kolibrios-fun/programs/demos/3DS/DATA.INC
Kirill Lipatov (Leency) 8ef9f2b1e7 house.3ds: smaller version by macgub
view3ds: mouse scroll support in edit mode; some keys support (+/-,up,down,left,right)
fb2read: search feature by akron1

git-svn-id: svn://kolibrios.org@8025 a494cfbc-eb01-0410-851d-a64ba20cac60
2020-06-07 20:44:40 +00:00

577 lines
11 KiB
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; DATA AREA ************************************
i3 dw 3
i256 dw 256
i255d dd 255
dot_max dd 1.0 ; dot product max and min
dot_min dd 0.0
env_const dd 1.05
correct_tex dw 255
tex_x_div2 dw TEX_X / 2
tex_y_div2 dw TEX_Y / 2
xobs dw 0 ;SIZE_X / 2 ;200 ;observer = camera
yobs dw 0 ;SIZE_Y / 2 ;200 ;coordinates
zobs dw -1000
; size_x dw SIZE_X
; size_y dw SIZE_Y
re_alloc_flag db 0
angle_counter dw 0
piD180 dd 0.017453292519943295769236907684886
piD128 dd 0.024544
const6 dw 6,6,6,6
x_offset dw SIZE_X / 2
y_offset dw SIZE_Y / 2
z_offset dw 0
rsscale dd 175.0 ; next real scale
vect_x dw SIZE_X / 2
vect_y dw SIZE_Y / 2
vect_z dw 0
angle_x dw 0
angle_y dw 0
angle_z dw 0
sin_amplitude dd 50
sin_frq dd 0.7
sin_delta dd 0.07 ; wave frequency granularity
convert_muler:
dd 1, 10, 100, 1000, 10000
XYZpartices:
db 'X','Y','Z'
i10 dw 10
offset_y:
i25 dw 25 ; screen buff offset
offset_x:
i5 dw 5
triangles_ptr dd 0
triangles_w_z_ptr dd 0
triangles_normals_ptr dd 0
points_normals_ptr dd 0
points_normals_rot_ptr dd 0
points_ptr dd 0
points_rotated_ptr dd 0
points_translated_ptr dd 0
screen_ptr dd 0
Zbuffer_ptr dd 0
vertices_index_ptr dd 0
; draw_win_at_first db 1
vertex_edit_no dw 0
edit_start_x:
dw 0
edit_start_y dw 0
edit_end_x:
dw 0
edit_end_y dw 0
mouse_state dd 0
menu:
db 2 ; button number = index
db 'rotary ' ; label
db 3 ; max flag + 1 , if = 255, no flag
r_flag db 1 ; flag
dd axl_f ; offset to flags description
db 3
db 'shd. model'
db 12
dr_flag db 0 ; 6 - dots
dd shd_f
db 4
db 'speed '
db 2
speed_flag db 0
dd spd_f
db 5
db 'zoom out '
db 255
db ?
dd ?
db 6
db 'zoom in '
db 255
db ?
dd ?
db 7
db 'catmull '
db 2
catmull_flag db 1
dd onoff_f
db 8
db 'culling '
db 2
culling_flag db 0
dd onoff_f
db 9
db 'rand.light'
db 255
db ?
dd ?
db 10
db 'blur '
db 6
blur_flag db 0
dd blur_f
db 11
db 'mirror x '
db 2
mirr_x_flag db 0
dd onoff_f
db 12
db 'mirror y '
db 2
mirr_y_flag db 0
dd onoff_f
db 13
db 'mirror z '
db 2
mirr_z_flag db 0
dd onoff_f
db 14
db 'xchg '
db 4
xchg_flag db 0
dd xchg_f
db 15
db 'emboss '
db 2
emboss_flag db 0
dd onoff_f
db 16
db 'fire '
db 3
fire_flag db 0
dd blur_f
db 17
db 'move '
db 3
move_flag db 0
dd move_f
db 18
db 'generate '
db 6
generator_flag db 0
dd blur_f
db 19
db 'bumps '
db 2
bumps_flag db 0
dd bumps_f
db 20
db 'bumps deep'
db 4
bumps_deep_flag db 3
dd bumps_d_f
db 21
db 're-map tex'
db 255
map_tex_flag db ? ;1
dd ? ;bumps_d_f
db 22
db 'bright + '
db 6
inc_bright_flag db 0 ;1
dd blur_f
db 23
db 'bright - '
db 6
dec_bright_flag db 0 ;1
dd blur_f
db 24
db 'wav effect'
db 2
sinus_flag db 0
dd onoff_f
db 25
db 'editor '
db 2
edit_flag db 0
dd onoff_f
; db 24
; db 'max '
; db 2
;max_flag db 0 ;1
; dd blur_f
;
; db 25
; db 'min '
; db 2
;min_flag db 0 ;1
; dd blur_f
; db 21
; db 'light No. '
; db 3
;light_no_flag db 0
; dd bumps_d_f
; db 22
; db 'light comp'
; db 3
;light_comp_flag db 0
; dd light_component_f
;; db 23
;; db 'col. comp'
;; db 3
;;color_comp_flag db 0
;; dd color_component_f
db -1 ; end mark
flags: ; flags description
shd_f:
db 'flat'
db 'grd '
db 'env '
db 'bump'
db 'tex '
db 'pos '
db 'dots'
db 'txgr'
db '2tex'
db 'btex'
db 'cenv'
db 'grdl'
spd_f:
db 'idle'
db 'full'
axl_f:
db ' y '
db 'x+y '
db ' x '
onoff_f:
db 'off '
db 'on '
; light_component_f:
; db 'norm ' ; diffuse |
; db 'min' ; specular | or sth. like this
; db 'max ' ; emmisive |
;; color_component_f:
;; db ' r '
;; db ' g '
;; db ' b '
blur_f: ; blur, fire
db 'off '
bumps_d_f: db ' 1 '
db ' 2 '
db ' 3 '
db ' 4 '
db ' 5 '
xchg_f:
db 'no '
db 'x<>y'
db 'z<>x'
db 'y<>z'
move_f:
db 'obj '
db 'camr'
db 'wave'
; db 'lght'
bumps_f:
db 'rand'
db 'tex '
; db 'cscl'
base_vector:
labelvector:
db 'add vector'
labelvectorend:
labelyminus:
db 'y -'
labelyminusend:
labelzplus:
db 'z +'
labelzplusend:
labelxminus:
db 'x -'
labelxminusend:
labelxplus:
db 'x +'
labelxplusend:
labelzminus:
db 'z -'
labelzminusend:
labelyplus:
db 'y +'
labelyplusend:
;navigation_size = $ - labelvector
; db 'set color '
; db 'r -'
; db 'g +'
; db 'b -'
; db 'b +'
; db 'g -'
; db 'r +'
labelt:
db 'DEUS CARITAS EST'
if Ext=MMX
db ' (MMX)'
end if
if Ext=SSE
db ' (SSE)'
end if
if Ext=SSE2
db ' (SSE2)'
end if
db ' 0.069b',0
labellen:
STRdata db '-1 '
all_lights_size dw lightsend-lights
if USE_LFN
file_info:
dd 0
dd 0
dd 0
fsize dd 0 ;180000 ; sizeof(workarea)
fptr dd 0 ;workarea
file_name:
db '/rd/1/3d/house.3ds',0
else
file_info:
dd 0
dd 0
fsize dd 1
dd workarea
dd hash_table
file_name:
db '/rd/1/teapot.3ds',0
end if
;I_END:
rb 256
;=============================================
lights:
.light_vector dd 0.0,0.0,-1.0 ; x,y,z Z cooficient of vector must be negative
.orginal_color_r db 1 ; +12
.orginal_color_g db 255 ;
.orginal_color_b db 1 ; +14
.min_color_r db 1 ;
.min_color_g db 1 ; +16
.min_color_b db 1 ;
.max_color_r db 255 ;
.max_color_g db 255 ;
.max_color_b db 255 ;
.shine db 24 ; +21
; LIGHT_SIZE equ ($-lights)
dd -0.5,-0.5,-1.0 ; x,y,z ; .light_vector
db 5 ; .orginal_color_r
db 1 ; .orginal_color_g
db 135 ; .orginal_color_b
db 19 ; .min_color_r
db 19 ; .min_color_g
db 19 ; .min_color_b
db 255 ; .max_color_r
db 255 ; .max_color_g
db 255 ; .max_color_b
db 16 ; .shine
dd 0.5,0.5,-1.0 ; x,y,z ; .light_vector
db 135 ; .orginal_color_r
db 1 ; .orginal_color_g
db 1 ; .orginal_color_b
db 19 ; .min_color_r
db 19 ; .min_color_g
db 19 ; .min_color_b
db 255 ; .max_color_r
db 255 ; .max_color_g
db 20 ; .max_color_b
db 16 ; .shine
; ALL_LIGHTS_SIZE equ ($ - lights)
;#all_lights_size dw ($ - lights) ;ALL_LIGHTS_SIZE
;===============================================
lightsend:
align 16
emboss_bias:
dw 128, 128, 128, 128, 128, 128, 128, 128
I_END:
if USE_LFN = 0
hash_table rb 4096
SourceFile:
workarea rb 180000
else
SourceFile:
workarea rb 180
end if
EndFile dd ?
align 8
sinbeta dd ?;+32
cosbeta dd ?
xsub dw ?
zsub dw ?;+40
ysub dw ?
xx1 dw ?
yy1 dw ?
zz1 dw ?;+48 xx1 + 4
xx2 dw ?
yy2 dw ?
zz2 dw ? ; xx1 + 10
xx3 dw ?;+56
yy3 dw ?
zz3 dw ? ; xx1 + 16
col1 dd ?
col2 dd ?
col3 dd ?
scale dd ? ; help scale variable
edges_counter dd ?
;==
triangles_count_var dd ?
points_count_var dd ?
; triangles_ptr dd ?
; triangles_w_z_ptr dd ?
; triangles_normals_ptr dd ?
; points_normals_ptr dd ?
; points_normals_rot_ptr dd ?
; points_ptr dd ?
; points_rotated_ptr dd ?
; points_translated_ptr dd ?
; screen_ptr dd ?
; Zbuffer_ptr dd ?
; vertices_index_ptr dd ?
; edit_start_x:
dw ? ; don't change order
; edit_start_y dw ?
; edges_ptr dd ?
size_y_var:
dw ?
size_x_var:
dw ?
x_start:
dw ?
y_start:
dw ?
;===
point_index1 dd ? ;-\
point_index2 dd ? ; } don't change order
point_index3 dd ? ;-/
temp_col dw ?
high dd ?
rand_seed dw ?
align 8
buffer dq ?
errr dd ?
drr dd ?
xx dd ?
yy dd ?
xst dd ?
yst dd ?
; screen_ptr dd ?
; Zbuffer_ptr dd ?
matrix rb 36
cos_tab rd 360
sin_tab rd 360
align 16
if USE_LFN = 0
points:
rw (EndFile-SourceFile)/12*3
points_count = ($-points)/6
triangles:
rw (EndFile-SourceFile)/12*3
triangles_count = ($-triangles)/6
align 16
real_points rd points_count*3 + 1
align 16
rotated_points_r rd points_count*3 + 1
align 16
points_rotated rw points_count*3 + 2 ;means translated
align 16
triangles_normals rb triangles_count * 12 ;
align 16
point_normals rb points_count * 12 ;one 3dvector - triple float dword x,y,z
align 16
point_normals_rotated rb points_count * 12
align 16
triangles_normals_rotated rb triangles_count * 12
else
points_count = 180000/6*3
triangles_count = 180000 / 6 ;($-triangles)/6
end if
align 16
label trizdd dword
label trizdq qword
triangles_with_z rw triangles_count*4 + 2 ; triangles triple dw + z position
align 16
vectors rb 24
;align 16
; points_color rb 6*points_count ; each color as word
; sorted_triangles rw triangles_count*3 + 2
align 16
bumpmap rb TEXTURE_SIZE + 1
align 16
bumpmap2 rb TEXTURE_SIZE + 1
align 16
envmap rb (TEXTURE_SIZE +1) * 3
align 16
envmap_cub rb TEX_X * 3
align 16
texmap rb (TEXTURE_SIZE +1) * 3
align 16
color_map rb (TEXTURE_SIZE +1) * 3
align 16
tex_points rb points_count * 4 ; bump_map and texture coords
; each point word x, word y
align 16
if Ext >= SSE2
sse_repository rb 1024
end if
; SourceFile: ; source file temporally in screen area
; workarea dd ?
; screen rb SIZE_X * SIZE_Y * 3 ; screen buffer
;align 16
; Z_buffer rb SIZE_X * SIZE_Y * 4
procinfo:
rb 1024 ; process info
I_Param rb 256
memStack rb 4000 ;memory area for stack
align 16
screen: