kolibrios-fun/contrib/games/wolf3d/wl_menu.cpp
turbocat 9d6221ab7a Wolfenstein 3D:
- Fixed hang when saving game: now save and settings are saved by default in "/tmp0/1/wolf4sdl"
 - Now the --configdir parameter works

git-svn-id: svn://kolibrios.org@8655 a494cfbc-eb01-0410-851d-a64ba20cac60
2021-03-31 18:43:18 +00:00

4166 lines
97 KiB
C++
Executable File

////////////////////////////////////////////////////////////////////
//
// WL_MENU.C
// by John Romero (C) 1992 Id Software, Inc.
//
////////////////////////////////////////////////////////////////////
#include <sys/stat.h>
#include <sys/types.h>
#ifdef _WIN32
#include <io.h>
#include <direct.h>
#else
#include <unistd.h>
#endif
#include "wl_def.h"
#pragma hdrstop
extern int lastgamemusicoffset;
extern int numEpisodesMissing;
//
// PRIVATE PROTOTYPES
//
int CP_ReadThis (int);
#ifdef SPEAR
#define STARTITEM newgame
#else
#ifdef GOODTIMES
#define STARTITEM newgame
#else
#define STARTITEM readthis
#endif
#endif
// ENDSTRx constants are defined in foreign.h
char endStrings[9][80] = {
ENDSTR1,
ENDSTR2,
ENDSTR3,
ENDSTR4,
ENDSTR5,
ENDSTR6,
ENDSTR7,
ENDSTR8,
ENDSTR9
};
CP_itemtype MainMenu[] = {
#ifdef JAPAN
{1, "", CP_NewGame},
{1, "", CP_Sound},
{1, "", CP_Control},
{1, "", CP_LoadGame},
{0, "", CP_SaveGame},
{1, "", CP_ChangeView},
{2, "", CP_ReadThis},
{1, "", CP_ViewScores},
{1, "", 0},
{1, "", 0}
#else
{1, STR_NG, CP_NewGame},
{1, STR_SD, CP_Sound},
{1, STR_CL, CP_Control},
{1, STR_LG, CP_LoadGame},
{0, STR_SG, CP_SaveGame},
{1, STR_CV, CP_ChangeView},
#ifndef GOODTIMES
#ifndef SPEAR
#ifdef SPANISH
{2, "Ve esto!", CP_ReadThis},
#else
{2, "Read This!", CP_ReadThis},
#endif
#endif
#endif
{1, STR_VS, CP_ViewScores},
{1, STR_BD, 0},
{1, STR_QT, 0}
#endif
};
CP_itemtype SndMenu[] = {
#ifdef JAPAN
{1, "", 0},
{1, "", 0},
{1, "", 0},
{0, "", 0},
{0, "", 0},
{1, "", 0},
{1, "", 0},
{1, "", 0},
{0, "", 0},
{0, "", 0},
{1, "", 0},
{1, "", 0},
#else
{1, STR_NONE, 0},
{0, STR_PC, 0},
{1, STR_ALSB, 0},
{0, "", 0},
{0, "", 0},
{1, STR_NONE, 0},
{0, STR_DISNEY, 0},
{1, STR_SB, 0},
{0, "", 0},
{0, "", 0},
{1, STR_NONE, 0},
{1, STR_ALSB, 0}
#endif
};
#ifdef JAPAN
enum { CTL_MOUSEENABLE, CTL_JOYENABLE, CTL_JOY2BUTTONUNKNOWN, CTL_GAMEPADUNKONWN, CTL_MOUSESENS, CTL_CUSTOMIZE };
#else
enum { CTL_MOUSEENABLE, CTL_MOUSESENS, CTL_JOYENABLE, CTL_CUSTOMIZE };
#endif
CP_itemtype CtlMenu[] = {
#ifdef JAPAN
{0, "", 0},
{0, "", 0},
{0, "", 0},
{0, "", 0},
{0, "", MouseSensitivity},
{1, "", CustomControls}
#else
{0, STR_MOUSEEN, 0},
{0, STR_SENS, MouseSensitivity},
{0, STR_JOYEN, 0},
{1, STR_CUSTOM, CustomControls}
#endif
};
#ifndef SPEAR
CP_itemtype NewEmenu[] = {
#ifdef JAPAN
#ifdef JAPDEMO
{1, "", 0},
{0, "", 0},
{0, "", 0},
{0, "", 0},
{0, "", 0},
{0, "", 0},
{0, "", 0},
{0, "", 0},
{0, "", 0},
{0, "", 0},
{0, "", 0},
{0, "", 0},
#else
{1, "", 0},
{0, "", 0},
{1, "", 0},
{0, "", 0},
{1, "", 0},
{0, "", 0},
{1, "", 0},
{0, "", 0},
{1, "", 0},
{0, "", 0},
{1, "", 0},
{0, "", 0}
#endif
#else
#ifdef SPANISH
{1, "Episodio 1\n" "Fuga desde Wolfenstein", 0},
{0, "", 0},
{3, "Episodio 2\n" "Operacion Eisenfaust", 0},
{0, "", 0},
{3, "Episodio 3\n" "Muere, Fuhrer, Muere!", 0},
{0, "", 0},
{3, "Episodio 4\n" "Un Negro Secreto", 0},
{0, "", 0},
{3, "Episodio 5\n" "Huellas del Loco", 0},
{0, "", 0},
{3, "Episodio 6\n" "Confrontacion", 0}
#else
{1, "Episode 1\n" "Escape from Wolfenstein", 0},
{0, "", 0},
{3, "Episode 2\n" "Operation: Eisenfaust", 0},
{0, "", 0},
{3, "Episode 3\n" "Die, Fuhrer, Die!", 0},
{0, "", 0},
{3, "Episode 4\n" "A Dark Secret", 0},
{0, "", 0},
{3, "Episode 5\n" "Trail of the Madman", 0},
{0, "", 0},
{3, "Episode 6\n" "Confrontation", 0}
#endif
#endif
};
#endif
CP_itemtype NewMenu[] = {
#ifdef JAPAN
{1, "", 0},
{1, "", 0},
{1, "", 0},
{1, "", 0}
#else
{1, STR_DADDY, 0},
{1, STR_HURTME, 0},
{1, STR_BRINGEM, 0},
{1, STR_DEATH, 0}
#endif
};
CP_itemtype LSMenu[] = {
{1, "", 0},
{1, "", 0},
{1, "", 0},
{1, "", 0},
{1, "", 0},
{1, "", 0},
{1, "", 0},
{1, "", 0},
{1, "", 0},
{1, "", 0}
};
CP_itemtype CusMenu[] = {
{1, "", 0},
{0, "", 0},
{0, "", 0},
{1, "", 0},
{0, "", 0},
{0, "", 0},
{1, "", 0},
{0, "", 0},
{1, "", 0}
};
// CP_iteminfo struct format: short x, y, amount, curpos, indent;
CP_iteminfo MainItems = { MENU_X, MENU_Y, lengthof(MainMenu), STARTITEM, 24 },
SndItems = { SM_X, SM_Y1, lengthof(SndMenu), 0, 52 },
LSItems = { LSM_X, LSM_Y, lengthof(LSMenu), 0, 24 },
CtlItems = { CTL_X, CTL_Y, lengthof(CtlMenu), -1, 56 },
CusItems = { 8, CST_Y + 13 * 2, lengthof(CusMenu), -1, 0},
#ifndef SPEAR
NewEitems = { NE_X, NE_Y, lengthof(NewEmenu), 0, 88 },
#endif
NewItems = { NM_X, NM_Y, lengthof(NewMenu), 2, 24 };
int color_hlite[] = {
DEACTIVE,
HIGHLIGHT,
READHCOLOR,
0x67
};
int color_norml[] = {
DEACTIVE,
TEXTCOLOR,
READCOLOR,
0x6b
};
int EpisodeSelect[6] = { 1 };
static int SaveGamesAvail[10];
static int StartGame;
static int SoundStatus = 1;
static int pickquick;
static char SaveGameNames[10][32];
static char SaveName[13] = "savegam?.";
////////////////////////////////////////////////////////////////////
//
// INPUT MANAGER SCANCODE TABLES
//
////////////////////////////////////////////////////////////////////
#if 0
static const char *ScanNames[] = // Scan code names with single chars
{
"?", "?", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "?", "?",
"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "[", "]", "|", "?", "A", "S",
"D", "F", "G", "H", "J", "K", "L", ";", "\"", "?", "?", "?", "Z", "X", "C", "V",
"B", "N", "M", ",", ".", "/", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
"?", "?", "?", "?", "?", "?", "?", "?", "\xf", "?", "-", "\x15", "5", "\x11", "+", "?",
"\x13", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
"?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
"?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?"
}; // DEBUG - consolidate these
static ScanCode ExtScanCodes[] = // Scan codes with >1 char names
{
1, 0xe, 0xf, 0x1d, 0x2a, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e,
0x3f, 0x40, 0x41, 0x42, 0x43, 0x44, 0x57, 0x59, 0x46, 0x1c, 0x36,
0x37, 0x38, 0x47, 0x49, 0x4f, 0x51, 0x52, 0x53, 0x45, 0x48,
0x50, 0x4b, 0x4d, 0x00
};
static const char *ExtScanNames[] = // Names corresponding to ExtScanCodes
{
"Esc", "BkSp", "Tab", "Ctrl", "LShft", "Space", "CapsLk", "F1", "F2", "F3", "F4",
"F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "ScrlLk", "Enter", "RShft",
"PrtSc", "Alt", "Home", "PgUp", "End", "PgDn", "Ins", "Del", "NumLk", "Up",
"Down", "Left", "Right", ""
};
/*#pragma warning 737 9
static byte
*ScanNames[] = // Scan code names with single chars
{
"?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",
"Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",
"D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",
"B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",
"?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",
"\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
"?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
"?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"
}; // DEBUG - consolidate these
static byte ExtScanCodes[] = // Scan codes with >1 char names
{
1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,
0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,
0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,
0x50,0x4b,0x4d,0x00
};
static byte *ExtScanNames[] = // Names corresponding to ExtScanCodes
{
"Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",
"F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",
"PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",
"Down","Left","Right",""
};*/
#else
static const char* const ScanNames[SDLK_LAST] =
{
"?","?","?","?","?","?","?","?", // 0
"BkSp","Tab","?","?","?","Return","?","?", // 8
"?","?","?","Pause","?","?","?","?", // 16
"?","?","?","Esc","?","?","?","?", // 24
"Space","!","\"","#","$","?","&","'", // 32
"(",")","*","+",",","-",".","/", // 40
"0","1","2","3","4","5","6","7", // 48
"8","9",":",";","<","=",">","?", // 56
"@","A","B","C","D","E","F","G", // 64
"H","I","J","K","L","M","N","O", // 72
"P","Q","R","S","T","U","V","W", // 80
"X","Y","Z","[","\\","]","^","_", // 88
"`","a","b","c","d","e","f","h", // 96
"h","i","j","k","l","m","n","o", // 104
"p","q","r","s","t","u","v","w", // 112
"x","y","z","{","|","}","~","?", // 120
"?","?","?","?","?","?","?","?", // 128
"?","?","?","?","?","?","?","?", // 136
"?","?","?","?","?","?","?","?", // 144
"?","?","?","?","?","?","?","?", // 152
"?","?","?","?","?","?","?","?", // 160
"?","?","?","?","?","?","?","?", // 168
"?","?","?","?","?","?","?","?", // 176
"?","?","?","?","?","?","?","?", // 184
"?","?","?","?","?","?","?","?", // 192
"?","?","?","?","?","?","?","?", // 200
"?","?","?","?","?","?","?","?", // 208
"?","?","?","?","?","?","?","?", // 216
"?","?","?","?","?","?","?","?", // 224
"?","?","?","?","?","?","?","?", // 232
"?","?","?","?","?","?","?","?", // 240
"?","?","?","?","?","?","?","?", // 248
"?","?","?","?","?","?","?","?", // 256
"?","?","?","?","?","?","?","Enter", // 264
"?","Up","Down","Right","Left","Ins","Home","End", // 272
"PgUp","PgDn","F1","F2","F3","F4","F5","F6", // 280
"F7","F8","F9","F10","F11","F12","?","?", // 288
"?","?","?","?","NumLk","CapsLk","ScrlLk","RShft", // 296
"Shift","RCtrl","Ctrl","RAlt","Alt","?","?","?", // 304
"?","?","?","?","PrtSc","?","?","?", // 312
"?","?" // 320
};
#endif
////////////////////////////////////////////////////////////////////
//
// Wolfenstein Control Panel! Ta Da!
