kolibrios-fun/programs/games/21days/strings.h
igevorse a2310e5691 '21 days' game: intro text changed
git-svn-id: svn://kolibrios.org@5326 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-12-31 13:16:21 +00:00

541 lines
43 KiB
C
Executable File
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/******************************************************************
* 21 days: a game for programmers
* Copyright (C) 2014 Maxim Grishin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*******************************************************************/
#ifndef H_STRINGS
#define H_STRINGS
/*************************************************************************
* Messages from friends
*************************************************************************/
const unsigned int levelYesAnswerNumber = 10;
const char* levelYesAnswer[levelYesAnswerNumber] = {
"‚륧¦ î!",
"„ , ᥩç á 㤠«ñ­­® ᤥ« î.",
"<EFBFBD> §ë¢ ©  ¤à¥á.",
"“¦¥ ¥¤ã.",
"Š®ä¥ ¨ ¯¥ç¥­ìª¨ ¡ã¤ãâ? “¦¥ ¥¤ã!",
"Š®­¥ç­®!",
"„«ï ⥡ï - ¢ «î¡®¥ ¢à¥¬ï",
"Ÿ ª ª à § ᢮¡®¤¥­.",
"‡  ¬¨­ãâ ¤¥áïâì ᤥ« î.",
"<EFBFBD>¥§ ¯à®¡«¥¬."
};
const unsigned int levelNoAnswerNumber = 10;
const char* levelNoAnswer[levelNoAnswerNumber] = {
"<EFBFBD>à®áâ¨, ᥣ®¤­ï ­¥ ᬮ£ã.",
"<EFBFBD>¥, ï § ­ïâ.",
"Ÿ ­  à ¡®â¥ ¡¥§¢ë« §­®, ¯®§¢®­¨-ª  ç¥à¥§ ¬¥áïæ.",
"Š ª-­¨¡ã¤ì ¢ ¤à㣮© à §.",
"Ÿ ¯® á। ¬ ­¥ í­¨ª¥©áâ¢ãî.",
"Ÿ â ª®£® ­¥ 㬥î.",
"‚ë ®è¨¡«¨áì ­®¬¥à®¬ :D",
"’ë ªâ® ¢®®¡é¥?",
"<EFBFBD>¥ ¬®£ã, ¨§¢¨­¨.",
"<EFBFBD>¥â."
};
const unsigned int level1TasksNumber = 6;
const char* level1Task [level1TasksNumber] = {
"<EFBFBD>ਢ¥â! Œ®¦¥èì ¯®á¬®âà¥âì ¬®© ª®¬¯ìîâ¥à? Š ¦¥âáï, ã ¬¥­ï ­¥ à ¡®â ¥â %s.",
"<EFBFBD>¨£¤¥ ­¥ ¬®£ã â¥¡ï ­ ©â¨. “ ¬¥­ï âãâ %s ¡ à å«¨â, ¯¥à¥ãáâ ­®¢¨èì ¢¨­¤ã?",
"Š â áâà®ä ! <20> ¡®â  ¢áâ « ! <20>¥ à ¡®â ¥â %s. <20>®¬®¦¥èì?",
"‘«ãè ©, ã ¬®¥£® ¤à㣠 ­¥ à ¡®â ¥â %s, ­¥ §­ î, çâ® ¤¥« âì. ’ë ᢮¡®¤¥­?",
"‘âà ­­®, ­¥ § ¯ã᪠¥âáï %s, ¢áñ ¯¥à¥¯à®¡®¢ « - ­¨ç¥£® ­¥ ¯®¬®£ ¥â.",
"„ à®ä! Ÿ âãâ ª®ä¥ ­  ª®¬¯ ¯à®«¨«, ⥯¥àì %s ­¥ à ¡®â ¥â. ¬¥­ï ª®ä¥ ¨ ¯¥ç¥­ìª¨."
};
const unsigned int level1TaskWordNumber = 11;
const char* level1TaskWords[level1TaskWordNumber] = {
" ã¤¨®ª àâ ",
"¡«®ª ¯¨â ­¨ï",
"¡à ã§¥à",
"¢¨¤¥®ª àâ ",
"¦¥á⪨© ¤¨áª",
"ª« ¢¨ âãà ",
"¬®¤¥¬",
"¬®­¨â®à",
"¬ëèì",
"®¤¨­ ­ ãè­¨ª",
"¯à®¥ªâ®à"
};
const unsigned short programmingTaskNumber = 5;
const char* programmingTasks[programmingTaskNumber] = {
"<EFBFBD>ਢ¥â! Œ­¥ âãâ « ¡®à â®à­ãî ­ ¤® ­ ¯¨á âì ­  Pascal, ­¥ §­ î, ª ª®¬ã ®¡à â¨âìáï. “¬¥¥èì?",
" ã­¨¢¥à¥ § ¯ à¨«¨ á § ¤ ­¨ï¬¨ ­  Basic, ᤥ« ¥èì?",
"<EFBFBD>㦭  â¢®ï ¯®¬®éì, § ¢âà  á¤ ¢ âì « ¡®à â®à­ãî ­  Turbo Pascal,   ï ¢¯¥à¢ë¥ á«ëèã, çâ® íâ®. ‚ëàãç ©!",
"„ «¨ ­  à ¡®â¥ § ¤ ­¨¥... ¢§ï«, ­¥ ¯®á¬®â५,   â ¬ ­ ¤® ¯¨á âì ­  QBASIC,   ï ­¥ 㬥î. <20>®á®¢¥âã¥èì ª®£®?",
"‘«ëè «, âë ¯¨è¥èì ­  Pascal? “ ­ á âãâ ¯ à  ¯à®¥ªâ®¢ ­¥¤®¯¨á ­­ëå, ï ®â¢¥âá⢥­­®£® 祫®¢¥ª  ¨éã. <20> ¡®âë - ­  ¯ àã ç á®¢."
};
const unsigned short webProgrammingTaskNumber = 4;
const char* webProgrammingTasks[webProgrammingTaskNumber] = {
"<EFBFBD>ਢ¥â, âë á ©â ¬¨-¢¨§¨âª ¬¨ § ­¨¬ ¥èìáï? „¥«® ¥áâì.",
"‘«ãè ©, ­ è¥© ª®¬¯ ­¨¨ ­ã¦¥­ á ©â ¯® ¤¥èñ¢ª¥. <20>à®áâ® áâà ­¨æ  á ¨­ä®à¬ æ¨¥© ® ª®¬¯ ­¨¨. <20>â® ¦¥ ¯à®áâ® ¤«ï ⥡ï, ¤ ?",
" ­ è¥© á®æ. á¥â¨ ¯ àã ä¨è¥ª ¤®¤¥« âì ­ã¦­®, ¬­¥ â¥¡ï ¯®à¥ª®¬¥­¤®¢ «¨. <20> ¯¨è¨, ª ª ®á¢®¡®¤¨èìáï.",
"• ©, ¬ë âãâ ¡®«ì让 á ©â-¯®àâ « ¯¨è¥¬, ­ ¬ áà®ç­® ­ã¦¥­ ª®¤¥à ­  ¯ àã ¤­¥©. ƒ®ã?",
};
const unsigned short systemProgrammingTaskNumber = 3;
const char* systemProgrammingTask[systemProgrammingTaskNumber] = {
"‘«ëè « ®¡ Arduino? Œë âãâ ­   á¬¥ ¯¨è¥¬, ¯ à  § ¤ ­¨© ¥áâì.",
"Œ­¥ ᪠§ «¨, âë ­   á¬¥ ¯¨è¥èì? „ ¢­® äਫ ­á¥à  ¨é¥¬, à ¡®â  á ¬¨ªà®ª®­â஫«¥à ¬¨, ¤ã¬ î, ⥡¥ ¯®­à ¢¨âáï.",
"’ãâ ¨£àã ¤«ï ª®­ªãàá  ¯®¤ KolibriOS ­ ¤® ­ ¯¨á âì,   ï  á¬ ­¥ §­ î. <20> ¯¨è¥èì?"
};
const unsigned short adminTasksNumber = 4;
const char* adminTasks[adminTasksNumber] = {
"‘¥à¢¥à  ­®¢ë¥ § ¢¥§«¨, ­ áâà ¨¢ âì ­¥ª®¬ã. Ž¯« â¨¬ ¢¤¢®©­¥! <20>¥à¥§¢®­¨.",
"€ âë Apache + nginx ᬮ¦¥èì ¯®áâ ¢¨âì ¨ ­ áâநâì? <20>¥ á¯à è¨¢ ©, § ç¥¬ :).",
"<EFBFBD>¥ ¯®¢¥à¨èì, âãâ ¬ è¨­ã ¯à¨¢¥§«¨ ­  Windows Server 2003, çâ® ¤¥« âì á ­¥©, ­¥ §­ ¥¬. ‚ëàãç ©!",
"<EFBFBD>à®áâ¨â¥, ª ª ¬­¥ ¯à®¯ âç¨âì KDE2 ¯®¤ FreeBSD?"
};
const unsigned short mobileTaskNumber = 3;
const char* mobileTasks[mobileTaskNumber] = {
"Œë âãâ ࠧࠡ®âªã ­  Swift ¯à®¤¢¨£ ¥¬, ¬®¦¥èì ¯ àã ¤¥¬®ª ­ ¯¨á âì?",
"•®â¨¬ ­ ¯¨á âì ¬®¡¨«ì­®¥ ¯à¨«®¦¥­¨¥ ­  Java, £®¢®àïâ, ᥩç á íâ® ªàãâ®. ’ë 㬥¥èì?",
"’ãâ ­¨ªâ® ­  C++ ­¥ å®ç¥â ­ â¨¢­ë¥ ¯à¨«®¦¥­¨ï ¯®¤ Android ¤¥« âì, âë ¢®§ì¬¥èìáï?"
};
/*************************************************************************
* Courses
*************************************************************************/
const unsigned int coursesNumber = 8;
const char* courses[coursesNumber] = {
"<EFBFBD>­¨ª¥©á⢮",
"€§ë ¯à®£à ¬¬¨à®¢ ­¨ï",
"<EFBFBD>த¢¨­ã⮥ ¯à®£à ¬¬¨à®¢ ­¨¥:",
"<EFBFBD> §à ¡®âª  ¬®¡¨«ì­ëå ¯à¨«®¦¥­¨©",
"Žá­®¢ë ¤¨§ ©­ ",
"‘®§¤ ­¨¥ ᠩ⮢",
"‘¨á⥬­®¥ ¯à®£à ¬¬¨à®¢ ­¨¥",
"€¤¬¨­¨áâà¨à®¢ ­¨¥ á¥à¢¥à®¢",
};
bool coursesUnlocked[coursesNumber] = {1, 0, 0, 0, 0, 0, 0, 0};
const unsigned short advancedProgrammingCourses = 5;
char* advProgCourses[advancedProgrammingCourses] = {
"C++",
"Java",
"Assembler",
"C#",
"Delphi"
};
bool coursesFinished[coursesNumber] = {1, 0, 0, 0, 0, 0, 0, 0};
bool advProgCoursesFinished[advancedProgrammingCourses] = {0, 0, 0, 0, 0};
unsigned int learningTime[coursesNumber] = {0, 10, 80, 30, 45, 35, 45, 50}; // in days
unsigned int advProgLearningTime[advancedProgrammingCourses] = { 10, 10, 15, 10, 10}; // in days
int learningCost[coursesNumber] = {0, 100, 125, 100, 125, 120, 130, 120};
int advProgLearningCost[advancedProgrammingCourses] = {125, 120, 150, 123, 100};
unsigned short finishedCoursesCount = 1;
/*************************************************************************
* Probability of getting a message from friend related to course 0,
* 1, 2, etc. (courses). Prob. of getting a simple work is higher
* than getting a hard one.
*************************************************************************/
double probability[coursesNumber] = { 0.7, 0.5, 0.25, 0.6, 0.25, 0.4, 0.3, 0.4};
int taskReward[coursesNumber] = {2, 5, 10, 13, 19, 25, 30, 35};
int taskCount[coursesNumber] = {level1TasksNumber, programmingTaskNumber,
programmingTaskNumber, mobileTaskNumber, mobileTaskNumber,
webProgrammingTaskNumber, systemProgrammingTaskNumber, adminTasksNumber};
/*************************************************************************
* News
*************************************************************************/
const unsigned short newsCount = 4;
const char* news[newsCount] = {
"<EFBFBD>ணࠬ¬¨à®¢ ­¨¥ ­ ç¨­ ¥â § å¢ â뢠âì ¬¨à! ‘ª®à¥¥ ­ ç­¨â¥ ãç¨âìáï ¯à®£à ¬¬¨à®¢ ­¨î!\n",
"<EFBFBD>® ¨­ä®à¬ æ¨¨ á hh.ru ¢áª®à¥ ¯®¢ëá¨âáï á¯à®á ­  Java - ¯à®£à ¬¬¨á⮢\n",
"<EFBFBD>¥¢¥à®ïâ­®! ˆ­¤¨-¨£à  ®¤­®£® äà ­æã§áª®£® ࠧࠡ®â稪  Frappy Perd ¯®¡¨«  ¢á¥ ४®à¤ë ¨ ¯à¨­¥á«  ¥¬ã $50 000 ¢ ¯¥à¢ë© ¦¥ ¤¥­ì! <20> ¢¥à­®¥, ¢á¥ ᥩç á ª¨­ãâáï ¯¨á âì ᢮¨ ¬®¡¨«ì­ë¥ ¨£àë.\n",
"Ž¤­®§­ ç­®, ᥩç á à á梥⠨­¤¨-¨£à. Žç¥à¥¤­ ï ãá¯¥è­ ï ¨£à , ­  íâ®â à § ®â Unnamed Studio, ­  ¯¥à¢®¬ ¬¥á⥠¢ ⮯¥ ¨£à. “ ¨£àë 㦥 ¬¨««¨®­ë ä ­ â®¢ ¨ ¯®ª«®­­¨ª®¢, «î¤¨ ¯à®áâ® á室ïâ á 㬠!\n"
};
bool newsShowed[newsCount] = {0, 0, 0, 0};
/*************************************************************************
* Special letters
*************************************************************************/
const unsigned short specialLetterCount = 30;
const char* specialLetters[specialLetterCount] = {
"<EFBFBD>ਢ¥â. “ ­ á âãâ ¬¥£ ªàã⮩ ¯à®¥ªâ ­  C++ ¨ Java, ­¨ªâ® ­¥ ¡¥à¥âáï, ᤥ« ¥èì?",
"—â® íâ® â ª®¥? „  «ãçè¥ ¡ë ᮢᥬ ­¥ ¡à «áï. <20>â® ¦¥ £®¢­®ª®¤! ˆ¤¨-ª  ¯®ãç¨ C++,   § ®¤­® ¨ Java.",
"Ÿ á«ëè «, âë ¯à®£à ¬¬¨à®¢ ­¨¥¬ ­  Assembler § ­¨¬ ¥èìáï? ’ãâ á㯥àá«®¦­ë© ¬¨ªà®ª®­â஫«¥à ¥áâì ®¤¨­, ­¨ªâ® ­¥ ¡¥à¥âáï. ‚®§ì¬¥èìáï?",
"ˆ íâ® âë ­ §ë¢ ¥èì ¢ë¯®«­¥­­®© à ¡®â®©? „  ¬®© è¥á⨫¥â­¨© áë­ ­  Assembler «ãçè¥ ¯¨è¥â, 祬 âë! Šã¯¨ ª­¨£ã ¯® Asm, ­¥ ¯®§®àìáï.",
"<EFBFBD>ਢ¥â! Š ­ ¬ âãâ § ª § ¯®áâ㯨«, ­ã¦­® ï¤à® ¡ §ë ¤ ­­ëå ­  C# ­ ¯¨á âì. Œë á ¬¨ ­¥ ¬®¦¥¬ - ®ç¥­ì á«®¦­ë© ¯à®¥ªâ. “¬¥¥èì?",
"<EFBFBD>íí, ¤  âë ᮢᥬ, ®ª §ë¢ ¥âáï, ¯à®£à ¬¬¨à®¢ âì ­¥ 㬥¥èì. <20>ன¤¨ ¯ àã ªãàᮢ çâ®-«¨, ­¥ ¯®§®àìáï.",
"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n ‡¤à ¢áâ¢ã©â¥! <20> ¬ ¯®á®¢¥â®¢ «¨ ‚ á, ª ª ᯥ樠«¨áâ  ¢ ®¡« á⨠¯à®£à ¬¬¨à®¢ ­¨ï. Œë § ­¨¬ ¥¬áï ࠧࠡ®âª®© ¬®¡¨«ì­ëå ¯à¨«®¦¥­¨©, ¨ ᥩç á ¤¥«¨¬ àë­®ª á ŽŽŽ '€áâà '. „«ï § å¢ â  àë­ª  ­ ¬ ­ã¦­ë ¨­â¥à¥á­ë¥ «î¤¨ ¨ ª¢ «¨ä¨æ¨à®¢ ­­ë¥ ᯥ樠«¨áâë. Œë ¯à¥¤« £ ¥¬ ¨­â¥à¥á­ãî à ¡®âã ¨ ®ª« ¤ $800 ¢ ¬¥áïæ. <20>®¤ã¬ ©â¥, ¬ë á¢ï¦¥¬áï á ‚ ¬¨ ¯®§¦¥.",
"<EFBFBD>¨á쬮 ®â ŽŽŽ '€áâà '<astra@botsmann.com>\n „®¡àë© ¤¥­ì! Œë - ª®¬ ­¤  ࠧࠡ®â稪®¢ ¬®¡¨«ì­ëå ¯à¨«®¦¥­¨©, ã ­ á ¥áâì £¥­¨ «ì­ë¥ ¨¤¥¨ ¨ ¬ë å®â¨¬ ¨§¬¥­¨âì ¬¨à! Œë ¨é¥¬ â « ­â«¨¢ëå ࠧࠡ®â稪®¢ ¨ ¯à¥¤« £ ¥¬ $1000 ¢ ¬¥áïæ. <20> ¬ ­ã¦¥­ ⢮© áà®ç­ë© ®â¢¥â, âë á ­ ¬¨?",
"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n Š ᮦ «¥­¨î, ¢ë ­¥ ®¯à ¢¤ «¨ ­ è¨å ­ ¤¥¦¤. <20>â® ­ è¨ HR-ᯥ樠«¨áâë ®â¯à ¢¨«¨ ¢ ¬ ¯¨á쬮 ®â ¨¬¥­¨ ­ è¨å ª®­ªã७⮢. <20> ¬ ­¥ ­ã¦­ë «î¤¨, £®â®¢ë¥ ã©â¨ ¢ ¤àã£ãî ª®¬¯ ­¨î ¨§-§  $200.",
"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n ‡¤à ¢áâ¢ã©â¥! ˆ§¢¨­¨â¥, íâ® ­ è¨ HR-ᯥ樠«¨áâë ®â¯à ¢¨«¨ ‚ ¬ ¯¨á쬮 ®â ¨¬¥­¨ ­ è¨å ª®­ªã७⮢ ¢ ª ç¥á⢥ ¯à®¢¥àª¨. Œë à¥è¨«¨, çâ® ¢ë ­ ¬ ¯®¤å®¤¨â¥! …᫨ ‚ë ¥é¥ ­¥ ¯¨á «¨ ¯®¤ ¬®¡¨«ì­ë¥ ¯« âä®à¬ë, ¬ë ‚ á ­ ã稬.",
"•í©, ¯à¨¢¥â! Œë - ¬®«®¤ ï ª®¬ ­¤  ¯®¤ ­ §¢ ­¨¥¬ Unnamed Studio ¨ ¬ë ®ç¥­ì «î¡¨¬ ¨£à âì,   â ª¦¥ ᮧ¤ ¢ âì ¨£àë. Œë ¢¨¤¥«¨ ⢮¨ à ¡®âë, ®­¨ ॠ«ì­® ªàãâë¥! ®â«¨ç¨¥ ®â ªà㯭ëå ª®¬¯ ­¨© ã ­ á ¬¥­ìè¥ ª®­âà®«ï ¨ ¡®«ìè¥ ¢®§¬®¦­®á⥩ ¤«ï á ¬®à¥ «¨§ æ¨¨. Œë ¢áñ à ááç¨â «¨, ¨ 㦥 ᪨­ã«¨áì. â¥¡ï ¯®ª  ¤¥­¥£ ¡à âì ­¥ ¡ã¤¥¬, ®áâ ¢¨¬ ­  ä®àá-¬ ¦®à. <20>® ã ­ á ¦¥ ¢áñ ¡ã¤¥â £« ¤ª®, ¢¥à­®? <20>®«ìè¥ âà â ­¥ ¯à¥¤¢¨¤¨âáï. ‘®®¡é¨, ¥á«¨ ᮣ« á¥­. ",
/*11*/ "<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n ‘«ãè ©, ï â¥à¯¥« ¢áñ íâ® ¢à¥¬ï, ­® ¢á¥¬ã ¥áâì ¯à¥¤¥«. ’ë ®â¢«¥ª ¥èìáï ®â ®á­®¢­®© à ¡®âë ­  äਫ ­á ¨ ¯®¤à ¡®âªã. ’ë ®¯à¥¤¥«¨áì, ç⮠⥡¥ ¡®«ìè¥ ¯® ¤ãè¥ ¨ ¡à®á © íâ®â äਫ ­á. <20> ¡®âã ­ ¤® ¤¥« âì ª ç¥á⢥­­®. \n‘ªãç­® ­  à ¡®â¥? Ÿ ¯®¤­¨¬ã ®ª« ¤ ¤® $1200 ¨ ¯®è«î â¥¡ï ­  ¤®¯®«­¨â¥«ì­ë¥ ªãàáë. <20>ã, ¯à®¤®«¦ ¥¬ à ¡®â âì?",
"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n Ÿ â¥¡ï ¯à¥¤ã¯à¥¦¤ «: ª®­æ¥­âà¨àã©áï ­  à ¡®â¥! „㬠«, ï ­¥ 㧭 î ® ⢮¥© ¯®¤à ¡®âª¥?! ’ë 㢮«¥­!",
"Œë à ¤ë, çâ® âë ¯à¨á®¥¤¨­¨«áï ª ­ ¬, ⥯¥àì âë ç«¥­ ª®¬ ­¤ë Unnamed Studio! ‘¥©ç á à ¡®â  ¯®©¤ñâ à §  ¢ âਠ¡ëáâ॥! <20> § âë á ­ ¬¨, ­ ¤® ¡ë ­ ãç¨âìáï à¨á®¢ âì. ",
"’¢®¨ à ¡®âë ¯à®áâ® ¢¯¥ç â«ïîâ! <20>â® ­¥ ¯à®áâ® ¬®¨ á«®¢ , ¢á¥ ॡïâ  ¢ Unnamed Studio â ª ¤ã¬ îâ! ...§­ ¥èì, ã ­ á âã⠯஡«¥¬ . <20> è ¢â®à®© ¯à®£à ¬¬¨á⠯ய¨« ç áâì ¤¥­¥£ ¨§ ä®­¤ , ¤® ५¨§  ­¨ª ª ­¥ 墠â¨â ⥯¥àì :(. Œë ᮡ¨à ¥¬ ¯® $%d. Ž¡¥é î, íâ® ¢ ¯®á«¥¤­¨© à §! ‡  ¨¤¥î!",
"<EFBFBD>¨á쬮 ®â Unnamed Studio:\n Š â áâà®ä ! —¥à¥§ 40 ¤­¥© ५¨§,   ã ­ á á ©â  ¤® á¨å ¯®à ­¥â! Œë ¨§­ ç «ì­® ª ª-â® ¨ ­¥ ¤ã¬ «¨ ®¡ í⮬, ⮫쪮 ᥩç á 㧭 «¨, çâ® íâ® - ¢ ¦­ ï ç áâì ४« ¬ë. ",
"<EFBFBD>¨á쬮 ®â Unnamed Studio:\n —â®? <20>¥à¥®æ¥­¨« ᥡï? ’ë £®¢®à¨«, ãᯥ¥èì ᤥ« âì á ©â ¢®¢à¥¬ï! ˆ§-§  â¥¡ï ¢áñ ¯®è«® ª ç¥àâï¬, ¬ë ¬®£«¨ ¡ë ¢ëàãç¨âì ¢ 1000 à § ¡®«ìè¥! ‚®â ⢮¨ $1000 ¨§ ®¡é¥£® ¤®å®¤  ¨ 㡨ࠩáï!",
"<EFBFBD>¨á쬮 ®â Unnamed Studio:\n —㢠ª, âë ᬮâ५ ­®¢®áâ¨? <20>Ž ‚ˆ„…‹?! „  ­ èã ¨£àã à á墠â뢠îâ, ª ª £®àï稥 ¯¨à®¦ª¨! <20>â® ãᯥå! <20>â® á« ¢ ! Ÿ âãâ ¤® ¯®â®«ª  ¯à룠î! <20>¥à¥¢®¦ã ⥡¥ $200 000 - â¢®ï ¤®«ï. ’¥¯¥àì ¯à®¥ªâ § ¢¥àèñ­, ¬ë ¢á¥ ¢ ®â¯ã᪠! ˆ ⥡¥ ­ ¤® ®â¤®å­ãâì. ‹®¢¨ ª ©ä.",
"‘ªãç­®? € âë çâ® ¤ã¬ «! <20>  à ¡®â¥ ᨤïâ ¨ § à ¡ â뢠îâ ¤¥­ì£¨, í⮠⥡¥ ­¥ íªè¥­. …᫨ ­ã¦­ë ¤¥­ì£¨ - ¯à®¤®«¦ © à ¡®â âì, ­® ¤ «ìè¥ ã¦¥ ­¨ç¥£® ¨­â¥à¥á­®£® ­¥ ¡ã¤¥â. Œ¨««¨®­ âë â ª, ª®­¥ç­®, ­¥ § à ¡®â ¥èì, ­® ¯®¤ª®¯¨âì ¤¥­¥£ ­  ¯ àã ¯à릪®¢ ¢® ¢à¥¬¥­¨ ¬®¦­®.",
