kolibrios-fun/programs/demos/tube/trunk/tube.asm
heavyiron f2647d013c all skinned demos now use 0 function to draw header, most of them use client relative drawing
git-svn-id: svn://kolibrios.org@316 a494cfbc-eb01-0410-851d-a64ba20cac60
2007-02-04 00:42:14 +00:00

272 lines
3.1 KiB
NASM

; (Ü) ( ) Ü ) ( ) 256b intro by baze/3SC for Syndeecate 2001 use NASM to
; ßÛß ÛÜÛ ÛÛÛ ÛÛÜ loveC: thanks, Serzh: eat my socks dude ;] compile the
; ( ) ( ) ( ) ( ) e-mail: baze@stonline.sk, web: www.3SC.sk source code
; Menuet port by VT
appname equ 'TUBE - FPU'
use32
org 0x0
db 'MENUET01'
dd 0x01
dd START
dd I_END
dd 0x40000
dd 0x40000
dd 0,0
include 'macros.inc'
START:
call draw_window
call init_tube
push ebx
still:
pop ebx
call MAIN
push ebx
mov eax,23
mov ebx,1
int 0x40
cmp eax,1
jne no_red
call draw_window
jmp still
no_red:
cmp eax,0
je still
or eax,-1
int 0x40
SCREEN equ 160
PIXBUF equ 200h
EYE equ EYE_P-2
MAIN:
add bh,10;8
mov edi,PIXBUF
fadd dword [di-PIXBUF+TEXUV-4]
push di
mov dx,-80
TUBEY:
mov bp,-160
TUBEX:
mov si,TEXUV
fild word [si-TEXUV+EYE]
mov [si],bp
fild word [si]
mov [si],dx
fild word [si]
mov cl,2
ROTATE:
fld st3
fsincos
fld st2
fmul st0,st1
fld st4
fmul st0,st3
db 0xde,0xe9 ; fsubp st1,st0
db 0xd9,0xcb ; fxch st3
fmulp st2,st0
fmulp st3,st0
faddp st2,st0
db 0xd9,0xca ; fxch st2
loop ROTATE
fld st1
db 0xdc,0xc8 ; fmul st0,st
fld st1
db 0xdc,0xc8 ; fmul st0,st
faddp st1,st0
fsqrt
db 0xde,0xfb ; fdivp st3,st0
fpatan
fimul word [si-4]
fistp word [si]
fimul word [si-4]
fistp word [si+1]
mov si,[si]
lea ax,[bx+si]
add al,ah
and al,64
mov al,-5
jz STORE_1
shl si,2
lea ax,[bx+si]
sub al,ah
mov al,-16
jns STORE_1
shl si,1
mov al,-48
STORE_1:
; add al,[ebx+esi+0x80000]
add [di],al
inc di
inc bp
cmp bp,160
EYE_P:
jnz TUBEX
inc dx
cmp dx,80
jnz TUBEY
call display_image
pop si
mov ch,SCREEN*320/256
BLUR:
inc si
sar byte [si],2
loop BLUR
ret
display_image:
pusha
mov esi,PIXBUF
mov edi,0x10000
newp:
movzx edx,byte [esi]
shl edx,4
; mov dh,dl
mov [edi],edx
add edi,3
inc esi
cmp esi,320*160+PIXBUF
jbe newp
mov eax,7
mov ecx,320*65536+160
xor edx,edx
mov ebx,0x10000
int 0x40
popa
ret
draw_window:
pusha
mov eax,12
mov ebx,1
int 0x40
xor eax,eax
mov ebx,100*65536+329
mov ecx,100*65536+186
mov edx,0x33000000
mov edi,header
int 0x40
mov eax,12
mov ebx,2
int 0x40
popa
ret
header db appname,0
db 41,0,0xC3,0x3C
TEXUV:
init_tube:
mov ecx,256
PAL1:
mov dx,3C8h
mov ax,cx
inc dx
sar al,1
js PAL2
mul al
shr ax,6
PAL2:
mov al,0
jns PAL3
sub al,cl
shr al,1
shr al,1
PAL3:
mov bx,cx
mov [ebx+0x1000],bh
loop PAL1
mov ecx,256
TEX:
mov bx,cx
add ax,cx
rol ax,cl
mov dh,al
sar dh,5
adc dl,dh
adc dl,[ebx+255+0x1000]
shr dl,1
mov [ebx+0x1000],dl
not bh
mov [ebx+0x1000],dl
loop TEX
fninit
fldz
ret
I_END: