kolibrios-fun/kernel/trunk/video/vesa20.inc
heavyiron 3eda462807 Kernel: Smoothing image code from Mario79, build scripts for skin and drivers/build.bat
Programs: fasm updated to 1.67.14, small fixes in desktop, stackcfg, calc, board, pipes, freecell, big cleanup of unused programs, added some applications from 0.6.3.0 distr...

git-svn-id: svn://kolibrios.org@205 a494cfbc-eb01-0410-851d-a64ba20cac60
2006-11-02 14:18:23 +00:00

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; VESA20.INC ;;
;; ;;
;; Vesa 2.0 functions for MenuetOS ;;
;; ;;
;; Copyright 2002 Ville Turjanmaa ;;
;; Alexey, kgaz@crosswindws.net ;;
;; - Voodoo compatible graphics ;;
;; Juan M. Caravaca ;;
;; - Graphics optimimizations eg. drawline ;;
;; ;;
;; See file COPYING for details ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; If you're planning to write your own video driver I suggest
; you replace the VESA12.INC file and see those instructions.
ScreenWidth equ 0xfe00
ScreenHeight equ 0xfe04
BytesPerScanLine equ 0xfe08
LFBAddress equ 0xfe80
ScreenBPP equ 0xfbf1
WinMapAddress equ 0x460000
;*************************************************
; getpixel
;
; in:
; eax = x coordinate
; ebx = y coordinate
;
; ret:
; ecx = 00 RR GG BB
getpixel:
push eax ebx edx edi
call dword [0xe024]
pop edi edx ebx eax
ret
Vesa20_getpixel24:
; eax = x
; ebx = y
imul ebx, [BytesPerScanLine] ; ebx = y * y multiplier
lea edi, [eax+eax*2] ; edi = x*3
add edi, ebx ; edi = x*3+(y*y multiplier)
add edi, [LFBAddress] ; ebx = where pixel is in memory
mov ecx, [edi]
and ecx, 0xffffff
ret
Vesa20_getpixel32:
imul ebx, [BytesPerScanLine] ; ebx = y * y multiplier
lea edi, [ebx+eax*4] ; edi = x*4+(y*y multiplier)
add edi, [LFBAddress] ; ebx = where pixel is in memory
mov ecx, [edi]
and ecx, 0xffffff
ret
;*************************************************
virtual at esp
putimg:
.real_sx dd ?
.real_sy dd ?
.image_sx dd ?
.image_sy dd ?
.image_cx dd ?
.image_cy dd ?
.pti dd ?
.abs_cx dd ?
.abs_cy dd ?
.line_increment dd ?
.source_bpp dd ?
.winmap_newline dd ?
.screen_newline dd ?
.stack_data = 4*13
end virtual
align 4
; ebx = pointer
; ecx = size [x|y]
; edx = coordinates [x|y]
vesa20_putimage:
pushad
call [disable_mouse]
sub esp, putimg.stack_data
mov [putimg.source_bpp], 3
; test ebx, 0x80000000
; jz @f
; inc [putimg.source_bpp]
; @@:
; and ebx, 0x7FFFFFFF
; save pointer to image
mov [putimg.pti], ebx
; unpack the size
mov eax, ecx
and ecx, 0xFFFF
shr eax, 16
mov [putimg.image_sx], eax
mov [putimg.image_sy], ecx
; unpack the coordinates
mov eax, edx
and edx, 0xFFFF
shr eax, 16
mov [putimg.image_cx], eax
mov [putimg.image_cy], edx
; calculate absolute (i.e. screen) coordinates
mov eax, [0x3010]
mov ebx, [eax-twdw + WDATA.box.left]
add ebx, [putimg.image_cx]
mov [putimg.abs_cx], ebx
mov ebx, [eax-twdw + WDATA.box.top]
add ebx, [putimg.image_cy]
mov [putimg.abs_cy], ebx
; real_sx = MIN(wnd_sx-image_cx, image_sx);
mov ebx, [eax-twdw + WDATA.box.width] ; ebx = wnd_sx
; \begin{diamond}[20.08.2006]
; note that WDATA.box.width is one pixel less than real window x-size
inc ebx
; \end{diamond}[20.08.2006]
sub ebx, [putimg.image_cx]
ja @f
add esp, putimg.stack_data
popad
ret
@@:
cmp ebx, [putimg.image_sx]
jbe .end_x
mov ebx, [putimg.image_sx]
.end_x:
mov [putimg.real_sx], ebx
; init real_sy
mov ebx, [eax-twdw + WDATA.box.height] ; ebx = wnd_sy
; \begin{diamond}[20.08.2006]
inc ebx
; \end{diamond}[20.08.2006]
sub ebx, [putimg.image_cy]
ja @f
add esp, putimg.stack_data
popad
ret
@@:
cmp ebx, [putimg.image_sy]
jbe .end_y
mov ebx, [putimg.image_sy]
.end_y:
mov [putimg.real_sy], ebx
; line increment
mov eax, [putimg.image_sx]
sub eax, [putimg.real_sx]
;; imul eax, [putimg.source_bpp]
lea eax, [eax + eax * 2]
mov [putimg.line_increment], eax
; winmap new line increment
mov eax, [ScreenWidth]
inc eax
sub eax, [putimg.real_sx]
mov [putimg.winmap_newline], eax
; screen new line increment
mov eax, [BytesPerScanLine]
mov ecx, [putimg.real_sx]
movzx ebx, byte [ScreenBPP]
shr ebx, 3
imul ecx, ebx
sub eax, ecx
mov [putimg.screen_newline], eax
; pointer to image
mov ecx, [putimg.pti]
; pointer to screen
mov edx, [putimg.abs_cy]
imul edx, [BytesPerScanLine]
mov eax, [putimg.abs_cx]
movzx ebx, byte [ScreenBPP]
shr ebx, 3
imul eax, ebx
add edx, eax
add edx, [LFBAddress]
; pointer to pixel map
mov eax, [putimg.abs_cy]
imul eax, [ScreenWidth]
add eax, [putimg.abs_cy]
add eax, [putimg.abs_cx]
add eax, WinMapAddress
xchg eax, ebp
; get process number
mov ebx, [0x3000]
cmp byte [ScreenBPP], 32
je put_image_end_32
;put_image_end_24:
mov edi, [putimg.real_sy]
align 4
.new_line:
mov esi, [putimg.real_sx]
; push ebp edx
align 4
.new_x:
cmp [ebp], bl
jne .skip
mov eax, [ecx] ; ecx = RRBBGGRR
mov [edx], ax
shr eax, 16
mov [edx+2], al
.skip:
add ecx, 3 ;[putimg.source_bpp]
add edx, 3
inc ebp
dec esi
jnz .new_x
; pop edx ebp
add ecx, [putimg.line_increment]
add edx, [putimg.screen_newline] ;[BytesPerScanLine]
add ebp, [putimg.winmap_newline] ;[ScreenWidth]
;inc ebp
dec edi
jnz .new_line
.finish:
add esp, putimg.stack_data
popad
ret
put_image_end_32:
mov edi, [putimg.real_sy]
align 4
.new_line:
mov esi, [putimg.real_sx]
; push ebp edx
align 4
.new_x:
cmp [ebp], bl
jne .skip
mov eax, [ecx] ; ecx = RRBBGGRR
mov [edx], eax
.skip:
add ecx, [putimg.source_bpp]
add edx, 4
inc ebp
dec esi
jnz .new_x
; pop edx ebp
add ecx, [putimg.line_increment]
add edx, [putimg.screen_newline] ;[BytesPerScanLine]
add ebp, [putimg.winmap_newline] ;[ScreenWidth]
;inc ebp
dec edi
jnz .new_line
.finish:
add esp, putimg.stack_data
popad
call VGA__putimage
mov [EGA_counter],1
ret
;*************************************************
align 4
__sys_putpixel:
; eax = x coordinate
; ebx = y coordinate
; ecx = ?? RR GG BB ; 0x01000000 negation
; edi = 0x00000001 force
;;; mov [novesachecksum], dword 0
pushad
test edi,1 ; force ?
jnz .forced
; not forced:
push ecx ; save 24th bit in case negative pixel wanted
call checkpixel
test ecx,ecx
pop ecx
jnz .exit
.forced:
cmp [ScreenWidth], eax
jb .exit
cmp [ScreenHeight], ebx
jb .exit
.ok:
; check if negation
test ecx,0x01000000
jz .noneg
call getpixel
not ecx
mov [esp+32-8],ecx
.noneg:
; OK to set pixel
call dword [0xe020] ; call the real put_pixel function
.exit:
popad
ret
align 4
Vesa20_putpixel24:
; eax = x
; ebx = y
imul ebx, [BytesPerScanLine] ; ebx = y * y multiplier
lea edi, [eax+eax*2] ; edi = x*3
mov eax, [esp+32-8+4]
add edi, [LFBAddress]
add edi, ebx ; ebx = where to put pixel in memory
mov [edi], ax
shr eax, 16
mov [edi+2], al
ret
align 4
Vesa20_putpixel32:
; eax = x
; ebx = y
imul ebx, [BytesPerScanLine] ; ebx = y * y multiplier
lea edi, [ebx+eax*4] ; edi = x*4+(y*y multiplier)
mov eax, [esp+32-8+4] ; eax = color
add edi, [LFBAddress] ; ebx = where to put pixel in memory
mov [edi], eax
ret
;*************************************************
;align 4
calculate_edi:
mov edi, ebx
imul edi, [ScreenWidth]
add edi, ebx
add edi, eax
ret
;*************************************************
; DRAWLINE
align 4
__sys_draw_line:
; inc [mouse_pause]
call [disable_mouse]
; draw a line
; eax = HIWORD = x1
; LOWORD = x2
; ebx = HIWORD = y1
; LOWORD = y2
; ecx = color
; edi = force ?
pusha
dl_x1 equ esp+20
dl_y1 equ esp+16
dl_x2 equ esp+12
dl_y2 equ esp+8
dl_dx equ esp+4
dl_dy equ esp+0
xor edx, edx ; clear edx
xor esi, esi ; unpack arguments
xor ebp, ebp
mov si, ax ; esi = x2
mov bp, bx ; ebp = y2
shr eax, 16 ; eax = x1
shr ebx, 16 ; ebx = y1
push eax ; save x1
push ebx ; save y1
push esi ; save x2
push ebp ; save y2
; checking x-axis...
sub esi, eax ; esi = x2-x1
push esi ; save y2-y1
jl .x2lx1 ; is x2 less than x1 ?
jg .no_vline ; x1 > x2 ?
mov edx, ebp ; else (if x1=x2)
call vline
push edx ; necessary to rightly restore stack frame at .exit
jmp .exit
.x2lx1:
neg esi ; get esi absolute value
.no_vline:
; checking y-axis...
sub ebp, ebx ; ebp = y2-y1
push ebp ; save y2-y1
jl .y2ly1 ; is y2 less than y1 ?
jg .no_hline ; y1 > y2 ?
mov edx, [dl_x2] ; else (if y1=y2)
call hline
jmp .exit
.y2ly1:
neg ebp ; get ebp absolute value
.no_hline:
cmp ebp, esi
jle .x_rules ; |y2-y1| < |x2-x1| ?
cmp [dl_y2], ebx ; make sure y1 is at the begining
jge .no_reverse1
neg dword [dl_dx]
mov edx, [dl_x2]
mov [dl_x2], eax
mov [dl_x1], edx
mov edx, [dl_y2]
mov [dl_y2], ebx
mov [dl_y1], edx
.no_reverse1:
mov eax, [dl_dx]
cdq ; extend eax sing to edx
shl eax, 16 ; using 16bit fix-point maths
idiv ebp ; eax = ((x2-x1)*65536)/(y2-y1)
mov edx, ebp ; edx = counter (number of pixels to draw)
mov ebp, 1 *65536 ; <<16 ; ebp = dy = 1.0
mov esi, eax ; esi = dx
jmp .y_rules
.x_rules:
cmp [dl_x2], eax ; make sure x1 is at the begining
jge .no_reverse2
neg dword [dl_dy]
mov edx, [dl_x2]
mov [dl_x2], eax
mov [dl_x1], edx
mov edx, [dl_y2]
mov [dl_y2], ebx
mov [dl_y1], edx
.no_reverse2:
xor edx, edx
mov eax, [dl_dy]
cdq ; extend eax sing to edx
shl eax, 16 ; using 16bit fix-point maths
idiv esi ; eax = ((y2-y1)*65536)/(x2-x1)
mov edx, esi ; edx = counter (number of pixels to draw)
mov esi, 1 *65536 ;<< 16 ; esi = dx = 1.0
mov ebp, eax ; ebp = dy
.y_rules:
mov eax, [dl_x1]
mov ebx, [dl_y1]
shl eax, 16
shl ebx, 16
align 4
.draw:
push eax ebx
shr eax, 16
shr ebx, 16
call [putpixel]
pop ebx eax
add ebx, ebp ; y = y+dy
add eax, esi ; x = x+dx
dec edx
jnz .draw
; force last drawn pixel to be at (x2,y2)
mov eax, [dl_x2]
mov ebx, [dl_y2]
call [putpixel]
.exit:
add esp, 6*4
popa
; dec [mouse_pause]
call [draw_pointer]
ret
hline:
; draw an horizontal line
; eax = x1
; edx = x2
; ebx = y
; ecx = color
; edi = force ?
push eax edx
cmp edx, eax ; make sure x2 is above x1
jge @f
xchg eax, edx
align 4
@@:
call [putpixel]
inc eax
cmp eax, edx
jle @b
pop edx eax
ret
vline:
; draw a vertical line
; eax = x
; ebx = y1
; edx = y2
; ecx = color
; edi = force ?
push ebx edx
cmp edx, ebx ; make sure y2 is above y1
jge @f
xchg ebx, edx
align 4
@@:
call [putpixel]
inc ebx
cmp ebx, edx
jle @b
pop edx ebx
ret
;*************************************************
virtual at esp
drbar:
.bar_sx dd ?
.bar_sy dd ?
.bar_cx dd ?
.bar_cy dd ?
.abs_cx dd ?
.abs_cy dd ?
.real_sx dd ?
.real_sy dd ?
.color dd ?
.line_inc_scr dd ?
.line_inc_map dd ?
.stack_data = 4*11
end virtual
align 4
; eax cx
; ebx cy
; ecx xe
; edx ye
; edi color
vesa20_drawbar:
pushad
call [disable_mouse]
sub esp, drbar.stack_data
mov [drbar.color], edi
sub edx, ebx
jle .exit ;// mike.dld, 2005-01-29
sub ecx, eax
jle .exit ;// mike.dld, 2005-01-29
mov [drbar.bar_sy], edx
mov [drbar.bar_sx], ecx
mov [drbar.bar_cx], eax
mov [drbar.bar_cy], ebx
mov edi, [0x3010]
add eax, [edi-twdw + WDATA.box.left] ; win_cx
add ebx, [edi-twdw + WDATA.box.top] ; win_cy
mov [drbar.abs_cx], eax
mov [drbar.abs_cy], ebx
; real_sx = MIN(wnd_sx-bar_cx, bar_sx);
mov ebx, [edi-twdw + WDATA.box.width] ; ebx = wnd_sx
; \begin{diamond}[20.08.2006]
; note that WDATA.box.width is one pixel less than real window x-size
inc ebx
; \end{diamond}[20.08.2006]
sub ebx, [drbar.bar_cx]
ja @f
.exit: ;// mike.dld, 2005-01-29
add esp, drbar.stack_data
popad
xor eax, eax
inc eax
ret
@@:
cmp ebx, [drbar.bar_sx]
jbe .end_x
mov ebx, [drbar.bar_sx]
.end_x:
mov [drbar.real_sx], ebx
; real_sy = MIN(wnd_sy-bar_cy, bar_sy);
mov ebx, [edi-twdw + WDATA.box.height] ; ebx = wnd_sy
; \begin{diamond}[20.08.2006]
inc ebx
; \end{diamond}
sub ebx, [drbar.bar_cy]
ja @f
add esp, drbar.stack_data
popad
xor eax, eax
inc eax
ret
@@:
cmp ebx, [drbar.bar_sy]
jbe .end_y
mov ebx, [drbar.bar_sy]
.end_y:
mov [drbar.real_sy], ebx
; line_inc_map
mov eax, [ScreenWidth]
sub eax, [drbar.real_sx]
inc eax
mov [drbar.line_inc_map], eax
; line_inc_scr
mov eax, [drbar.real_sx]
movzx ebx, byte [ScreenBPP]
shr ebx, 3
imul eax, ebx
neg eax
add eax, [BytesPerScanLine]
mov [drbar.line_inc_scr], eax
; pointer to screen
mov edx, [drbar.abs_cy]
imul edx, [BytesPerScanLine]
mov eax, [drbar.abs_cx]
; movzx ebx, byte [ScreenBPP]
; shr ebx, 3
imul eax, ebx
add edx, eax
add edx, [LFBAddress]
; pointer to pixel map
mov eax, [drbar.abs_cy]
imul eax, [ScreenWidth]
add eax, [drbar.abs_cy]
add eax, [drbar.abs_cx]
add eax, WinMapAddress
xchg eax, ebp
; get process number
mov ebx, [0x3000]
cmp byte [ScreenBPP], 24
jne draw_bar_end_32
draw_bar_end_24:
mov eax, [drbar.color] ;; BBGGRR00
mov bh, al ;; bh = BB
shr eax, 8 ;; eax = RRGG
; eax - color high RRGG
; bl - process num
; bh - color low BB
; ecx - temp
; edx - pointer to screen
; esi - counter
; edi - counter
mov esi, [drbar.real_sy]
align 4
.new_y:
mov edi, [drbar.real_sx]
align 4
.new_x:
cmp byte [ebp], bl
jne .skip
mov [edx], bh
mov [edx + 1], ax
.skip:
; add pixel
add edx, 3
inc ebp
dec edi
jnz .new_x
; add line
add edx, [drbar.line_inc_scr]
add ebp, [drbar.line_inc_map]
; <Ivan 15.10.04> drawing gradient bars
test eax, 0x00800000
jz @f
test bh, bh
jz @f
dec bh
@@:
; </Ivan 15.10.04>
dec esi
jnz .new_y
add esp, drbar.stack_data
popad
xor eax, eax
ret
draw_bar_end_32:
mov eax, [drbar.color] ;; BBGGRR00
mov esi, [drbar.real_sy]
align 4
.new_y:
mov edi, [drbar.real_sx]
align 4
.new_x:
cmp byte [ebp], bl
jne .skip
mov [edx], eax
.skip:
; add pixel
add edx, 4
inc ebp
dec edi
jnz .new_x
; add line
add edx, [drbar.line_inc_scr]
add ebp, [drbar.line_inc_map]
; <Ivan 15.10.04> drawing gradient bars
test eax, 0x80000000
jz @f
test al, al
jz @f
dec al
@@:
; </Ivan 15.10.04>
dec esi
jnz .new_y
add esp, drbar.stack_data
popad
call VGA_draw_bar
xor eax, eax
mov [EGA_counter],1
ret
;voodoodbcplimit:
; ebp:=(y+Ywin)*(ScreenXSize+1)+(x+Xwin)+AddrBuffer
; pusha
; xor edx,edx
; mov eax,ebp
; mov ebx,[ScreenWidth] ; Screen_X_size
; inc ebx ; +1
; sub eax,WinMapAddress ; -AddrBuffer
; div ebx ;
; mov ebx,eax ; ebx:=Y
; mov eax,edx ; eax:=X
; call cplimit
; test ecx,ecx
; jne dbcpl12
; popa
; clc
; ret
; dbcpl12:
; popa
; stc
; ret
;dbcplimit:
; pusha
; xor edx,edx
; mov ebx,[ScreenWidth]
; inc ebx
; sub eax,WinMapAddress
; div ebx
; mov ebx,eax
; mov eax,edx
; call cplimit
; test ecx,ecx
; jne dbcpl1
; popa
; clc
; ret
; dbcpl1:
; popa
; stc
; ret
;--------------vbe voodoo ------------------------------------------------
vesa20_drawbackground_tiled:
call [disable_mouse]
push ebp
push eax
push ebx
push ecx
push edx
mov edx,dword [WinMapAddress-8] ; B
add edx,dword [WinMapAddress-8] ; +B
add edx,dword [WinMapAddress-8] ; +B
push edx
mov ebp,[draw_data+32+RECT.left] ; x start:=(x+Xwin)
mov ebx,[draw_data+32+RECT.top] ; y start:=(y+Ywin)
mov eax,[BytesPerScanLine]
mul ebx
xchg ebp, eax ; BytesPerScanLine*(Ywin+y)
add ebp, eax ; +X
add ebp, eax ; +X
add ebp, eax ; +X
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
jz @f
add ebp,eax ; +X
@@:
add ebp,[LFBAddress] ; +LFB
; ebp:=Y*BytesPerScanLine+X*BytesPerPixel+AddrLFB
call calculate_edi
dp3: ; MAIN LOOP
cmp [edi+WinMapAddress],byte 1 ; ptrBuffer^<>byte(1)
; je ybgp
;
; jmp nbgp
;
; ybgp:
jne nbgp
push eax
push ebx
mov ecx,dword [WinMapAddress-8] ; B
xor edx,edx ; edx:=0
div ecx ; Xstart/B
; eax=Int(qn) edx:=Rem
lea esi,[edx+edx*2] ; esi:=edx*3
mov ecx,dword [WinMapAddress-4] ; ecx:=H
mov eax,[esp+0] ; eax:=Ystart
xor edx,edx ;
div ecx ; Ystart/H
mov eax,edx ; eax:=Rem
xor edx,edx ;
mov ebx,[esp+8] ; ebx:=B*3
mul ebx ;
add esi,eax ;
mov eax,[esi+0x300000]
and eax,0xffffff
xchg edi, ebp
stosw
shr eax,16
stosb
xchg ebp, edi ; ebp+=3
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
jz @f
inc ebp ; +1
@@:
pop ebx
pop eax
jmp hook1
nbgp:
add ebp,3 ; +3
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
jz @f
inc ebp ; +1
@@:
hook1:
inc edi ; ptrBuffer++
add esi,3 ; ptrImage+=3
inc eax
cmp eax,[draw_data+32+RECT.right] ; X > xend?
; jg nodp3
; jmp dp3
;
; nodp3:
jle dp3
mov ebp,[draw_data+32+RECT.left]
inc ebx
mov eax,[BytesPerScanLine]
mul ebx
xchg ebp, eax ; BytesPerScanLine*(Ywin+y)
add ebp, eax ; +X
add ebp, eax ; +X=X*2
add ebp, eax ; +X=X*3
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
jz @f
add ebp,eax ; +X=X*4
@@:
add ebp,[LFBAddress] ; +LFB
; ebp:=Y*BytesPerScanLine+X*BytesPerPixel+AddrLFB
call calculate_edi
cmp ebx,[draw_data+32+RECT.bottom]
; jg dp4
;
; jmp dp3
;
; dp4:
jle dp3
add esp,4
pop edx
pop ecx
pop ebx
pop eax
pop ebp
mov [EGA_counter],1
call VGA_drawbackground
ret
; ----------
vesa20_drawbackground_stretch:
call [disable_mouse]
push ebp
push eax
push ebx
push ecx
push edx
mov edx,dword [WinMapAddress-8] ; B
add edx,dword [WinMapAddress-8] ; +B
add edx,dword [WinMapAddress-8] ; +B
push edx
mov ebp,[draw_data+32+RECT.left] ; x start:=(x+Xwin)
mov ebx,[draw_data+32+RECT.top] ; y start:=(y+Ywin)
mov eax,[BytesPerScanLine]
mul ebx
xchg ebp, eax ; BytesPerScanLine*(Ywin+y)
add ebp, eax ; +X
add ebp, eax ; +X
add ebp, eax ; +X
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
jz @f
add ebp,eax ; +X
@@:
add ebp,[LFBAddress] ; +LFB
; ebp:=Y*BytesPerScanLine+X*BytesPerPixel+AddrLFB
call calculate_edi
sdp3: ; MAIN LOOP
cmp [edi+WinMapAddress],byte 1 ; ptrBuffer^<>byte(1)
jne snbgp
push eax
push ebx
mov eax,dword [WinMapAddress-8]
imul eax, [esp+4] ;4
xor edx,edx
mov ebx,[ScreenWidth]
div ebx
mov cx,dx
lea esi,[eax+eax*2]
mov eax,dword [WinMapAddress-4]
imul eax, [esp+0] ;0
xor edx,edx
mov ebx,[ScreenHeight]
div ebx
shl ecx,16
mov cx,dx
imul eax, [esp+8] ;8
add esi,eax
mov eax,[esi+0x300000]
push eax
ror ecx,16
xor eax,eax
mov ax,cx
shl eax,1 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> 2
lea eax,[eax+eax*4] ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> 5
xor edx,edx
mov ebx,[ScreenWidth]
div ebx
cmp eax,5
pop eax
jb @f
mov ebx,[esi+0x300000+3]
call overlapping_of_points
@@:
push eax
ror ecx,16
xor eax,eax
mov ax,cx
shl eax,1 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> 2
lea eax,[eax+eax*4] ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
xor edx,edx
mov ebx,[ScreenHeight]
div ebx
cmp eax,5
pop eax
jb @f
mov ebx,[display_data-8]
shl ebx,1
add ebx,[display_data-8]
add ebx,0x300000
add ebx,esi
mov ebx,[ebx]
call overlapping_of_points
@@:
and eax,0xffffff
xchg edi, ebp
stosw
shr eax,16
stosb
xchg ebp, edi ; ebp+=3
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
jz @f
inc ebp ; +1
@@:
pop ebx
pop eax
jmp shook1
overlapping_of_points:
push ecx edi
mov ecx,eax
mov edx,ebx
xor eax,eax
mov al,cl
xor ebx,ebx
mov bl,dl
add eax,ebx
rcr eax,1
xor edi,edi
mov di,ax
xor eax,eax
mov al,ch
xor ebx,ebx
mov bl,dh
add eax,ebx
rcr eax,1
ror edi,8
add edi,eax
ror ecx,8
ror edx,8
xor eax,eax
mov al,ch
xor ebx,ebx
mov bl,dh
add eax,ebx
rcr eax,1
ror edi,8
add eax,edi
ror eax,16
pop edi ecx
ret
snbgp:
add ebp,3 ; +3
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
jz @f
inc ebp ; +1
@@:
shook1:
inc edi ; ptrBuffer++
add esi,3 ; ptrImage+=3
inc eax
cmp eax,[draw_data+32+RECT.right] ; X > xend?
jle sdp3
mov ebp,[draw_data+32+RECT.left]
inc ebx
mov eax,[BytesPerScanLine]
mul ebx
xchg ebp, eax ; BytesPerScanLine*(Ywin+y)
add ebp, eax ; +X
add ebp, eax ; +X=X*2
add ebp, eax ; +X=X*3
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
jz @f
add ebp,eax ; +X=X*4
@@:
add ebp,[LFBAddress] ; +LFB
; ebp:=Y*BytesPerScanLine+X*BytesPerPixel+AddrLFB
call calculate_edi
cmp ebx,[draw_data+32+RECT.bottom]
jle sdp3
add esp,4
pop edx
pop ecx
pop ebx
pop eax
pop ebp
mov [EGA_counter],1
call VGA_drawbackground
ret