kolibrios-fun/contrib/sdk/sources/SDL-1.2.2/docs/html/sdlfreewav.html
CleverMouse 3cf7852e03 autobuild sdlquake
git-svn-id: svn://kolibrios.org@5131 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-09-18 11:46:53 +00:00

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<HTML
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>SDL_FreeWAV</TITLE
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><H1
><A
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>SDL_FreeWAV</A
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><DIV
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><A
NAME="AEN6310"
></A
><H2
>Name</H2
>SDL_FreeWAV&nbsp;--&nbsp;Frees previously opened WAV data</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN6313"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN6314"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_FreeWAV</B
></CODE
>(Uint8 *audio_buf);</CODE
></P
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN6320"
></A
><H2
>Description</H2
><P
>After a WAVE file has been opened with <A
HREF="sdlloadwav.html"
><TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
></A
> its data can eventually be freed with <TT
CLASS="FUNCTION"
>SDL_FreeWAV</TT
>. <TT
CLASS="PARAMETER"
><I
>audio_buf</I
></TT
> is a pointer to the buffer created by <TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
>.</P
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlloadwav.html"
><TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
></A
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