//
////////////////////////////////////////////////////////////////////
void
US_ControlPanel (ScanCode scancode)
{
int which;
#ifdef _arch_dreamcast
DC_StatusClearLCD();
#endif
if (ingame)
{
if (CP_CheckQuick (scancode))
return;
lastgamemusicoffset = StartCPMusic (MENUSONG);
}
else
StartCPMusic (MENUSONG);
SetupControlPanel ();
//
// F-KEYS FROM WITHIN GAME
//
switch (scancode)
{
case sc_F1:
#ifdef SPEAR
BossKey ();
#else
#ifdef GOODTIMES
BossKey ();
#else
HelpScreens ();
#endif
#endif
goto finishup;
case sc_F2:
CP_SaveGame (0);
goto finishup;
case sc_F3:
CP_LoadGame (0);
goto finishup;
case sc_F4:
CP_Sound (0);
goto finishup;
case sc_F5:
CP_ChangeView (0);
goto finishup;
case sc_F6:
CP_Control (0);
goto finishup;
finishup:
CleanupControlPanel ();
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
#endif
return;
}
#ifdef SPEAR
CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
#endif
DrawMainMenu ();
MenuFadeIn ();
StartGame = 0;
//
// MAIN MENU LOOP
//
do
{
which = HandleMenu (&MainItems, &MainMenu[0], NULL);
#ifdef SPEAR
#ifndef SPEARDEMO
IN_ProcessEvents();
//
// EASTER EGG FOR SPEAR OF DESTINY!
//
if (Keyboard[sc_I] && Keyboard[sc_D])
{
VW_FadeOut ();
StartCPMusic (XJAZNAZI_MUS);
UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
UnCacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END);
ClearMemory ();
CA_CacheGrChunk (IDGUYS1PIC);
VWB_DrawPic (0, 0, IDGUYS1PIC);
UNCACHEGRCHUNK (IDGUYS1PIC);
CA_CacheGrChunk (IDGUYS2PIC);
VWB_DrawPic (0, 80, IDGUYS2PIC);
UNCACHEGRCHUNK (IDGUYS2PIC);
VW_UpdateScreen ();
SDL_Color pal[256];
CA_CacheGrChunk (IDGUYSPALETTE);
VL_ConvertPalette(grsegs[IDGUYSPALETTE], pal, 256);
VL_FadeIn (0, 255, pal, 30);
UNCACHEGRCHUNK (IDGUYSPALETTE);
while (Keyboard[sc_I] || Keyboard[sc_D])
IN_WaitAndProcessEvents();
IN_ClearKeysDown ();
IN_Ack ();
VW_FadeOut ();
CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END);
CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
DrawMainMenu ();
StartCPMusic (MENUSONG);
MenuFadeIn ();
}
#endif
#endif
switch (which)
{
case viewscores:
if (MainMenu[viewscores].routine == NULL)
{
if (CP_EndGame (0))
StartGame = 1;
}
else
{
DrawMainMenu();
MenuFadeIn ();
}
break;
case backtodemo:
StartGame = 1;
if (!ingame)
StartCPMusic (INTROSONG);
VL_FadeOut (0, 255, 0, 0, 0, 10);
break;
case -1:
case quit:
CP_Quit (0);
break;
default:
if (!StartGame)
{
DrawMainMenu ();
MenuFadeIn ();
}
}
//
// "EXIT OPTIONS" OR "NEW GAME" EXITS
//
}
while (!StartGame);
//
// DEALLOCATE EVERYTHING
//
CleanupControlPanel ();
//
// CHANGE MAINMENU ITEM
//
if (startgame || loadedgame)
EnableEndGameMenuItem();
// RETURN/START GAME EXECUTION
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
#endif
}
void EnableEndGameMenuItem()
{
MainMenu[viewscores].routine = NULL;
#ifndef JAPAN
strcpy (MainMenu[viewscores].string, STR_EG);
#endif
}
////////////////////////
//
// DRAW MAIN MENU SCREEN
//
void
DrawMainMenu (void)
{
#ifdef JAPAN
CA_CacheScreen (S_OPTIONSPIC);
#else
ClearMScreen ();
VWB_DrawPic (112, 184, C_MOUSELBACKPIC);
DrawStripes (10);
VWB_DrawPic (84, 0, C_OPTIONSPIC);
#ifdef SPANISH
DrawWindow (MENU_X - 8, MENU_Y - 3, MENU_W + 8, MENU_H, BKGDCOLOR);
#else
DrawWindow (MENU_X - 8, MENU_Y - 3, MENU_W, MENU_H, BKGDCOLOR);
#endif
#endif
//
// CHANGE "GAME" AND "DEMO"
//
if (ingame)
{
#ifndef JAPAN
#ifdef SPANISH
strcpy (&MainMenu[backtodemo].string, STR_GAME);
#else
strcpy (&MainMenu[backtodemo].string[8], STR_GAME);
#endif
#else
CA_CacheGrChunk (C_MRETGAMEPIC);
VWB_DrawPic (12 * 8, 20 * 8, C_MRETGAMEPIC);
UNCACHEGRCHUNK (C_MRETGAMEPIC);
CA_CacheGrChunk (C_MENDGAMEPIC);
VWB_DrawPic (12 * 8, 18 * 8, C_MENDGAMEPIC);
UNCACHEGRCHUNK (C_MENDGAMEPIC);
#endif
MainMenu[backtodemo].active = 2;
}
else
{
#ifndef JAPAN
#ifdef SPANISH
strcpy (&MainMenu[backtodemo].string, STR_BD);
#else
strcpy (&MainMenu[backtodemo].string[8], STR_DEMO);
#endif
#else
CA_CacheGrChunk (C_MRETDEMOPIC);
VWB_DrawPic (12 * 8, 20 * 8, C_MRETDEMOPIC);
UNCACHEGRCHUNK (C_MRETDEMOPIC);
CA_CacheGrChunk (C_MSCORESPIC);
VWB_DrawPic (12 * 8, 18 * 8, C_MSCORESPIC);
UNCACHEGRCHUNK (C_MSCORESPIC);
#endif
MainMenu[backtodemo].active = 1;
}
DrawMenu (&MainItems, &MainMenu[0]);
VW_UpdateScreen ();
}
#ifndef GOODTIMES
#ifndef SPEAR
////////////////////////////////////////////////////////////////////
//
// READ THIS!
//
////////////////////////////////////////////////////////////////////
int
CP_ReadThis (int)
{
StartCPMusic (CORNER_MUS);
HelpScreens ();
StartCPMusic (MENUSONG);
return true;
}
#endif
#endif
#ifdef GOODTIMES
////////////////////////////////////////////////////////////////////
//
// BOSS KEY
//
////////////////////////////////////////////////////////////////////
void
BossKey (void)
{
#ifdef NOTYET
byte palette1[256][3];
SD_MusicOff ();
/* _AX = 3;
geninterrupt(0x10); */
_asm
{
mov eax, 3 int 0x10}
puts ("C>");
SetTextCursor (2, 0);
// while (!Keyboard[sc_Escape])
IN_Ack ();
IN_ClearKeysDown ();
SD_MusicOn ();
VL_SetVGAPlaneMode ();
for (int i = 0; i < 768; i++)
palette1[0][i] = 0;
VL_SetPalette (&palette1[0][0]);
LoadLatchMem ();
#endif
}
#else
#ifdef SPEAR
void
BossKey (void)
{
#ifdef NOTYET
byte palette1[256][3];
SD_MusicOff ();
/* _AX = 3;
geninterrupt(0x10); */
_asm
{
mov eax, 3 int 0x10}
puts ("C>");
SetTextCursor (2, 0);
// while (!Keyboard[sc_Escape])
IN_Ack ();
IN_ClearKeysDown ();
SD_MusicOn ();
VL_SetVGAPlaneMode ();
for (int i = 0; i < 768; i++)
palette1[0][i] = 0;
VL_SetPalette (&palette1[0][0]);
LoadLatchMem ();
#endif
}
#endif
#endif
////////////////////////////////////////////////////////////////////
//
// CHECK QUICK-KEYS & QUIT (WHILE IN A GAME)
//
////////////////////////////////////////////////////////////////////
int
CP_CheckQuick (ScanCode scancode)
{
switch (scancode)
{
//
// END GAME
//
case sc_F7:
CA_CacheGrChunk (STARTFONT + 1);
WindowH = 160;
#ifdef JAPAN
if (GetYorN (7, 8, C_JAPQUITPIC))
#else
if (Confirm (ENDGAMESTR))
#endif
{
playstate = ex_died;
killerobj = NULL;
pickquick = gamestate.lives = 0;
}
WindowH = 200;
fontnumber = 0;
MainMenu[savegame].active = 0;
return 1;
//
// QUICKSAVE
//
case sc_F8:
if (SaveGamesAvail[LSItems.curpos] && pickquick)
{
CA_CacheGrChunk (STARTFONT + 1);
fontnumber = 1;
Message (STR_SAVING "...");
CP_SaveGame (1);
fontnumber = 0;
}
else
{
#ifndef SPEAR
CA_CacheGrChunk (STARTFONT + 1);
CA_CacheGrChunk (C_CURSOR1PIC);
CA_CacheGrChunk (C_CURSOR2PIC);
CA_CacheGrChunk (C_DISKLOADING1PIC);
CA_CacheGrChunk (C_DISKLOADING2PIC);
CA_CacheGrChunk (C_SAVEGAMEPIC);
CA_CacheGrChunk (C_MOUSELBACKPIC);
#else
CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END);
CA_CacheGrChunk (C_CURSOR1PIC);
#endif
VW_FadeOut ();
if(screenHeight % 200 != 0)
VL_ClearScreen(0);
lastgamemusicoffset = StartCPMusic (MENUSONG);
pickquick = CP_SaveGame (0);
SETFONTCOLOR (0, 15);
IN_ClearKeysDown ();
VW_FadeOut();
if(viewsize != 21)
DrawPlayScreen ();
if (!startgame && !loadedgame)
ContinueMusic (lastgamemusicoffset);
if (loadedgame)
playstate = ex_abort;
lasttimecount = GetTimeCount ();
if (MousePresent && IN_IsInputGrabbed())
IN_CenterMouse(); // Clear accumulated mouse movement
#ifndef SPEAR
UNCACHEGRCHUNK (C_CURSOR1PIC);
UNCACHEGRCHUNK (C_CURSOR2PIC);
UNCACHEGRCHUNK (C_DISKLOADING1PIC);
UNCACHEGRCHUNK (C_DISKLOADING2PIC);
UNCACHEGRCHUNK (C_SAVEGAMEPIC);
UNCACHEGRCHUNK (C_MOUSELBACKPIC);
#else
UnCacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END);
#endif
}
return 1;
//
// QUICKLOAD
//
case sc_F9:
if (SaveGamesAvail[LSItems.curpos] && pickquick)
{
char string[100] = STR_LGC;
CA_CacheGrChunk (STARTFONT + 1);
fontnumber = 1;
strcat (string, SaveGameNames[LSItems.curpos]);
strcat (string, "\"?");
if (Confirm (string))
CP_LoadGame (1);
fontnumber = 0;
}
else
{
#ifndef SPEAR
CA_CacheGrChunk (STARTFONT + 1);
CA_CacheGrChunk (C_CURSOR1PIC);
CA_CacheGrChunk (C_CURSOR2PIC);
CA_CacheGrChunk (C_DISKLOADING1PIC);
CA_CacheGrChunk (C_DISKLOADING2PIC);
CA_CacheGrChunk (C_LOADGAMEPIC);
CA_CacheGrChunk (C_MOUSELBACKPIC);
#else
CA_CacheGrChunk (C_CURSOR1PIC);
CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END);
#endif
VW_FadeOut ();
if(screenHeight % 200 != 0)
VL_ClearScreen(0);
lastgamemusicoffset = StartCPMusic (MENUSONG);
pickquick = CP_LoadGame (0); // loads lastgamemusicoffs
SETFONTCOLOR (0, 15);
IN_ClearKeysDown ();
VW_FadeOut();
if(viewsize != 21)
DrawPlayScreen ();
if (!startgame && !loadedgame)
ContinueMusic (lastgamemusicoffset);
if (loadedgame)
playstate = ex_abort;
lasttimecount = GetTimeCount ();
if (MousePresent && IN_IsInputGrabbed())
IN_CenterMouse(); // Clear accumulated mouse movement
#ifndef SPEAR
UNCACHEGRCHUNK (C_CURSOR1PIC);
UNCACHEGRCHUNK (C_CURSOR2PIC);
UNCACHEGRCHUNK (C_DISKLOADING1PIC);
UNCACHEGRCHUNK (C_DISKLOADING2PIC);
UNCACHEGRCHUNK (C_LOADGAMEPIC);
UNCACHEGRCHUNK (C_MOUSELBACKPIC);
#else
UnCacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END);
#endif
}
return 1;
//
// QUIT
//
case sc_F10:
CA_CacheGrChunk (STARTFONT + 1);
WindowX = WindowY = 0;
WindowW = 320;
WindowH = 160;
#ifdef JAPAN
if (GetYorN (7, 8, C_QUITMSGPIC))
#else
#ifdef SPANISH
if (Confirm (ENDGAMESTR))
#else
if (Confirm (endStrings[US_RndT () & 0x7 + (US_RndT () & 1)]))
#endif
#endif
{
VW_UpdateScreen ();
SD_MusicOff ();
SD_StopSound ();
MenuFadeOut ();
Quit (NULL);
}
DrawPlayBorder ();
WindowH = 200;
fontnumber = 0;
return 1;
}
return 0;
}
////////////////////////////////////////////////////////////////////
//
// END THE CURRENT GAME
//
////////////////////////////////////////////////////////////////////
int
CP_EndGame (int)
{
int res;
#ifdef JAPAN
res = GetYorN (7, 8, C_JAPQUITPIC);
#else
res = Confirm (ENDGAMESTR);
#endif
DrawMainMenu();
if(!res) return 0;
pickquick = gamestate.lives = 0;
playstate = ex_died;
killerobj = NULL;
MainMenu[savegame].active = 0;
MainMenu[viewscores].routine = CP_ViewScores;
#ifndef JAPAN
strcpy (MainMenu[viewscores].string, STR_VS);
#endif
return 1;
}
////////////////////////////////////////////////////////////////////
//
// VIEW THE HIGH SCORES
//
////////////////////////////////////////////////////////////////////
int
CP_ViewScores (int)
{
fontnumber = 0;
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
StartCPMusic (XAWARD_MUS);
#else
StartCPMusic (ROSTER_MUS);
#endif
DrawHighScores ();
VW_UpdateScreen ();
MenuFadeIn ();
fontnumber = 1;
IN_Ack ();
StartCPMusic (MENUSONG);
MenuFadeOut ();
#ifdef SPEAR
CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END);
CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
#endif
return 0;
}
////////////////////////////////////////////////////////////////////
//
// START A NEW GAME
//
////////////////////////////////////////////////////////////////////
int
CP_NewGame (int)
{
int which, episode;
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
#endif
#ifndef SPEAR
firstpart:
DrawNewEpisode ();
do
{
which = HandleMenu (&NewEitems, &NewEmenu[0], NULL);
switch (which)
{
case -1:
MenuFadeOut ();
return 0;
default:
if (!EpisodeSelect[which / 2])
{
SD_PlaySound (NOWAYSND);
Message ("Please select \"Read This!\"\n"
"from the Options menu to\n"
"find out how to order this\n" "episode from Apogee.");
IN_ClearKeysDown ();
IN_Ack ();
DrawNewEpisode ();
which = 0;
}
else
{
episode = which / 2;
which = 1;
}
break;
}
}
while (!which);
ShootSnd ();
//
// ALREADY IN A GAME?
//
if (ingame)
#ifdef JAPAN
if (!GetYorN (7, 8, C_JAPNEWGAMEPIC))
#else
if (!Confirm (CURGAME))
#endif
{
MenuFadeOut ();
return 0;
}
MenuFadeOut ();
#else
episode = 0;
//
// ALREADY IN A GAME?
//
CacheLump (NEWGAME_LUMP_START, NEWGAME_LUMP_END);
DrawNewGame ();
if (ingame)
if (!Confirm (CURGAME))
{
MenuFadeOut ();
UnCacheLump (NEWGAME_LUMP_START, NEWGAME_LUMP_END);
CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
return 0;
}
#endif
DrawNewGame ();
which = HandleMenu (&NewItems, &NewMenu[0], DrawNewGameDiff);
if (which < 0)
{
MenuFadeOut ();
#ifndef SPEAR
goto firstpart;
#else
UnCacheLump (NEWGAME_LUMP_START, NEWGAME_LUMP_END);
CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
return 0;
#endif
}
ShootSnd ();
NewGame (which, episode);
StartGame = 1;
MenuFadeOut ();
//
// CHANGE "READ THIS!" TO NORMAL COLOR
//
#ifndef SPEAR
#ifndef GOODTIMES
MainMenu[readthis].active = 1;
#endif
#endif
pickquick = 0;
#ifdef SPEAR
UnCacheLump (NEWGAME_LUMP_START, NEWGAME_LUMP_END);
CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
#endif
return 0;
}
#ifndef SPEAR
/////////////////////
//
// DRAW NEW EPISODE MENU
//
void
DrawNewEpisode (void)
{
int i;
#ifdef JAPAN
CA_CacheScreen (S_EPISODEPIC);
#else
ClearMScreen ();
VWB_DrawPic (112, 184, C_MOUSELBACKPIC);
DrawWindow (NE_X - 4, NE_Y - 4, NE_W + 8, NE_H + 8, BKGDCOLOR);
SETFONTCOLOR (READHCOLOR, BKGDCOLOR);
PrintY = 2;
WindowX = 0;
#ifdef SPANISH
US_CPrint ("Cual episodio jugar?");
#else
US_CPrint ("Which episode to play?");
#endif
#endif
SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR);
DrawMenu (&NewEitems, &NewEmenu[0]);
for (i = 0; i < 6; i++)
VWB_DrawPic (NE_X + 32, NE_Y + i * 26, C_EPISODE1PIC + i);
VW_UpdateScreen ();
MenuFadeIn ();
WaitKeyUp ();
}
#endif
/////////////////////
//
// DRAW NEW GAME MENU
//
void
DrawNewGame (void)
{
#ifdef JAPAN
CA_CacheScreen (S_SKILLPIC);
#else
ClearMScreen ();
VWB_DrawPic (112, 184, C_MOUSELBACKPIC);
SETFONTCOLOR (READHCOLOR, BKGDCOLOR);
PrintX = NM_X + 20;
PrintY = NM_Y - 32;
#ifndef SPEAR
#ifdef SPANISH
US_Print ("Eres macho?");
#else
US_Print ("How tough are you?");
#endif
#else
VWB_DrawPic (PrintX, PrintY, C_HOWTOUGHPIC);
#endif
DrawWindow (NM_X - 5, NM_Y - 10, NM_W, NM_H, BKGDCOLOR);
#endif
DrawMenu (&NewItems, &NewMenu[0]);
DrawNewGameDiff (NewItems.curpos);
VW_UpdateScreen ();
MenuFadeIn ();
WaitKeyUp ();
}
////////////////////////
//
// DRAW NEW GAME GRAPHIC
//
void
DrawNewGameDiff (int w)
{
VWB_DrawPic (NM_X + 185, NM_Y + 7, w + C_BABYMODEPIC);
}
////////////////////////////////////////////////////////////////////
//
// HANDLE SOUND MENU
//
////////////////////////////////////////////////////////////////////
int
CP_Sound (int)
{
int which;
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
CacheLump (SOUND_LUMP_START, SOUND_LUMP_END);
#endif
DrawSoundMenu ();
MenuFadeIn ();
WaitKeyUp ();
do
{
which = HandleMenu (&SndItems, &SndMenu[0], NULL);
//
// HANDLE MENU CHOICES
//
switch (which)
{
//
// SOUND EFFECTS
//
case 0:
if (SoundMode != sdm_Off)
{
SD_WaitSoundDone ();
SD_SetSoundMode (sdm_Off);
DrawSoundMenu ();
}
break;
case 1:
if (SoundMode != sdm_PC)
{
SD_WaitSoundDone ();
SD_SetSoundMode (sdm_PC);
CA_LoadAllSounds ();
DrawSoundMenu ();
ShootSnd ();
}
break;
case 2:
if (SoundMode != sdm_AdLib)
{
SD_WaitSoundDone ();
SD_SetSoundMode (sdm_AdLib);
CA_LoadAllSounds ();
DrawSoundMenu ();
ShootSnd ();
}
break;
//
// DIGITIZED SOUND
//
case 5:
if (DigiMode != sds_Off)
{
SD_SetDigiDevice (sds_Off);
DrawSoundMenu ();
}
break;
case 6:
/* if (DigiMode != sds_SoundSource)
{
SD_SetDigiDevice (sds_SoundSource);
DrawSoundMenu ();
ShootSnd ();
}*/
break;
case 7:
if (DigiMode != sds_SoundBlaster)
{
SD_SetDigiDevice (sds_SoundBlaster);
DrawSoundMenu ();
ShootSnd ();
}
break;
//
// MUSIC
//
case 10:
if (MusicMode != smm_Off)
{
SD_SetMusicMode (smm_Off);
DrawSoundMenu ();
ShootSnd ();
}
break;
case 11:
if (MusicMode != smm_AdLib)
{
SD_SetMusicMode (smm_AdLib);
DrawSoundMenu ();
ShootSnd ();
StartCPMusic (MENUSONG);
}
break;
}
}
while (which >= 0);
MenuFadeOut ();
#ifdef SPEAR
UnCacheLump (SOUND_LUMP_START, SOUND_LUMP_END);
CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
#endif
return 0;
}
//////////////////////
//
// DRAW THE SOUND MENU
//
void
DrawSoundMenu (void)
{
int i, on;
#ifdef JAPAN
CA_CacheScreen (S_SOUNDPIC);
#else
//
// DRAW SOUND MENU
//
ClearMScreen ();
VWB_DrawPic (112, 184, C_MOUSELBACKPIC);
DrawWindow (SM_X - 8, SM_Y1 - 3, SM_W, SM_H1, BKGDCOLOR);
DrawWindow (SM_X - 8, SM_Y2 - 3, SM_W, SM_H2, BKGDCOLOR);
DrawWindow (SM_X - 8, SM_Y3 - 3, SM_W, SM_H3, BKGDCOLOR);
#endif
//
// IF NO ADLIB, NON-CHOOSENESS!
//
if (!AdLibPresent && !SoundBlasterPresent)
{
SndMenu[2].active = SndMenu[10].active = SndMenu[11].active = 0;
}
if (!SoundBlasterPresent)
SndMenu[7].active = 0;
if (!SoundBlasterPresent)
SndMenu[5].active = 0;
DrawMenu (&SndItems, &SndMenu[0]);
#ifndef JAPAN
VWB_DrawPic (100, SM_Y1 - 20, C_FXTITLEPIC);
VWB_DrawPic (100, SM_Y2 - 20, C_DIGITITLEPIC);
VWB_DrawPic (100, SM_Y3 - 20, C_MUSICTITLEPIC);
#endif
for (i = 0; i < SndItems.amount; i++)
#ifdef JAPAN
if (i != 3 && i != 4 && i != 8 && i != 9)
#else
if (SndMenu[i].string[0])
#endif
{
//
// DRAW SELECTED/NOT SELECTED GRAPHIC BUTTONS
//
on = 0;
switch (i)
{
//
// SOUND EFFECTS
//
case 0:
if (SoundMode == sdm_Off)
on = 1;
break;
case 1:
if (SoundMode == sdm_PC)
on = 1;
break;
case 2:
if (SoundMode == sdm_AdLib)
on = 1;
break;
//
// DIGITIZED SOUND
//
case 5:
if (DigiMode == sds_Off)
on = 1;
break;
case 6:
// if (DigiMode == sds_SoundSource)
// on = 1;
break;
case 7:
if (DigiMode == sds_SoundBlaster)
on = 1;
break;
//
// MUSIC
//
case 10:
if (MusicMode == smm_Off)
on = 1;
break;
case 11:
if (MusicMode == smm_AdLib)
on = 1;
break;
}
if (on)
VWB_DrawPic (SM_X + 24, SM_Y1 + i * 13 + 2, C_SELECTEDPIC);
else
VWB_DrawPic (SM_X + 24, SM_Y1 + i * 13 + 2, C_NOTSELECTEDPIC);
}
DrawMenuGun (&SndItems);
VW_UpdateScreen ();
}
//
// DRAW LOAD/SAVE IN PROGRESS
//
void
DrawLSAction (int which)
{
#define LSA_X 96
#define LSA_Y 80
#define LSA_W 130
#define LSA_H 42
DrawWindow (LSA_X, LSA_Y, LSA_W, LSA_H, TEXTCOLOR);
DrawOutline (LSA_X, LSA_Y, LSA_W, LSA_H, 0, HIGHLIGHT);
VWB_DrawPic (LSA_X + 8, LSA_Y + 5, C_DISKLOADING1PIC);
fontnumber = 1;
SETFONTCOLOR (0, TEXTCOLOR);
PrintX = LSA_X + 46;
PrintY = LSA_Y + 13;
if (!which)
US_Print (STR_LOADING "...");
else
US_Print (STR_SAVING "...");
VW_UpdateScreen ();
}
////////////////////////////////////////////////////////////////////
//
// LOAD SAVED GAMES
//
////////////////////////////////////////////////////////////////////
int
CP_LoadGame (int quick)
{
FILE *file;
int which, exit = 0;
char name[13];
char loadpath[300];
strcpy (name, SaveName);
//
// QUICKLOAD?
//
if (quick)
{
which = LSItems.curpos;
if (SaveGamesAvail[which])
{
name[7] = which + '0';
#ifdef _arch_dreamcast
DC_LoadFromVMU(name);
#endif
if(configdir[0])
snprintf(loadpath, sizeof(loadpath), "%s/%s", configdir, name);
else
strcpy(loadpath, name);
file = fopen (loadpath, "rb");
fseek (file, 32, SEEK_SET);
loadedgame = true;
LoadTheGame (file, 0, 0);
loadedgame = false;
fclose (file);
DrawFace ();
DrawHealth ();
DrawLives ();
DrawLevel ();
DrawAmmo ();
DrawKeys ();
DrawWeapon ();
DrawScore ();
ContinueMusic (lastgamemusicoffset);
return 1;
}
}
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
CacheLump (LOADSAVE_LUMP_START, LOADSAVE_LUMP_END);
#endif
DrawLoadSaveScreen (0);
do
{
which = HandleMenu (&LSItems, &LSMenu[0], TrackWhichGame);
if (which >= 0 && SaveGamesAvail[which])
{
ShootSnd ();
name[7] = which + '0';
#ifdef _arch_dreamcast
DC_LoadFromVMU(name);
#endif
if(configdir[0])
snprintf(loadpath, sizeof(loadpath), "%s/%s", configdir, name);
else
strcpy(loadpath, name);
file = fopen (loadpath, "rb");
fseek (file, 32, SEEK_SET);
DrawLSAction (0);
loadedgame = true;
LoadTheGame (file, LSA_X + 8, LSA_Y + 5);
fclose (file);
StartGame = 1;
ShootSnd ();
//
// CHANGE "READ THIS!" TO NORMAL COLOR
//
#ifndef SPEAR
#ifndef GOODTIMES
MainMenu[readthis].active = 1;
#endif
#endif
exit = 1;
break;
}
}
while (which >= 0);
MenuFadeOut ();
#ifdef SPEAR
UnCacheLump (LOADSAVE_LUMP_START, LOADSAVE_LUMP_END);
CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
#endif
return exit;
}
///////////////////////////////////
//
// HIGHLIGHT CURRENT SELECTED ENTRY
//
void
TrackWhichGame (int w)
{
static int lastgameon = 0;
PrintLSEntry (lastgameon, TEXTCOLOR);
PrintLSEntry (w, HIGHLIGHT);
lastgameon = w;
}
////////////////////////////
//
// DRAW THE LOAD/SAVE SCREEN
//
void
DrawLoadSaveScreen (int loadsave)
{
#define DISKX 100
#define DISKY 0
int i;
ClearMScreen ();
fontnumber = 1;
VWB_DrawPic (112, 184, C_MOUSELBACKPIC);
DrawWindow (LSM_X - 10, LSM_Y - 5, LSM_W, LSM_H, BKGDCOLOR);
DrawStripes (10);
if (!loadsave)
VWB_DrawPic (60, 0, C_LOADGAMEPIC);
else
VWB_DrawPic (60, 0, C_SAVEGAMEPIC);
for (i = 0; i < 10; i++)
PrintLSEntry (i, TEXTCOLOR);
DrawMenu (&LSItems, &LSMenu[0]);
VW_UpdateScreen ();
MenuFadeIn ();
WaitKeyUp ();
}
///////////////////////////////////////////
//
// PRINT LOAD/SAVE GAME ENTRY W/BOX OUTLINE
//
void
PrintLSEntry (int w, int color)
{
SETFONTCOLOR (color, BKGDCOLOR);
DrawOutline (LSM_X + LSItems.indent, LSM_Y + w * 13, LSM_W - LSItems.indent - 15, 11, color,
color);
PrintX = LSM_X + LSItems.indent + 2;
PrintY = LSM_Y + w * 13 + 1;
fontnumber = 0;
if (SaveGamesAvail[w])
US_Print (SaveGameNames[w]);
else
US_Print (" - " STR_EMPTY " -");
fontnumber = 1;
}
////////////////////////////////////////////////////////////////////
//
// SAVE CURRENT GAME
//
////////////////////////////////////////////////////////////////////
int
CP_SaveGame (int quick)
{
int which, exit = 0;
FILE *file;
char name[13];
char savepath[300];
char input[32];
strcpy (name, SaveName);
//
// QUICKSAVE?
//
if (quick)
{
which = LSItems.curpos;
if (SaveGamesAvail[which])
{
name[7] = which + '0';
if(configdir[0])
snprintf(savepath, sizeof(savepath), "%s/%s", configdir, name);
else
strcpy(savepath, name);
unlink (savepath);
file = fopen (savepath, "wb");
strcpy (input, &SaveGameNames[which][0]);
fwrite (input, 1, 32, file);
fseek (file, 32, SEEK_SET);
SaveTheGame (file, 0, 0);
fclose (file);
#ifdef _arch_dreamcast
DC_SaveToVMU(name, input);
#endif
return 1;
}
}
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
CacheLump (LOADSAVE_LUMP_START, LOADSAVE_LUMP_END);
#endif
DrawLoadSaveScreen (1);
do
{
which = HandleMenu (&LSItems, &LSMenu[0], TrackWhichGame);
if (which >= 0)
{
//
// OVERWRITE EXISTING SAVEGAME?
//
if (SaveGamesAvail[which])
{
#ifdef JAPAN
if (!GetYorN (7, 8, C_JAPSAVEOVERPIC))
#else
if (!Confirm (GAMESVD))
#endif
{
DrawLoadSaveScreen (1);
continue;
}
else
{
DrawLoadSaveScreen (1);
PrintLSEntry (which, HIGHLIGHT);
VW_UpdateScreen ();
}
}
ShootSnd ();
strcpy (input, &SaveGameNames[which][0]);
name[7] = which + '0';
fontnumber = 0;
if (!SaveGamesAvail[which])
VWB_Bar (LSM_X + LSItems.indent + 1, LSM_Y + which * 13 + 1,
LSM_W - LSItems.indent - 16, 10, BKGDCOLOR);
VW_UpdateScreen ();
if (US_LineInput
(LSM_X + LSItems.indent + 2, LSM_Y + which * 13 + 1, input, input, true, 31,
LSM_W - LSItems.indent - 30))
{
SaveGamesAvail[which] = 1;
strcpy (&SaveGameNames[which][0], input);
if(configdir[0])
snprintf(savepath, sizeof(savepath), "%s/%s", configdir, name);
else
strcpy(savepath, name);
unlink (savepath);
file = fopen (savepath, "wb");
fwrite (input, 32, 1, file);
fseek (file, 32, SEEK_SET);
DrawLSAction (1);
SaveTheGame (file, LSA_X + 8, LSA_Y + 5);
fclose (file);
#ifdef _arch_dreamcast
DC_SaveToVMU(name, input);
#endif
ShootSnd ();
exit = 1;
}
else
{
VWB_Bar (LSM_X + LSItems.indent + 1, LSM_Y + which * 13 + 1,
LSM_W - LSItems.indent - 16, 10, BKGDCOLOR);
PrintLSEntry (which, HIGHLIGHT);
VW_UpdateScreen ();
SD_PlaySound (ESCPRESSEDSND);
continue;
}
fontnumber = 1;
break;
}
}
while (which >= 0);
MenuFadeOut ();
#ifdef SPEAR
UnCacheLump (LOADSAVE_LUMP_START, LOADSAVE_LUMP_END);
CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
#endif
return exit;
}
////////////////////////////////////////////////////////////////////
//
// DEFINE CONTROLS
//
////////////////////////////////////////////////////////////////////
int
CP_Control (int)
{
int which;
#ifdef SPEAR
UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
CacheLump (CONTROL_LUMP_START, CONTROL_LUMP_END);
#endif
DrawCtlScreen ();
MenuFadeIn ();
WaitKeyUp ();
do
{
which = HandleMenu (&CtlItems, CtlMenu, NULL);
switch (which)
{
case CTL_MOUSEENABLE:
mouseenabled ^= 1;
if(IN_IsInputGrabbed())
IN_CenterMouse();
DrawCtlScreen ();
CusItems.curpos = -1;
ShootSnd ();
break;
case CTL_JOYENABLE:
joystickenabled ^= 1;
DrawCtlScreen ();
CusItems.curpos = -1;
ShootSnd ();
break;
case CTL_MOUSESENS:
case CTL_CUSTOMIZE:
DrawCtlScreen ();
MenuFadeIn ();
WaitKeyUp ();
break;
}
}
while (which >= 0);
MenuFadeOut ();
#ifdef SPEAR
UnCacheLump (CONTROL_LUMP_START, CONTROL_LUMP_END);
CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END);
#endif
return 0;
}
////////////////////////////////
//
// DRAW MOUSE SENSITIVITY SCREEN
//
void
DrawMouseSens (void)
{
#ifdef JAPAN
CA_CacheScreen (S_MOUSESENSPIC);
#else
ClearMScreen ();
VWB_DrawPic (112, 184, C_MOUSELBACKPIC);
#ifdef SPANISH
DrawWindow (10, 80, 300, 43, BKGDCOLOR);
#else
DrawWindow (10, 80, 300, 30, BKGDCOLOR);
#endif
WindowX = 0;
WindowW = 320;
PrintY = 82;
SETFONTCOLOR (READCOLOR, BKGDCOLOR);
US_CPrint (STR_MOUSEADJ);
SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR);
#ifdef SPANISH
PrintX = 14;
PrintY = 95 + 13;
US_Print (STR_SLOW);
PrintX = 252;
US_Print (STR_FAST);
#else
PrintX = 14;
PrintY = 95;
US_Print (STR_SLOW);
PrintX = 269;
US_Print (STR_FAST);
#endif
#endif
VWB_Bar (60, 97, 200, 10, TEXTCOLOR);
DrawOutline (60, 97, 200, 10, 0, HIGHLIGHT);
DrawOutline (60 + 20 * mouseadjustment, 97, 20, 10, 0, READCOLOR);
VWB_Bar (61 + 20 * mouseadjustment, 98, 19, 9, READHCOLOR);
VW_UpdateScreen ();
MenuFadeIn ();
}
///////////////////////////
//
// ADJUST MOUSE SENSITIVITY
//
int
MouseSensitivity (int)
{
ControlInfo ci;
int exit = 0, oldMA;
oldMA = mouseadjustment;
DrawMouseSens ();
do
{
SDL_Delay(5);
ReadAnyControl (&ci);
switch (ci.dir)
{
case dir_North:
case dir_West:
if (mouseadjustment)
{
mouseadjustment--;
VWB_Bar (60, 97, 200, 10, TEXTCOLOR);
DrawOutline (60, 97, 200, 10, 0, HIGHLIGHT);
DrawOutline (60 + 20 * mouseadjustment, 97, 20, 10, 0, READCOLOR);
VWB_Bar (61 + 20 * mouseadjustment, 98, 19, 9, READHCOLOR);
VW_UpdateScreen ();
SD_PlaySound (MOVEGUN1SND);
TicDelay(20);
}
break;
case dir_South:
case dir_East:
if (mouseadjustment < 9)
{
mouseadjustment++;
VWB_Bar (60, 97, 200, 10, TEXTCOLOR);
DrawOutline (60, 97, 200, 10, 0, HIGHLIGHT);
DrawOutline (60 + 20 * mouseadjustment, 97, 20, 10, 0, READCOLOR);
VWB_Bar (61 + 20 * mouseadjustment, 98, 19, 9, READHCOLOR);
VW_UpdateScreen ();
SD_PlaySound (MOVEGUN1SND);
TicDelay(20);
}
break;
}
if (ci.button0 || Keyboard[sc_Space] || Keyboard[sc_Enter])
exit = 1;
else if (ci.button1 || Keyboard[sc_Escape])
exit = 2;
}
while (!exit);
if (exit == 2)
{
mouseadjustment = oldMA;
SD_PlaySound (ESCPRESSEDSND);
}
else
SD_PlaySound (SHOOTSND);
WaitKeyUp ();
MenuFadeOut ();
return 0;
}
///////////////////////////
//
// DRAW CONTROL MENU SCREEN
//
void
DrawCtlScreen (void)
{
int i, x, y;
#ifdef JAPAN
CA_CacheScreen (S_CONTROLPIC);
#else
ClearMScreen ();
DrawStripes (10);
VWB_DrawPic (80, 0, C_CONTROLPIC);
VWB_DrawPic (112, 184, C_MOUSELBACKPIC);
DrawWindow (CTL_X - 8, CTL_Y - 5, CTL_W, CTL_H, BKGDCOLOR);
#endif
WindowX = 0;
WindowW = 320;
SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR);
if (IN_JoyPresent())
CtlMenu[CTL_JOYENABLE].active = 1;
if (MousePresent)
{
CtlMenu[CTL_MOUSESENS].active = CtlMenu[CTL_MOUSEENABLE].active = 1;
}
CtlMenu[CTL_MOUSESENS].active = mouseenabled;
DrawMenu (&CtlItems, CtlMenu);
x = CTL_X + CtlItems.indent - 24;
y = CTL_Y + 3;
if (mouseenabled)
VWB_DrawPic (x, y, C_SELECTEDPIC);
else
VWB_DrawPic (x, y, C_NOTSELECTEDPIC);
y = CTL_Y + 29;
if (joystickenabled)
VWB_DrawPic (x, y, C_SELECTEDPIC);
else
VWB_DrawPic (x, y, C_NOTSELECTEDPIC);
//
// PICK FIRST AVAILABLE SPOT
//
if (CtlItems.curpos < 0 || !CtlMenu[CtlItems.curpos].active)
{
for (i = 0; i < CtlItems.amount; i++)
{
if (CtlMenu[i].active)
{
CtlItems.curpos = i;
break;
}
}
}
DrawMenuGun (&CtlItems);
VW_UpdateScreen ();
}
////////////////////////////////////////////////////////////////////
//
// CUSTOMIZE CONTROLS
//
////////////////////////////////////////////////////////////////////
enum
{ FIRE, STRAFE, RUN, OPEN };
char mbarray[4][3] = { "b0", "b1", "b2", "b3" };
int8_t order[4] = { RUN, OPEN, FIRE, STRAFE };
int
CustomControls (int)
{
int which;
DrawCustomScreen ();
do
{
which = HandleMenu (&CusItems, &CusMenu[0], FixupCustom);
switch (which)
{
case 0:
DefineMouseBtns ();
DrawCustMouse (1);
break;
case 3:
DefineJoyBtns ();
DrawCustJoy (0);
break;
case 6:
DefineKeyBtns ();
DrawCustKeybd (0);
break;
case 8:
DefineKeyMove ();
DrawCustKeys (0);
}
}
while (which >= 0);
MenuFadeOut ();
return 0;
}
////////////////////////
//
// DEFINE THE MOUSE BUTTONS
//
void
DefineMouseBtns (void)
{
CustomCtrls mouseallowed = { 0, 1, 1, 1 };
EnterCtrlData (2, &mouseallowed, DrawCustMouse, PrintCustMouse, MOUSE);
}
////////////////////////
//
// DEFINE THE JOYSTICK BUTTONS
//
void
DefineJoyBtns (void)
{
CustomCtrls joyallowed = { 1, 1, 1, 1 };
EnterCtrlData (5, &joyallowed, DrawCustJoy, PrintCustJoy, JOYSTICK);
}
////////////////////////
//
// DEFINE THE KEYBOARD BUTTONS
//
void
DefineKeyBtns (void)
{
CustomCtrls keyallowed = { 1, 1, 1, 1 };
EnterCtrlData (8, &keyallowed, DrawCustKeybd, PrintCustKeybd, KEYBOARDBTNS);
}
////////////////////////
//
// DEFINE THE KEYBOARD BUTTONS
//
void
DefineKeyMove (void)
{
CustomCtrls keyallowed = { 1, 1, 1, 1 };
EnterCtrlData (10, &keyallowed, DrawCustKeys, PrintCustKeys, KEYBOARDMOVE);
}
////////////////////////
//
// ENTER CONTROL DATA FOR ANY TYPE OF CONTROL
//
enum
{ FWRD, RIGHT, BKWD, LEFT };
int moveorder[4] = { LEFT, RIGHT, FWRD, BKWD };
void
EnterCtrlData (int index, CustomCtrls * cust, void (*DrawRtn) (int), void (*PrintRtn) (int),
int type)
{
int j, exit, tick, redraw, which, x, picked, lastFlashTime;
ControlInfo ci;
ShootSnd ();
PrintY = CST_Y + 13 * index;
IN_ClearKeysDown ();
exit = 0;
redraw = 1;
//
// FIND FIRST SPOT IN ALLOWED ARRAY
//
for (j = 0; j < 4; j++)
if (cust->allowed[j])
{
which = j;
break;
}
do
{
if (redraw)
{
x = CST_START + CST_SPC * which;
DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR);
DrawRtn (1);
DrawWindow (x - 2, PrintY, CST_SPC, 11, TEXTCOLOR);
DrawOutline (x - 2, PrintY, CST_SPC, 11, 0, HIGHLIGHT);
SETFONTCOLOR (0, TEXTCOLOR);
PrintRtn (which);
PrintX = x;
SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR);
VW_UpdateScreen ();
WaitKeyUp ();
redraw = 0;
}
SDL_Delay(5);
ReadAnyControl (&ci);
if (type == MOUSE || type == JOYSTICK)
if (IN_KeyDown (sc_Enter) || IN_KeyDown (sc_Control) || IN_KeyDown (sc_Alt))
{
IN_ClearKeysDown ();
ci.button0 = ci.button1 = false;
}
//
// CHANGE BUTTON VALUE?
//
if ((type != KEYBOARDBTNS && type != KEYBOARDMOVE) && (ci.button0 | ci.button1 | ci.button2 | ci.button3) ||
((type == KEYBOARDBTNS || type == KEYBOARDMOVE) && LastScan == sc_Enter))
{
lastFlashTime = GetTimeCount();
tick = picked = 0;
SETFONTCOLOR (0, TEXTCOLOR);
if (type == KEYBOARDBTNS || type == KEYBOARDMOVE)
IN_ClearKeysDown ();
while(1)
{
int button, result = 0;
//
// FLASH CURSOR
//
if (GetTimeCount() - lastFlashTime > 10)
{
switch (tick)
{
case 0:
VWB_Bar (x, PrintY + 1, CST_SPC - 2, 10, TEXTCOLOR);
break;
case 1:
PrintX = x;
US_Print ("?");
SD_PlaySound (HITWALLSND);
}
tick ^= 1;
lastFlashTime = GetTimeCount();
VW_UpdateScreen ();
}
else SDL_Delay(5);
//
// WHICH TYPE OF INPUT DO WE PROCESS?
//
switch (type)
{
case MOUSE:
button = IN_MouseButtons();
switch (button)
{
case 1:
result = 1;
break;
case 2:
result = 2;
break;
case 4:
result = 3;
break;
}
if (result)
{
for (int z = 0; z < 4; z++)
if (order[which] == buttonmouse[z])
{
buttonmouse[z] = bt_nobutton;
break;
}
buttonmouse[result - 1] = order[which];
picked = 1;
SD_PlaySound (SHOOTDOORSND);
}
break;
case JOYSTICK:
if (ci.button0)
result = 1;
else if (ci.button1)
result = 2;
else if (ci.button2)
result = 3;
else if (ci.button3)
result = 4;
if (result)
{
for (int z = 0; z < 4; z++)
{
if (order[which] == buttonjoy[z])
{
buttonjoy[z] = bt_nobutton;
break;
}
}
buttonjoy[result - 1] = order[which];
picked = 1;
SD_PlaySound (SHOOTDOORSND);
}
break;
case KEYBOARDBTNS:
if (LastScan && LastScan != sc_Escape)
{
buttonscan[order[which]] = LastScan;
picked = 1;
ShootSnd ();
IN_ClearKeysDown ();
}
break;
case KEYBOARDMOVE:
if (LastScan && LastScan != sc_Escape)
{
dirscan[moveorder[which]] = LastScan;
picked = 1;
ShootSnd ();
IN_ClearKeysDown ();
}
break;
}
//
// EXIT INPUT?
//
if (IN_KeyDown (sc_Escape) || type != JOYSTICK && ci.button1)
{
picked = 1;
SD_PlaySound (ESCPRESSEDSND);
}
if(picked) break;
ReadAnyControl (&ci);
}
SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR);
redraw = 1;
WaitKeyUp ();
continue;
}
if (ci.button1 || IN_KeyDown (sc_Escape))
exit = 1;
//
// MOVE TO ANOTHER SPOT?
//
switch (ci.dir)
{
case dir_West:
do
{
which--;
if (which < 0)
which = 3;
}
while (!cust->allowed[which]);
redraw = 1;
SD_PlaySound (MOVEGUN1SND);
while (ReadAnyControl (&ci), ci.dir != dir_None) SDL_Delay(5);
IN_ClearKeysDown ();
break;
case dir_East:
do
{
which++;
if (which > 3)
which = 0;
}
while (!cust->allowed[which]);
redraw = 1;
SD_PlaySound (MOVEGUN1SND);
while (ReadAnyControl (&ci), ci.dir != dir_None) SDL_Delay(5);
IN_ClearKeysDown ();
break;
case dir_North:
case dir_South:
exit = 1;
}
}
while (!exit);
SD_PlaySound (ESCPRESSEDSND);
WaitKeyUp ();
DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR);
}
////////////////////////
//
// FIXUP GUN CURSOR OVERDRAW SHIT
//
void
FixupCustom (int w)
{
static int lastwhich = -1;
int y = CST_Y + 26 + w * 13;
VWB_Hlin (7, 32, y - 1, DEACTIVE);
VWB_Hlin (7, 32, y + 12, BORD2COLOR);
#ifndef SPEAR
VWB_Hlin (7, 32, y - 2, BORDCOLOR);
VWB_Hlin (7, 32, y + 13, BORDCOLOR);
#else
VWB_Hlin (7, 32, y - 2, BORD2COLOR);
VWB_Hlin (7, 32, y + 13, BORD2COLOR);
#endif
switch (w)
{
case 0:
DrawCustMouse (1);
break;
case 3:
DrawCustJoy (1);
break;
case 6:
DrawCustKeybd (1);
break;
case 8:
DrawCustKeys (1);
}
if (lastwhich >= 0)
{
y = CST_Y + 26 + lastwhich * 13;
VWB_Hlin (7, 32, y - 1, DEACTIVE);
VWB_Hlin (7, 32, y + 12, BORD2COLOR);
#ifndef SPEAR
VWB_Hlin (7, 32, y - 2, BORDCOLOR);
VWB_Hlin (7, 32, y + 13, BORDCOLOR);
#else
VWB_Hlin (7, 32, y - 2, BORD2COLOR);
VWB_Hlin (7, 32, y + 13, BORD2COLOR);
#endif
if (lastwhich != w)
switch (lastwhich)
{
case 0:
DrawCustMouse (0);
break;
case 3:
DrawCustJoy (0);
break;
case 6:
DrawCustKeybd (0);
break;
case 8:
DrawCustKeys (0);
}
}
lastwhich = w;
}
////////////////////////
//
// DRAW CUSTOMIZE SCREEN
//
void
DrawCustomScreen (void)
{
int i;
#ifdef JAPAN
CA_CacheScreen (S_CUSTOMPIC);
fontnumber = 1;
PrintX = CST_START;
PrintY = CST_Y + 26;
DrawCustMouse (0);
PrintX = CST_START;
US_Print ("\n\n\n");
DrawCustJoy (0);
PrintX = CST_START;
US_Print ("\n\n\n");
DrawCustKeybd (0);
PrintX = CST_START;
US_Print ("\n\n\n");
DrawCustKeys (0);
#else
ClearMScreen ();
WindowX = 0;
WindowW = 320;
VWB_DrawPic (112, 184, C_MOUSELBACKPIC);
DrawStripes (10);
VWB_DrawPic (80, 0, C_CUSTOMIZEPIC);
//
// MOUSE
//
SETFONTCOLOR (READCOLOR, BKGDCOLOR);
WindowX = 0;
WindowW = 320;
#ifndef SPEAR
PrintY = CST_Y;
US_CPrint ("Mouse\n");
#else
PrintY = CST_Y + 13;
VWB_DrawPic (128, 48, C_MOUSEPIC);
#endif
SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR);
#ifdef SPANISH
PrintX = CST_START - 16;
US_Print (STR_CRUN);
PrintX = CST_START - 16 + CST_SPC * 1;
US_Print (STR_COPEN);
PrintX = CST_START - 16 + CST_SPC * 2;
US_Print (STR_CFIRE);
PrintX = CST_START - 16 + CST_SPC * 3;
US_Print (STR_CSTRAFE "\n");
#else
PrintX = CST_START;
US_Print (STR_CRUN);
PrintX = CST_START + CST_SPC * 1;
US_Print (STR_COPEN);
PrintX = CST_START + CST_SPC * 2;
US_Print (STR_CFIRE);
PrintX = CST_START + CST_SPC * 3;
US_Print (STR_CSTRAFE "\n");
#endif
DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR);
DrawCustMouse (0);
US_Print ("\n");
//
// JOYSTICK/PAD
//
#ifndef SPEAR
SETFONTCOLOR (READCOLOR, BKGDCOLOR);
US_CPrint ("Joystick/Gravis GamePad\n");
#else
PrintY += 13;
VWB_DrawPic (40, 88, C_JOYSTICKPIC);
#endif
#ifdef SPEAR
VWB_DrawPic (112, 120, C_KEYBOARDPIC);
#endif
SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR);
#ifdef SPANISH
PrintX = CST_START - 16;
US_Print (STR_CRUN);
PrintX = CST_START - 16 + CST_SPC * 1;
US_Print (STR_COPEN);
PrintX = CST_START - 16 + CST_SPC * 2;
US_Print (STR_CFIRE);
PrintX = CST_START - 16 + CST_SPC * 3;
US_Print (STR_CSTRAFE "\n");