"‘ªãç­®, ¤ ? Š®­¥ç­®, ®â á ¬ëå ¨­â¥à¥á­ëå ¯à¥¤«®¦¥­¨© ® à ¡®â¥ âë ®âª § «áï,   ­®¢ëå 㦥 ­¥ ¡ã¤¥â. —â®, ­¥à¥ «¨áâ¨ç­®? ¦¨§­¨ ­¥ ¢á¥¬ ª ¦¤ë© ¤¥­ì ¯à¥¤« £ îâ à ¡®âã. „ , ¡ã¤¥èì ¯¥à¥¡¨¢ âìáï §¢®­ª ¬¨ §­ ª®¬ëå ¨ ¯¥à¥ãáâ ­ ¢«¨¢ âì ¨¬ ¢¨­¤ã. ˆ ªãàᮢ ­®¢ëå ⮦¥ ­¥ ¡ã¤¥â, § ç¥¬ ®­¨ ⥡¥, ¥á«¨ ¢áñ à ¢­® âë ⮫쪮 <20><>ˆŠ…‰™ˆŠ. <20>å, ¡ë«® ¡ë ªàãâ®, ¥á«¨ ¡ë ¬®¦­® ¡ë«® ¢áñ ®â¬®â âì ­ § ¤ ¨ ®¤­ ¦¤ë ᤥ« âì ¤à㣮© ¢ë¡®à!",
"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n ‡¤à ¢áâ¢ã©. ‘®¢¥â ¤¨à¥ªâ®à®¢ à¥è¨« âà â¨âì ¬¥­ìè¥ á।á⢠­  ¤®¯®«­¨â¥«ì­®¥ ®¡ã祭¨¥ ­®¢ëå à ¡®â­¨ª®¢. ’ ª¦¥ ᮪à é ¥¬ à áå®¤ë ­  ¯à®¢¥àªã §­ ­¨© ®¯ëâ­ëå á®âà㤭¨ª®¢. <20>¥è¨«¨ ®¡ê¥¤¨­¨âì íâ® ¢áñ ¢ ®¤­®. ’ë §­ ¥èì, ¬ë ᥩç á ¡ãª¢ «ì­® ­  ¢áñ¬ íª®­®¬¨¬. ®¡é¥¬, à¥è¥­®, çâ® 'áâ à襥' ¯®ª®«¥­¨¥ ¡ã¤¥â ¯¥à¥¤ ¢ âì ®¯ëâ '¬« ¤è¥¬ã'. ’ë 㦥 ãᯥ« § à¥ª®¬¥­¤®¢ âì á¥¡ï ª ª ®¯ëâ­ë© á®âà㤭¨ª, â ª ç⮠⥡¥ ¯®àãç ¥âáï ­ ¯ãâá⢮¢ âì Junior'®¢ ¨ ®â¢¥ç âì ­  ¢á¥ ¨å £«ã¯ë¥ ¢®¯à®áë. <20>¥ ¡¥á¯« â­®, ª®­¥ç­®. ‡  ª ¦¤ë¥ 5 ¯à ¢¨«ì­ëå ®â¢¥â®¢ ¬ë ­ ç¨á«ï¥¬ ¯à¥¬¨î. € ¥á«¨ ­ ¡¥à¥èì 5 ­¥¯à ¢¨«ì­ëå, â® áç¨â ¥¬, çâ® ¯à®¢¥àªã §­ ­¨© ­¥ ¯à®èñ«, ¨ ⮣¤  ¬¥áâ® ®á¢®¡®¦¤ ¥èì. Ÿ ¢ ⥡¥ ­¥ ᮬ­¥¢ îáì, ¯à®áâ® ¤®«¦¥­ ¡ë« ⥡¥ à á᪠§ âì ® ­®¢®¬ à¥è¥­¨¨. Ÿ-â® §­ î, çâ® âë á¯à ¢¨èìáï!",
"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n Š ª ¨ ®¡¥é «, â¢®ï ¯à¥¬¨ï §  ¯à ¢¨«ì­ë¥ ®â¢¥âë: $400",
"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n ’ë ­¥ ¯à®èñ« ¯à®¢¥àªã §­ ­¨©. <20>ã çâ® ¦¥ âë â ª, ï ¢ ⥡¥ ­¥ ᮬ­¥¢ «áï! € âë, ®ª §ë¢ ¥âáï, ¯à®áâ® ¬¥áâ® ­  à ¡®â¥ ¯à®á¨¦¨¢ ¥èì. •®âì âë ¬­¥ ¨ ¯®­à ¢¨«áï, ­® 㢮«¨âì ï â¥¡ï ®¡ï§ ­. <20>¥§ ®¡¨¤.",
"<EFBFBD>¨á쬮 ®â ŽŽŽ 'Botsmann'<corp@botsmann.com>\n Š ª ï ¨ ¤ã¬ «, íâã áâà ­­ãî ¯à®æ¥¤ãà㠯஢¥àª¨ §­ ­¨© ®â¬¥­¨«¨: Junior'ë ᮢᥬ ®¡­ £«¥«¨, á ¬¨ ­¨ç¥¬ã ãç¨âìáï ­¥ å®âïâ, ⮫쪮 á¯à è¨¢ îâ ã áâ àè¨å. <20>« â¨âì ®¯ëâ­ë¬ á®âà㤭¨ª ¬ §  ᮢ¥âë ®ª § «®áì ­¥¢ë£®¤­®. ®¡é¥¬, ⥯¥àì ¬®¦¥èì ᯮª®©­® à ¡®â âì, ­¨ªâ® â¥¡ï ®â¢«¥ª âì ­¥ ¡ã¤¥â.",
"‘«ãè ©, ¤  íâ® ¦¥ ¯à®áâ® ¨¤¥ «ì­ë© ª®¤! <20>¥ ¯®¢¥à¨« ¡ë, çâ® âë §  %d ¤­¥© ­ ã稫áï í⮬ã! “ ⥡ï ᪮«ìª® ç á®¢ ¢ áã⪠å? „¥à¦¨ ᢮¨ $%d, § á«ã¦¨«.",
"<EFBFBD>¨á쬮 ®â Andrew Johnson <andrew@botsmann.com>\n •í©, ç㢠ª, ï ¨§ á®á¥¤­¥£® ®â¤¥« . Œ­¥ ¡®áá ⮦¥ ãáâà ¨¢ « ¯à®¢¥àªã ¨ âë ¯à ¢¨«ì­® ¤¥« ¥èì, çâ® ­¥ äਫ ­á¨èì ­  áâ®à®­¥. <20>®, ¯®¢¥àì, ⢮© ⥫¥ä®­ ­  ¯à®á«ã誥,   â ¬ ¢áñ ¥éñ ¥áâì ­¥¯à®ç¨â ­­ë¥ ¯¨á쬠. <20>ë«® ¡ë «ãçè¥ ¨§¡ ¢¨âìáï ®â ­¨å,   â® ¡®áá ¬®¦¥â ¯®¤ã¬ âì, çâ® âë ¢áñ ¥é¥ ¯®¤¤¥à¦¨¢ ¥èì ª®­â ªâ á ¤à㣨¬¨ § ª §ç¨ª ¬¨.",
/*un2 var1*/ "’ë ¯®­¨¬ ¥èì, ­ á ¬ «®, ¢á¥ § £à㦥­ë... „¥­¥£ ­¥â, ¯®í⮬㠯®¬®çì ¬®¦¥¬ ⮫쪮 ᮢ¥â®¬: ¡ë«® ¡ë ­¥¯«®å® ¯à®©â¨ ª ª®©-­¨¡ã¤ì ªãàá ®¡ ®á­®¢ å ¤¨§ ©­ .",
/*un2 var2*/ "—â®? “¦¥ 㬥¥èì? Š ª ¦¥ ­ ¬ á ⮡®© ¯®¢¥§«®! Žª¥©, ⮣¤  âë §­ ¥èì, çâ® ¤¥« âì. Œë ­¥ ¡ã¤¥¬ ®£à ­¨ç¨¢ âì ⢮î ä ­â §¨î.",
/*un4 var1*/ "Œë à¥è¨«¨ ᪨­ãâìáï ¯® $%d ­  ¢¥¡-¬ áâ¥à , ¢¥¤ì ¢á¥ ­ è¨ ¯à®£¥àë § ­ïâë.",
/*un4 var2*/ "<EFBFBD>® ⥡¥ áࠧ㠢¨¤­®, çâ® âë ⮫ª®¢ë© ᯥ樠«¨áâ. „㬠î, ᮧ¤ ­¨¥ ᠩ⮢ ¤«ï ⥡ï - áã騩 ¯ãáâïª."
};
bool unnamedStudioLettersSent[3] = {0,0,0,};
bool knowledgeLetterSent = false;
short nextKnowledgeLetterIndex = 0;
short klowledgeCorrectAnswers = 0;
short klowledgeUncorrectAnswers = 0;
const unsigned short knowledgeQuestionsCount = 10*3;
const char* knowledgeCheck[knowledgeQuestionsCount] = {
"Ÿ âãâ ¢®®¡é¥ ­®¢¨ç®ª, ª ª®© ï§ëª ¯à®£à ¬¬¨à®¢ ­¨ï «ãçè¥, C++ ¨«¨ Delphi?", "<EFBFBD>â® § ¢¨á¨â ®â ¯®áâ ¢«¥­­®© § ¤ ç¨", "Š®­¥ç­® C++, ­  Delphi 㦥 ­¨ªâ® ­¥ ¯¨è¥â",
"Œ­¥ âãâ ®¤¨­ ¨§ ¯à®£à ¬¬¨á⮢ ᪠§ «, çâ® èã⪠ ¯à® UDP ­¥ ¤®è« ...çâ® ®­ ¨¬¥« ¢ ¢¨¤ã?", "UDP - íâ® ¯à®â®ª®«, ­¥ £ à ­â¨àãî騩 ¤®áâ ¢ªã ¯ ª¥â®¢.", "UDP - ­ ¤ñ¦­ë© ¯à®â®ª®«, £ à ­â¨àãî騩 ¤®áâ ¢ªã ¤ ­­ëå, ¢ í⮬ ¨ èã⪠.",
"Œ­¥ § ¤ ­¨¥ ¤ «¨, á ©â ­  C++ ­ ¯¨á âì, íâ® ¢®®¡é¥ ¢®§¬®¦­® ¨«¨ ®­¨ ¯à®áâ® ¨§¤¥¢ îâáï ­ ¤ ­®¢¨çª®¬?", " ¯à¨­æ¨¯¥, ­¥ ¢ ¦­®, ­  ª ª®© ï§ëª¥ £¥­¥à¨à®¢ âì HTML-áâà ­¨æë.", "<EFBFBD>¥â, íâ® ¯à¨ª®«. ‘ ©âë ¯¨èãâ ­  PHP, Python, ASP.Net ¨ ¤à㣨å",
"Œë âãâ ¯®á¯®à¨«¨, ï £®¢®àî, çâ® á ¨á¯®«ì§®¢ ­¨¥¬ JavaScipt á ©âë ¯¨èãâáï,   ­¥ ­  Java. Java - ¤«ï ¬®¡¨«ì­ëå ¯à¨«®¦¥­¨©. ‚¥à­®?", "’ë ¯à®¨£à «.", "<EFBFBD>ã ¤ , ¯®ç⨠¢á¥ ¯à¨«®¦¥­¨ï ¤«ï ⢮¥£® €­¤à®¨¤  ­  Java ­ ¯¨á ­ë ¢¥¤ì.",
"Š®««¥£  ­  ¯¥à¥ªãॠ᪠§ «, çâ® ®­ ¤® à ¡®âë ¢ ­ è¥© ª®¬¯ ­¨¨ § à ¡ â뢠« ­  opensource-¯à®¥ªâ å. <20>â® ¢®§¬®¦­®?","„ , ®­ ¬®£ § ­¨¬ âìáï ¯« â­®© ¯®¤¤¥à¦ª®©.", "• , ¯®¢ñ«áï!. Opensource-¯à®¥ªâë ¦¥ ¡¥á¯« â­ë¥.",
"<EFBFBD> §£à¥¡ î ª®¤ ®¤­®£® ¯à®¥ªâ  ¯®¤ iOS. <20>¨ª ª ­¥ ¯®©¬ã, ¢ 祬 à §­¨æ  ¬¥¦¤ã #include ¨ #import?", "#import £ à ­â¨àã¥â, çâ® ä ©« ¡ã¤¥â ¢ª«îçñ­ ®¤¨­ à §, ¢ ®â«¨ç¨¥ ®â #include", "’ë ¯ãâ ¥èì, #include ¨á¯®«ì§ã¥âáï ¢ ª®¤¥ ­  C,   'import' - ¢  áᥬ¡«¥à­ëå ¢áâ ¢ª å.",
"‘®¡¨à îáì ¯¨á âì ¯à®¥ªâ ­  Ruby on Rails. ‘«ëè «, íâ®â ï§ëª ¨­â¥à¯à¥â¨àã¥¬ë© ¨ ¢ë᮪®ã஢­¥¢ë©, íâ® â ª?","•¬... „  íâ® ¨ ­¥ ï§ëª ¢®¢á¥,   ä३¬¢®àª.", "<EFBFBD>¥â, íâ® ª®¬¯¨«¨àã¥¬ë© ï§ëª,   ­¥ ¨­â¥à¯à¥â¨à㥬ë©.",
"Ÿ ⥯¥àì ¡ã¤ã ¯¨á âì ¯®¤ Linux, ¬®¦­® ¥£® ¯®áâ ¢¨âì ­  NTFS-à §¤¥«? <20>¬ã«ïæ¨î live cd ­¥ ¯à¥¤« £ âì.", "<EFBFBD>¥â, ï¤à® á ­¥£® § £à㧨âìáï ­¥ ᬮ¦¥â.", " ¯à¨­æ¨¯¥, ¤ , ­® ­ã¦­® ¯ âç¨âì ï¤à®, áâ ¢¨âì ¤®¯®«­¨â¥«ì­ë¥ ã⨫¨âë... ®­® ⥡¥ ­ ¤®?",
"‚ç¥à  ¯®§¢®­¨«¨ ¨§ ª®¬¯ ­¨¨ ª®­ªã७⮢, ᪠§ «¨, çâ® ¯¨èãâ ­  ®¡à¥§ ­­®¬ PHP ¡¥§ ŽŽ<C5BD> ¨ eval(). <20>।« £ «¨ à ¡®âã, ï ®âª § «. <20>à ¢¨«ì­® ᤥ« «? ", "<EFBFBD>®§¤à ¢«ïî, íâ® ¡ë«  ª®¬¯ ­¨ï '‚ª®­â ªâ¥'.", "<EFBFBD>à ¢¨«ì­®, ­  í⮬ ¦¥ ­¥¢®§¬®¦­® ­¨ç¥£® áâ®ï饣® ­ ¯¨á âì",
"‡ å®¦ã ­  㤠«ñ­­ë© á¥à¢¥à, ­ã¦­® 㧭 âì, ᪮«ìª® áâப ¢ ä ©«¥ log.txt. € â ¬, ª ª ­ §«®, Linux ¨ ⮫쪮 ª®­á®«ì...—â® ¢¢®¤¨âì?", "wc -l log.txt", "ls -l log.txt"
};
/*************************************************************************
* Tips for users when waiting for an input
*************************************************************************/
const char* ae_advanced_courses = "—â® ¢ë ¢¢®¤¨â¥? „«ï ⮣®, çâ®¡ë ¢ë¡à âì ®¤¨­ ¨§ '¯à®¤¢¨­ãâëå' ªãàᮢ, ­ ¦¬¨â¥ ª« ¢¨è¨ 'a'-'e'";
const char* bottomLineCourses = "Šãàáë[C] ";
const char* bottomLineMsgAchieves = "‘®®¡é¥­¨ï[M] „®á⨦¥­¨ï[A] <20>à릮ª ¢ ¯à®è«®¥[U] ";
const char* bottomLineSpeedAndExit = "‘ª®à®áâì[S] ‚ë©â¨[Esc]\n";
const char* changeSpeedButtons = "ˆ§¬¥­¨âì[+][-] <20>ਭïâì[Y]";
const char* enter = "<EFBFBD> ¦¬¨â¥ [Enter] ¤«ï ¯à®¤®«¦¥­¨ï...";
const char* escToBreakReading = ", ¯à¥à¢ âì ç⥭¨¥ [Esc]";
const char* number_or_enter = "‚¢¥¤¨â¥ ­®¬¥à ªãàá  ¨«¨ [Enter] çâ®¡ë ¢ë©â¨";
const char* one_or_two = "‚ à¨ ­âë ®â¢¥â®¢: [1] ¨«¨ [2]";
const char* one_two_or_three = "‚ à¨ ­âë ®â¢¥â®¢: [1], [2] ¨«¨ [3]";
const char* pressF = "<EFBFBD> ¦¬¨â¥ [F] ¤«ï ¯à®¤®«¦¥­¨ï...";
const char* pressP = "<EFBFBD> ¦¬¨â¥ [P] ¤«ï ¯à®¤®«¦¥­¨ï...";
const char* yesNoDialog = "„ [Y] <20>¥â[N]";
/*************************************************************************
* Windows' title
*************************************************************************/
const char* achievementsTitle = "„®á⨦¥­¨ï";
const char* breaking_news = "Œ¨à®¢ë¥ ­®¢®áâ¨";
const char* changeSpeedTitle = "‘ª®à®áâì ¨£àë";
const char* coursesTitle = "Šãàáë";
const char* courseAlreadyPassed = "Šãàá 㦥 ¯à®©¤¥­!";
const char* finalCard = "ŠŽ<EFBFBD>";
const char* gameOverTitle = "‚ë ¯à®¨£à «¨!";
const char* introTitle = "‚áâ㯫¥­¨¥";
const char* new_letter = "<EFBFBD>®¢®¥ ¯¨á쬮";
const char* newAchievement = "<EFBFBD>®¢®¥ ¤®á⨦¥­¨¥!";
const char* notEnoughMoney = "“ ¢ á ­¥¤®áâ â®ç­® á।á⢠:(";
const char* playerStatsTitle = "‘â â¨á⨪  ¨£à®ª \n\n\n";
const char* unread_message = "<EFBFBD>¥¯à®ç¨â ­­®¥ á®®¡é¥­¨¥";
/*************************************************************************
* Windows' text
*************************************************************************/
const char* coursesFinishedText = "\nŠãàᮢ ¯à®©¤¥­®: %d/%d\n \n";
const char* finalCardsUnlockedText = "\nŠ®­æ®¢®ª ®âªàëâ®: %d/%d\n";
const char* gameName = "21 days";
const char* gameOverText = "\n<c><3E>â® ¡ë« ¥¤¨­á⢥­­ë© ᯮᮡ ¯à®¨£à âì, ¨ ¢ë ­ è«¨ ¥£®!\n<c><3E>  ¥¤ã ¤¥­¥£ ­¥â, ¢ è  ९ãâ æ¨ï â ª ­¨§ª , çâ® ­¨ªâ® ­¥ §¢®­¨â ¨ ­¥ ¯à¥¤« £ ¥â à ¡®âã.\n\n<c>Š®­¥æ!\n";
const char* helpDesker = "í­¨ª¥©é¨ª";
const char* mainMenuText = "\n\n<c>1.<2E>®¢ ï ¨£à \n\n<c>2.‚ë室\n";
const char* noCurrentCurses = "\t‚ë ­¨ç¥¬ã ­¥ ®¡ãç ¥â¥áì...\n";
const char* playerStatsEnd = "\n\n<c><3E>¥ § ¡ã¤ì⥠¯®¤¥«¨âìáï áªà¨­è®â®¬ áâ â¨á⨪¨ á ¤àã§ìﬨ!\n\n<c><3E> ¦¬¨â¥ [Esc] ¤«ï ¢ë室 .\n";
const char* playerStatus = "‚ è áâ âãá: ";
const char* pseudoEqual = "Í";
const char* selectCourseText = "‚ë¡¥à¨â¥ ®¤­ã ¨§ á«¥¤ãîé¨å ª â¥£®à¨©, ª®â®à®© ¢ë ¡ë å®â¥«¨ ­ ãç¨âìáï:\n";
const char* startupper = "áâ àâ ¯¥à";
const char* takeCourseCost = ", ¯à®©â¨ ªãàá: $%d\n";
const char* takingThisCourse = "\t‚ë ᥩç á ®¡ãç ¥â¥áì í⮬㠪ãàáã..\n";
const char* worker = "âà㤮ãáâ஥­­ë©";
const char* days21 =
"\n<c> .oooo. .o .o8 \n"
"<c>.dP\"\"Y88b o888 \"888 \n"
"<c> ]8P' 888 .oooo888 .oooo. oooo ooo .oooo.o \n"
"<c> .d8P' 888 d88' `888 `P )88b `88. .8' d88( \"8 \n"
"<c> .dP' 888 888 888 .oP\"888 `88..8' `\"Y88b. \n"
"<c>.oP .o 888 888 888 d8( 888 `888' o. )88b \n"
"<c>8888888888 o888o `Y8bod88P\" `Y888\"\"8o .8' 8\"\"888P' \n"
"<c> .o..P' \n"
"<c> `Y8P' \n";
const char* youWin =
"\n<c>.___________. __ __ _______ _______ .__ __. _______ \n"
"<c>| || | | | | ____| | ____|| \\ | | | \\ \n"
"<c>`---| |----`| |__| | | |__ | |__ | \\| | | .--. |\n"
"<c> | | | __ | | __| | __| | . ` | | | | |\n"
"<c> | | | | | | | |____ | |____ | |\\ | | '--' |\n"
"<c> |__| |__| |__| |_______| |_______||__| \\__| |_______/ \n\n\n";
const char* gameOverLogo =
"<c> __ _ __ _ _ __ ___ ___ _____ _____ _ __ \n"
"<c> / _` |/ _` | '_ ` _ \\ / _ \\ / _ \\ \\ / / _ \\ '__|\n"
"<c>| (_| | (_| | | | | | | __/ | (_) \\ V / __/ | \n"
"<c> \\__, |\\__,_|_| |_| |_|\\___| \\___/ \\_/ \\___|_| \n"
"<c> |___/ \n\n";
const char* playerStats[9] = {
"<c>ˆ£à  ¡ë«  ¡ë ¯à®©¤¥­  ¡¥§ ¯à릪®¢ ¢® ¢à¥¬¥­¨ §  %d ",
"<c><3E>®âà ç¥­® ­ áâ®ïé¨å, ­¥ ¨£à®¢ëå ¬¨­ãâ ­  ¯à®å®¦¤¥­¨¥ ¨£àë: %d\n",
"<c><3E>à®ç¨â ­® á®®¡é¥­¨©: %d\n",
"<c><3E>®¬®£ §­ ª®¬ë¬ à §®¡à âìáï á ª®¬¯ìîâ¥à®¬: %d ",
"<c><3E>¥ ¯®¬®£: %d ",
"<c>„¥­¥£ § à ¡®â ­®: $%d\n",
"<c>„¥­¥£ ¯®âà ç¥­®: $%d\n",
"<c>ˆ§ ­¨å ­  ¡« £®â¢®à¨â¥«ì­®áâì: $%d\n",
"<c>‘®¢¥à襭® ¯à릪®¢ ¢® ¢à¥¬¥­¨: %d\n"};
/*const char* gameIntro = "\n “àà  ! „¨¯«®¬ ãᯥ譮 ¯®«ã祭 ¨ 㦥 ª ª ­¥áª®«ìª® ­¥¤¥«ì ¯ë«¨âáï ­  ¯®«ª¥. ƒ®«®¢  ¤® á¨å ¯®à à áª «ë¢ ¥âáï ®â ®£à®¬­®© à ¤®áâ¨... ­¥ á⮨«® ¢áñ ¦¥ â ª ¡ãà­® ®â¬¥ç âì ®ª®­ç ­¨¥ ã­¨¢¥à . Š áç áâìî, íâ®â '¢ë¯ã᪭®© ¢¥ç¥à', ¤«ï騩áï 㦥 ­¥¤¥«¨ ¤¢¥, § ª®­ç¨«áï.\n —â® â ¬ ã ­ á ¢ 宫®¤¨«ì­¨ª¥? <20>ãáâ®. •¬. ‹ ¤­®, ¯®§¢®­î ‚ «¥à¥.\n\n\
<âàïáã騬¨áï ¯ «ìæ ¬¨ ­ ¡¨à ¥â ­®¬¥à>\n-•í©, ‚ «¥à, ã â¥¡ï ¥áâì çâ®?\n-„  « ¤­®, ­¥ã¦¥«¨ âë ¯à®á¯ «áï!\n-<2D>¥ ­ ¤® «ï-«ï, ï á ¬ë¬ â१¢ë¬ ¡ë«.\n-<2D>ã ¤ , ª®­¥ç­®, à á᪠§ë¢ © âãâ! ”®â®£à ä¨¨ ¯®§¦¥ ᪨­ã, ª ª á à ¡®âë ¯à¨¤ã.\n-Žâªã¤ ?\n-„ , ¬¥­ï ¤ï¤ï ¡ëáâ७쪮 ãáâந«. <20>ணࠬ¬¨á⮬.\n-Šàãâ®,   ®­ ¬®¦¥â ¬¥­ï ⮦¥ ãáâநâì?\n-<2D>ã... ¢àï¤ «¨, âã⠢ᥠ¬¥áâ  § ­ïâë.\n-<2D>® ¢¥¤ì âë ª ª-â® ãáâந«áï!\n-<2D>à®áâ¨, ­¨ç¥¬ ¯®¬®çì ­¥ ¬®£ã. <20>®¯à®¡ã© ãáâநâìáï ªã¤ -­¨¡ã¤ì.\n-„  ï ¦¥ ­¨ç¥£® ­¥ 㬥î!\n-€å å , ᬥ譮 á«ëè âì íâ® ®â ¢ë¯ã᪭¨ª  ‚“‡ ... •¬, å®âï ï ¨ á ¬ ­¨ç¥£® ­¥ 㬥î. <20>ਤñâáï á ¬®¬ã ¯à®¡¨¢ âìáï. Ÿ ¢¨¤¥« ¢ ¬ £ §¨­¥ ª­¨£¨ á § £®«®¢ª ¬¨ 'C++ §  21 ¤¥­ì', 'Java §  ¤¢¥ ­¥¤¥«¨' ¨ â.¯., ¯®¯à®¡ã© ¯®ç¨â âì çâ®-­¨¡ã¤ì, ¡ëáâ७쪮 ¢ëãç¨áì ¨ ®â¯à ¢«ï© १ ªã¤ -­¨¡ã¤ì. ’®«ìª® ­¥ ¢ ­ èã ª®¬¯ ­¨î.\n-<2D>®ç¥¬ã?.\n-<2D>ã ï-â® §­ î, ª ª®© âë à §¤®«¡ ©. ‡ ç¥¬ âë âãâ, ¥á«¨ âë ­  á ¬®¬ ¤¥«¥ ­¨ç¥£® ­¥ 㬥¥èì?\n-—â®?! „  ï ᬮâàî, âë â ª®© ã¬­ë© áà §ã áâ «, ª ª à ¡®âã ­ èñ«. <20>¥ ¡ë«® ¡ë ¤ï¤¨, âë ᥩç á ¡ë ¤¢®à­¨ª®¬ ¡ë«!\n-„  ¯®èñ« âë, ­¥ ⥡¥ à¥è âì!\n\n\
—ñàâ! „¥­ì£¨ ª®­ç îâáï,   ªãè âì å®ç¥âáï. •®à®è®, çâ® å®âì ¢¨­¤ã ã¬¥î ¯¥à¥ãáâ ­ ¢«¨¢ âì - §­ ª®¬ëå ¬­®£®, ª ª-­¨¡ã¤ì ¯à®¤¥à¦ãáì. € í⮬㠭 å «ã ï ¥éñ ¯®ª ¦ã, 祬㠬®¦­® ¢ëãç¨âìï §  21 ¤¥­ì! ˆ ¯ãáâì íâ®â £ ¤ñ­ëè à ¡®â ¥â ­  ᢮¥£® ¤ï¤î, ¯®ª  ï áâà®î á¢®î ª®¬¯ ­¨î. ˆ­â¥à¥á­®, ¤¥¤ã誨­ ª¢ ­â®¢ë© ᢮à ç¨¢ â¥«ì ¯à®áâà ­á⢠ ¨ ¢à¥¬¥­¨ ¥éñ à ¡®â ¥â? Ž­ ¬­¥ ¯à¨£®¤¨âáï. €å å , ï 㦥 ¯à¥¤áâ ¢«ïî «¨æ® í⮣® ¯à¨¤ãઠ, ª®£¤  ®­ ¬¥­ï 㢨¤¨â! Ž­ ¦¥ ®áâ ­¥âáï â ª¨¬ ¦¥ âã¯ë¬ ¡®«¢ ­®¬!\n\n";*/
/*const char* gameIntroPlan = " <20>®¯à®¡ãî ¢ëãç¨âìáï ¢á¥¬ã, 祬㠬®¦­®, ¤®á⨣­ãâì ¢á¥£®, ® çñ¬ ¬®¦­® ⮫쪮 ¯®¤ã¬ âì,   ¥éñ,   ¥éñ... § à ¡®â âì Œˆˆ<CB86>„! •¬, « ¤­®, í⮠㦥 ᫨誮¬. <20>ãáâì ¡ã¤¥â ¬¨««¨®­. € ¯®â®¬ ¢áâà¥çãáì á ‚ «¥à®© ¨ ¯®á¬®âਬ, ªâ® 祣® ¤®¡¨«áï.\n\n ˆâ ª, æ¥«ì ¯®áâ ¢«¥­ , ®âáçñ⠢६¥­¨ ¯®èñ«!\n —â® ®­ â ¬ ¯¨á «? C++ §  21 ¤¥­ì? ƒ¤¥-â® ¢ 誠äã ¥áâì â ª ï ª­¨£ , ­ ¤® ¯®¨áª âì. Ÿ ¦¥ ª®£¤ -â® ­ ç¨­ « ¥ñ ç¨â âì... §  21 ¤¥­ì ¥ñ â®ç­® ­¥ ¯à®©â¨. \n<>ਤñâáï ãá¥à¤­® § ­¨¬ âìáï ¨ ç¥à¥§ ¯ àã-âனªã «¥â ï ¥£® ¢ëãçã. € ¯®â®¬ ¢®§ì¬ã ¤¥¤ã誨­ ª¢ ­â®¢ë© ᢮à ç¨¢ â¥«ì ¯à®áâà ­á⢠ ¨ ¢à¥¬¥­¨ ¨ ¢¥à­ãáì ¢ ¯à®è«®¥, ¤® 21-£® ¤­ï, ¯ãáâì ¢á¥ ¤ã¬ îâ, çâ® ï ¤®¡¨«áï ¢á¥£® §  3 ­¥¤¥«¨. ˆ¬¥­­® â ª ï ¨ ᤥ« î!";*/
const char* gameIntroPlan = "–¥«¨:\n\nŽâªàëâì ¢á¥ 9 ¤®á⨦¥­¨©\n<EFBFBD>ன⨠12 ªãàᮢ ®¡ã祭¨ï\nŽâªàëâì 5 ª®­æ®¢®ª:\n 3 ¨§ ­¨å á¢ï§ ­ë á ¢ë¡®à®¬ ᢮¥£® ¯ã⨠(í­¨ª¥©á⢮, à ¡®â  ¢ ª®¬¯ ­¨¨, ᢮© áâ àâ ¯)\n 2 ¨§ ­¨å á¢ï§ ­ë á ¨§¬¥­¥­¨¥¬ ¢ è¥£® ¯®«®¦¥­¨ï ¢ ®¡é¥á⢥ (ª à¬  / ª®«¨ç¥á⢮ ¤¥­¥£)\n\n‚ è¥ ¨£à®¢®¥ ¯à®áâà ­á⢮ - ¢à¥¬ï. <20>® áà ¢­¥­¨î á ¤à㣨¬¨ ¨£à ¬¨, £¤¥ ¢ë ¨áá«¥¤ã¥â¥ ¨£à®¢®¥ ¯à®áâà ­á⢮, §¤¥áì ­¥®¡å®¤¨¬® ¨áá«¥¤®¢ âì ¢à¥¬ï.\n\n‚ë¡à ¢ ¯ãâì, ¢ë ¬®¦¥â¥ ¢¥à­ãâìáï ¢ ¯à®è«®¥ ¨ ¢ë¡à âì ¤à㣮©: í⮬ ¢ ¬ ¯®¬®¦¥â ª¢ ­â®¢ë© ᢮à ç¨¢ â¥«ì ¯à®áâà ­á⢠ ¨ ¢à¥¬¥­¨.\n\n<EFBFBD>®á«¥ ¢ë¯®«­¥­¨ï ¢á¥å § ¤ ­¨© ¢¥à­¨â¥áì ª ­ ç «ì­®© â®çª¥: ª 21 ¤­î. <20>®¤ã¬ ©â¥ å®à®è¥­ìª®, ¯®à®© ¢¥à­ãâìáï ­¥ â ª ¯à®áâ®: ¬®¦¥â ­¥ 墠â¨âì á।áâ¢.\n\nˆ£à  áç¨â ¥âáï § ª®­ç¥­­®©, ª®£¤  ¢ë 㢨¤¨â¥ ­ ¤¯¨áì 'The End'(¢ë ¢ë¨£à «¨) «¨¡® 'game over'(¯à®¨£à «¨, ­¥ ¢ë¯®«­¨«¨ § ¤ ­¨¥).";
const char* yourAnswer = "\n\n‚ è ®â¢¥â:\n\t1:%s\n\t2:%s\n";
const char* shitCodeYourAnswer = "\n\n‚ è ®â¢¥â:\n\t1:„ , ª®­¥ç­®.\n\t2:<3A>¥, ï â ª®£® ­¥ 㬥î.\n";
const char* statusLine = "„¥­ì: %d, $: %d, ª à¬ : %d, á®®¡é¥­¨ï: %d";
const char* statusLineCoursesNotFinished = ", ­¥¯à®©¤¥­­ëå ªãàᮢ: %d";
const char* unnamedStudio1Answer = "‘¬®âà¨, ¢â®à®© à § ¯à¥¤« £ âì ­¥ ¡ã¤¥¬.\n\n‚ è ®â¢¥â:\n\t1:„ , ॡïâ, ï ᮣ« á¥­!\n\t2:•¬..ï ­¥ â ª®© ᬥ«ë©, çâ®¡ë ¢ª« ¤ë¢ âì ¯®á«¥¤­¨¥ ¤¥­ì£¨.\n";
const char* unnamedStudio3Answer = "\n\n‚ è ®â¢¥â:\n\t1:„ , ®â á¥à¤æ  ®âà뢠î!\n\t2:<3A>¥â, ­ã ᪮«ìª® ¬®¦­® ª«ï­ç¨âì ¤¥­ì£¨?\n";
const char* unnamedStudio4Answer = "\n\n‚ è ®â¢¥â:\n\t1:„ , ¤ ¢ ©â¥ ­ ©¬ñ¬ ¢¥¡-¬ áâ¥à .\n\t2:<3A>¥â, ¤ ¢ ©â¥ ï «ãçè¥ á ¬ ¡ëáâ७쪮 ¢ëãçãáì ¨ ᤥ« î ­ ¬ á ©â, ¬?\n\t3:—â®, ®¯ïâì âà â¨âì ¤¥­ì£¨? „  ¯®è«¨ ¢ë!\n";
const char* angryBossAnswer = "\n\n‚ è ®â¢¥â:\n\t1:„ , ï ¡®«ìè¥ ­¥ ¡ã¤ã äਫ ­á¨âì.\n\t2:<3A>¥â, ¢áñ ¦¥ íâ® ­¥ ¯® ¬­¥. Ÿ á«¥¤ãî §  ¤ã宬 ᢮¡®¤ë.\n";
/*************************************************************************
* Modal windows' text
*************************************************************************/
const char* answerLetter = "Žâ¢¥â­®¥ ¯¨á쬮";
const char* cantStopDuringKnowledgeCheck= "<EFBFBD>¥â, ¢ë ­¥ ¬®¦¥â¥ ¯¥à¥¬¥áâ¨âìáï ¢ á¥à¥¤¨­ã ¯à®¢¥àª¨ §­ ­¨©. <20>à®å®¤¨â¥ § ­®¢®!";
const char* charityTitle = "<EFBFBD>« £®â¢®à¨â¥«ì­®áâì";
const char* charityQuestion = "‚ë ¤¥©á⢨⥫쭮 å®â¨â¥ ¯®¦¥à⢮¢ âì ¯®«®¢¨­ã ¢ è¨å ¤¥­¥£ ­  ¡« £®â¢®à¨â¥«ì­®áâì?";
const char* congratsMsg = "<EFBFBD>®§¤à ¢«ï¥¬!";
const char* courseSuccessfullyFinished = "Šãàá '%s' ãᯥ譮 § ¢¥à襭! ’¥¯¥àì ¢ë ¬®¦¥â¥ ¢ë¯®«­ïâì § ¤ ­¨ï ¯® ¢ë¡à ­­®¬ã ­ ¯à ¢«¥­¨î.";
const char* daysPerSecond = "ˆ£à®¢ëå ¤­¥© ¢ ᥪ㭤ã: %d";
const char* doYouReallyWantToExit = "‚ë ¤¥©á⢨⥫쭮 å®â¨â¥ ¢ë©â¨?";
const char* errorMsg = "Žè¨¡ª !";
const char* failMsg = "<EFBFBD>¥ã¤ ç !";
const char* need100ForUndo = "<EFBFBD>à릪¨ ¢® ¢à¥¬¥­¨ ¤®à®£¨. ‚ ¬ ­¥®¡å®¤¨¬® ¨¬¥âì å®âï ¡ë $100!";
const char* notEnoughMoneyForCharity = "‚ ¬ ­¥ç¥£® ¦¥à⢮¢ âì ­  ¡« £®â¢®à¨â¥«ì­®áâì!";
const char* noUnreadMessages = "<EFBFBD>¥â ­¥¯à®ç¨â ­­ëå á®®¡é¥­¨©!";
const char* prepareForTimeJump = "‘¥©ç á ¡ã¤¥â ¯à®¨§¢¥¤ñ­ ¯à릮ª ¢ ¯à®è«®¥, ¯à¨£®â®¢ìâ¥áì!";
const char* pressRForCharity = "’¥¯¥àì, ¨¬¥ï ¤®áâ â®ç­® á।áâ¢, ¢ë ¬®¦¥â¥ âà â¨âì ¤¥­ì£¨ ­  ¡« £®â¢®à¨â¥«ì­®áâì!";
const char* returnToDay21 = "‚ë ¢ëã稫¨áì ¢á¥¬ã, ¨ ¤®¡¨«¨áì ¢á¥£®, çâ® å®â¥«¨. <20>¥ § ¡ã¤ì⥠¢¥à­ãâìáï ¢ ¯à®è«®¥ ª 21-¬ã ¤­î, çâ®¡ë ¤®áâ¨çì ¯®áâ ¢«¥­­®© 楫¨. <20>®¤ã¬ ©â¥ å®à®è¥­ìª®, ¯®à®© í⮠ᤥ« âì ­¥ â ª ¯à®áâ®.";
const char* rightAnswer = "<EFBFBD>à ¢¨«ì­ë© ®â¢¥â!";
const char* startupFailedTip = "‚ë § ¢ «¨«¨ áâ àâ ¯ :(. ‹ãçè¥ ¢¥à­ãâìáï ¢ ¯à®è«®¥ ¨ ¢áñ ¨á¯à ¢¨âì. „ «ìè¥ ­¨ç¥£® ¨­â¥à¥á­®£® 㦥 ­¥ ¡ã¤¥â, íâ® â㯨ª.";
const char* successfullyEnrolled = "‚ë ãᯥ譮 § ¯¨á ­ë ­  ªãàá '%s'!";
const char* wrongAnswer = "<EFBFBD>¥¢¥à­ë© ®â¢¥â :(";
/*************************************************************************
* Achievements
*************************************************************************/
const unsigned int achievesNumber = 9;
char* achieves[achievesNumber] = {
"ƒãà㠯ணࠬ¬¨à®¢ ­¨ï: ¢ë¯®«­¨âì âਠá㯥à-á«®¦­ëå ¯à®¥ªâ .",
"Žâ¢¥à¦¥­­ë©: ¢ è  ª à¬  ®¯ãá⨫ áì ­¨¦¥ ­ã«ï!",
"“ᯥè­ë© áâ àâ ¯¥à: § ¯ãáâ¨âì ¯à¨¡ë«ì­ë© áâ àâ ¯.",
"Œ¨««¨®­¥à: ­ ª®¯¨âì $1000 000.",
"<EFBFBD>¥¯®á¥¤ : á«¥¤®¢ âì §  ¤ã宬 ᢮¡®¤ë.",
"<EFBFBD>¥ ⢮© ¤¥­ì: ¯à®¬¥­ïâì ¯à¥á⨦­ãî à ¡®âã ­  áâ àâ ¯ ¨ ­¥ ¢§«¥â¥âì.",
"‡­ î騩 ᢮ñ ¤¥«®: ãᯥ譮 ¯à®©â¨ ¯à®¢¥àªã §­ ­¨©.",
"<EFBFBD> áâ®©ç¨¢ë© ¨ â¥à¯¥«¨¢ë©: áªãç­®© à ¡®âë ­¥ çãà ¥âáï.",
"<EFBFBD>ãâ¥è¥á⢥­­¨ª ¢® ¢à¥¬¥­¨: ᮢ¥àè âì ¯à릪¨, ­¥ à á¯ ¤ ïáì ­  ¬®«¥ªã«ë."
};
bool achievesPicked[achievesNumber] = {0, 0, 0, 0, 0, 0, 0, 0, 0};
bool achievesShowed[achievesNumber] = {0, 0, 0, 0, 0, 0, 0, 0, 0};
/*************************************************************************
* Final cards
*************************************************************************/
const char* defaultFinalCard = " ®¡é¥¬, íâ® ¢áñ. ’ë, ª®­¥ç­®, ¬®¦¥èì ¯à®¤®«¦ âì ¨ ¤ «ìè¥, ­® ­¨ª ª¨å ®á®¡ëå \
ᮡë⨩ ­¥ ¯à¥¤¢¨¤¨âáï: âë ¯à®áâ® ¢áî ¦¨§­ì ¡ã¤¥èì ¯¥à¥ãáâ ­ ¢«¨¢ âì ¢¨­¤ã ¨ § ¬¥­ïâì ¯¥à¥£®à¥¢è¨¥ ¢¨¤¥®ª àâë. • ! \
‡­ ¥èì,   â ª®© ®¡à § ¦¨§­¨ ª®¬ã-â® ¤ ¦¥ ­à ¢¨âáï: ¬¥­ìè¥ ®â¢¥âá⢥­­®á⨠¨ à ¡®â  ­¥¯ë«ì­ ï. <20>  ¥¤ã 墠⠥â, \
­  ¨­â¥à­¥â ⮦¥. ‡ ç¥¬ ­ ¬ í⨠áâ àâ ¯ë ¨ à ¡®â  ¢ ªà㯭ëå ª®¬¯ ­¨ïå? <20>ää, âë ᤥ« « ᢮© ¢ë¡®à. —â® ¥éñ ­ã¦­®? \
ˆ­®£¤ , ¯à ¢¤ , ­¨ªâ® ­¥ §¢®­¨â, ¯à¨å®¤¨âáï âà®ï­ë áâ ¢¨âì ­¥ª®â®àë¬, çâ®¡ë ¯®ç é¥ §¢®­¨«¨,   â® â ª ¨ á £®«®¤ã \
¯®¬¥à¥âì ¬®¦­®! ’®«ìª® âááá, ­¨ª®¬ã, á«ëè¨èì?\n";
const char* workFinalCard = "Ÿ ᬮâàî, âë â¥à¯¥«¨¢ë©. ‘¨¤¨èì, à ¡®â ¥èì. ‚¨¦ã ¦¥, çâ® áªãç ¥èì. € âë ¢áñ à ¢­® \
à ¡®â ¥èì, ­  áâ®à®­¥ § ª §®¢ ­¥ ¡¥àñèì. „¥­ì£¨ ­¥ ­ã¦­ë? ˆ«¨ ¡®¨èìáï, 㢮«ïâ? „  ­¥ ¢ ¦­®! ’®, çâ® âë â ª®© - \
íâ® ¯®å¢ «ì­®. ‚®â â ª¨¥ ¨ ¢ëà뢠îâáï ¢¯¥àñ¤ - ᨤïâ ᥡ¥ ¬®«ç , à ¡®â îâ, à ¡®â îâ,   ¯®â®¬ «¥â ç¥à¥§ ¯ïâì <20><>€‡ -\
¨ áâ ­®¢ïâáï £¥­¥à «ì­ë¬¨ ¤¨à¥ªâ®à ¬¨ ª®¬¯ ­¨¨, ¢ ª®â®à®© à ¡®â îâ. ‚®â â ª ï ã â¥¡ï ¯¥àᯥªâ¨¢ , ¤à㦨é¥. Š®¬ã-â® \
¡®«ìè¥ ­à ¢¨âáï áâ ¡¨«ì­®¥ ¬¥áâ® ¢ ª®¬¯ ­¨¨, 祬 ᢮© áâ àâ ¯, ª®â®àë© § ¡¨à ¥â ªãçã ᨫ ¨ ¬®¦¥â ­¥ ¢§«¥â¥âì. \
—â®, å®ç¥èì ᢮© áâ àâ ¯? <20>ã, §­ ¥èì, ­ ¤® ¡ë«® à ­ìè¥ ¤¥« âì ¤à㣮© ¢ë¡®à!\n";
const char* startupFinalCard = "‘®£« á¨áì, íâ® ¡ë«® ªàãâ®! ’ ª¨¥ ¡ ¡ª¨ ᪮«®â¨âì... å®âï §­ ¥èì, íâ® ­¥ á ¬®¥ £« ¢­®¥. \
ƒ« ¢­®¥ ¢¥¤ì â®, çâ® â® ¢à¥¬ï, ª®â®à®¥ âë ¯®âà â¨« ­  íâ®â áâ àâ ¯, ¯®âà ç¥­® ­¥ §àï. „  ¨ ­¥ íâ® £« ¢­®¥, çñàâ ¢®§ì¬¨! \
’¢®î ¨£àã ᪠稢 îâ ¬¨««¨®­ë. ŒˆˆŽ<CB86>, ‘‹›˜ˆ˜œ? ‚®â íâ® £« ¢­®¥ - â®, ç⮠⢮© ¯à®¤ãªâ ­ã¦¥­ «î¤ï¬. ’®, ç⮠⥡ï 業ïâ. \
<EFBFBD>®â®¬ã ¢¥¤ì âë ¨ ãèñ« ¢ áâ àâ ¯, çâ® ­¥ å®ç¥èì ¡ëâì á¥à®© ¬ëèìî ¢ ⮫¯¥ ¯à®£à ¬¬¨á⮢ ¢ ª ª®©-â® ªà㯭®© ª®¬¯ ­¨¨, £¤¥ \
⢮ñ ¢¨¤¥­¨¥ ­¨ª®£® ­¥ ¨­â¥à¥áã¥â. ‚®§¬®¦­®áâì á ¬®à¥ «¨§ æ¨¨ ¨ ¯®«ñâ ¬ë᫨ - ¢®â ®­ , Ž<E2809A>Ž„€! Š®­¥ç­®, § ¢¨áâ­¨ª¨ \
᪠¦ãâ, ç⮠⥡¥ ¯à®áâ® ¯®¢¥§«®, ­® ¬ë-â® §­ ¥¬, ᪮«ìª® âà㤠 ¡ë«® ¢«®¦¥­®! ’ë ¯à¥ªà á­® §­ «, ­  çâ® ¨¤ñèì, ¨­ ç¥ \
¢ë¡à « ¡ë çâ®-â® ¤à㣮¥. <20>® âë ᤥ« « ¯à ¢¨«ì­ë© ¢ë¡®à. •®âï §­ ¥èì, ­¥â ­¥¯à ¢¨«ì­®£® ¢ë¡®à . …áâì ¯à ¢¨«ì­ë©, ¯à®áâ® ¤à㣮©.";
const char* zeroKarmaFinalCard = "‚ë ­ á⮫쪮 ¨á¯®à⨫¨ ®â­®è¥­¨ï á «î¤ì¬¨, çâ® ¤ ¦¥ ­¥§­ ª®¬ë¥ «î¤¨ ­¥ å®âïâ ¨¬¥âì á ¢ ¬¨ ¤¥« . ‚ ¬ ­¨ªâ® ­¥ §¢®­¨â. <20>â® ª®­¥æ :(.\n\n<EFBFBD>  á ¬®¬ ¤¥«¥ ­¥â :D. <20>®áâ à ©â¥áì «î¡ë¬¨ ᯮᮡ ¬¨ ¯®¤­ïâì ª à¬ã, ¨­ ç¥, ª®£¤  ª®­ç âáï ¤¥­ì£¨, ¯à®¨£à ¥â¥.\n";
const char* noMoneyFinalCard = "“ ¢ á ­¥â ¤¥­¥£, çâ®¡ë ¤®âï­ãâì ¤® á«¥¤ãî饣® §¢®­ª  á ¯à¥¤«®¦¥­¨¥¬ ® à ¡®â¥. Š ª ¢ à¨ ­â - ­ ç­¨â¥ ¯à®¤ ¢ âì ª ¯ãáâã, ¬®¦¥â ¡ëâì, íâ® ã ¢ á «ãçè¥ ¯®«ãç¨âáï.\n\n<EFBFBD>  á ¬®¬ ¤¥«¥ íâ® ¥éñ ­¥ ª®­¥æ. <20>®áâ à ©â¥áì ª ª-­¨¡ã¤ì § à ¡®â âì ¤¥­¥£, ¨­ ç¥, ª®£¤  ª à¬  ¡ã¤¥â ¬¥­ìè¥ ­ã«ï, ¢ë ¯à®¨£à ¥â¥!\n";
const char* gameOver = "‚ë ¤®á⨣«¨ ¯®áâ ¢«¥­­®© 楫¨ ¨ ãᯥ譮 § ¢¥à訫¨ ¨£àã! ‚ᥠªãàáë ®¡ã祭¨ï ¯à®©¤¥­ë, ¢á¥ ª®­æ®¢ª¨ à áªàëâë,   ᪮«ìª® ¤®á⨦¥­¨© ¢ë ­ ª®¯¨«¨ §  íâ® ¢à¥¬ï! „®¡¨âìáï â ª®£® ¢á¥£® §  21 ¤¥­ì! Ž¯ëâ, ª®â®àë© ¢ë ¯à¨®¡à¥«¨, ¡¥á業¥­,   ¢ë¡®à, ª®â®àë© ¢ë ¤¥« «¨ - ¯à ¢¨«ì­ë©. ‚¥¤ì ­¥â ­¥¯à ¢¨«ì­®£® ¢ë¡®à , ¥áâì ¯à®áâ® ¤à㣮©. € â®, çâ® ¡ã¤¥â ¤ «ìè¥, § ¢¨á¨â ®â ­ á. € ­¥ ®â <20>Ž ¨«¨ ª ª®©-â® ¬ è¨­ë ¢à¥¬¥­¨, ¢¥à­®?";
/*************************************************************************
* Hints
*************************************************************************/
const char* hintOfTheMonth = "<EFBFBD>®¤áª §ª  ¬¥áïæ :\n";
const int hintsCount = 12;
const char* hints[hintsCount] = {
"'<27>®áâ®ï­­ë© ¨áâ®ç­¨ª ¤®å®¤®¢' - íâ® ­¥ ⮫쪮 ®ä¨æ¨ «ì­ ï à ¡®â  ¨«¨ ᮡá⢥­­ ï ª®¬¯ ­¨ï, ­® â ª¦¥ ¨ ¢ë¯®«­¥­¨¥ § ª §®¢ ¨ ¯à®áì¡ §­ ª®¬ëå, ¥á«¨ ¢ë § à¥ª®¬¥­¤®¢ «¨ á¥¡ï ª ª ᯥ樠«¨áâ  ¨ ¨¬¥¥â¥ å®à®èãî ९ãâ æ¨î.",
"…᫨ ®âª §ë¢ âì ¢á¥¬ §­ ª®¬ë¬ ¯¥à¥ãáâ ­®¢¨âì ¢¨­¤ã ¨«¨ ¯®ç¨­¨âì ª®¬¯ìîâ¥à, â® ¢áª®à¥ ®­¨ ¯¥à¥áâ ­ãâ §¢®­¨âì ᮢᥬ.",
"‡ «¥§ âì ¢ ¤®«£¨ ­¥¯à¨ïâ­®, ­® § ¯®¬¨­ ¥âáï ­ ¤®«£®.",
"Ž¤¨­ ¬®© §­ ª®¬ë© £®¢®à¨«: ç⮡ë áâ âì ¬¨««¨®­¥à®¬, ­ã¦­® ®á­®¢ âì ­¥áª®«ìª® áâ àâ ¯®¢. ˆ«¨ ⮫쪮 ®¤¨­, ­® ­¥áª®«ìª® à §.",
"„à㣮© ¬®© §­ ª®¬ë© ¨¬¥« ªãçã ¤¥­¥£, ­® ¡ë« ­¥áç á⫨¢. Ž­ ­¨£¤¥ ­¥ à ¡®â «, ¨ ¯à®áâ® âà â¨« ¤¥­ì£¨, ¯®ª  ®­¨ ­¥ § ª®­ç¨«¨áì. ’ ª ®­ ¨ § ª®­ç¨«.",
"•®¤¨â¥ ªà㣠¬¨? Š ¦¥âáï, çâ® §¤¥áì ¢ë 㦥 ¡ë«¨ ¨ ¤àã£¨å ¯ã⥩ ­¥â? ‚¤ã¬ ©â¥áì, ¢ç¨â ©â¥áì - ¢á¥£¤  ¬®¦­® ᤥ« âì ª ª®©-­¨¡ã¤ì ¯à®àë¢ ¨«¨ ¤®á⨦¥­¨¥.",
"…᫨ ¢ è  ¦¨§­ì áªãç­  ¨ ¢ ­¥© ­¨ç¥£® ­¥ ¯à®¨á室¨â, ¯®¯à®¡ã©â¥ ᪮¯¨âì ¯®¡®«ìè¥ ¤¥­¥£. ƒ®¢®àïâ, ®­¨ ¤ îâ ¡®«ìè¥ ¢®§¬®¦­®á⥩.",
"…᫨ ¢ë ¢¨¤¨â¥ ᢮© 'Š®­¥æ'...£¬.., ⮠㦥 ­¨ç¥£® ­¥ ¯®¬®¦¥â. <20>â® §­ ç¨â, çâ® ¢áñ. <20>å, ¥á«¨ ¡ë ã ­ á ¡ë«  ¬ è¨­  ¢à¥¬¥­¨!",
"<EFBFBD>¥ §­ ¥â¥, ç¥¬ã ¡ë ­®¢®¬ã ¯®ãç¨âìáï? ‚ᯮ¬­¨â¥, ¡ëâì ¬®¦¥â, ®¤­ ¦¤ë ¢ ¬ ¯à¥¤« £ «¨ â ªãî ¢®§¬®¦­®áâì,   ¢ë ®âª § «¨áì.",
"<EFBFBD>« £®â¢®à¨â¥«ì­®áâì - å®à®è¨© ᯮᮡ ¨§¡ ¢¨âìáï ®â ¤¥­¥£,   § ®¤­® ¨ § à ¡®â âì «î¤áª®¥ ¤®¢¥à¨¥.",
"<EFBFBD>ਠ¯à릪 å ¢® ¢à¥¬¥­¨ ¯à®áâà ­á⢥­­®-¢à¥¬¥­­®© ª®­â¨­ã㬠¨­®£¤  ­¥ ¢ë¤¥à¦¨¢ ¥â ¨ ¯à®à뢠¥âáï: í⨬ ¬®¦­® ®¡êïá­¨âì ¢á¥ ¡ £¨ ¢ í⮩ ¨£à¥.",
"<EFBFBD>®á«¥ ¯à®å®¦¤¥­¨ï ¢á¥å ªãàᮢ ¨ ®âªàëâ¨ï ¢á¥å ¤®á⨦¥­¨© ¨ ª®­æ®¢®ª ­¥ § ¡ã¤ì⥠¢¥à­ãâìáï ¢ ¯à®è«®¥ ª 21-¬ã ¤­î. <20>â® ¬®¦¥â ¡ëâì ­¥ â ª ¯à®áâ®, ª ª ª ¦¥âáï: ¤¥­¥£ ¬®¦¥â ¡ ­ «ì­® ­¥ 墠â¨âì."
};
const char* getWordEnding(int n, int k) {
int ld = n % 10; // Last digit
if (ld == 1)
return (k == 0)?"¤¥­ì\n":"à §\n";
else if (ld == 2 || ld == 3 || ld == 4)
return (k == 0)?"¤­ï\n":"à § \n";
else
return (k == 0)?"¤­¥©\n":"à §\n";
}
/*************************************************************************
* Intro
*************************************************************************/
const char* developer = "Copyright (C) 2014 Maxim Grishin (igevorse)";
const char* introAllowedKeys = "€ á­¨§ã - ª« ¢¨è¨, ª®â®àë¥ ¢ë ¬®¦¥â¥ ­ ¦ âì. <20> ¯à¨¬¥à, [1] ¨«¨ [Enter]";
const char* introDesktop = "<EFBFBD>â® - ¢ è à ¡®ç¨© á⮫";
const char* introFinished = "Ž§­ ª®¬«¥­¨¥ á ¨­â¥à䥩ᮬ § ¢¥à襭®, ­ ç¨­ ¥¬ ¨£àã!";
const char* introLetsBegin = "<EFBFBD> ç­ñ¬!";
const char* introStatusLine = "‘¢¥àå㠮⮡ࠦ ¥âáï ¢ ¦­ ï ¨­ä®à¬ æ¨ï:\n1.’¥ªã騩 ¤¥­ì.\n2.Š®«¨ç¥á⢮ ¤¥­¥£ (ª ¦¤ë© ¤¥­ì áâ ­®¢¨âáï ¢áñ ¬¥­ìè¥, ¢¥¤ì ¢ ¬ ­ã¦­® ¯¨â âìáï).\n3.Š à¬  - ®â­®è¥­¨¥ «î¤¥© ª ¢ ¬. \n4.‘®®¡é¥­¨ï - ª®«¨ç¥á⢮ ­¥¯à®ç¨â ­­ëå á®®¡é¥­¨©.\n";
const char* gameIntroTextPart1 = "1. ‘«ãç ©\n\n\
- <20> §¢¥ íâ® á¥à¢¨à®¢ª ? ’ë ¢ ª ª®© ¤¥à¥¢­¥ í⮬ã ã稫áï? <20>®ç¥¬ã ã ¬¥­ï «®¦ª  «¥¦¨â ­¥ á ⮩ áâ®à®­ë, £¤¥ ¯®«®¦¥­®?! —â® ¬®«ç¨èì? Žâ¢¥ç ©!\n- ...\n\
- <¤¥à£ ¥â ¬¥­ï §  ªà © à㪠¢ > ’ë á«ëè¨èì? „  çñàâ á ­¥©, á í⮩ «®¦ª®©, âë ­ è¨ § ª §ë ¯¥à¥¯ãâ «! <20>®­¨¬ ¥èì? “è ¬¨ å«®¯ «, ª®£¤  § ª § ¯à¨­¨¬ «? <20>  ¦¥­ã ¬®î § á¬®â५áï, ­¥â?\n\
<á­®¢  ¤¥à£ ¥â §  à㪠¢> <20>  ¬¥­ï ᬮâà¨! Ÿ á á ¤ ¬®© ¯à¨èñ«,   âë ¨á¯®à⨫ ¢¥áì ¢¥ç¥à!\n\
<EFBFBD>®èñ« ®âá!\n\n\
<EFBFBD> §¢¥à­ã¢è¨áì, ï ¡ëáâàë¬ è £®¬ ­ ¯à ¢¨«áï ª ¤¢¥à¨ ¯®¤á®¡ª¨, ¢®à¢ «áï ¢­ãâàì, १ª® § ªàë« §  ᮡ®© ¤¢¥àì ¨ ¯à¨¦ «áï ᯨ­®© ª á⥭¥.\n’ ª ¡®«ìè¥ ­¥ ¬®¦¥â ¯à®¤®«¦ âìáï.\n\
‚® àâã ¯®ï¢¨« áì £®à¥çì ®â ®¡¨¤ë. <20>ã ¯®ç¥¬ã ¢áñ â ª?\n\
<EFBFBD>ã ¯®ç¥¬ã ®­ ¯à¨¤à «áï ª í⮩ ¬¥«®ç¨, à §¢¥ ­¥«ì§ï ¯à®á⮠ᤥ« âì ¢¨¤, çâ® âë ¥ñ ­¥ § ¬¥â¨«? „  ®­ ¦¥ á ¬ ¨á¯®à⨫ ¢¥ç¥à! „ , ï ¯®áâ ¢¨« ªà¥¬-¡àî«¥ ­¥ ¥¬ã,   ¥£® á¯ãâ­¨æ¥, ¯®â®¬ã çâ® ¯®¤ã¬ «, çâ® ®­ § ª §ë¢ ¥â ­¥ ᥡ¥. Ž¡ëç­® ¢¥¤ì ¥£® § ª §ë¢ îâ ¤ ¬ ¬! Ž­ ¬®£ ¡ë ¢¥¦«¨¢® 㪠§ âì ­  ®è¨¡ªã, § ç¥¬ áà §ã ãáâà ¨¢ âì ¨áâ¥à¨ªã?\n\
<EFBFBD>à ¢¨«  ¯à¨«¨ç¨ï, å®à®è¨¥ ¬ ­¥àë? ƒ¤¥ íâ® ¢áñ?\n\
Ž­¨ «¨æ¥¬¥àïâ ¨ «î¡¥§­¨ç îâ ¤àã£ á ¤à㣮¬, ­® ª ª ⮫쪮 ªâ®-â® ­¨¦¥ ¨å ¯® á®æ¨ «ì­®¬ã ¯®«®¦¥­¨î ®è¨¡ñâáï, â ª ®­¨ áâ à îâáï ¨§«¨âì â®­­ã £­¥¢  ­  ¡¥¤­®£® ®ä¨æ¨ ­â !\n\
Ÿ â ª ¡®«ìè¥ ­¥ ¬®£ã. \n\
“¦¥ âà¥â¨© à § §  ­¥¤¥«î ª«¨¥­âë ãáâà ¨¢ îâ ¨áâ¥à¨ª¨ ­  ¯ãá⮬ ¬¥áâ¥! <20>㣠îâáï, ã­¨¦ îâ, 㪠§ë¢ îâ ¬­¥ ­  ¬®ñ ¯®«®¦¥­¨¥. „  ¨ ªâ® à¥è¨«, çâ® <20>Ž - ¬®ñ ¯®«®¦¥­¨¥? Ž­¨? „  ã ­¨å ¬®§£®¢ 墠⠥â ⮫쪮 ­  ¯®å®¤ë ¢ ª ä¥ ¨ ¡¥§¬¥à­ë¥ âà âë ¤¥­¥£. Šâ® ¦¥ ⮣¤  íâ® à¥è ¥â?!\n“¦¥ ­¥â ᨫ â¥à¯¥âì ¢áñ íâ®!\n\
˜¥ä 㧭 ¥â, ­ ç­ñâáï â ª ï à㣠­ì... ­ã¦­® ¯à®áâ® ¯¥à¥â¥à¯¥âì ¨ ¢áñ. <20>Ž Ÿ <20>… ŒŽƒ“.\n\n\
<EFBFBD>㦭® ã室¨âì ®âá. <20>¥â, ­¥ ¯®â®¬ã çâ® è¥ä 㢮«¨â, 㧭 ¢ ® ¯à®¨§®è¥¤è¥¬. <20>¥â. <20>®â®¬ã çâ® ï ª®£¤ -­¨¡ã¤ì ª¨­ãáì á ªã« ª ¬¨ ­  ®ç¥à¥¤­®£® ¯à¨¤¨à î饣®áï ª«¨¥­â ... ‹¨¡® ï ¯à®á⮠ᮩ¤ã á 㬠, ¯ëâ ïáì â¥à¯¥âì ¢áñ íâ®.\n\n\
Ÿ ¯®¤­ï« £« §  ¨ 㢨¤¥« á¥¡ï ¢ §¥àª «¥, ¢¨á¥¢è¥¬ ­ ¯à®â¨¢: ­  «¨æ¥ § áâë«  ª ª ï-â® áâà ­­ ï ¡¥§®¡à §­ ï ãå¬ë«ª .\n\
‚¨¤¨¬®, íâ® ­¥à¢­®¥. <20> ¤® íâ® ¯à¥ªà é âì, ¨­ ç¥ ï â ª ¤®«£® ­¥ ¯à®¦¨¢ã ¢ í⮬ ¯®áâ®ï­­®¬ áâà¥áá¥.\n\
Ÿ á ᨫ®© á®à¢ « ä àâ㪠¨ ­¥¡à¥¦­® ª¨­ã« ­  ¯®«.\n\
‚áñ ª®­ç¥­®!";
const char* gameIntroTextPart2 = "2. дǓ\n\n\
‹¥£ª® ᦨ£ âì ¬®áâë, ª®£¤  ⥡¥ ¥áâì, ­  çâ® ¦¨âì! € çâ® ¤¥« âì, ¥á«¨ ¢ 宫®¤¨«ì­¨ª¥ ¥¤ë ­  âਠ¤­ï? ‹ ¤­®, ¬ ªá¨¬ã¬ ­  ­¥¤¥«î, ¥á«¨ ¯®ç⨠­¨ç¥£® ­¥ ¥áâì. Ÿ â ª 㬥î, ¢ ®¡é £¥ ¨ ­¥ â ª®¥ ¯à®å®¤¨«¨. <20>® ¥á«¨ ¢ ã­¨¢¥àá¨â¥â᪮© ®¡é £¥ ¬®¦­® ¡ë«® 室¨âì '¢ £®áâ¨' ª ¤®¡àë¬ áâ㤥­â ¬ á ®âªàëâ묨 á¥à¤æ ¬¨, § ¢âà ª âì ã ®¤­®£®,   ®¡¥¤ âì ã ¤à㣮£®, ⮠ᥩç á ï ¬®£ã à ááç¨â뢠âì ⮫쪮 ­  ᥡï. ã­¨¢¥à¥ ¢®®¡é¥ ¬­®£®¥ ¡ë«® ᮢᥬ ¯®-¤à㣮¬ã. <20> ¬ £®¢®à¨«¨, çâ® ¬ë ¢ë©¤¥¬ å®à®è¨¬¨ ᯥ樠«¨áâ ¬¨, ¯®«ã稬 ¯à¥á⨦­ãî à ¡®âã! \n\
’¥­ì ­¥à¢­®© ãå¬ë«ª¨ á­®¢  ¯à®¡¥¦ «  ¯® «¨æã. • ! ˆ íâ® ®­¨ ­ §ë¢ îâ ¯à¥á⨦­®© à ¡®â®©?\n\
ˆ§ ¢á¥å ®¤­®£à㯯­¨ª®¢, ­ áª®«ìª® ï §­ î, ⮫쪮 ¯ïâ¥à® ᬮ£«¨ ãáâநâìáï ¢ å®à®è¨¥ ª®¬¯ ­¨¨, ¯®â®¬ã çâ® ¤¥©á⢨⥫쭮 ã稫¨áì.\n\
€ 祬 ï å㦥?\n\
€ ¬­¥ ¯à¨å®¤¨«®áì à ¡®â âì ¤­ï¬¨ ¨ ­®ç ¬¨, ç⮡ë 墠⠫® ­  ¥¤ã ¨ ®¯« âã ãçñ¡ë ¢ ã­¨¢¥à¥. “çñ¡ë? „  à §¢¥ íâ® ãçñ¡ ? â ª®© à ¡®â®© ï ¨ ¢ ã­¨¢¥à¥-⮠।ª® ¯®ï¢«ï«áï.\n\
Œ­¥ ¯à®áâ® ­¥ ¯®¢¥§«®. <20>¥ã¤¨¢¨â¥«ì­®, çâ® ï ­¨ç¥¬ã ¨ ­¥ ¢ëã稫áï.\n\
¦¨¢®â¥ à §¤ «áï âॢ®¦­ë© £ã«, ­ ¯®¬¨­ ï, ç⮠㦥 ¡®«¥¥ ¤¥áï⨠ç á®¢ ï ­¨ç¥£® ­¥ ¥«.\n\
„  ï ᪮॥ ã¬àã á £®«®¤ã, 祬 ¢¥à­ãáì à ¡®â âì ®ä¨æ¨ ­â®¬! Œ­¥ ¦¥ £®à¤®áâì ¯à®áâ® ­¥ ¯®§¢®«¨â á«®¬ âì á¥¡ï ¨ ¢¥à­ãâìáï, ¯®¤¦ ¢ 墮áâ.\n<EFBFBD>㦭® çâ®-â® ¤¥« âì.\n\n\
Œë᫨ ¬¥è î⠤㬠âì. ƒ®«®¢  ¯à®áâ® à §à뢠¥âáï ®â ¬ëá«¥©!\n\
Ÿ ¦¥ ­¨ç¥£® ­¥ 㬥î!\n\
…¤¨­á⢥­­®¥, çâ® ã ¬¥­ï ­¥¯«®å® ¯®«ãç ¥âáï - íâ® ¤ ¢ âì ᮢ¥âë. • ! € ¥éñ ¬­¥ ­à ¢¨âáï ¢®§¨âìáï á ª®¬¯ìîâ¥à ¬¨, ª®£¤  ã ¤à㧥© çâ®-â® ­¥ à ¡®â ¥â. \n\
<EFBFBD>¥â, ­¥â, íâ® ¦¥ ­¥ ¬®¦¥â ¡ëâì à ¡®â®©. <20>â® â ª, 审¡¨. <20> ¤® ®â®£­ âì íâã ¬ëá«ì.\n\
†¥«ã¤®ª ­ á⮩稢¥¥ ¤ « ¯®­ïâì, çâ® ã ­¥£® ¥áâì ¤à㣮¥ ¬­¥­¨¥ ¯® ¯®¢®¤ã à ¡®âë. Ÿ ᦠ«áï ®â ¡®«¨.\n\n\
<EFBFBD>à®è«®.\nŽ çñ¬ ï ¤ã¬ «? €å, ¤ , ­  í⮬ ­¥«ì§ï § à ¡®â âì. \n\
•®âï...\n€, ᮡá⢥­­®, ¯®ç¥¬ã ­¥â? —â® ï ¥éñ 㬥î?\n...\n\
‚®â â®-â® ¨ ®­®. Š ¦¥âáï, ã ¬¥­ï ¯à®áâ® ­¥â ¤à㣮£® ¢ë室 . ‹¨èì ¡ë ­¥ ¢®§¢à é âìáï ¢ íâ®â à¥áâ®à ­.\n\
Ÿ ¢§ï« ¯¥à¢ë© ¯®¯ ¢è¨©áï á¬ïâë© «¨á⮪ á® á⮫ , § ¢ «¥­­®£® ¢á直¬ å« ¬®¬, ª à ­¤ è, ¨ ­ ¡à®á « ¯à¨¬¥à­ë¥ à áçñâë.\n\
’ ª, ¥á«¨ § ­¨¬ âìáï ⮫쪮 í­¨ª¥©á⢮¬, â® ­  ¥¤ã ¬­¥ ¡ã¤¥â 墠â âì...   ¥á«¨ ¯®â®¬ à áè¨àïâì ªà㣠§­ ª®¬ëå... â ª, ¬®¦­® ¯®¯à®¡®¢ âì á®âà㤭¨ç âì á ’ŽŽ... ⮣¤  ¯®«ãç ¥âáï...íâ®... ¨ íâ®...\n\
<EFBFBD>®ç¥¬ã ï ­¥ ¤ã¬ « ®¡ í⮬ à ­ìè¥!\n\
ᨫ®© ª¨­ã¢ ª à ­¤ è ­  á⮫, ï ®âª¨­ã«áï ­  ᯨ­ªã áâã« . <20>â® ¦¥ ¯à®é¥ ¯à®á⮣®!\n\
ˆ¤¨®â, ­ã¦­® ¡ë«® ¯à®¡®¢ âì à ­ìè¥!\n\n\
’¥¯¥àì ï ᬮ£ã § à ¡®â âì å®âï ¡ë ­  ¥¤ã. Žâ«¨ç­ ï ¯¥àᯥªâ¨¢ ! Šáâ â¨, ® ¯¥àᯥªâ¨¢¥: ­ ¤® ¡ë § ­¨¬ âìáï 祬-â® ¥éñ ªà®¬¥ í­¨ª¥©á⢠, ¨­ ç¥ ª §¨¬¥ ¡ã¤¥â ­¥ ­  çâ® ªã¯¨âì ¡®â¨­ª¨. ã­¨¢¥à¥ ­ ¬ ç¨â «¨ ª ª¨¥-â® «¥ªæ¨¨ ¯® ¯à®£à ¬¬¨à®¢ ­¨î. ƒ®¢®à¨«¨, íâ® ¢áª®à¥ áâ ­¥â ®ç¥­ì ¢®áâॡ®¢ ­®.\n\
—â® â ¬ ã ­ á ¥áâì? Š¨­ã¢ ¢§£«ï¤ ­  ¯®«ã¯ãáâãî ª­¨¦­ãî ¯®«ªã, ï ¯¥à¢ë¬ ¤¥«®¬ § ¬¥ç î ª­¨£ã 'C++ §  21 ¤¥­ì'. Œ­¥ ¥ñ ¯®¤ à¨«¨ ­  ¯¥à¢®¬ ªãàá¥. Ž­  ¤® á¨å ¯®à á⮨⠭¥âà®­ã⮩. Ÿ ⮣¤  楫묨 ¤­ï¬¨ ®¡á«ã¦¨¢ « á⮫¨ª¨, ¨ ᮢ¥à襭­® ­¥ ¡ë«® ¢à¥¬¥­¨ ¥ñ ¯à®ç¥áâì.\n\
„  à §¢¥ íâ® ¢®§¬®¦­®? ‡  21 ¤¥­ì ï ¤ ¦¥ ¯à®áâ® ¯à®ç¨â âì ¥ñ ­¥ ãᯥî.\n\
—â® â ¬ à冷¬? Š­¨£  'Teach Yourself Perl in 21 days'. <20>¨ç¥£® ­¥ ¯®­ïâ­®, ­® á­®¢  £®¢®àïâ ® ¤¢ ¤æ âì ®¤­®¬ ¤­¥. ‚§ï« 㠯९®¤ ¢ â¥«ï, ª®£¤  £®â®¢¨«áï ª ¤¨¯«®¬­®©, ¨ § ¡ë« ®â¤ âì. ’®¦¥ ­¥ ®âªà뢠«.\n\
„  íâ® ¦¥ ᬥ譮!\n\
…᫨ ¡ë íâ® ¡ë«® â ª ¯à®áâ®, â® ¢á¥ ¢®ªà㣠㦥 ¯¨á «¨ ­  C++ ¨ Perl, ¢¥¤ì ­ã¦­® ¯®âà â¨âì ¢á¥£® 21 ¤¥­ì ­  ®¡ã祭¨¥!\n\
£®«®¢¥ á­®¢  ¢®§­¨ª«® «¨æ® à §êïàñ­­®£® ª«¨¥­â : '...âë ­ è¨ § ª §ë ¯¥à¥¯ãâ «! <20>®­¨¬ ¥èì? “è ¬¨ å«®¯ «, ª®£¤  § ª § ¯à¨­¨¬ «?'.\n\
<EFBFBD>¥â, â ª¨¬ «î¤ï¬ ¨ ¢ £®«®¢ã ­¥ ¯à¨¤ñâ 祬ã-«¨¡® ãç¨âìáï.\n\n\
“ ¬¥­ï ¦¥ á¨âã æ¨ï ¯à®áâ® ¡¥§¢ë室­ ï, ¯®í⮬ã ï ¯à®áâ® Ž<>Ÿ‡€<E280A1> ¢ëãç¨âìáï §  21 ¤¥­ì. ‹î¡®© 業®©.\n\
<EFBFBD>¥â ¯ã⨠­ § ¤.";
const char* gameIntroTextPart3 = "3. <20> å®¤ª \n\n\
‹¥­ì. ƒ¤¥-â® ï ãá«ëè « äà §ã '’ë ­¥ ­ « ¤¨èì á¢®î ¦¨§­ì, ¯®ª  ­¥ ­ ¢¥¤ñèì ¯®à冷ª ¢ ᢮ñ¬ ¤®¬¥'. ‚®â â ª ¨ ï ¢ë«¨§ « ¢áî ª®¬­ âã, «¨èì ¡ë ­¥ ¡à âì í⨠ª­¨£¨ ¢ à㪨. ˆ§ í⮩ ª®¬­ âë-ᢠ«ª¨ ï ᤥ« « ¯à®áâ® ª®­ä¥âªã.\n\
<EFBFBD>㦭® ¥éñ ¢ëâ é¨âì ¢áñ ¨§-¯®¤ ªà®¢ â¨ ¨ ¢ëª¨­ãâì ª çñà⮢®© ¬ â¥à¨. Ÿ ¤ ¦¥ ¡®îáì à §£à¥¡ âì ¢áñ íâ®, ¤ ¦¥ ­¥ ¯à¥¤áâ ¢«ïî, çâ® â ¬ ¬®¦¥â ¡ëâì.\n\n<...>\n\n\
—â® íâ® §  ª®à®¡ª ? Ÿ ­¥ ¯®¬­î â ª®©. „ , ᮡá⢥­­®, çâ® ï ¬®£ ¯®¬­¨âì, ª®£¤  ¯à¨å®¤¨« ¤®¬®© ãáâ «ë© ¯®á«¥ à ¡®âë ¨ áà §ã ᯠâì? € à ­® ãâ஬ ¢ '«î¡¨¬ë©' à¥áâ®à ­.\n\
‘âà ­­®. Œ¥â ««¨ç¥áª ï ª®à®¡ª  ­¥ å®ç¥â ®âªà뢠âìáï. <20>ã-ª , ¯®¤­ ¦¬ñ¬...\n\
Šàë誠 ®â«¥â¥«  ®¡à â­® ¯®¤ ªà®¢ âì, ¨§ ª®à®¡ª¨ ¢ë¯ «  ª ª ï-â® ¡ã¬ ¦ª  á ­ ¤¯¨áìî. \n\
—â® â ¬ ­ ¯¨á ­®? '<27>⮠⥡¥'.\n\
—â® íâ®? Š ª®©-â® ¬¥å ­¨§¬, ¬¨ªà®á奬ë, ¯à®¢®¤  ¨ ¡«¥áâï騩 ªà á­ë© ª ¬¥­ì...\n\n\
‚­¥§ ¯­® ï ¢áñ ¯®­ï«. Ÿ ¯«îå­ã«áï ­  ª®«¥­¨ ¯¥à¥¤ ªà®¢ âìî ¨ § áâë« ­  ­¥áª®«ìª® ¬£­®¢¥­¨©.\n\
Ž­ áãé¥áâ¢ã¥â. <20>Ž Ž<>!\n\
…éñ ¢ ¤¥âá⢥ ¤¥¤ ¬­¥ à á᪠§ë¢ « ᪠§ª¨ ¯à® â®, ª ª ®­ 类¡ë ¢® ¢à¥¬ï ᢮¨å ¯ãâ¥è¥á⢨© ®¡é «áï á® §­ ¬¥­¨â®áâﬨ à §­ëå ¢à¥¬ñ­, ®å®â¨«áï ­  ¤¨­®§ ¢à®¢ ¨ ¢®®¡é¥ å®à®è® ¯à®¢®¤¨« ¢à¥¬ï ­  ᢥâáª¨å ¡ « å. <20>â® ¡ë«¨ 㢫¥ª â¥«ì­ë¥ ¨ ¨­â¥à¥á­ë¥ ᪠§ª¨ ­  ­®çì. ˆ¬¥­­® â ª ¬ë ®â­®á¨«¨áì ª í⨬ à á᪠§ ¬.\n\
Ž­ ¡ë« ¯à¥ª«®­­®£® ¢®§à áâ  ¨, å®âï ¥£® à á᪠§ë ¡ë«¨ ¨­â¥à¥á­ë¬¨, ¬ë ­¥ ¢®á¯à¨­¨¬ «¨ ¥£® á«®¢  ¢á¥àìñ§. Œ «® «¨, çâ® â ¬ ¡®à¬®ç¥â ¢ë¦¨¢è¨© ¨§ 㬠 áâ à¨ª?\n\n\
€ ¯®â®¬ ®­ ¯à®¯ «. ˆá祧. ‘®¢á¥¬.\n\
…£® â ª ¨ ­¥ ­ è«¨.\n\
€ ⥯¥àì íâ  ª®à®¡ª . Ÿ ­¥ ¢¥àî ᢮¨¬ £« § ¬. <20>â® ¦¥ ­¥¢®§¬®¦­®!\n\
Š ª ®­ â ¬ ­ §ë¢ « íâ®?\n\n\
Š¢ ... ª¢ ­â®¢ë© ᢮à ç¨¢ â¥«ì ¯à®áâà ­á⢠ ¨ ¢à¥¬¥­¨! „ , ¨¬¥­­® â ª.\n\n\
Š®«¥­¨ áâ «¨ ­¥¢ë­®á¨¬® ­ëâì. Žç­ã¢è¨áì, ï ¯®­ï«, çâ® ¯à®á¨¤¥« ¬­®£® ¢à¥¬¥­¨. Šã¤  â ¬ ®â«¥â¥«  ªàë誠? €, ¢®â ®­ . ‡ ªàë¢ ª®à®¡ªã, ï ¯®«®¦¨« ¥ñ ­  ¯®«ªã.\n\n\
<EFBFBD> ¤® 㦥 ­ ç¨­ âì çâ®-â® ¤¥« âì!\n\
Š ª â ¬ ¡ë«®... ãᯥâì ¢áñ §  21 ¤¥­ì?\n\
‚맮¢ ¯à¨­ïâ!";
#endif