kolibrios-fun/programs/cmm/pixie/settings.h
Kirill Lipatov (Leency) ffbd4b92ca Pixie: upload the rest files, update and fix menu.dat, rename pixie skins to fit into 11 symbols
git-svn-id: svn://kolibrios.org@5468 a494cfbc-eb01-0410-851d-a64ba20cac60
2015-02-25 13:56:06 +00:00

79 lines
2.5 KiB
C

void LoadIniConfig()
{
debugln(#pixie_ini_path);
ini_get_int stdcall (#pixie_ini_path, "Config", "current_theme", THEME_DARK);
current_theme = EAX;
if (current_theme == THEME_DARK) SetColorThemeDark(); else SetColorThemeLight();
ini_get_int stdcall (#pixie_ini_path, "Config", "window_mode", WINDOW_MODE_NORMAL);
window_mode = EAX;
ini_get_int stdcall (#pixie_ini_path, "Config", "win_x", 100);
win_x = EAX;
ini_get_int stdcall (#pixie_ini_path, "Config", "win_y", 90);
win_y = EAX;
ini_get_str stdcall (#pixie_ini_path, "Config", "last_folder", #work_folder, sizeof(work_folder), 0);
}
void SaveIniConfig()
{
debugln(#pixie_ini_path);
ini_set_int stdcall (#pixie_ini_path, "Config", "current_theme", current_theme);
ini_set_int stdcall (#pixie_ini_path, "Config", "window_mode", window_mode);
ini_set_int stdcall (#pixie_ini_path, "Config", "win_x", Form.left);
ini_set_int stdcall (#pixie_ini_path, "Config", "win_y", Form.top);
ini_set_str stdcall (#pixie_ini_path, "Config", "last_folder", #work_folder, strlen(#work_folder));
}
struct struct_pixie_colors {
dword color_top_panel_text,
color_list_bg,
color_list_text,
color_list_active_bg,
color_list_active_text,
color_list_active_pointer,
color_list_scroller,
color_list_border;
} theme;
void SetColorThemeDark()
{
current_theme = THEME_DARK;
Libimg_LoadImage(#skin, abspath("s_dark.png"));
skin.w = 300;
theme.color_top_panel_text = 0xFCFFBE;
theme.color_list_bg = 0x313031;
theme.color_list_text = 0xADAEAD;
theme.color_list_active_bg = 0x434343;
theme.color_list_active_text = 0xADAEAD;
theme.color_list_active_pointer = 0xD6D6D6;
theme.color_list_scroller = 0xBBBbbb;
theme.color_list_border = 0x121212;
scroll1.bckg_col = theme.color_list_bg;
scroll1.frnt_col = theme.color_list_border;
scroll1.line_col = theme.color_list_border;
DrawWindow();
}
void SetColorThemeLight()
{
current_theme = THEME_LIGHT;
Libimg_LoadImage(#skin, abspath("s_light.png"));
skin.w = 300;
theme.color_top_panel_text = 0x85663F;
theme.color_list_bg = 0xE2E2E2;
theme.color_list_text = 0x595959;
theme.color_list_active_bg = 0xFAF3AF;
theme.color_list_active_text = 0x85663F;
theme.color_list_active_pointer = 0x85663F;
theme.color_list_scroller = 0xBBBbbb;
theme.color_list_border = 0x736D65;
scroll1.bckg_col = theme.color_list_bg;
scroll1.frnt_col = theme.color_list_border;
scroll1.line_col = theme.color_list_border;
DrawWindow();
}