, 3,0,txt_b000
block_3ds CHUNK_TRACKINFO, 3,0,txt_b002
block_3ds CHUNK_TRACKOBJNAME,3,1,txt_b010
block_3ds CHUNK_TRACKPIVOT, 3,1,txt_b013
block_3ds CHUNK_TRACKPOS, 3,1,txt_b020
block_3ds CHUNK_TRACKROTATE, 3,1,txt_b021
block_3ds CHUNK_TRACKCAMERA, 3,0,txt_b003
block_3ds CHUNK_TRACKFOV, 3,1,txt_b023
block_3ds CHUNK_TRACKROLL, 3,1,txt_b024
block_3ds CHUNK_TRACKCAMTGT, 3,0,txt_b004
;--- ¤ «¥¥ ­¥ ¢® ¢á¥å ¡«®ª å ᬮ£ ­ ©â¨ ®¯¨á ­¨¥ ­  àãá᪮¬ ï§ëª¥
block_3ds 0x4111, 3,1,txt_4111
block_3ds 0x4150, 3,1,txt_4150
block_3ds 0x4165, 3,1,txt_4165
block_3ds 0x4610, 3,1,txt_4610
block_3ds 0x4627, 3,1,txt_4627
block_3ds 0x4630, 3,1,txt_4630
block_3ds 0x4641, 3,1,txt_4641
block_3ds 0x4650, 3,1,txt_4650
block_3ds 0x4651, 3,1,txt_4651
block_3ds 0x4652, 3,1,txt_4652
block_3ds 0x4653, 3,1,txt_4653
block_3ds 0x4656, 3,1,txt_4656
block_3ds 0x4658, 3,1,txt_4658
block_3ds 0x4620, 3,1,txt_4620
block_3ds 0x4625, 3,1,txt_4625
block_3ds 0x4659, 3,1,txt_4659
block_3ds 0x465a, 3,1,txt_465a
block_3ds 0x465b, 3,1,txt_465b
block_3ds 0xa230, 3,1,txt_a230
block_3ds 0xa220, 3,1,txt_a220
block_3ds 0xa351, 3,1,txt_a351
block_3ds 0xb007, 3,1,txt_b007
block_3ds 0xb008, 3,1,txt_b008
block_3ds 0xb022, 3,1,txt_b022
block_3ds 0xb030, 3,1,txt_b030
block_3ds 0xa040, 3,1,txt_a040
block_3ds 0xa041, 3,1,txt_a041
block_3ds 0xa050, 3,1,txt_a050
block_3ds 0xa052, 3,1,txt_a052
block_3ds 0xa053, 3,1,txt_a053
block_3ds 0xa081, 3,1,txt_a081
block_3ds 0xa083, 3,1,txt_a083
block_3ds 0xa084, 3,1,txt_a084
block_3ds 0xa085, 3,1,txt_a085
block_3ds 0xa087, 3,1,txt_a087
block_3ds 0xa088, 3,1,txt_a088
block_3ds 0xa08a, 3,1,txt_a08a
block_3ds 0xa08c, 3,1,txt_a08c
block_3ds 0xa08e, 3,1,txt_a08e
.end:
if lang eq ru
txt_0002 db '3ds ¢¥àá¨ï',0
txt_0011 db '–¢¥â rgb (¡ ©â®¢ë© ä®à¬ â)',0
txt_3d3d db '<27> ¡®à ®¡ê¥ªâ®¢',0
txt_4000 db 'Ž¡ê¥ªâ (á ¨¬¥­¥¬)',0
txt_4100 db '’à¥ã£®«ì­ë¥ á¥âª¨',0
txt_4110 db '‘¯¨á®ª ¢¥à設',0
txt_4120 db '‘¯¨á®ª £à ­¥©',0
txt_4130 db 'Œ â¥à¨ «ë £à ­¥©',0
txt_4140 db '’¥ªáâãà­ë¥ ª®®à¤¨­ âë',0
txt_4160 db 'Œ âà¨æ  ¯¥à¥¢®¤ ',0
txt_4600 db '‘¢¥â',0
txt_4700 db 'Š ¬¥à ',0
txt_a000 db '<27> §¢ ­¨¥ ¬ â¥à¨ « ',0
txt_a010 db 'Žªà㦠î騩 梥â',0
txt_a020 db '„¨ääã§­ë© æ¢¥â',0
txt_a030 db '‡¥àª «ì­ë© 梥â',0
txt_a200 db '’¥ªáâãà  ¬ â¥à¨ «  1',0
txt_a300 db 'ˆ¬ï ä ©«  ⥪áâãàë',0
