kolibrios-fun/programs/games/Dungeons/data.inc
Anton_K 5f127d5ecf Dungeons game:
new loading screen
new HUD
performance improvement
movement speed increased

git-svn-id: svn://kolibrios.org@5480 a494cfbc-eb01-0410-851d-a64ba20cac60
2015-02-26 21:37:43 +00:00

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include 'lang.inc'
struc langstr [lng, data]
{
if lang eq lng
sz ., data
end if
}
struc langstr0 [lng, data]
{
if lang eq lng
sz0 ., data
end if
}
include 'AKODE/data.inc'
include 'Resources/Textures/textures.inc'
include 'Resources/Levels/levels.inc'
FULLSCREEN = 0
FSAA = 0
DISABLE_SHADING = 0
MOVEMENT_SPEED = BLOCK_BASE_SIZE + BLOCK_BASE_SIZE / 4
FIELD_OF_VIEW = 60
BLOCK_BASE_SIZE = 512
BLOCK_HEIGHT = 512
INVENTORY_SIZE = 10
HUD_PANEL_HEIGHT = 120
INVENTORY_X = 570
INVENTORY_Y = 15
INVENTORY_PADDING_X = 10
INVENTORY_PADDING_Y = 10
OBJECT_IMAGE_WIDTH = 40
OBJECT_IMAGE_HEIGHT = 40
GAME_MESSAGE_X = 150 + 15
GAME_MESSAGE_Y = 15 + 15
GAME_MESSAGE_COLOR = 0E4E2ADh
if FULLSCREEN
;MAIN_WINDOW_X = 0
;MAIN_WINDOW_Y = 0
;MAIN_WINDOW_WIDTH = 0FFFFh
;MAIN_WINDOW_HEIGHT = 0FFFFh
MAIN_WINDOW_STYLE = (01000001b) shl 24
MAIN_WINDOW_STYLE2 = 1 shl 24
else
MAIN_WINDOW_X = 20
MAIN_WINDOW_Y = 20
MAIN_WINDOW_WIDTH = 960 ; client area width
MAIN_WINDOW_HEIGHT = 712 ; client area height
MAIN_WINDOW_STYLE = (01110100b) shl 24
MAIN_WINDOW_STYLE2 = 0
end if
MAIN_EVENT_MASK = EVM_REDRAW or EVM_KEY or EVM_BUTTON or EVM_MOUSE or EVM_MOUSE_FILTER
MAIN_WINDOW_TITLE langstr0 \
en, 'Dungeons of Augastes 0.1', \
ru, '<27>®¤§¥¬¥«ìï €ã£ áâ¥á  0.1'
LevelLoadingImageFile db 'Resources/Textures/HUD/LevelLoading.png', 0
HudPanelImageFile db 'Resources/Textures/HUD/Panel.png', 0
DeathImageFile db 'Resources/Textures/HUD/Death.png', 0
EndImageFile db 'Resources/Textures/HUD/End.png', 0
align 4
LevelLoadingImagePtr dd 0
HudPanelImagePtr dd 0
DeathImagePtr dd 0
EndImagePtr dd 0
ImageBufferPtr dd 0
HudPanelNeedsRedraw dd 0
GameMessage dd 0
GameStatus dd 0
GAME_STATUS.LEVEL_LOAD_FAILED = 1
GAME_STATUS.DEAD = 2
GAME_STATUS.END = 3
ACTION.DO_SOMETHING = AKODE_ACTION.CUSTOM + 1
ACTION.LOOK_AROUND = AKODE_ACTION.CUSTOM + 2
ACTION.USE_OBJECT = AKODE_ACTION.CUSTOM + 3
ACTION.LOOK_AT_OBJECT = AKODE_ACTION.CUSTOM + 4