kolibrios-fun/programs/games/marblematch3/game/rsgamemenu.c
alpine 3e8f7a119c Marble Match-3 game update (pre-release version)
- added sounds
- changed gameplay mode to time attack

Added this game to menu. 



git-svn-id: svn://kolibrios.org@5251 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-12-20 17:36:14 +00:00

122 lines
2.5 KiB
C

#include "rsgamemenu.h"
#include "rsgame.h"
#include "rskos.h"
#include "strings.h"
//PRSFUNC0 menu_actions[] = {
// /* a */ &menu_action_start,
// /* b */ &menu_action_exit,
// /* c */ &menu_action_change_window_scale
//};
char window_scale_str[] = "c< 2X >";
/*
First char:
- letter a...z means action (a = 0th, b = 1st, c = 2nd, see menu_actions[] above)
- number 0...9 means goto menu #0, #1, #2... see menu_titles[] below
- space ' ' means no action, menu item is unselectable
- empty string "" is now allowed and can cause segfault
String from second char is label of menu item
*/
char* menu_main_titles[] = {
"a"L_START,
// "1"L_SETTINGS,
// "2"L_ABOUT,
// "b"L_QUIT,
0
};
char* menu_settings_titles[] = {
// " "L_WINDOW_SCALE,
// window_scale_str,
// " ",
// "0"L_DONE,
0
};
char* menu_about_titles[] = {
// " "L_DEVELOPED_BY,
// " "L_ROMAN_SHUVALOV,
// " ",
// "0"L_DONE,
0
};
char **menu_titles[] = {
/* 0 */ menu_main_titles,
/* 1 */ menu_settings_titles,
/* 2 */ menu_about_titles,
0
};
//void menu_cursor_down() {
// int new_index = game.menu_item_index+1;
// while ( (menu_titles[game.menu_index][new_index]) ) {
// if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
// game.menu_item_index = new_index;
// game_ding(1);
// return;
// };
// new_index++;
// };
//};
//
//void menu_cursor_up() {
// int new_index = game.menu_item_index-1;
// while ( new_index+1 ) {
// if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
// game.menu_item_index = new_index;
// game_ding(1);
// return;
// };
// new_index--;
// };
//};
//void menu_open(int i) {
//
// game.menu_index = i;
//
// game.menu_item_index = -1;
// // (menu_cursor_down without sound)
// int new_index = game.menu_item_index+1;
// while ( (menu_titles[game.menu_index][new_index]) ) {
// if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
// game.menu_item_index = new_index;
// return;
// };
// new_index++;
// };
//
//};
void menu_cursor_click() {
//
};
void menu_action_start() {
game.status = STATUS_PLAYING;
// game.tx = GAME_WIDTH/2 - 50;
// game.ty = GAME_HEIGHT/2 - 10;
};
void menu_action_exit() {
#ifdef RS_KOS
GameTerm();
#endif
rskos_exit();
};