#else
PrintX = CST_START;
US_Print (STR_CRUN);
PrintX = CST_START + CST_SPC * 1;
US_Print (STR_COPEN);
PrintX = CST_START + CST_SPC * 2;
US_Print (STR_CFIRE);
PrintX = CST_START + CST_SPC * 3;
US_Print (STR_CSTRAFE "\n");
#endif
DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR);
DrawCustJoy (0);
US_Print ("\n");
//
// KEYBOARD
//
#ifndef SPEAR
SETFONTCOLOR (READCOLOR, BKGDCOLOR);
US_CPrint ("Keyboard\n");
#else
PrintY += 13;
#endif
SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR);
#ifdef SPANISH
PrintX = CST_START - 16;
US_Print (STR_CRUN);
PrintX = CST_START - 16 + CST_SPC * 1;
US_Print (STR_COPEN);
PrintX = CST_START - 16 + CST_SPC * 2;
US_Print (STR_CFIRE);
PrintX = CST_START - 16 + CST_SPC * 3;
US_Print (STR_CSTRAFE "\n");
#else
PrintX = CST_START;
US_Print (STR_CRUN);
PrintX = CST_START + CST_SPC * 1;
US_Print (STR_COPEN);
PrintX = CST_START + CST_SPC * 2;
US_Print (STR_CFIRE);
PrintX = CST_START + CST_SPC * 3;
US_Print (STR_CSTRAFE "\n");
#endif
DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR);
DrawCustKeybd (0);
US_Print ("\n");
//
// KEYBOARD MOVE KEYS
//
SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR);
#ifdef SPANISH
PrintX = 4;
US_Print (STR_LEFT);
US_Print ("/");
US_Print (STR_RIGHT);
US_Print ("/");
US_Print (STR_FRWD);
US_Print ("/");
US_Print (STR_BKWD "\n");
#else
PrintX = CST_START;
US_Print (STR_LEFT);
PrintX = CST_START + CST_SPC * 1;
US_Print (STR_RIGHT);
PrintX = CST_START + CST_SPC * 2;
US_Print (STR_FRWD);
PrintX = CST_START + CST_SPC * 3;
US_Print (STR_BKWD "\n");
#endif
DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR);
DrawCustKeys (0);
#endif
//
// PICK STARTING POINT IN MENU
//
if (CusItems.curpos < 0)
for (i = 0; i < CusItems.amount; i++)
if (CusMenu[i].active)
{
CusItems.curpos = i;
break;
}
VW_UpdateScreen ();
MenuFadeIn ();
}
void
PrintCustMouse (int i)
{
int j;
for (j = 0; j < 4; j++)
if (order[i] == buttonmouse[j])
{
PrintX = CST_START + CST_SPC * i;
US_Print (mbarray[j]);
break;
}
}
void
DrawCustMouse (int hilight)
{
int i, color;
color = TEXTCOLOR;
if (hilight)
color = HIGHLIGHT;
SETFONTCOLOR (color, BKGDCOLOR);
if (!mouseenabled)
{
SETFONTCOLOR (DEACTIVE, BKGDCOLOR);
CusMenu[0].active = 0;
}
else
CusMenu[0].active = 1;
PrintY = CST_Y + 13 * 2;
for (i = 0; i < 4; i++)
PrintCustMouse (i);
}
void
PrintCustJoy (int i)
{
for (int j = 0; j < 4; j++)
{
if (order[i] == buttonjoy[j])
{
PrintX = CST_START + CST_SPC * i;
US_Print (mbarray[j]);
break;
}
}
}
void
DrawCustJoy (int hilight)
{
int i, color;
color = TEXTCOLOR;
if (hilight)
color = HIGHLIGHT;
SETFONTCOLOR (color, BKGDCOLOR);
if (!joystickenabled)
{
SETFONTCOLOR (DEACTIVE, BKGDCOLOR);
CusMenu[3].active = 0;
}
else
CusMenu[3].active = 1;
PrintY = CST_Y + 13 * 5;
for (i = 0; i < 4; i++)
PrintCustJoy (i);
}
void
PrintCustKeybd (int i)
{
PrintX = CST_START + CST_SPC * i;
US_Print ((const char *) IN_GetScanName (buttonscan[order[i]]));
}
void
DrawCustKeybd (int hilight)
{
int i, color;
color = TEXTCOLOR;
if (hilight)
color = HIGHLIGHT;
SETFONTCOLOR (color, BKGDCOLOR);
PrintY = CST_Y + 13 * 8;
for (i = 0; i < 4; i++)
PrintCustKeybd (i);
}
void
PrintCustKeys (int i)
{
PrintX = CST_START + CST_SPC * i;
US_Print ((const char *) IN_GetScanName (dirscan[moveorder[i]]));
}
void
DrawCustKeys (int hilight)
{
int i, color;
color = TEXTCOLOR;
if (hilight)
color = HIGHLIGHT;
SETFONTCOLOR (color, BKGDCOLOR);
PrintY = CST_Y + 13 * 10;
for (i = 0; i < 4; i++)
PrintCustKeys (i);
}
////////////////////////////////////////////////////////////////////
//
// CHANGE SCREEN VIEWING SIZE
//
////////////////////////////////////////////////////////////////////
int
CP_ChangeView (int)
{
int exit = 0, oldview, newview;
ControlInfo ci;
WindowX = WindowY = 0;
WindowW = 320;
WindowH = 200;
newview = oldview = viewsize;
DrawChangeView (oldview);
MenuFadeIn ();
do
{
CheckPause ();
SDL_Delay(5);
ReadAnyControl (&ci);
switch (ci.dir)
{
case dir_South:
case dir_West:
newview--;
if (newview < 4)
newview = 4;
if(newview >= 19) DrawChangeView(newview);
else ShowViewSize (newview);
VW_UpdateScreen ();
SD_PlaySound (HITWALLSND);
TicDelay (10);
break;
case dir_North:
case dir_East:
newview++;
if (newview >= 21)
{
newview = 21;
DrawChangeView(newview);
}
else ShowViewSize (newview);
VW_UpdateScreen ();
SD_PlaySound (HITWALLSND);
TicDelay (10);
break;
}
if (ci.button0 || Keyboard[sc_Enter])
exit = 1;
else if (ci.button1 || Keyboard[sc_Escape])
{
SD_PlaySound (ESCPRESSEDSND);
MenuFadeOut ();
if(screenHeight % 200 != 0)
VL_ClearScreen(0);
return 0;
}
}
while (!exit);
if (oldview != newview)
{
SD_PlaySound (SHOOTSND);
Message (STR_THINK "...");
NewViewSize (newview);
}
ShootSnd ();
MenuFadeOut ();
if(screenHeight % 200 != 0)
VL_ClearScreen(0);
return 0;
}
/////////////////////////////
//
// DRAW THE CHANGEVIEW SCREEN
//
void
DrawChangeView (int view)
{
int rescaledHeight = screenHeight / scaleFactor;
if(view != 21) VWB_Bar (0, rescaledHeight - 40, 320, 40, bordercol);
#ifdef JAPAN
CA_CacheScreen (S_CHANGEPIC);
ShowViewSize (view);
#else
ShowViewSize (view);
PrintY = (screenHeight / scaleFactor) - 39;
WindowX = 0;
WindowY = 320; // TODO: Check this!
SETFONTCOLOR (HIGHLIGHT, BKGDCOLOR);
US_CPrint (STR_SIZE1 "\n");
US_CPrint (STR_SIZE2 "\n");
US_CPrint (STR_SIZE3);
#endif
VW_UpdateScreen ();
}
////////////////////////////////////////////////////////////////////
//
// QUIT THIS INFERNAL GAME!
//
////////////////////////////////////////////////////////////////////
int
CP_Quit (int)
{
#ifdef JAPAN
if (GetYorN (7, 11, C_QUITMSGPIC))
#else
#ifdef SPANISH
if (Confirm (ENDGAMESTR))
#else
if (Confirm (endStrings[US_RndT () & 0x7 + (US_RndT () & 1)]))
#endif
#endif
{
VW_UpdateScreen ();
SD_MusicOff ();
SD_StopSound ();
MenuFadeOut ();
Quit (NULL);
}
DrawMainMenu ();
return 0;
}
////////////////////////////////////////////////////////////////////
//
// HANDLE INTRO SCREEN (SYSTEM CONFIG)
//
////////////////////////////////////////////////////////////////////
void
IntroScreen (void)
{
#ifdef SPEAR
#define MAINCOLOR 0x4f
#define EMSCOLOR 0x4f
#define XMSCOLOR 0x4f
#else
#define MAINCOLOR 0x6c
#define EMSCOLOR 0x6c // 0x4f
#define XMSCOLOR 0x6c // 0x7f
#endif
#define FILLCOLOR 14
// long memory;
// long emshere,xmshere;
int i;
/* int ems[10]={100,200,300,400,500,600,700,800,900,1000},
xms[10]={100,200,300,400,500,600,700,800,900,1000};
int main[10]={32,64,96,128,160,192,224,256,288,320};*/
//
// DRAW MAIN MEMORY
//
#ifdef ABCAUS
memory = (1023l + mminfo.nearheap + mminfo.farheap) / 1024l;
for (i = 0; i < 10; i++)
if (memory >= main[i])
VWB_Bar (49, 163 - 8 * i, 6, 5, MAINCOLOR - i);
//
// DRAW EMS MEMORY
//
if (EMSPresent)
{
emshere = 4l * EMSPagesAvail;
for (i = 0; i < 10; i++)
if (emshere >= ems[i])
VWB_Bar (89, 163 - 8 * i, 6, 5, EMSCOLOR - i);
}
//
// DRAW XMS MEMORY
//
if (XMSPresent)
{
xmshere = 4l * XMSPagesAvail;
for (i = 0; i < 10; i++)
if (xmshere >= xms[i])
VWB_Bar (129, 163 - 8 * i, 6, 5, XMSCOLOR - i);
}
#else
for (i = 0; i < 10; i++)
VWB_Bar (49, 163 - 8 * i, 6, 5, MAINCOLOR - i);
for (i = 0; i < 10; i++)
VWB_Bar (89, 163 - 8 * i, 6, 5, EMSCOLOR - i);
for (i = 0; i < 10; i++)
VWB_Bar (129, 163 - 8 * i, 6, 5, XMSCOLOR - i);
#endif
//
// FILL BOXES
//
if (MousePresent)
VWB_Bar (164, 82, 12, 2, FILLCOLOR);
if (IN_JoyPresent())
VWB_Bar (164, 105, 12, 2, FILLCOLOR);
if (AdLibPresent && !SoundBlasterPresent)
VWB_Bar (164, 128, 12, 2, FILLCOLOR);
if (SoundBlasterPresent)
VWB_Bar (164, 151, 12, 2, FILLCOLOR);
// if (SoundSourcePresent)
// VWB_Bar (164, 174, 12, 2, FILLCOLOR);
}
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
//
// SUPPORT ROUTINES
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
//
// Clear Menu screens to dark red
//
////////////////////////////////////////////////////////////////////
void
ClearMScreen (void)
{
#ifndef SPEAR
VWB_Bar (0, 0, 320, 200, BORDCOLOR);
#else
VWB_DrawPic (0, 0, C_BACKDROPPIC);
#endif
}
////////////////////////////////////////////////////////////////////
//
// Un/Cache a LUMP of graphics
//
////////////////////////////////////////////////////////////////////
void
CacheLump (int lumpstart, int lumpend)
{
int i;
for (i = lumpstart; i <= lumpend; i++)
CA_CacheGrChunk (i);
}
void
UnCacheLump (int lumpstart, int lumpend)
{
int i;
for (i = lumpstart; i <= lumpend; i++)
if (grsegs[i])
UNCACHEGRCHUNK (i);
}
////////////////////////////////////////////////////////////////////
//
// Draw a window for a menu
//
////////////////////////////////////////////////////////////////////
void
DrawWindow (int x, int y, int w, int h, int wcolor)
{
VWB_Bar (x, y, w, h, wcolor);
DrawOutline (x, y, w, h, BORD2COLOR, DEACTIVE);
}
void
DrawOutline (int x, int y, int w, int h, int color1, int color2)
{
VWB_Hlin (x, x + w, y, color2);
VWB_Vlin (y, y + h, x, color2);
VWB_Hlin (x, x + w, y + h, color1);
VWB_Vlin (y, y + h, x + w, color1);
}
////////////////////////////////////////////////////////////////////
//
// Setup Control Panel stuff - graphics, etc.
//
////////////////////////////////////////////////////////////////////
void
SetupControlPanel (void)
{
//
// CACHE GRAPHICS & SOUNDS
//
CA_CacheGrChunk (STARTFONT + 1);
#ifndef SPEAR
CacheLump (CONTROLS_LUMP_START, CONTROLS_LUMP_END);
#else
CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END);
#endif
SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR);
fontnumber = 1;
WindowH = 200;
if(screenHeight % 200 != 0)
VL_ClearScreen(0);
if (!ingame)
CA_LoadAllSounds ();
else
MainMenu[savegame].active = 1;
//
// CENTER MOUSE
//
if(IN_IsInputGrabbed())
IN_CenterMouse();
}
////////////////////////////////////////////////////////////////////
//
// SEE WHICH SAVE GAME FILES ARE AVAILABLE & READ STRING IN
//
////////////////////////////////////////////////////////////////////
void SetupSaveGames()
{
char name[13];
char savepath[300];
strcpy(name, SaveName);
for(int i = 0; i < 10; i++)
{
name[7] = '0' + i;
#ifdef _arch_dreamcast
// Try to unpack file
if(DC_LoadFromVMU(name))
{
#endif
if(configdir[0])
snprintf(savepath, sizeof(savepath), "%s/%s", configdir, name);
else
strcpy(savepath, name);
const int handle = open(savepath, O_RDONLY | O_BINARY);
if(handle >= 0)
{
char temp[32];
SaveGamesAvail[i] = 1;
read(handle, temp, 32);
close(handle);
strcpy(&SaveGameNames[i][0], temp);
}
#ifdef _arch_dreamcast
// Remove unpacked version of file
fs_unlink(name);
}
#endif
}
}
////////////////////////////////////////////////////////////////////
//
// Clean up all the Control Panel stuff
//
////////////////////////////////////////////////////////////////////
void
CleanupControlPanel (void)
{
#ifndef SPEAR
UnCacheLump (CONTROLS_LUMP_START, CONTROLS_LUMP_END);
#else
UnCacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END);
#endif
fontnumber = 0;
}
////////////////////////////////////////////////////////////////////
//
// Handle moving gun around a menu
//
////////////////////////////////////////////////////////////////////
int
HandleMenu (CP_iteminfo * item_i, CP_itemtype * items, void (*routine) (int w))
{
char key;
static int redrawitem = 1, lastitem = -1;
int i, x, y, basey, exit, which, shape;
int32_t lastBlinkTime, timer;
ControlInfo ci;
which = item_i->curpos;
x = item_i->x & -8;
basey = item_i->y - 2;
y = basey + which * 13;
VWB_DrawPic (x, y, C_CURSOR1PIC);
SetTextColor (items + which, 1);
if (redrawitem)
{
PrintX = item_i->x + item_i->indent;
PrintY = item_i->y + which * 13;
US_Print ((items + which)->string);
}
//
// CALL CUSTOM ROUTINE IF IT IS NEEDED
//
if (routine)
routine (which);
VW_UpdateScreen ();
shape = C_CURSOR1PIC;
timer = 8;
exit = 0;
lastBlinkTime = GetTimeCount ();
IN_ClearKeysDown ();
do
{
//
// CHANGE GUN SHAPE
//
if ((int32_t)GetTimeCount () - lastBlinkTime > timer)
{
lastBlinkTime = GetTimeCount ();
if (shape == C_CURSOR1PIC)
{
shape = C_CURSOR2PIC;
timer = 8;
}
else
{
shape = C_CURSOR1PIC;
timer = 70;
}
VWB_DrawPic (x, y, shape);
if (routine)
routine (which);
VW_UpdateScreen ();
}
else SDL_Delay(5);
CheckPause ();
//
// SEE IF ANY KEYS ARE PRESSED FOR INITIAL CHAR FINDING
//
key = LastASCII;
if (key)
{
int ok = 0;
if (key >= 'a')
key -= 'a' - 'A';
for (i = which + 1; i < item_i->amount; i++)
if ((items + i)->active && (items + i)->string[0] == key)
{
EraseGun (item_i, items, x, y, which);
which = i;
DrawGun (item_i, items, x, &y, which, basey, routine);
ok = 1;
IN_ClearKeysDown ();
break;
}
//
// DIDN'T FIND A MATCH FIRST TIME THRU. CHECK AGAIN.
//
if (!ok)
{
for (i = 0; i < which; i++)
if ((items + i)->active && (items + i)->string[0] == key)
{
EraseGun (item_i, items, x, y, which);
which = i;
DrawGun (item_i, items, x, &y, which, basey, routine);
IN_ClearKeysDown ();
break;
}
}
}
//
// GET INPUT
//
ReadAnyControl (&ci);
switch (ci.dir)
{
////////////////////////////////////////////////
//
// MOVE UP
//
case dir_North:
EraseGun (item_i, items, x, y, which);
//
// ANIMATE HALF-STEP
//
if (which && (items + which - 1)->active)
{
y -= 6;
DrawHalfStep (x, y);
}
//
// MOVE TO NEXT AVAILABLE SPOT
//
do
{
if (!which)
which = item_i->amount - 1;
else
which--;
}
while (!(items + which)->active);
DrawGun (item_i, items, x, &y, which, basey, routine);
//
// WAIT FOR BUTTON-UP OR DELAY NEXT MOVE
//
TicDelay (20);
break;
////////////////////////////////////////////////
//
// MOVE DOWN
//
case dir_South:
EraseGun (item_i, items, x, y, which);
//
// ANIMATE HALF-STEP
//
if (which != item_i->amount - 1 && (items + which + 1)->active)
{
y += 6;
DrawHalfStep (x, y);
}
do
{
if (which == item_i->amount - 1)
which = 0;
else
which++;
}
while (!(items + which)->active);
DrawGun (item_i, items, x, &y, which, basey, routine);
//
// WAIT FOR BUTTON-UP OR DELAY NEXT MOVE
//
TicDelay (20);
break;
}
if (ci.button0 || Keyboard[sc_Space] || Keyboard[sc_Enter])
exit = 1;
if (ci.button1 && !Keyboard[sc_Alt] || Keyboard[sc_Escape])
exit = 2;
}
while (!exit);
IN_ClearKeysDown ();
//
// ERASE EVERYTHING
//
if (lastitem != which)
{
VWB_Bar (x - 1, y, 25, 16, BKGDCOLOR);
PrintX = item_i->x + item_i->indent;
PrintY = item_i->y + which * 13;
US_Print ((items + which)->string);
redrawitem = 1;
}
else
redrawitem = 0;
if (routine)
routine (which);
VW_UpdateScreen ();
item_i->curpos = which;
lastitem = which;
switch (exit)
{
case 1:
//
// CALL THE ROUTINE
//
if ((items + which)->routine != NULL)
{
ShootSnd ();
MenuFadeOut ();
(items + which)->routine (0);
}
return which;
case 2:
SD_PlaySound (ESCPRESSEDSND);
return -1;
}
return 0; // JUST TO SHUT UP THE ERROR MESSAGES!
}
//
// ERASE GUN & DE-HIGHLIGHT STRING
//
void
EraseGun (CP_iteminfo * item_i, CP_itemtype * items, int x, int y, int which)
{
VWB_Bar (x - 1, y, 25, 16, BKGDCOLOR);
SetTextColor (items + which, 0);
PrintX = item_i->x + item_i->indent;
PrintY = item_i->y + which * 13;
US_Print ((items + which)->string);
VW_UpdateScreen ();
}
//
// DRAW HALF STEP OF GUN TO NEXT POSITION
//
void
DrawHalfStep (int x, int y)
{
VWB_DrawPic (x, y, C_CURSOR1PIC);
VW_UpdateScreen ();
SD_PlaySound (MOVEGUN1SND);
SDL_Delay(1); //Fixed too long delay in the menu
}
//
// DRAW GUN AT NEW POSITION
//
void
DrawGun (CP_iteminfo * item_i, CP_itemtype * items, int x, int *y, int which, int basey,
void (*routine) (int w))
{
VWB_Bar (x - 1, *y, 25, 16, BKGDCOLOR);
*y = basey + which * 13;
VWB_DrawPic (x, *y, C_CURSOR1PIC);
SetTextColor (items + which, 1);
PrintX = item_i->x + item_i->indent;
PrintY = item_i->y + which * 13;
US_Print ((items + which)->string);
//
// CALL CUSTOM ROUTINE IF IT IS NEEDED
//
if (routine)
routine (which);
VW_UpdateScreen ();
SD_PlaySound (MOVEGUN2SND);
}
////////////////////////////////////////////////////////////////////
//
// DELAY FOR AN AMOUNT OF TICS OR UNTIL CONTROLS ARE INACTIVE
//
////////////////////////////////////////////////////////////////////
void
TicDelay (int count)
{
ControlInfo ci;
int32_t startTime = GetTimeCount ();
do
{
SDL_Delay(5);
ReadAnyControl (&ci);
}
while ((int32_t) GetTimeCount () - startTime < count && ci.dir != dir_None);
}
////////////////////////////////////////////////////////////////////
//
// Draw a menu
//
////////////////////////////////////////////////////////////////////
void
DrawMenu (CP_iteminfo * item_i, CP_itemtype * items)
{
int i, which = item_i->curpos;
WindowX = PrintX = item_i->x + item_i->indent;
WindowY = PrintY = item_i->y;
WindowW = 320;
WindowH = 200;
for (i = 0; i < item_i->amount; i++)
{
SetTextColor (items + i, which == i);
PrintY = item_i->y + i * 13;
if ((items + i)->active)
US_Print ((items + i)->string);
else
{
SETFONTCOLOR (DEACTIVE, BKGDCOLOR);
US_Print ((items + i)->string);
SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR);
}
US_Print ("\n");
}
}
////////////////////////////////////////////////////////////////////
//
// SET TEXT COLOR (HIGHLIGHT OR NO)
//
////////////////////////////////////////////////////////////////////
void
SetTextColor (CP_itemtype * items, int hlight)
{
if (hlight)
{
SETFONTCOLOR (color_hlite[items->active], BKGDCOLOR);
}
else
{
SETFONTCOLOR (color_norml[items->active], BKGDCOLOR);
}
}
////////////////////////////////////////////////////////////////////
//
// WAIT FOR CTRLKEY-UP OR BUTTON-UP
//
////////////////////////////////////////////////////////////////////
void
WaitKeyUp (void)
{
ControlInfo ci;
while (ReadAnyControl (&ci), ci.button0 |
ci.button1 |
ci.button2 | ci.button3 | Keyboard[sc_Space] | Keyboard[sc_Enter] | Keyboard[sc_Escape])
{
IN_WaitAndProcessEvents();
}
}
////////////////////////////////////////////////////////////////////
//
// READ KEYBOARD, JOYSTICK AND MOUSE FOR INPUT
//
////////////////////////////////////////////////////////////////////
void
ReadAnyControl (ControlInfo * ci)
{
int mouseactive = 0;
IN_ReadControl (0, ci);
if (mouseenabled && IN_IsInputGrabbed())
{
int mousex, mousey, buttons;
buttons = SDL_GetMouseState(&mousex, &mousey);
int middlePressed = buttons & SDL_BUTTON(SDL_BUTTON_MIDDLE);
int rightPressed = buttons & SDL_BUTTON(SDL_BUTTON_RIGHT);
buttons &= ~(SDL_BUTTON(SDL_BUTTON_MIDDLE) | SDL_BUTTON(SDL_BUTTON_RIGHT));
if(middlePressed) buttons |= 1 << 2;
if(rightPressed) buttons |= 1 << 1;
if(mousey - CENTERY < -SENSITIVE)
{
ci->dir = dir_North;
mouseactive = 1;
}
else if(mousey - CENTERY > SENSITIVE)
{
ci->dir = dir_South;
mouseactive = 1;
}
if(mousex - CENTERX < -SENSITIVE)
{
ci->dir = dir_West;
mouseactive = 1;
}
else if(mousex - CENTERX > SENSITIVE)
{
ci->dir = dir_East;
mouseactive = 1;
}
