kolibrios-fun/kernel/branches/kolibri-lldw/gui/button.inc
turbocat bdef8f9596 Created a branch for low-level work with disks
git-svn-id: svn://kolibrios.org@9191 a494cfbc-eb01-0410-851d-a64ba20cac60
2021-09-14 17:39:32 +00:00

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2016. All rights reserved. ;;
;; Copyright (C) MenuetOS 2000-2004 Ville Mikael Turjanmaa ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$Revision$
button.MAX_BUTTONS = 4095
struct SYS_BUTTON
pslot dw ?
id_lo dw ?
left dw ?
width dw ?
top dw ?
height dw ?
id_hi dw ?
dw ?
ends
;---------------------------------------------------------------
syscall_button: ;////////////// system function 8 //////////////
;---------------------------------------------------------------
;? Define/undefine GUI button object
;---------------------------------------------------------------
;; Define button:
;> ebx = pack[16(x), 16(width)]
;> ecx = pack[16(y), 16(height)]
;> edx = pack[8(flags), 24(button identifier)]
;> flags bits:
;> 7 (31) = 0
;> 6 (30) = don't draw button
;> 5 (29) = don't draw button frame when pressed
;> esi = button color
; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
;; Undefine button:
;> edx = pack[8(flags), 24(button identifier)]
;> flags bits:
;> 7 (31) = 1
;---------------------------------------------------------------
; do we actually need to undefine the button?
test edx, 0x80000000
jnz .remove_button
; do we have free button slots available?
mov edi, [BTN_ADDR]
mov eax, [edi]
cmp eax, button.MAX_BUTTONS
jge .exit
; does it have positive size? (otherwise it doesn't have sense)
or bx, bx
jle .exit
or cx, cx
jle .exit
; make coordinates clientbox-relative
push eax
mov eax, [current_slot]
rol ebx, 16
add bx, word[eax + APPDATA.wnd_clientbox.left]
rol ebx, 16
rol ecx, 16
add cx, word[eax + APPDATA.wnd_clientbox.top]
rol ecx, 16
pop eax
; basic checks passed, define the button
inc eax
mov [edi], ax
shl eax, 4
add edi, eax
; NOTE: this code doesn't rely on SYS_BUTTON struct,
; please revise it, if you change something.
mov ax, word [current_slot_idx]
stosw
mov ax, dx
stosw ; button id number: bits 0-15
mov eax, ebx
rol eax, 16
stosd ; x start | x size
mov eax, ecx
rol eax, 16
stosd ; y start | y size
mov eax, edx
shr eax, 16
stosw ; button id number: bits 16-31
; do we also need to draw the button?
test edx, 0x40000000
jnz .exit
and esi, 0xFFFFFF
xor edi, edi
push ebx ecx esi
dec cx
dec cx
cmp [buttontype], 1
jnz .draw
cmp cx, 65
jnc .draw
; calculate gradient data
mov eax, esi
shl eax, 8
mov edx, 3
.calculate:
rol eax, 8
shl al, 1
jnc @f
neg al
jnz @f
mov al, 64
@@:
cmp al, 65
jc @f
mov al, 64
@@:
div cl
shl ax, 8
dec edx
jnz .calculate
mov dl, cl
dec edx
shr edx, 1
shr eax, 8
mov edi, eax
mul edx
add esi, eax
.draw: ; calculate window-relative coordinates
movzx ebp, cx
dec ebp
shr ebx, 16
shr ecx, 16
mov eax, [TASK_BASE]
add ebx, [eax - twdw + WDATA.box.left]
add ecx, [eax - twdw + WDATA.box.top]
mov eax, ebx
inc eax
mov edx, ebx
add dx, [esp+8]
dec edx
mov ebx, ecx
mov ecx, esi
shr ecx, 1
and cx, 7F7Fh
push esi
mov esi, edi
xor edi, edi
call hline ; top border
inc ebx
or ecx, 808080h
call hline ; top light line
pop ecx
inc ebx
.next_line:
call hline ; button body
inc ebx
sub ecx, esi
dec ebp
jnz .next_line
shr ecx, 2
and cx, 3F3Fh
mov ebp, ecx
shl ecx, 1
add ecx, ebp
call hline ; bottom dark line
inc ebx
sub ecx, ebp
call hline ; bottom border
pop ecx
shr ecx, 1
inc edx
push edx
mov edx, ebx
sub bx, [esp+4]
dec edx
inc ebx
cmp [buttontype], 0
jnz @f
dec edx
or ecx, 808080h
call vline ; left light line
inc edx
@@:
and ecx, 7F7F7Fh
dec eax
call vline ; left border
pop eax
call vline ; right border
cmp [buttontype], 0
jnz @f
mov ebp, ecx
shr ecx, 1
and cx, 7F7Fh
add ecx, ebp
dec eax
inc ebx
dec edx ; avoid lines overflow
call vline ; right dark line
@@:
pop ecx ebx
.exit:
ret
; FIXME: mutex needed
.remove_button:
and edx, 0x00ffffff
mov edi, [BTN_ADDR]
mov ebx, [edi]
inc ebx
imul esi, ebx, sizeof.SYS_BUTTON
add esi, edi
xor ecx, ecx
add ecx, -sizeof.SYS_BUTTON
add esi, sizeof.SYS_BUTTON
.next_button:
dec ebx
jz .exit
add ecx, sizeof.SYS_BUTTON
add esi, -sizeof.SYS_BUTTON
; does it belong to our process?
mov ax, word [current_slot_idx]
cmp ax, [esi + SYS_BUTTON.pslot]
jne .next_button
; does the identifier match?
mov eax, dword[esi + SYS_BUTTON.id_hi - 2]
mov ax, [esi + SYS_BUTTON.id_lo]
and eax, 0x00ffffff
cmp edx, eax
jne .next_button
; okay, undefine it
push ebx
mov ebx, esi
lea eax, [esi + sizeof.SYS_BUTTON]
call memmove
dec dword[edi]
add ecx, -sizeof.SYS_BUTTON
pop ebx
jmp .next_button
;---------------------------------------------------------------
sys_button_activate_handler:
sys_button_deactivate_handler:
;---------------------------------------------------------------
;> eax = pack[8(process slot), 24(button id)]
;> ebx = pack[16(button x coord), 16(button y coord)]
;> cl = mouse button mask this system button was pressed with
;---------------------------------------------------------------
; find system button by specified process slot, id and coordinates
push ecx edx esi edi
mov edx, eax
shr edx, 24
and eax, 0x0ffffff
mov edi, [BTN_ADDR]
mov ecx, [edi]
imul esi, ecx, sizeof.SYS_BUTTON
add esi, edi
inc ecx
add esi, sizeof.SYS_BUTTON
.next_button:
dec ecx
jz .popexit
add esi, -sizeof.SYS_BUTTON
; does it belong to our process?
cmp dx, [esi + SYS_BUTTON.pslot]
jne .next_button
; does id match?
mov edi, dword[esi + SYS_BUTTON.id_hi - 2]
mov di, [esi + SYS_BUTTON.id_lo]
and edi, 0x0ffffff
cmp eax, edi
jne .next_button
; does coordinates match?
mov edi, dword[esi + SYS_BUTTON.left - 2]
mov di, [esi + SYS_BUTTON.top]
cmp ebx, edi
jne .next_button
mov eax, esi
pop edi esi edx ecx
mov ebx, dword[eax + SYS_BUTTON.id_hi - 2]
; display button border on press?
bt ebx, 29
jc .exit
; invert system button border
pushad
mov esi, eax
mov edi, ebx
movzx ecx, [esi + SYS_BUTTON.pslot]
shl ecx, 5
add ecx, window_data
mov eax, dword[esi + SYS_BUTTON.left]
mov ebx, dword[esi + SYS_BUTTON.top]
add eax, [ecx + WDATA.box.left]
add ebx, [ecx + WDATA.box.top]
mov ecx, eax
mov edx, ebx
bt edi, 30
jc @f
inc ax
inc bx
dec cx
dec dx
@@:
rol eax, 16
rol ebx, 16
add ax, cx
add bx, dx
mov esi, 1000000h
call draw_rectangle.forced
popad
.exit:
ret
.popexit:
pop edi esi edx ecx
ret
;---------------------------------------------------------------
sys_button_perform_handler:
;---------------------------------------------------------------
;> eax = pack[8(process slot), 24(button id)]
;> ebx = pack[16(button x coord), 16(button y coord)]
;> cl = mouse button mask this system button was pressed with
;---------------------------------------------------------------
shl eax, 8
mov al, cl
movzx ebx, byte[BTN_COUNT]
mov [BTN_BUFF + ebx * 4], eax
inc bl
mov [BTN_COUNT], bl
ret