kolibrios-fun/programs/cmm/game_center/game_center.c
Kirill Lipatov (Leency) 144b0c94b0 Installer: copy PIG and Netsurf to /tmp0/1/, game_center: add link to pig
git-svn-id: svn://kolibrios.org@5055 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-08-23 10:10:47 +00:00

159 lines
4.2 KiB
C

/*
GAME CENTER v1.0
*/
#define MEMSIZE 0x3E80
#include "..\lib\kolibri.h"
#include "..\lib\strings.h"
#include "..\lib\mem.h"
#include "..\lib\file_system.h"
#include "..\lib\dll.h"
#include "..\lib\figures.h"
#include "..\lib\lib.obj\libio_lib.h"
#include "..\lib\lib.obj\libimg_lib.h"
system_colors sc;
proc_info Form;
struct link {
char *name;
char *path;
int icon;
};
struct link games[] = {
"Bomber", "/kolibrios/games/bomber/bomber", 35,
"DOOM1", "/kolibrios/games/doom1/doom", 43,
"DOOM2", "/kolibrios/games/doom2/doom", 43,
"Fara", "/kolibrios/games/fara/fara", 42,
"JumpBump", "/kolibrios/games/jumpbump/jumpbump.kex", 35,
"Loderunner", "/kolibrios/games/LRL/LRL", 41,
"BabyPainter", "/kolibrios/games/baby painter", 35,
"Knight", "/kolibrios/games/knight", 35,
"Pinton", "/kolibrios/games/piton", 32,
"15", "/sys/games/15", 34,
"Arcanii", "/sys/games/arcanii", 12,
"Ataka", "/sys/games/ataka", 35,
"C4", "/sys/games/c4", 35,
"Checkers", "/sys/games/checkers", 20,
"Clicks", "/sys/games/clicks", 18,
"FNumbers", "/sys/games/FindNumbers", 35,
"Flood-It", "/sys/games/flood-it", 27,
"Freecell", "/sys/games/freecell", 35,
"Gomoku", "/sys/games/gomoku", 24,
"Invaders", "/kolibrios/games/invaders", 35,
"Klavisha", "/sys/games/klavisha", 35,
"Kosilka", "/sys/games/kosilka", 23,
"Lines", "/sys/games/lines", 35,
"MBlocks", "/sys/games/mblocks", 11,
"Megamaze", "/sys/games/megamaze", 35,
"Mine", "/sys/games/mine", 14,
"Square", "/sys/games/msquare", 35,
"Padenie", "/sys/games/padenie", 35,
"Phenix", "/sys/games/phenix", 35,
"Pig", "/tmp0/1/games/pig/pig", 35,
"Pipes", "/sys/games/pipes", 26,
"Pong", "/sys/games/pong", 12,
"Pong3", "/sys/games/pong3", 12,
"Reversi", "/sys/games/reversi", 35,
"Rforces", "/sys/games/rforces", 35,
"Rsquare", "/sys/games/rsquare", 35,
"Snake", "/sys/games/snake", 32,
"Sq game", "/sys/games/sq_game", 35,
"Sudoku", "/sys/games/sudoku", 25,
"Sea War", "/sys/games/SW", 35,
"Tanks", "/sys/games/tanks", 35,
"Tetris", "/sys/games/tetris", 35,
"Whowtbam", "/sys/games/whowtbam", 35,
"Xonix", "/sys/games/xonix", 21,
0
};
struct struct_skin {
dword image, w, h;
int Load();
} skin;
int struct_skin::Load()
{
int i;
dword image_data;
skin.image = load_image("/sys/iconstrp.png");
if (!skin.image) notify("'iconstrp.png not found' -E");
skin.w = DSWORD[skin.image+4];
skin.h = DSWORD[skin.image+8];
image_data = DSDWORD[skin.image+24];
sc.get();
for (i=0; i<w*h*4; i+=4)
{
if (DSDWORD[image_data + i]==0) DSDWORD[image_data + i] = 0xF3F3F3;
}
}
void main()
{
int id, key;
mem_Init();
if (load_dll2(libio, #libio_init,1)!=0) notify("Error: library doesn't exists - libio");
if (load_dll2(libimg, #libimg_init,1)!=0) notify("Error: library doesn't exists - libimg");
skin.Load();
loop()
{
switch(WaitEvent())
{
case evButton:
id=GetButtonID();
if (id==1) ExitProcess();
if (id>=100) RunProgram(games[id-100].path, "");
break;
case evKey:
key = GetKey();
break;
case evReDraw:
sc.get();
DefineAndDrawWindow(215,100,568,390+60+GetSkinHeight(),0x74,sc.work," ");
GetProcessInfo(#Form, SelfInfo);
if (Form.status_window>2) break;
draw_window();
break;
}
}
}
void draw_window()
{
int row, col, col_max=8;
int col_w=68, col_h=70;
int tmp,y=25;
DrawBar(0,0,Form.cwidth, y-1, sc.work);
DrawBar(0,y-1, Form.cwidth, 1, sc.work_graph);
DrawBar(0,y, Form.cwidth, Form.cheight-y, 0xF3F3F3);
WriteTextB(Form.cwidth/2-70, 9, 0x90, sc.work_text, "KolibriOS Game Center");
y += 7;
for (col=0, row=0; games[row*col_max+col].name!=0; col++)
{
if (col==col_max) {
row++;
col=0;
}
DefineButton(col*col_w+6,row*col_h+y,col_w,col_h,row*col_max+col+100+BT_HIDE,0);
tmp = col_w/2;
img_draw stdcall(skin.image, col*col_w+tmp-10, row*col_h+5+y, 32, 32, 0, games[row*col_max+col].icon*32);
WriteTextCenter(col*col_w+7,row*col_h+47+y,col_w,0xD4D4d4,games[row*col_max+col].name);
WriteTextCenter(col*col_w+6,row*col_h+46+y,col_w,0x000000,games[row*col_max+col].name);
}
}
stop: