forked from KolibriOS/kolibrios
e15c3449f3
git-svn-id: svn://kolibrios.org@298 a494cfbc-eb01-0410-851d-a64ba20cac60
80 lines
1.7 KiB
C++
80 lines
1.7 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// MapObj data. Map Objects or mobjs are actors, entities,
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// thinker, take-your-pick... anything that moves, acts, or
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// suffers state changes of more or less violent nature.
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//
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//-----------------------------------------------------------------------------
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#ifndef __D_THINK__
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#define __D_THINK__
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#ifdef __GNUG__
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#pragma interface
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#endif
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//
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// Experimental stuff.
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// To compile this as "ANSI C with classes"
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// we will need to handle the various
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// action functions cleanly.
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//
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typedef void (*actionf_v)();
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typedef void (*actionf_p1)( void* );
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typedef void (*actionf_p2)( void*, void* );
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typedef union
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{
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actionf_p1 acp1;
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actionf_v acv;
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actionf_p2 acp2;
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} actionf_t;
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// Historically, "think_t" is yet another
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// function pointer to a routine to handle
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// an actor.
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typedef actionf_t think_t;
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// Doubly linked list of actors.
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typedef struct thinker_s
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{
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struct thinker_s* prev;
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struct thinker_s* next;
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think_t function;
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} thinker_t;
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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