forked from KolibriOS/kolibrios
e155f7ce5a
git-svn-id: svn://kolibrios.org@5563 a494cfbc-eb01-0410-851d-a64ba20cac60
280 lines
9.7 KiB
Groff
280 lines
9.7 KiB
Groff
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Mesa 5.1 release notes
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December 17, 2003
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PLEASE READ!!!!
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Introduction
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------------
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Mesa uses an even/odd version number scheme like the Linux kernel.
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Even-numbered versions (such as 5.0) designate stable releases.
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Odd-numbered versions (such as 5.1) designate new developmental releases.
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Bug fixes
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---------
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See the VERSIONS file for a list of bugs fixed in this release.
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New Features in Mesa 5.1
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------------------------
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GL_ARB_vertex_program / GL_ARB_fragment_program
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Michal Krol and Karl Rasche implemented these extensions. Thanks!
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Be aware that there may be some rough edges and lurking bugs.
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GL_ATI_texture_env_combine3 extension
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This adds a few new texture combine modes.
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Contributed by Ian Romanick.
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GL_SGI_texture_color_table
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Adds a color table lookup to the RGBA texture path. There's a separate
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color table for each texture unit.
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Contributed by Eric Plante.
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GL_NV_fragment_program
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NVIDIA's fragment-level programming feature.
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Possible lurking bugs:
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- the DDX and DDY commands aren't fully tested
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- there may be bugs in the parser
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- the TEX and TXP instructions both do perspective correction
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- the pack/unpack instructions may not be correct
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GL_EXT_depth_bounds_test
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This extension adds a scissor-like test for the Z axis. It's used to
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optimize stencil-volume shadow algorithms.
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GL_NV_light_max_exponent
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Lifts the 128 limit for max light exponent.
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GL_EXT_texture_rectangle
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Identical to GL_NV_texture_rectangle
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GL_ARB_occlusion_query
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Useful for visibility-based culling.
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GL_ARB_texture_non_power_of_two
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Removes the restriction that texture dimensions must be powers of two.
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GL_ARB_vertex_buffer_object
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Allows server-side vertex arrays, optimized host/card data transfers, etc.
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GL_ARB_point_sprite
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ARB-approved version of GL_NV_point_sprite. Basically allows textures
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to be applied to points.
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GL_IBM_multimode_draw_arrays
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Allows multiple vertex arrays to be drawn with one call, including arrays
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of different types of primitives.
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GL_SUN_multi_draw_arrays
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An alias for GL_EXT_multi_draw_arrays, standard in OpenGL 1.4.
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Faster glDrawPixels / glCopyPixels in X11 driver
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If your X screen is 32bpp, glDrawPixels to the front color buffer will
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be accelerated (via XPutImage()) if the image format is GL_BGRA and the
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type is GL_UNSIGNED_BYTE. No raster operations, such as depth test,
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blend, fog, etc. can be enabled.
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If your X screen is 16bpp, glDrawPixels to the front color buffer will
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be accelerated (via XPutImage()) if the image format is GL_RGB and the
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type is GL_UNSIGNED_SHORT_5_6_5. No raster operations, such as depth
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test, blend, fog, etc. can be enabled.
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glCopyPixels() calls for the front color buffer will be accelerated
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(via XCopyArea()) if no raster operations, such as depth test, blend,
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fog, pixel zoom, etc. are enabled.
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The speed-up over typical software rendering is a factor of 10 for
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glDrawPixels and 100 for glCopyPixels.
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With the addition of GL_ARB_occlusion_query, GL_ARB_vertex_buffer_object,
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GL_ARB_texture_non_power_of_two and GL_EXT_shadow_funcs, Mesa 5.1 supports
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all the new features of OpenGL 1.5. Mesa 6.0 (the next stable release)
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will advertise GL_VERSION = "1.5".
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Vertex/Fragment program debugger
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--------------------------------
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GL_MESA_program_debug is an experimental extension to support
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interactive debugging of vertex and fragment programs. See the
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docs/specs/OLD/MESA_program_debug.spec file for details.
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The bulk of the vertex/fragment program debugger is implemented
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outside of Mesa. The GL_MESA_program_debug extension just has minimal
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hooks for stopping running programs and inspecting programs.
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The progs/tests/debugger.c (only in CVS) program is an example of how
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the extension can be used. Presently, the debugger code and demo code
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is in the same file. Eventually the debugger code should be moved
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into a reusable module.
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As it is now, the demo lets you set breakpoings in vertex/fragment
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programs, single step, and print intermediate register values. It's
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basically just a proof of concept.
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Directory tree reorganization
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-----------------------------
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The directory structure for Mesa has been overhauled to improve its layout.
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All source code for Mesa, GLU, GLUT, etc is now under the src/ directory
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in appropriate subdirectories.
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The Mesa source code and drivers has been reorganized under src/mesa/.
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All demonstration programs and tests are now in subdirectories under progs/.
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Build System Changes
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--------------------
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The GNU automake/autoconf support has been removed. As it was, it seldom
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worked on anything but Linux. The Mesa developers aren't big fans of
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automake/autoconf/libtool and didn't have the time to maintain it.
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If someone wants to contribute new automake/autoconf support (and is
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willing to maintain it), it may be re-incorporated into Mesa, subject
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to some requirements.
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The "old style" makefile system has been updated:
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1. Make-config has been trimmed down to fewer, modern configurations.
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2. Most of the bin/mklib.* scripts have been rolled into a new "mklib"
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script that works on all sorts of systems. There are probably some
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bugs in it, but it's been tested on Linux, SunOS 5.8 and IRIX 6.5.
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Improvements/contributes are greatly appreciated.
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3. The Makefile.X11 files have been cleaned up in various ways
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Source File Changes
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-------------------
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The mmath.[ch] files are obsolete. Their contents have been moved
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into the imports.[ch] and macros.[ch] files.
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The files related to vertex and fragment programming have changed.
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Old files:
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vpexec.[ch]
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vpparse.[ch]
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vpstate.[ch]
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New files:
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program.[ch] - generic ARB/NV program code
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arbprogram.[ch] - ARB program API functions
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arbfragparse.[ch] - ARB fragment program parsing
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arbvertparse.[ch] - ARB vertex program parsing
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arbparse.[ch] - ARB vertex/fragment parsing
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arbparse_syn.h - vertex/fragment program syntax
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nvprogram.[ch] - NV program API functions
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nvvertprog.h - NV vertex program definitions
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nvfragprog.h - NV fragment program definitions
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nvvertparse.[ch] - NV vertex program parser
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nvfragparse.[ch] - NV fragment program parser
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nvvertexec.[ch] - NV vertex program execution
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swrast/s_nvfragprog.[ch] - NV fragment program execution
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The files related to per-vertex handling have changed.
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Old files:
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tnl/t_eval_api.c - old per-vertex code
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tnl/t_imm_alloc.c - old per-vertex code
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tnl/t_imm_api.c - old per-vertex code
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tnl/t_imm_debug.c - old per-vertex code
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tnl/t_imm_dlist.c - old per-vertex code
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tnl/t_imm_elt.c - old per-vertex code
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tnl/t_imm_eval.c - old per-vertex code
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tnl/t_imm_exec.c - old per-vertex code
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tnl/t_imm_fixup.c - old per-vertex code
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tnl/t_vtx_sse.c - old per-vertex code
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tnl/t_vtx_x86.c - old per-vertex code
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New files:
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tnl/t_save_api.c - new per-vertex code
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tnl/t_save_loopback.c - new per-vertex code
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tnl/t_save_playback.c - new per-vertex code
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tnl/t_vtx_eval.c - old per-vertex code
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Other new files:
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bufferobj.[ch] - GL_ARB_vertex_buffer_object functions
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version.h - defines the Mesa version info
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Other removed files:
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swrast/s_histogram.[ch] - moved into src/histogram.c
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Other Changes
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-------------
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The ctx->Driver.CreateTexture function has been removed - it wasn't used.
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New device driver hook functions:
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NewTextureObject - used to allocate struct gl_texture_objects
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NewTextureImage - used to allocate struct gl_texture_images
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New ctx->Texture._EnabledCoordUnits field:
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With the addition of GL_NV_fragment_program we may need to interpolate
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various sets of texture coordinates even when the corresponding texture
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unit is not enabled. That is, glEnable(GL_TEXTURE_xD) may never get
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called but we still may have to interpolate texture coordinates across
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triangles so that the fragment program will get them.
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This new field indicates which sets of texture coordinates are needed.
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If a bit is set in the ctx->Texture._EnabledUnits bitmask is set, the
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same bit MUST be set in ctx->Texture._EnabledCoordUnits.
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The ctx->_TriangleCaps field is deprecated.
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Instead of testing the DD_* bits in _TriangleCaps, you should instead
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directly test the relevant state variables, or use one of the helper
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functions like NEED_SECONDARY_COLOR() at the bottom of context.h
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While testing _TriangleCaps bits was fast, it was kludgey, and setting
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the bits in the first place could be error prone.
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New vertex processing code.
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The code behind glBegin, glEnd, glVertex, glNormal, etc. has been
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totally rewritten. It's a cleaner implementation now and should use
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less memory. (Keith)
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To Do
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-----
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Add screen-awareness to fakeglx.c
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Device Driver Status
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--------------------
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A number of Mesa's software drivers haven't been actively maintained for
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some time. We rely on volunteers to maintain many of these drivers.
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Here's the current status of all included drivers:
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Driver Status
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---------------------- ---------------------
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XMesa (Xlib) implements OpenGL 1.4
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OSMesa (off-screen) implements OpenGL 1.4
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FX (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA implements OpenGL 1.3
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Wind River UGL implements OpenGL 1.3
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Windows/Win32 implements OpenGL 1.4
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DJGPP implements OpenGL 1.4
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GGI implements OpenGL 1.3
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BeOS implements OpenGL 1.4
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Allegro needs updating
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D3D needs updating
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Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
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driver call the _mesa_enable_1_4_extensions() function.
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----------------------------------------------------------------------
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