kolibrios-fun/drivers/video/Gallium/auxiliary/vl/vl_compositor.h
Sergey Semyonov (Serge) edb28b33f3 Gallium 3D: initial commit
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
2013-07-06 10:06:47 +00:00

243 lines
6.3 KiB
C

/**************************************************************************
*
* Copyright 2009 Younes Manton.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef vl_compositor_h
#define vl_compositor_h
#include "pipe/p_state.h"
#include "pipe/p_video_decoder.h"
#include "pipe/p_video_state.h"
#include "util/u_rect.h"
#include "vl_types.h"
#include "vl_csc.h"
struct pipe_context;
/**
* composing and displaying of image data
*/
#define VL_COMPOSITOR_MAX_LAYERS 16
/* deinterlace allgorithem */
enum vl_compositor_deinterlace
{
VL_COMPOSITOR_WEAVE,
VL_COMPOSITOR_BOB_TOP,
VL_COMPOSITOR_BOB_BOTTOM
};
struct vl_compositor_layer
{
bool clearing;
bool viewport_valid;
struct pipe_viewport_state viewport;
void *fs;
void *samplers[3];
void *blend;
struct pipe_sampler_view *sampler_views[3];
struct {
struct vertex2f tl, br;
} src, dst;
struct vertex2f zw;
struct vertex4f colors[4];
};
struct vl_compositor_state
{
struct pipe_context *pipe;
bool scissor_valid;
struct pipe_scissor_state scissor;
struct pipe_resource *csc_matrix;
union pipe_color_union clear_color;
unsigned used_layers:VL_COMPOSITOR_MAX_LAYERS;
struct vl_compositor_layer layers[VL_COMPOSITOR_MAX_LAYERS];
};
struct vl_compositor
{
struct pipe_context *pipe;
struct pipe_framebuffer_state fb_state;
struct pipe_vertex_buffer vertex_buf;
void *sampler_linear;
void *sampler_nearest;
void *blend_clear, *blend_add;
void *rast;
void *dsa;
void *vertex_elems_state;
void *vs;
void *fs_video_buffer;
void *fs_weave;
void *fs_rgba;
struct {
void *rgb;
void *yuv;
} fs_palette;
};
/**
* initialize this compositor
*/
bool
vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe);
/**
* init state bag
*/
bool
vl_compositor_init_state(struct vl_compositor_state *state, struct pipe_context *pipe);
/**
* set yuv -> rgba conversion matrix
*/
void
vl_compositor_set_csc_matrix(struct vl_compositor_state *settings, const vl_csc_matrix *matrix);
/**
* reset dirty area, so it's cleared with the clear colour
*/
void
vl_compositor_reset_dirty_area(struct u_rect *dirty);
/**
* set the clear color
*/
void
vl_compositor_set_clear_color(struct vl_compositor_state *settings, union pipe_color_union *color);
/**
* get the clear color
*/
void
vl_compositor_get_clear_color(struct vl_compositor_state *settings, union pipe_color_union *color);
/**
* set the destination clipping
*/
void
vl_compositor_set_dst_clip(struct vl_compositor_state *settings, struct u_rect *dst_clip);
/**
* set overlay samplers
*/
/*@{*/
/**
* reset all currently set layers
*/
void
vl_compositor_clear_layers(struct vl_compositor_state *state);
/**
* set the blender used to render a layer
*/
void
vl_compositor_set_layer_blend(struct vl_compositor_state *state,
unsigned layer, void *blend, bool is_clearing);
/**
* set the layer destination area
*/
void
vl_compositor_set_layer_dst_area(struct vl_compositor_state *settings,
unsigned layer, struct u_rect *dst_area);
/**
* set a video buffer as a layer to render
*/
void
vl_compositor_set_buffer_layer(struct vl_compositor_state *state,
struct vl_compositor *compositor,
unsigned layer,
struct pipe_video_buffer *buffer,
struct u_rect *src_rect,
struct u_rect *dst_rect,
enum vl_compositor_deinterlace deinterlace);
/**
* set a paletted sampler as a layer to render
*/
void
vl_compositor_set_palette_layer(struct vl_compositor_state *state,
struct vl_compositor *compositor,
unsigned layer,
struct pipe_sampler_view *indexes,
struct pipe_sampler_view *palette,
struct u_rect *src_rect,
struct u_rect *dst_rect,
bool include_color_conversion);
/**
* set a rgba sampler as a layer to render
*/
void
vl_compositor_set_rgba_layer(struct vl_compositor_state *state,
struct vl_compositor *compositor,
unsigned layer,
struct pipe_sampler_view *rgba,
struct u_rect *src_rect,
struct u_rect *dst_rect,
struct vertex4f *colors);
/*@}*/
/**
* render the layers to the frontbuffer
*/
void
vl_compositor_render(struct vl_compositor_state *state,
struct vl_compositor *compositor,
struct pipe_surface *dst_surface,
struct u_rect *dirty_area,
bool clear_dirty);
/**
* destroy this compositor
*/
void
vl_compositor_cleanup(struct vl_compositor *compositor);
/**
* destroy this state bag
*/
void
vl_compositor_cleanup_state(struct vl_compositor_state *state);
#endif /* vl_compositor_h */