if(mouseactive)
IN_CenterMouse();
if (buttons)
{
ci->button0 = buttons & 1;
ci->button1 = buttons & 2;
ci->button2 = buttons & 4;
ci->button3 = false;
mouseactive = 1;
}
}
if (joystickenabled && !mouseactive)
{
int jx, jy, jb;
IN_GetJoyDelta (&jx, &jy);
if (jy < -SENSITIVE)
ci->dir = dir_North;
else if (jy > SENSITIVE)
ci->dir = dir_South;
if (jx < -SENSITIVE)
ci->dir = dir_West;
else if (jx > SENSITIVE)
ci->dir = dir_East;
jb = IN_JoyButtons ();
if (jb)
{
ci->button0 = jb & 1;
ci->button1 = jb & 2;
ci->button2 = jb & 4;
ci->button3 = jb & 8;
}
}
}
////////////////////////////////////////////////////////////////////
//
// DRAW DIALOG AND CONFIRM YES OR NO TO QUESTION
//
////////////////////////////////////////////////////////////////////
int
Confirm (const char *string)
{
int xit = 0, x, y, tick = 0, lastBlinkTime;
int whichsnd[2] = { ESCPRESSEDSND, SHOOTSND };
ControlInfo ci;
Message (string);
IN_ClearKeysDown ();
WaitKeyUp ();
//
// BLINK CURSOR
//
x = PrintX;
y = PrintY;
lastBlinkTime = GetTimeCount();
do
{
ReadAnyControl(&ci);
if (GetTimeCount() - lastBlinkTime >= 10)
{
switch (tick)
{
case 0:
VWB_Bar (x, y, 8, 13, TEXTCOLOR);
break;
case 1:
PrintX = x;
PrintY = y;
US_Print ("_");
}
VW_UpdateScreen ();
tick ^= 1;
lastBlinkTime = GetTimeCount();
}
else SDL_Delay(5);
#ifdef SPANISH
}
while (!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
#else
}
while (!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape] && !ci.button0 && !ci.button1);
#endif
#ifdef SPANISH
if (Keyboard[sc_S] || ci.button0)
{
xit = 1;
ShootSnd ();
}
#else
if (Keyboard[sc_Y] || ci.button0)
{
xit = 1;
ShootSnd ();
}
#endif
IN_ClearKeysDown ();
WaitKeyUp ();
SD_PlaySound ((soundnames) whichsnd[xit]);
return xit;
}
#ifdef JAPAN
////////////////////////////////////////////////////////////////////
//
// DRAW MESSAGE & GET Y OR N
//
////////////////////////////////////////////////////////////////////
int
GetYorN (int x, int y, int pic)
{
int xit = 0;
soundnames whichsnd[2] = { ESCPRESSEDSND, SHOOTSND };
CA_CacheGrChunk (pic);
VWB_DrawPic (x * 8, y * 8, pic);
UNCACHEGRCHUNK (pic);
VW_UpdateScreen ();
IN_ClearKeysDown ();
do
{
IN_WaitAndProcessEvents();
}
#ifdef SPANISH
while (!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
#else
while (!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]);
#endif
#ifdef SPANISH
if (Keyboard[sc_S])
{
xit = 1;
ShootSnd ();
}
while (Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape])
IN_WaitAndProcessEvents();
#else
if (Keyboard[sc_Y])
{
xit = 1;
ShootSnd ();
}
while (Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape])
IN_WaitAndProcessEvents();
#endif
IN_ClearKeysDown ();
SD_PlaySound (whichsnd[xit]);
return xit;
}
#endif
////////////////////////////////////////////////////////////////////
//
// PRINT A MESSAGE IN A WINDOW
//
////////////////////////////////////////////////////////////////////
void
Message (const char *string)
{
int h = 0, w = 0, mw = 0, i, len = (int) strlen(string);
fontstruct *font;
CA_CacheGrChunk (STARTFONT + 1);
fontnumber = 1;
font = (fontstruct *) grsegs[STARTFONT + fontnumber];
h = font->height;
for (i = 0; i < len; i++)
{
if (string[i] == '\n')
{
if (w > mw)
mw = w;
w = 0;
h += font->height;
}
else
w += font->width[string[i]];
}
if (w + 10 > mw)
mw = w + 10;
PrintY = (WindowH / 2) - h / 2;
PrintX = WindowX = 160 - mw / 2;
DrawWindow (WindowX - 5, PrintY - 5, mw + 10, h + 10, TEXTCOLOR);
DrawOutline (WindowX - 5, PrintY - 5, mw + 10, h + 10, 0, HIGHLIGHT);
SETFONTCOLOR (0, TEXTCOLOR);
US_Print (string);
VW_UpdateScreen ();
}
////////////////////////////////////////////////////////////////////
//
// THIS MAY BE FIXED A LITTLE LATER...
//
////////////////////////////////////////////////////////////////////
static int lastmusic;
int
StartCPMusic (int song)
{
int lastoffs;
lastmusic = song;
lastoffs = SD_MusicOff ();
UNCACHEAUDIOCHUNK (STARTMUSIC + lastmusic);
SD_StartMusic(STARTMUSIC + song);
return lastoffs;
}
void
FreeMusic (void)
{
UNCACHEAUDIOCHUNK (STARTMUSIC + lastmusic);
}
///////////////////////////////////////////////////////////////////////////
//
// IN_GetScanName() - Returns a string containing the name of the
// specified scan code
//
///////////////////////////////////////////////////////////////////////////
const char *
IN_GetScanName (ScanCode scan)
{
/* const char **p;
ScanCode *s;
for (s = ExtScanCodes, p = ExtScanNames; *s; p++, s++)
if (*s == scan)
return (*p);*/
return (ScanNames[scan]);
}
///////////////////////////////////////////////////////////////////////////
//
// CHECK FOR PAUSE KEY (FOR MUSIC ONLY)
//
///////////////////////////////////////////////////////////////////////////
void
CheckPause (void)
{
if (Paused)
{
switch (SoundStatus)
{
case 0:
SD_MusicOn ();
break;
case 1:
SD_MusicOff ();
break;
}
SoundStatus ^= 1;
VW_WaitVBL (3);
IN_ClearKeysDown ();
Paused = false;
}
}
///////////////////////////////////////////////////////////////////////////
//
// DRAW GUN CURSOR AT CORRECT POSITION IN MENU
//
///////////////////////////////////////////////////////////////////////////
void
DrawMenuGun (CP_iteminfo * iteminfo)
{
int x, y;
x = iteminfo->x;
y = iteminfo->y + iteminfo->curpos * 13 - 2;
VWB_DrawPic (x, y, C_CURSOR1PIC);
}
///////////////////////////////////////////////////////////////////////////
//
// DRAW SCREEN TITLE STRIPES
//
///////////////////////////////////////////////////////////////////////////
void
DrawStripes (int y)
{
#ifndef SPEAR
VWB_Bar (0, y, 320, 24, 0);
VWB_Hlin (0, 319, y + 22, STRIPE);
#else
VWB_Bar (0, y, 320, 22, 0);
VWB_Hlin (0, 319, y + 23, 0);
#endif
}
void
ShootSnd (void)
{
SD_PlaySound (SHOOTSND);
}
///////////////////////////////////////////////////////////////////////////
//
// CHECK FOR EPISODES
//
///////////////////////////////////////////////////////////////////////////
void
CheckForEpisodes (void)
{
struct stat statbuf;
// On Linux like systems, the configdir defaults to $HOME/.wolf4sdl
#if !defined(_WIN32) && !defined(_arch_dreamcast)
if(configdir[0] == 0)
{
#ifdef _KOLIBRI
strcpy(configdir, "/tmp0/1/wolf4sdl");
#else
// Set config location to home directory for multi-user support
char *homedir = getenv("HOME");
if(homedir == NULL)
{
Quit("Your $HOME directory is not defined. You must set this before playing.");
}
#define WOLFDIR "/.wolf4sdl"
if(strlen(homedir) + sizeof(WOLFDIR) > sizeof(configdir))
{
Quit("Your $HOME directory path is too long. It cannot be used for saving games.");
}
snprintf(configdir, sizeof(configdir), "%s" WOLFDIR, homedir);
#endif
}
#endif
if(configdir[0] != 0)
{
// Ensure config directory exists and create if necessary
if(stat(configdir, &statbuf) != 0)
{
#ifdef _WIN32
if(_mkdir(configdir) != 0)
#else
if(mkdir(configdir, 0755) != 0)
#endif
{
Quit("The configuration directory \"%s\" could not be created.", configdir);
}
}
}
//
// JAPANESE VERSION
//
#ifdef JAPAN
#ifdef JAPDEMO
if(!stat("vswap.wj1", &statbuf))
{
strcpy (extension, "wj1");
numEpisodesMissing = 5;
#else
if(!stat("vswap.wj6", &statbuf))
{
strcpy (extension, "wj6");
#endif
strcat (configname, extension);
strcat (SaveName, extension);
strcat (demoname, extension);
EpisodeSelect[1] =
EpisodeSelect[2] = EpisodeSelect[3] = EpisodeSelect[4] = EpisodeSelect[5] = 1;
}
else
Quit ("NO JAPANESE WOLFENSTEIN 3-D DATA FILES to be found!");
strcpy (graphext, extension);
strcpy (audioext, extension);
#else
//
// ENGLISH
//
#ifdef UPLOAD
if(!stat("vswap.wl1", &statbuf))
{
strcpy (extension, "wl1");
numEpisodesMissing = 5;
}
else
Quit ("NO WOLFENSTEIN 3-D DATA FILES to be found!");
#else
#ifndef SPEAR
if(!stat("vswap.wl6", &statbuf))
{
strcpy (extension, "wl6");
NewEmenu[2].active =
NewEmenu[4].active =
NewEmenu[6].active =
NewEmenu[8].active =
NewEmenu[10].active =
EpisodeSelect[1] =
EpisodeSelect[2] = EpisodeSelect[3] = EpisodeSelect[4] = EpisodeSelect[5] = 1;
}
else
{
if(!stat("vswap.wl3", &statbuf))
{
strcpy (extension, "wl3");
numEpisodesMissing = 3;
NewEmenu[2].active = NewEmenu[4].active = EpisodeSelect[1] = EpisodeSelect[2] = 1;
}
else
{
if(!stat("vswap.wl1", &statbuf))
{
strcpy (extension, "wl1");
numEpisodesMissing = 5;
}
else
Quit ("NO WOLFENSTEIN 3-D DATA FILES to be found!");
}
}
#endif
#endif
#ifdef SPEAR
#ifndef SPEARDEMO
if(param_mission == 0)
{
if(!stat("vswap.sod", &statbuf))
strcpy (extension, "sod");
else
Quit ("NO SPEAR OF DESTINY DATA FILES TO BE FOUND!");
}
else if(param_mission == 1)
{
if(!stat("vswap.sd1", &statbuf))
strcpy (extension, "sd1");
else
Quit ("NO SPEAR OF DESTINY DATA FILES TO BE FOUND!");
}
else if(param_mission == 2)
{
if(!stat("vswap.sd2", &statbuf))
strcpy (extension, "sd2");
else
Quit ("NO SPEAR OF DESTINY DATA FILES TO BE FOUND!");
}
else if(param_mission == 3)
{
if(!stat("vswap.sd3", &statbuf))
strcpy (extension, "sd3");
else
Quit ("NO SPEAR OF DESTINY DATA FILES TO BE FOUND!");
}
else
Quit ("UNSUPPORTED MISSION!");
strcpy (graphext, "sod");
strcpy (audioext, "sod");
#else
if(!stat("vswap.sdm", &statbuf))
{
strcpy (extension, "sdm");
}
else
Quit ("NO SPEAR OF DESTINY DEMO DATA FILES TO BE FOUND!");
strcpy (graphext, "sdm");
strcpy (audioext, "sdm");
#endif
#else
strcpy (graphext, extension);
strcpy (audioext, extension);
#endif
strcat (configname, extension);
strcat (SaveName, extension);
strcat (demoname, extension);
#ifndef SPEAR
#ifndef GOODTIMES
strcat (helpfilename, extension);
#endif
strcat (endfilename, extension);
#endif
#endif
}