kolibrios-fun/data/common/templates/NES/AlterEgo.txt
Kirill Lipatov (Leency) 33fb3deeb1 Fix FCEU save folder path and window width
Add 4 freeware NES games to Templates folder
Update SNTP by Coldy

git-svn-id: svn://kolibrios.org@7642 a494cfbc-eb01-0410-851d-a64ba20cac60
2019-04-27 12:16:26 +00:00

61 lines
3.4 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

____ _ ___ ____ ____
|__| | | |___ |__/
| | |___ | |___ | \
____ ____ ____
|___ | __ | |
|___ |__] |__|
Freeware 2011 by Shiru, Kulor, Denis Grachev
How to play: You control a hero who has a phantom twin, his alter ego.
When the hero moves, the alter ego moves too in a mirrored
fashion. In some levels the movements are mirrored
horizontally, in other ones they are mirrored vertically.
You can switch between the hero and his alter ego limited
number of times in a level.
To complete a level, you need to collect all the jumping
pixels. Usually you can take them only with the hero, but
on some levels there are pixels of another color, these
can only be collected by the alter ego.
There are evil skulls around, don't touch them and do not
fall into the water or outside of the level, or you'll lose
an attempt. At the start you have 5 attempts, and one extra
attempt is added after beating every 5 levels. You also can
restart a level using pause menu, it also takes an attempt.
There are 25 levels total in the game.
Ž¡ ¨£à¥: ˆ£à®ª ã¯à ¢«ï¥â £¥à®¥¬, ã ª®â®à®£® ¥áâì ¯à¨§à ç­ë© ¤¢®©­¨ª,
¥£® ¢â®à®¥ "ï". „¢®©­¨ª §¥àª «ì­® ¯®¢â®àï¥â ¤¢¨¦¥­¨ï £¥à®ï.
<20>  ­¥ª®â®àëå ã஢­ïå ¤¢¨¦¥­¨¥ ¤¢®©­¨ª  ®âà ¦¥­® ¯®
£®à¨§®­â «¨, ­  ¤à㣨å - ¯® ¢¥à⨪ «¨.
ˆ£à®ª ¬®¦¥â ¯¥à¥ª«îç âìáï ¬¥¦¤ã £¥à®¥¬ ¨ ¤¢®©­¨ª®¬
®£à ­¨ç¥­­®¥ ç¨á«® à § §  ®¤¨­ ã஢¥­ì.
„«ï ¯à®å®¦¤¥­¨ï ã஢­ï ¨£à®ª ¤®«¦¥­ ᮡà âì ¢á¥
¯®¤¯à루¢ î騥 â®çª¨. Ž¡ëç­® ¨å ¬®¦¥â ¡à âì ⮫쪮 £¥à®©,
­® ­  ­¥ª®â®àëå ã஢­ïå ¢áâà¥ç îâáï â®çª¨ ¤à㣮£® 梥â ,
ª®â®àë¥ ¬®¦¥â ¡à âì ⮫쪮 ¤¢®©­¨ª.
<20>  ã஢­ïå ¯à¨áãâáâ¢ãîâ ¯à®â¨¢­¨ª¨, §«ë¥ ç¥à¥¯ . …᫨
¤®ª®á­ãâìáï ¤® ç¥à¥¯ , 㯠áâì ¢ ¢®¤ã ¨«¨ §  ¯à¥¤¥«ë ã஢­ï,
®â­¨¬ ¥âáï ®¤­  ¯®¯ë⪠.
­ ç «¥ ¨£àë ¤ ñâáï ¯ïâì ¯®¯ë⮪, ª ¦¤ë¥ ¯ïâì ¯à®©¤¥­­ëå
ã஢­¥© ¤®¡ ¢«ï¥âáï ¥éñ ®¤­ . ‹î¡®© ã஢¥­ì ¬®¦­® ­ ç âì
§ ­®¢® ç¥à¥§ ¬¥­î ¯ ã§ë, ­® íâ® ®â­¨¬ ¥â ¯®¯ëâªã.
‚ᥣ® ¢ ¨£à¥ 25 ã஢­¥©.
Credits: Original ZX Spectrum game, levels, design: Denis Grachev
NES code, graphics, sounds, redesign: Shiru
NES original music: Richard "Kulor" Armijo
Testing: Alone Coder, Pinball Wizzard, James Lothridge
Website: www.shiru.untergrund.net
The game is not licensed or endorsed by Nintendo company in any way. It is free
of charge, released into Public Domain, and provided "as is", without warranty
or responsibility of any kind.
If you like it and think you would pay for it, please consider to visit Donate
link at http://shiru.untergrund.net and make a donation. Donations will be
redirected to a charity, providing a little bit of help for those in need, and
encourangement for the author to further work on projects like this.