txt_afff db 'Œ â¥à¨ «',0
txt_b000 db 'ˆ­ä®à¬ æ¨ï ®¡  ­¨¬ æ¨¨',0
txt_b002 db '<27>®¢¥¤¥­¨¥ ®¡ê¥ªâ ',0
txt_b010 db '<27> §¢ ­¨¥ ®¡ê¥ªâ ',0
txt_b013 db '–¥­âà ¢à é¥­¨ï ®¡ê¥ªâ ',0
txt_b020 db '’à ¥ªâ®à¨ï ¤¢¨¦¥­¨ï',0
txt_b021 db '’à ¥ªâ®à¨ï ¢à é¥­¨ï',0
txt_b003 db '<27>®¢¥¤¥­¨¥ ª ¬¥àë',0
txt_b023 db '<27>®¢¥¤¥­¨¥ fov ª ¬¥àë',0
txt_b024 db '<27>®¢¥¤¥­¨¥ roll ª ¬¥àë',0
txt_b004 db '<27>®¢¥¤¥­¨¥ "楫¨" ª ¬¥àë',0
;--- ¤ «¥¥ ­¥ ¢® ¢á¥å ¡«®ª å ᬮ£ ­ ©â¨ ®¯¨á ­¨¥ ­  àãá᪮¬ ï§ëª¥
txt_4111 db '”« £¨ ¢¥à設',0
txt_4150 db 'Smoothing group list',0
txt_4165 db 'Object color in editor',0
txt_4610 db '<27> ¯à ¢«¥­­ë© ᢥâ',0
txt_4627 db 'Spot raytrace',0
txt_4630 db 'Light shadowed',0
txt_4641 db 'Spot shadow map',0
txt_4650 db 'Spot show cone',0
txt_4651 db 'Spot is rectangular',0
txt_4652 db 'Spot overshoot',0
txt_4653 db 'Spot map',0
txt_4656 db 'Spot roll',0
txt_4658 db 'Spot ray trace bias',0
txt_4620 db 'Light off',0
txt_4625 db 'Attenuation on',0
txt_4659 db 'Range start',0
txt_465a db 'Range end',0
txt_465b db 'Multiplier',0
txt_a230 db '<27> §¬¥âª  ५ì¥ä ',0
txt_a220 db '<27> §¬¥âª  ®âà ¦¥­¨ï',0
txt_a351 db '<27> à ¬¥âàë à §¬¥âª¨',0
txt_b007 db 'ˆ­ä®à¬ æ¨ï ® ­ ¯à ¢«¥­®¬ ®á¢¥é¥­¨¨',0
txt_b008 db 'Š ¤àë (­ ç «ì­ë© ¨ ª®­¥ç­ë©)',0
txt_b022 db 'Œ áèâ ¡¨à®¢ ­¨¥',0
txt_b030 db '<27>®§¨æ¨ï ¢ ¨¥à à娨',0
txt_a040 db 'Shininess percent',0
txt_a041 db 'Shininess strength percent',0
txt_a050 db 'Transparency percent',0
txt_a052 db 'Transparency falloff percent',0
txt_a053 db 'Reflection blur percent',0
txt_a081 db '2 sided',0
txt_a083 db 'Add trans',0
txt_a084 db 'Self illum',0
txt_a085 db 'Wire frame on',0
txt_a087 db 'Wire thickness',0
txt_a088 db 'Face map',0
txt_a08a db 'In tranc',0
txt_a08c db 'Soften',0
txt_a08e db 'Wire in units',0
else
txt_0002 db '3ds version',0
txt_0011 db 'Color rgb (byte format)',0
txt_3d3d db 'Editor chunk',0
txt_4000 db 'Object (with name)',0
txt_4100 db 'Triangular mesh',0
txt_4110 db 'Vertices list',0
txt_4120 db 'Faces description',0
txt_4130 db 'Faces material',0
txt_4140 db 'Mapping coordinates list',0
txt_4160 db 'Local coordinate system',0
txt_4600 db 'Light',0
txt_4700 db 'Camera',0
txt_a000 db 'Material name',0
txt_a010 db 'Ambient color',0
txt_a020 db 'Diffuse color',0
txt_a030 db 'Specular color',0
txt_a200 db 'Texture map 1',0
txt_a300 db 'Mapping filename',0
txt_afff db 'Meterial',0
txt_b000 db 'Keyframer',0
txt_b002 db 'Mesh information',0
txt_b010 db 'Object name',0
txt_b013 db 'Object pivot point',0
txt_b020 db 'Position track',0
txt_b021 db 'Rotation track',0
txt_b003 db 'Camera information',0
txt_b023 db 'Fov track',0
txt_b024 db 'Roll track',0
txt_b004 db 'Camera target information',0
;---
txt_4111 db 'Vertex flags',0
txt_4150 db 'Smoothing group list',0
txt_4165 db 'Object color in editor',0
txt_4610 db 'Spotlight',0
txt_4627 db 'Spot raytrace',0
txt_4630 db 'Light shadowed',0
txt_4641 db 'Spot shadow map',0
txt_4650 db 'Spot show cone',0
txt_4651 db 'Spot is rectangular',0
txt_4652 db 'Spot overshoot',0
txt_4653 db 'Spot map',0
txt_4656 db 'Spot roll',0
txt_4658 db 'Spot ray trace bias',0
txt_4620 db 'Light off',0
txt_4625 db 'Attenuation on',0
txt_4659 db 'Range start',0
txt_465a db 'Range end',0
txt_465b db 'Multiplier',0
txt_a230 db 'Bump map',0
txt_a220 db 'Reflection map',0
txt_a351 db 'Mapping parameters',0
txt_b007 db 'Spot light information',0
txt_b008 db 'Frames (Start and End)',0
txt_b022 db 'Scale track',0
txt_b030 db 'Hierarchy position',0
txt_a040 db 'Shininess percent',0
txt_a041 db 'Shininess strength percent',0
txt_a050 db 'Transparency percent',0
txt_a052 db 'Transparency falloff percent',0
txt_a053 db 'Reflection blur percent',0
txt_a081 db '2 sided',0
txt_a083 db 'Add trans',0
txt_a084 db 'Self illum',0
txt_a085 db 'Wire frame on',0
txt_a087 db 'Wire thickness',0
txt_a088 db 'Face map',0
txt_a08a db 'In tranc',0
txt_a08c db 'Soften',0
txt_a08e db 'Wire in units',0
end if
if lang eq ru
txt_open_3ds db 'Žâªàëâ ä ©«:',0
txt_no_3ds db 'Žâªàëâë© ä ©« ­¥ ¢ ä®à¬ â¥ *.3ds',0
txt_3ds_big_file db '<27> §¬¥à ä ©«  ¡®«ìè¥ MAX_FILE_SIZE',0
txt_3ds_err_sizes db '‚®§¬®¦­® ä ©« ¯®¢à¥¦¤¥­',0
txt_count db 'Š®«¨ç¥á⢮',0
txt_3ds_offs:
db '‘¬¥é¥­¨¥: '
.dig: rb 8
db ' <20> §¬¥à: '
.siz: rb 8
db 0
else
txt_open_3ds db 'Open file:',0
txt_no_3ds db 'Žâªàëâë© ä ©« ­¥ ¢ ä®à¬ â¥ *.3ds',0
txt_3ds_big_file db '<27> §¬¥à ä ©«  ¡®«ìè¥ MAX_FILE_SIZE',0
txt_3ds_err_sizes db '‚®§¬®¦­® ä ©« ¯®¢à¥¦¤¥­',0
txt_count db 'Count',0
txt_3ds_offs:
db 'Offset: '
.dig: rb 8
db ' Size: '
.siz: rb 8
db 0
end if