forked from KolibriOS/kolibrios
47 lines
2.7 KiB
Plaintext
47 lines
2.7 KiB
Plaintext
View3ds 0.072 - tiny viewer to .3ds and .asc files with several graphics
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effects implementation.
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What's new?
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1. New displaying model - texturing with bilinear filtering and transparency
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simultanusly. Note that filtering is done only inside polygon. To better
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quality of image there is a need to use floats coordinates of texture to pass
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as arguments to single triangle rendering proc.
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2. Optimizations.
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3. SSE3 version runs correct on SSE2 cpus, but real phong, glass and
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transparented texturing with filtering rendering models are disabled.
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Buttons description:
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1. rotary: choosing rotary axle: x, y, x+y.
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2. shd. model: choosing shading model: flat, grd (smooth), env (spherical
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environment mapping, bump (bump mapping), tex (texture mapping),
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pos (position shading depend), dots (app draws only points - nodes of object),
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txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical
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environment mapping), bmap (bump + texture mapping), cenv (cubic environment
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mapping), grdl (Gouraud lines - edges only), rphg (real Phong), glas (glass effect),
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ptex (real Phong + texturing + transparency).
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3. speed: idle, full.
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4,5. zoom in, out: no comment.
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6. catmull: disabled
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7. culling: backface culling on/ off.
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8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
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9. Blur: blur N times; N=0,1,2,3,4,5
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10.11,12,13. loseless operations (rotary 90, 180 degrees).
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12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep.
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13. fire: do motion blur ( looks like fire ).
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14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase,
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decrease wave effect frequency and amplitude.
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15. generate: Generates some objects: node, Thorn Crown, heart...
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16. bumps: random, according to texture.
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17. bumps deep -> create bumps deeper or lighter.
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18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
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around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
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19. bright + -> increase picture brightness.
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20. bright - -> decrease picture brightness.
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21. wav effect -> do effect based sine function.
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22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing
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and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button
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is released apply current position. You may also decrease whole handlers count by enable culling (using
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appropriate button) - some back handlers become hidden.
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Maciej Guba III 2021
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