kolibrios-fun/programs/games/doom/trunk/w_wad.h
Sergey Semyonov (Serge) e15c3449f3 base version. work under Win. some problems with doom1.wad
git-svn-id: svn://kolibrios.org@298 a494cfbc-eb01-0410-851d-a64ba20cac60
2007-01-28 02:53:06 +00:00

90 lines
1.7 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// WAD I/O functions.
//
//-----------------------------------------------------------------------------
#ifndef __W_WAD__
#define __W_WAD__
#ifdef __GNUG__
#pragma interface
#endif
//
// TYPES
//
typedef struct
{
// Should be "IWAD" or "PWAD".
char identification[4];
int numlumps;
int infotableofs;
} wadinfo_t;
typedef struct
{
int filepos;
int size;
char name[8];
} filelump_t;
//
// WADFILE I/O related stuff.
//
typedef struct
{
char name[8];
int handle;
int position;
int size;
} lumpinfo_t;
extern void** lumpcache;
extern lumpinfo_t* lumpinfo;
extern int numlumps;
void W_InitMultipleFiles (char** filenames);
void W_Reload (void);
int W_CheckNumForName (char* name);
int W_GetNumForName (char* name);
int W_LumpLength (int lump);
void W_ReadLump (int lump, void *dest);
void* W_CacheLumpNum (int lump, int tag);
void* W_CacheLumpName (char* name, int tag);
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------