kolibrios-fun/contrib/games/opentyrian/src/episodes.h
turbocat a27452493c OpenTyrian: Sources uploaded
git-svn-id: svn://kolibrios.org@9169 a494cfbc-eb01-0410-851d-a64ba20cac60
2021-08-31 18:22:39 +00:00

174 lines
4.3 KiB
C

/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef EPISODES_H
#define EPISODES_H
#include "opentyr.h"
#include "lvlmast.h"
/* Episodes and general data */
#define FIRST_LEVEL 1
#define EPISODE_MAX 5
#define EPISODE_AVAILABLE 4
typedef struct
{
JE_word drain;
JE_byte shotrepeat;
JE_byte multi;
JE_word weapani;
JE_byte max;
JE_byte tx, ty, aim;
JE_byte attack[8], del[8]; /* [1..8] */
JE_shortint sx[8], sy[8]; /* [1..8] */
JE_shortint bx[8], by[8]; /* [1..8] */
JE_word sg[8]; /* [1..8] */
JE_shortint acceleration, accelerationx;
JE_byte circlesize;
JE_byte sound;
JE_byte trail;
JE_byte shipblastfilter;
} JE_WeaponType;
typedef struct
{
char name[31]; /* string [30] */
JE_byte opnum;
JE_word op[2][11]; /* [1..2, 1..11] */
JE_word cost;
JE_word itemgraphic;
JE_word poweruse;
} JE_WeaponPortType[PORT_NUM + 1]; /* [0..portnum] */
typedef struct
{
char name[31]; /* string [30] */
JE_word itemgraphic;
JE_byte power;
JE_shortint speed;
JE_word cost;
} JE_PowerType[POWER_NUM + 1]; /* [0..powernum] */
typedef struct
{
char name[31]; /* string [30] */
JE_word itemgraphic;
JE_byte pwr;
JE_byte stype;
JE_word wpn;
} JE_SpecialType[SPECIAL_NUM + 1]; /* [0..specialnum] */
typedef struct
{
char name[31]; /* string [30] */
JE_byte pwr;
JE_word itemgraphic;
JE_word cost;
JE_byte tr, option;
JE_shortint opspd;
JE_byte ani;
JE_word gr[20]; /* [1..20] */
JE_byte wport;
JE_word wpnum;
JE_byte ammo;
JE_boolean stop;
JE_byte icongr;
} JE_OptionType;
typedef struct
{
char name[31]; /* string [30] */
JE_byte tpwr;
JE_byte mpwr;
JE_word itemgraphic;
JE_word cost;
} JE_ShieldType[SHIELD_NUM + 1]; /* [0..shieldnum] */
typedef struct
{
char name[31]; /* string [30] */
JE_word shipgraphic;
JE_word itemgraphic;
JE_byte ani;
JE_shortint spd;
JE_byte dmg;
JE_word cost;
JE_byte bigshipgraphic;
} JE_ShipType[SHIP_NUM + 1]; /* [0..shipnum] */
/* EnemyData */
typedef struct
{
JE_byte ani;
JE_byte tur[3]; /* [1..3] */
JE_byte freq[3]; /* [1..3] */
JE_shortint xmove;
JE_shortint ymove;
JE_shortint xaccel;
JE_shortint yaccel;
JE_shortint xcaccel;
JE_shortint ycaccel;
JE_integer startx;
JE_integer starty;
JE_shortint startxc;
JE_shortint startyc;
JE_byte armor;
JE_byte esize;
JE_word egraphic[20]; /* [1..20] */
JE_byte explosiontype;
JE_byte animate; /* 0:Not Yet 1:Always 2:When Firing Only */
JE_byte shapebank; /* See LEVELMAK.DOC */
JE_shortint xrev, yrev;
JE_word dgr;
JE_shortint dlevel;
JE_shortint dani;
JE_byte elaunchfreq;
JE_word elaunchtype;
JE_integer value;
JE_word eenemydie;
} JE_EnemyDatType[ENEMY_NUM + 1]; /* [0..enemynum] */
extern JE_WeaponPortType weaponPort;
extern JE_WeaponType weapons[WEAP_NUM + 1]; /* [0..weapnum] */
extern JE_PowerType powerSys;
extern JE_ShipType ships;
extern JE_OptionType options[OPTION_NUM + 1]; /* [0..optionnum] */
extern JE_ShieldType shields;
extern JE_SpecialType special;
extern JE_EnemyDatType enemyDat;
extern JE_byte initial_episode_num, episodeNum;
extern JE_boolean episodeAvail[EPISODE_MAX];
extern char episode_file[13], cube_file[13];
extern JE_longint episode1DataLoc;
extern JE_boolean bonusLevel;
extern JE_boolean jumpBackToEpisode1;
void JE_loadItemDat( void );
void JE_initEpisode( JE_byte newEpisode );
unsigned int JE_findNextEpisode( void );
void JE_scanForEpisodes( void );
#endif /* EPISODES_H */