kolibrios-fun/programs/games/soko/trunk/SOKO.ASM
hidnplayr 5b72cf08cc Use sysfn 70 instead of 58 to load files, added proper window caption.
git-svn-id: svn://kolibrios.org@6184 a494cfbc-eb01-0410-851d-a64ba20cac60
2016-02-09 20:21:32 +00:00

1150 lines
25 KiB
NASM
Raw Blame History

; SOKOBAN FOR MENUET v0.1
; Written in pure assembler by Ivushkin Andrey aka Willow
;
; Last changed: July 2, 2004
;
; Main idea, art & graphics
; Sokofun for Windows 95 by Games 4 Brains
; and Sokoban 2.3 by Björn Källmark
;
; Level designers:
;
; Alberto Garcia, Aymeric du Peloux, Brian Kent, David Holland,
; David W Skinner, Erim Sever, Evgeniy Grigoriev, François Marques,
; Frantisek Pokorny, Howard Abed,J franklin Mentzer, Jaques Duthen,
; John C Davis, John Polhemus, Kobus Theron, Lee Haywood, Mario Bonenfant,
; Martin P Holland, Mic (Jan Reineke), Phil Shapiro, Richard Weston,
; Sven Egevad, Ken'ichiro Takahashi (takaken), Thinking Rabbit,
; Yoshio Murase, ZICO (Zbigniew Kornas)
;
; Special thanks to Hirohiko Nakamiya
;
; More credits:
; Masato Hiramatsu, Kazuo Fukushima, Klaus Clemens
;
; Game uses its own format of levelset files *.LEV
; with simple run-length compression
; COMPILE WITH FASM
format binary as ""
include '../../../macros.inc' ; decrease code size (optional)
include 'CELLTYPE.INC' ; object identifiers
;include 'debug.inc'
;lang equ ru ; russian interface; english if undefined
include 'lang.inc'
CUR_DIR equ '/sys/games/' ; change it to appropriate path
SKIN_SIZE = 11520 ; size of skin file (16x240)
; field dimensions
FLD_LEFT = 43
FLD_LEFT2 = FLD_LEFT shl 16
FLD_TOP = 40
FLD_TOP2 = FLD_TOP shl 16
IMG_SIZE = 16 shl 16+16
SHIFT = (16 shl 16)
WND_COLOR = 0x00aabbcc
; level list dimensions
LEVLIST_XY = FLD_TOP shl 16+45
LEVLIST_SPACING = 10
LEVWND_X = 320
LEVWND_Y = 200
; input line dimensions
INP_X = 10 shl 16+300
INP_Y = 160 shl 16+16
INP_XY = 15 shl 16+164
; load button dimensions
LOAD_X = 130 shl 16+65
LOAD_Y = 180 shl 16+14
LOAD_XY = 135 shl 16+184
CHOOSE_XY = 40 shl 16+148
WIN_XY = 135 shl 16+25
; workmode constants, more defs in CELLTYPE.INC
WM_WINNER = 0x10
WM_READSET = 0
WM_LOSE = 0x20
use32
org 0x0
db 'MENUET01'
dd 0x01
dd START
dd I_END
dd 0x100000
dd 0x7fff0
dd 0x0
dd 0x0
START:
mov eax,70 ; load skin image-it is in RAW 16x240 BGR
mov ebx,file_info ; IrfanView recommended
int 0x40
test ebx,ebx
; jmp load_level
; jz close
load_fail: ; clear input line, also if levelset load failed
mov [inp_pos],0
load_std:
mov esi,stdlev
mov edi,path_end
mov ecx,stdlev_len-stdlev
rep movsb
mov ecx,10
reset_fi:
mov dword[cnf_level],level_start
xor eax,eax
mov [levpage],eax
mov word[ll_num],'00' ; reset some counters
read_cnf:
mov eax,70
mov ebx,file_info
int 0x40
test ebx,ebx ; load standard levels SOKO-?.LEV instead of custom
jz nxt_cnf
add dword[cnf_level],ebx
nxt_cnf:
test ecx,ecx ; this check is for loading a custom levelset
jz no_increase
inc byte[file_num] ; next standard levelset
loop read_cnf
no_increase:
cmp dword[cnf_level],level_start
jne go_on
test ecx,ecx
jz load_fail
jmp close ; missing standard levels & exiting
go_on:
mov eax,[cnf_level]
mov byte[eax],0xf0 ; end-of-levels mark
call read_levelset
backto_set:
mov byte[workmode],WM_READSET
mov byte[winmode],0
jmp red
restart_level:
call decode_field ; uncompress level
red:
call draw_window
still:
mov eax,10
int 0x40
cmp byte[winmode],WM_WINNER
je backto_set
cmp byte[winmode],WM_LOSE
je backto_set
cmp eax,1
je red
cmp eax,2
je key
cmp eax,3
je button
jmp still
key:
mov eax,2
int 0x40
cmp byte[workmode],WM_READSET
jne key_move
cmp ah,32 ; Space moves focus to input line
je is_input
cmp ah,184
jne no_prev
cmp [levpage],0 ; PgUp
jz still
sub [levpage],10
cmp byte[ll_num+1],'0'
jnz _pu
dec byte[ll_num]
mov byte[ll_num+1],'9'+1
_pu:
dec byte[ll_num+1]
jmp red
no_prev:
cmp ah,183 ; PgDn
jne no_next
mov eax,[levpage]
add eax,10
cmp eax,[levelcount]
jae still
mov [levpage],eax
cmp byte[ll_num+1],'9'
jnz _pd
inc byte[ll_num]
mov byte[ll_num+1],'0'-1
_pd:
inc byte[ll_num+1]
jmp red
no_next:
sub ah,48
cmp ah,9
ja still
movzx eax,ah ; user selects a level
add eax,[levpage]
cmp eax,[levelcount]
jae still
mov eax,[levelmap+eax*4]
mov [levptr],eax ; current level pointer
mov al,byte[eax]
mov byte[workmode],al
jmp restart_level
; we're already in game
key_move:
cmp ah,180 ; Home
je backto_set
cmp ah,176
jb no_arrows
sub ah,176
cmp ah,3
ja no_arrows
movzx ecx,ah
movzx edx,[player]
inc ch
call valid_move
cmp byte[winmode],WM_WINNER
jne no_winner
mov ecx,0x00ac0000
mov edx,win_msg
mov esi,win_msg_end-win_msg ; print victory congratulations
print_msg:
mov ebx,WIN_XY
mov eax,4
int 0x40
jmp d_f
no_winner:
cmp byte[winmode],WM_LOSE
jne d_f
no_loser:
test al,al ; no move accepted
jnz still
d_f:
call draw_field ; move performed-redraw
jmp still
no_arrows:
cmp ah,27
je restart_level
jmp still
button:
mov eax,17
int 0x40
cmp ah,1
jne noclose
close:
xor eax,eax
dec eax
int 0x40 ; shutdown.
noclose:
cmp ah,2
jne no_input
is_input: ; simple input line with backspace feature
mov ebx,[entered] ; sorry - no cursor
test ebx,ebx
jnz wait_input
mov [inp_pos],ebx
inc [entered]
wait_input:
call draw_input
mov eax,10
int 0x40
cmp eax,2
jne still
mov edi,[inp_pos]
mov eax,2
int 0x40
shr eax,8
cmp eax,27
je still
cmp eax,13
je load_level
cmp eax,8
je backsp
mov [fn_input+edi],al
inc [inp_pos]
jmp wait_input
backsp:
test edi,edi
jz wait_input
dec [inp_pos]
jmp wait_input
no_input:
cmp ah,3
jne no_load
load_level:
mov ecx,[inp_pos]
test ecx,ecx
je load_std
mov esi,fn_input
mov byte[esi+ecx],0
inc ecx
mov edi,path_end
rep movsb
jmp reset_fi
no_load:
jmp still
; *********************************************
; ** FILLS LEVEL POINTER MAP ******************
; *********************************************
read_levelset:
mov dword[wnd_width],LEVWND_X
mov dword[wnd_height],LEVWND_Y
mov [levelcount],0
mov edi,level_start
mov esi,levelmap
mov al,0xff
rls_cycle:
cmp byte[edi],EOF
je end_of_levelset
mov [esi],edi
add esi,4
mov ecx,1024
inc [levelcount]
repne scasb
jecxz eol ;end_of_levelset
jmp rls_cycle
end_of_levelset:
mov eax,[levelcount]
; debug_print_dec eax
ret
eol:
; debug_print '*** '
jmp end_of_levelset
; *********************************************
; ******* DEFINE & DRAW WINDOW & OTHER STUFF *
; *********************************************
draw_window:
mov eax,12
mov ebx,1
int 0x40
mov eax,0
mov ebx,150*65536
add ebx,[wnd_width]
mov ecx,50*65536
add ecx,[wnd_height]
mov edx,0x13000000 + WND_COLOR
mov esi,0x005080d0
mov edi,zagolovok
int 0x40
cmp byte[workmode],WM_READSET
je list_levels
mov edi,[levptr] ; print custom level filename
add ebx,170*65536
lea edx,[edi+4]
movzx esi,byte[edi+3]
int 0x40
call draw_field
cmp [entered],0
jz end_of_draw
mov edx,fn_input ; print input line text
mov esi,[inp_pos]
mov ebx,FLD_LEFT2+FLD_TOP-15
jmp draw_level_file
list_levels:
call draw_input
mov eax,8 ; draw load button
mov ebx,LOAD_X
mov ecx,LOAD_Y
mov edx,3
mov esi,WND_COLOR
int 0x40
mov eax,4
mov ecx,0x00107a30
mov ebx,LOAD_XY
mov edx,load_char
mov esi,loadlen-load_char
int 0x40
mov ebx,LEVLIST_XY
mov edi,0x004e00e7
xor esi,esi
mov ecx,10
ll_cycle:
push ecx esi ebx esi
lea ecx,[esi+'0']
mov [ll_num+2],cl
mov ecx,edi
mov edx,ll_num
mov esi,4
int 0x40
add ebx,25 shl 16
pop esi
add esi,[levpage]
mov edx,[levelmap+esi*4]
add edx,4
movzx esi,byte[edx-1]
int 0x40
pop ebx esi ecx
inc esi
mov edx,[levelcount]
sub edx,[levpage]
cmp edx,esi
jbe choose_print
add ebx,LEVLIST_SPACING
loop ll_cycle
choose_print:
mov edx,ll_msg
mov esi,ll_msg_end-ll_msg
mov ebx,CHOOSE_XY
draw_level_file:
mov eax,4
int 0x40
end_of_draw:
mov eax,12
mov ebx,2
int 0x40
ret
; *********************************************
; ******* DRAW CELL IMAGES WITHIN FIELD *******
; *********************************************
draw_field:
cmp byte[workmode],sSokonex
jne no_chl
call check_lasers ; Sokonex game
no_chl:
mov eax,13 ; clear field area
mov edx,WND_COLOR
mov edi,[levptr]
movzx ebx,byte[edi+1]
shl ebx,4
lea ebx, [FLD_LEFT2+ebx]
movzx ecx,byte[edi+2]
shl ecx,4
lea ecx, [FLD_TOP shl 16+ecx]
int 0x40
mov edx, FLD_LEFT2+FLD_TOP
movzx edi,byte[edi+1]
shl edi,20
add edi, FLD_LEFT2
xor eax,eax
mov ecx,[fld_size]
mov esi,field
fld_cycle:
lodsb
call draw_img
add edx,SHIFT
cmp edx,edi
jl no_nl
add edx,16
and edx,0xffff
add edx,FLD_LEFT2
no_nl:
loop fld_cycle
cmp byte[workmode],sSokonex
jne end_of_df
call draw_lasers
end_of_df:
ret
; *********************************************
; *********** DRAW CELL IMAGE *****************
; *********************************************
draw_img: ; in: eax-object index, edx-coordinates
pusha
cmp eax,tWall
jbe no_adjust
cmp [workmode],sSokolor
jne no_di_color
add eax,pm_col-pm_nex
jmp no_adjust
no_di_color:
cmp [workmode],sSokonex
jne no_adjust
inc eax
no_adjust:
movzx ebx,byte [pic_map+eax]
cmp ebx,0xf
je no_img
bl_place:
mov ecx, IMG_SIZE
imul ebx, 256*3
add ebx,strip
mov eax,7 ; draw_image sysfunc
int 0x40
no_img:
popa
ret
;****************************************
;******* DRAW CONTENTS OF INPUT LINE ****
;****************************************
draw_input:
push edi
cmp eax,4
jne highlight
mov esi,WND_COLOR
jmp di_draw
highlight:
mov esi,0xe0e0e0
di_draw:
mov eax,8
mov ebx,INP_X
mov ecx,INP_Y
mov edx,2
int 0x40
mov eax,4
mov ecx,0x00107a30 ; èà¨äâ 1 ¨ 梥â ( 0xF0RRGGBB )
mov ebx,INP_XY
mov edx,fn_input
mov esi,[inp_pos]
int 0x40
pop edi
ret
; ********************************************************
; * DECOMPRESS LEVEL & FILL SOME TABLES TO CHECK VICTORY *
; ********************************************************
decode_field:
; debug_print <13,10>
xor eax,eax
mov dword[checkpoint],eax
mov dword[checkpoint+4],eax
mov byte[checkcount],al
mov edi,[levptr]
mov dl,[edi]
mov [workmode],dl
movzx edx,byte[edi+1]
mov esi,edx
shl esi,4
add esi,FLD_LEFT*2-25
mov [wnd_width],esi
neg edx
mov [move_map+8],edx
neg edx
mov [move_map+4],edx
movzx eax,byte[edi+2]
mov esi,eax
shl esi,4
add esi,FLD_TOP*2-18
mov [wnd_height],esi
imul edx,eax
mov [fld_size],edx
lea esi,[edi+4]
movzx ecx,byte[edi+3]
add esi,ecx
cmp byte[esi],0xff
je backto_set
xor edi,edi
cld
dec_cycle:
lodsb
movzx ecx,al
and ecx,0xf ; ecx-count of objects
shr al,4 ; eax-index of object
inc ecx
sub edx,ecx
dc_cycle:
mov [field+edi],al
call chk_win_obj
jne no_register
push eax ecx esi
movzx ecx,al
shl eax,12
or eax,edi
inc byte[checkcount]
cmp [workmode],sSokolor
jne chk_sokoban
; debug_print ':'
; debug_print_dec ecx
sub ecx,tRedB
shl ecx,1
cmp word[checkpoint+ecx],0
jnz no_new_check
mov [checkpoint+ecx],ax
and eax,0xfff
; debug_print_dec eax
jmp no_new_check
chk_sokoban:
cmp [workmode],sSokonex
jne no_nex
cmp byte[checkcount],1
ja no_new_check
no_nex:
movzx ecx,byte[checkcount]
mov word[checkpoint-2+ecx*2],ax
no_new_check:
pop esi ecx eax
no_register:
inc edi
loop dc_cycle
cmp edx,0
jg dec_cycle
mov ecx,[fld_size]
xor edx,edx
fp_cycle:
mov al,[field+edx]
and al,0xfe
cmp al,tPlayer
je pl_found
inc edx
loop fp_cycle
pl_found:
mov [player],dx
movzx eax,byte[checkcount]
; debug_print_dec eax
ret
; *********************************************
; * WHETHER OBJECT IS VICTORY DEPENDENT *******
; *********************************************
chk_win_obj: ; al-object in a cell
push ecx eax
and al,0xf
mov cl,[workmode]
cmp cl,sSokoban
jne nota_sokoban
cmp al,tBlock
jmp cwo_exit
nota_sokoban:
cmp cl,sSokonex
jne nota_sokonex
cmp al,tConnect
je cwo_exit
cmp al,tStConnect
jmp cwo_exit
nota_sokonex:
push eax
and eax,tRedB
cmp eax,tRedB
pop eax
cwo_exit:
pop eax ecx
ret
; *********************************************
; ***** GET CELL AT CERTAIN DIRECTION *********
; *********************************************
get_cell_at: ; in: dx - current cell, cl - direction
mov ebx,edx ; out: al - object at direction, bx - new position
movzx eax,cl
and eax,11b
mov eax, [move_map+eax*4]
add ebx,eax
mov al,[field+ebx]
ret
; *********************************************
; *** WHETHER A MOVE CAN BE DONE, & DO IT *****
; *********************************************
valid_move: ; in: dx - current cell, cl - direction
push edx esi
call get_cell_at ; if ch>0 perform all moves
cmp al,tWall
jb result_ok
je vm_exit
cmp [workmode],sSokonex
jne n_vm_nex
cmp al,tStConnect
je vm_exit
cmp al,tHole
je vm_exit
n_vm_nex:
push edx ebx
mov edx,ebx
movzx esi,al
call get_cell_at
cmp al,tPlace
jbe push_it
cmp [workmode],sSokonex
jne no_plate
cmp al,tHole
jne no_plate
cmp esi,tBroken
jae vm_sink
cmp esi,tPlate
jne no_plate
and byte[field+ebx],0
vm_sink:
and byte[field+edx],0
jmp vm_hole
no_plate:
pop ebx edx esi edx
ret
push_it:
call do_move
vm_hole:
pop ebx edx
result_ok:
call do_move
xor al,al
vm_exit:
pop esi edx
ret
; *********************************************
; ******* ACTUALLY PERFORM MOVES **************
; *********************************************
do_move: ; in: dx - source cell
test ch,ch ; bx - target cell
jz dm_exit ; ch = 0 don't perform moves
mov al,byte[field+edx]
cmp byte[workmode],sSokoban
jne no_dm_ban
and al,0xfe
no_dm_ban:
xor byte[field+edx],al
or byte[field+ebx],al
call chk_win_obj
jne no_check_win
pusha
movzx ecx,byte[checkcount]
xor edi,edi
dm_cycle:
movzx esi,word[checkpoint+edi*2]
and esi,0xfff
and edx,0xfff
cmp esi,edx
jnz not_an_obj
movzx eax,dl
movzx eax,byte[field+ebx]
shl eax,12
or eax,ebx
mov word[checkpoint+edi*2],ax
jmp dm_ex
not_an_obj:
inc edi
loop dm_cycle
dm_ex:
popa
call check_win
jne no_check_win
mov byte[winmode],WM_WINNER
no_check_win:
cmp al,tPlayer
jne dm_exit
mov [player],bx
dm_exit:
ret
; *********************************************
; ******* CHECK VICTORY CONDITIONS ************
; *********************************************
check_win:
; debug_print <13,10>
push eax ebx ecx esi
xor eax,eax
movzx ecx,byte[checkcount]
mov esi,checkpoint
mov bl,byte[workmode]
xor bh,bh
mov [colcount],bh
cld
cw_cycle:
lodsw
cmp bl,sSokoban
jne nocw_sokoban
test ax,1 shl 12
jz cw_not_inplace
inc bh
cw_not_inplace:
loop cw_cycle
; movzx eax,bh
cmp [checkcount],bh
jmp cw_exit
nocw_sokoban:
cmp bl,sSokonex
jne nocw_sokonex
mov dx,ax
call scan_root
cmp al,[checkcount]
jmp cw_exit
nocw_sokonex:
cmp esi,checkpoint+8
ja cwlor_exit
; debug_print '*'
test ax,ax
jz cw_cycle
mov dx,ax
call scan_root
add [colcount],al
; debug_print '*->'
; debug_print_dec eax
jmp cw_cycle
cwlor_exit:
mov al,[colcount]
cmp al,[checkcount]
cw_exit:
; debug_print <13,10>
pop esi ecx ebx eax
ret
; *********************************************
; **** WHETHER LASERS DESTROY SOMETHING *******
; *********************************************
check_lasers:
pusha
xor edx,edx
mov ecx,[fld_size]
cl_loop:
push ecx edx
mov cl,[field+edx]
sub cl,tLaserW
jl cl_exit
cl_begin:
call get_cell_at
cmp al,tLaserW
jae cl_destroy
cmp al,tBroken
je cl_destroy
cmp al,tEmpty
je no_cl_destroy
cmp al,tHole
je no_cl_destroy
cmp al,tPlayer
jne cl_exit
mov ecx,0x00ac0000
mov edx,lose_msg
mov esi,lose_msg_end-lose_msg ; print loose message
mov byte[winmode],WM_LOSE
mov ebx,WIN_XY
mov eax,4
int 0x40
jmp cl_exit
cl_destroy:
mov byte[field+ebx],0
no_cl_destroy:
mov edx,ebx
jmp cl_begin
cl_exit:
pop edx ecx
inc edx
loop cl_loop
popa
ret
; *********************************************
; *** USED BY CHECK_WIN IN SOKONEX & SOKOLOR **
; *********************************************
scan_root: ; input: dx-beginning cell, ebx-what to search
push esi
mov edi,srch ; output: eax-number of win_obj found
mov eax,0xfff
movzx ecx,[checkcount]
inc ecx
cld
rep stosw ; clearing area for scan
movzx ebx,dx
and edx,eax ; dx-cell number to compare with
shr ebx,12 ; bl-obj id
mov [color],bl
mov esi,srch
mov edi,eax ; mask to extract cell
mov word[srch],dx
sr_loop:
lodsw
push esi ; saving scan pointer
movzx edx,ax ; edx-[dirs*4][cell*12]
and edx,edi
; debug_print ' >'
mov ecx,4
sr_dir_loop1:
; debug_print '.'
push ecx ; saving dir counter
lea ebx,[ecx+11]
bts word[esi-2],bx
jc sr_endloop ; this entry is already processed
; debug_print '^'
dec ecx ; cl-direction
call get_cell_at ; bx-new position, al-object
; cmp [workmode],sSokonex
; jne no_sr_nex
call chk_win_obj
jne sr_endloop ; not a win_obj there
; debug_print '@'
cmp [workmode],sSokolor
jne no_sr_lor
cmp al,[color]
jne sr_endloop
no_sr_lor:
push esi
mov esi,srch ; let us search for existing entries
sr_loop1:
lodsw
and eax,edi ; eax-cell w/o dirs
cmp eax,ebx
je sr_foundentry ; this is the entry we're seeking for
cmp word[esi],0xfff
jnz sr_loop1 ; next entry
; we reached empty area
mov [esi],bx
add esi,2
sr_foundentry:
mov eax,15
sub eax,ecx
bts [esi-2],ax ; mark entry as used
pop esi
; inc [e_fnd] ; one more obj found
sr_endloop:
pop ecx
loop sr_dir_loop1
; jmp tttt
; sr_dir_loop:
; jmp sr_dir_loop1
; tttt:
pop esi
cmp word[esi],0xfff
jne sr_loop
mov eax,esi
sub eax,srch
shr eax,1
pop esi
; debug_print_dec eax
ret
; *********************************************
; *** SPECIAL ROUTINE TO DRAW LASERS **********
; *********************************************
draw_lasers:
xor edx,edx
mov ecx,[fld_size]
dl_loop:
push ecx edx
mov cl,[field+edx]
sub cl,tLaserW
jl dl_eloop
inc ch
dl_gca:
call get_cell_at
cmp al,tEmpty
je dl_draw
cmp al,tHole
jne dl_eloop
dl_draw:
call draw_beams
mov edx,ebx
jmp dl_gca
dl_eloop:
pop edx
inc edx
pop ecx
loop dl_loop
ret
; *********************************************
; *** DRAWS LASER BEAMS IN CERTAIN DIRECTION **
; *********************************************
draw_beams:
pusha
mov esi,[levptr]
movzx esi,byte[esi+1]
mov eax,ebx
xor edx,edx
div esi
movzx esi,cl
dec esi
shr esi,1
and esi,1
shl edx,20
mov ebx,edx
shl eax,20
mov ecx,eax
add ebx,dword[beam_xy+esi*8]
add ecx,dword[beam_xy+esi*8+4]
mov edx,0xe9e25c
mov eax,13
int 0x40
popa
ret
ud:
ud2 ; debugging purposes only
; *********************************************
; *** COMPRESS LEVEL - NOT READY YET **********
; *********************************************
; push esi ebx ;ecx
; xchg ebx,edi
; mov esi,edi ; esi,edi - beginning
;; ebx - end of unpacked field
; first_enc:
; lodsb ; al - first byte
; shl ax,8 ; ah - this byte, al=0
; next_enc:
; cmp esi,ebx
; jae exit_enc
;; movzx ecx,byte[esi]
;; debug_print_dec ecx
; cmp ah,byte[esi]
; jne newchar
; inc esi
; inc al
; cmp al,15
; jb next_enc
; newchar:
; shl al,4
; shr ax,4
; stosb
; jmp first_enc
; exit_enc:
; shl al,4
; shr ax,4
; stosb
; mov al,0xff
; stosb
; pop ebx esi ecx
;
; dec ecx
; jcxz outcycle
; jmp next_lev
; outcycle:
; ‡¤¥áì ­ å®¤ïâáï ¤ ­­ë¥ ¯à®£à ¬¬ë:
; ¨­â¥àä¥©á ¯à®£à ¬¬ë ¤¢ãï§ëç­ë© - § ¤ ©â¥ ï§ëª ¢ macros.inc
load_char:
if lang eq ru
db '‡ £à㧨âì'
else
db 'Open file'
end if
loadlen:
ll_msg:
if lang eq ru
db '‚ë¡¥à¨â¥ ã஢¥­ì'
else
db 'Choose a level'
end if
db ' (0-9, PgUp, PgDn)'
ll_msg_end:
fn_input:
; db 'cnf'
; db 'soko-4.lev'
if lang eq ru
db '¨«¨ ¢¢¥¤¨â¥ ¨¬ï ä ©« '
else
db 'or enter a filename'
end if
inp_end:
rb 256-(inp_end-fn_input)
win_msg:
if lang eq ru
db '“à !!! ‚ë ¯à®è«¨ ã஢¥­ì!'
else
db "You've completed the level!"
end if
win_msg_end:
lose_msg:
if lang eq ru
db '‚ë ¯ à «¨§®¢ ­ë! <20>ந£àëè...'
else
db "You're paralized! Game over..."
end if
lose_msg_end:
zagolovok:
db 'Sokoban', 0
pic_map:
db 0xf,9,0,0,1,1,5,6
pm_nex:
db 2,7,8,3,4,0xa,0xa,0xa,0xa
pm_col:
db 0xb,0xc,0xd,0xe
beam_xy:
dd (FLD_LEFT+7) shl 16+2, FLD_TOP2+16
dd FLD_LEFT2+16, (FLD_TOP+7) shl 16+2
ll_num db '00x.'
move_map dd -1,+0,-0,1 ; 0 - W, 1 - S, 2 - N, 3 - E
stdlev db 'SOKO-0.LEV',0
stdlev_len:
inp_pos dd inp_end-fn_input
entered dd 0
file_info:
dd 0 ; subfunction - read
dd 0, 0 ; file offset
dd 0x20000 ; number of bytes to read
cnf_level dd strip ; data buffer
file_name db CUR_DIR ; Filename
path_end db 'SKIN.'
file_num db 'RAW',0
rb 256-($-file_name)
I_END: ; ª®­¥æ ¯à®£à ¬¬ë
winmode db ?
scanptr dd ?
levpage dd ?
workmode db ?
player dw ?
fld_size dd ?
levptr dd ?
wnd_height dd ?
wnd_width dd ?
color db ?
colcount db ?
levelcount dd ?
checkcount db ?
checkpoint rw 256
levelmap rd 1024
strip rb SKIN_SIZE
workarea:
srch rb 0x10000-($-workarea)
level_start rb 0x20000
field: