forked from KolibriOS/kolibrios
eba3c4bb9d
- bigger texts and other elements - now user can click on element in preview window to edit its color git-svn-id: svn://kolibrios.org@8992 a494cfbc-eb01-0410-851d-a64ba20cac60
287 lines
6.5 KiB
PHP
287 lines
6.5 KiB
PHP
;----------------------------------------------------------------------
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area:
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.x = 5 ;345
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.y = 5 ;20
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.w = 226
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.height = 220
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;--------------------------------------
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wnd3:
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.x = area.x+37
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.y = area.y+35
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.w = 170
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.height = 105
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;--------------------------------------
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wnd4:
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.x = area.x+20
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.y = area.y+75
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.w = 170
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.height = 105
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;--------------------------------------
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virtual at edi+SKIN_PARAMS.dtp.data
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dtp system_colors
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end virtual
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;----------------------------------------------------------------------
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draw_skin:
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mcall 13,<area.x,area.w>,<area.y+2,area.height>,0x00FFFFFF
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mov ebp,not_packed_area
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mpack ebx,wnd3.x,wnd3.w
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mpack ecx,wnd3.y,wnd3.height
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mov edx,[edi+SKIN_PARAMS.colors_1.outer]
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call draw_framerect
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mpack ebx,wnd3.x+4,wnd3.w-8
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mpack ecx,wnd3.y+4,wnd3.height-8
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mov edx,[edi+SKIN_PARAMS.colors_1.inner]
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call draw_framerect
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mcall 13,<wnd3.x+1,wnd3.w-2>,<wnd3.y+1,3>,[edi+SKIN_PARAMS.colors_1.frame]
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add ecx,(wnd3.height-5)*65536
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mcall
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mcall ,<wnd3.x+1,3>,<wnd3.y+1,wnd3.height-2>
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add ebx,(wnd3.w-5)*65536
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mcall
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mcall ,<wnd3.x+5,wnd3.w-10>,<wnd3.y+5,wnd3.height-10>,dword[dtp.work]
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mov eax,0x00000001 ; left, inactive
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call find_bitmap
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mcall 7,,,<wnd3.x,wnd3.y>
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pushd [ebx-8]
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mov eax,0x00000003 ; base, inactive
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call find_bitmap
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pop edx
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mov esi,wnd3.x+wnd3.w-1
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sub esi,edx
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shl edx,16
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add edx,wnd3.x*65536+wnd3.y
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mcall 7
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;--------------------------------------
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@@:
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rol edx,16
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add dx,[ebx-8]
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cmp dx,si
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ja @f
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rol edx,16
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mcall 7
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jmp @b
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;--------------------------------------
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@@:
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mov eax,0x00000002 ; oper, inactive
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call find_bitmap
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mov edx,ecx
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shr edx,16
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neg edx
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shl edx,16
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add edx,(wnd3.x+wnd3.w)*65536+wnd3.y
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mcall 7
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mov ebp,not_packed_area
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mov eax,dword[edi+SKIN_PARAMS.margin.left-2]
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mov ax,word[edi+SKIN_PARAMS.skin_height]
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sub ax,[edi+SKIN_PARAMS.margin.bottom]
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shr ax,1
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add ax,[edi+SKIN_PARAMS.margin.top]
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add ax,-9
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push eax
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lea ebx,[eax+wnd3.x*65536+wnd3.y]
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mov ecx,dword[dtp.grab_text]
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add ecx,0x10000000
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mcall 4,,,caption_text,caption_text.size
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;---------------------------------------------------------
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mpack ebx,wnd4.x,wnd4.w
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mpack ecx,wnd4.y,wnd4.height
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mov edx,[edi+SKIN_PARAMS.colors.outer]
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call draw_framerect
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mpack ebx,wnd4.x+4,wnd4.w-8
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mpack ecx,wnd4.y+4,wnd4.height-8
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mov edx,[edi+SKIN_PARAMS.colors.inner]
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call draw_framerect
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mcall 13,<wnd4.x+1,wnd4.w-2>,<wnd4.y+1,3>,[edi+SKIN_PARAMS.colors.frame]
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add ecx,(wnd4.height-5)*65536
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mcall
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mcall ,<wnd4.x+1,3>,<wnd4.y+1,wnd4.height-2>
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add ebx,(wnd4.w-5)*65536
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mcall
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mcall ,<wnd4.x+5,wnd4.w-10>,<wnd4.y+5,wnd4.height-10>,dword[dtp.work]
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mov eax,[edi+SKIN_PARAMS.skin_height]
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shl eax,16
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sub eax,[edi+SKIN_PARAMS.skin_height]
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add ecx,eax
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mov edx,36+0x40000000
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mcall 8
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mov eax,0x00010001 ; left, inactive
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call find_bitmap
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mcall 7,,,<wnd4.x,wnd4.y>
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pushd [ebx-8]
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mov eax,0x00010003 ; base, inactive
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call find_bitmap
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pop edx
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mov esi,wnd4.x+wnd4.w-1
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sub esi,edx
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shl edx,16
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add edx,wnd4.x*65536+wnd4.y
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mcall 7
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;--------------------------------------
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@@:
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rol edx,16
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add dx,[ebx-8]
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cmp dx,si
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ja @f
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rol edx,16
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mcall 7
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jmp @b
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;--------------------------------------
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@@:
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mov eax,0x00010002 ; oper, inactive
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call find_bitmap
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mov edx,ecx
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shr edx,16
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neg edx
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shl edx,16
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add edx,(wnd4.x+wnd4.w)*65536+wnd4.y
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mcall 7
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mov ebp,not_packed_area
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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pop eax
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lea ebx,[eax+wnd4.x*65536+wnd4.y]
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mov ecx,dword[dtp.grab_text]
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add ecx,0x10000000
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mcall 4,,,caption_text,caption_text.size
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mcall 8, <wnd4.x, 85>, <wnd4.y, 23>,35+0x40000000 ;button under caption
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;----------------------------------------------------------------------
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mov edi,[ebp+SKIN_HEADER.buttons]
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add edi,ebp
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;--------------------------------------
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.lp1:
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cmp dword[edi],0
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je .lp2
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mov ebx,dword[edi+SKIN_BUTTONS.left-2]
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mov bx,[edi+SKIN_BUTTONS.w]
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mov ecx,dword[edi+SKIN_BUTTONS.top-2]
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mov cx,[edi+SKIN_BUTTONS.height]
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add ebx,(wnd4.x+wnd4.w)*65536
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add ecx,wnd4.y*65536
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dec ebx
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dec ecx
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mcall 8,,,0x40000000
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add edi,12
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jmp .lp1
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;--------------------------------------
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.lp2:
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mpack ebx,wnd4.x+10,wnd4.y+10
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add bx,word[edi+SKIN_PARAMS.skin_height]
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mov ecx,[dtp.work_text]
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add ecx,0x10000000
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mcall 4,,,window_text,window_text.size
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mov ecx,[edi+SKIN_PARAMS.skin_height]
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shl ecx,16
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add ecx,(wnd4.y+8)*65536+18
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mcall 13,<wnd4.x+window_text.size*8+20,wnd4.x+wnd4.w-10-\
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(wnd4.x+window_text.size*8+20)>,,[dtp.work_graph]
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mov edx, 40+0x40000000 ; graf button
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mcall 8
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dec edx ; window text button
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mcall 8, <wnd4.x+10, window_text.size*8>
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add ecx,35*65536+5
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mcall 8,<wnd4.x+wnd4.w/2-button_text.size*4-8,\
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button_text.size*8+15>,,37,[dtp.work_button]
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shr ecx,16
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mov bx,cx
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add ebx,0x00060005
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mov ecx, [dtp.work_button_text]
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add ecx, 0x10000000
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mcall 4,,,button_text,button_text.size
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ret
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;---------------------------------------------------------------------
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find_bitmap:
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mov edi,[ebp+SKIN_HEADER.bitmaps]
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add edi,ebp
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xor ebx,ebx
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;--------------------------------------
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.lp1:
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cmp dword[edi],0
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je .lp2
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cmp dword[edi+0],eax
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jne @f
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;--------------------------------------
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mov ebx,[edi+SKIN_BITMAPS._data]
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add ebx,ebp
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mov ecx,[ebx-2]
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mov cx,[ebx+4]
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add ebx,8
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;--------------------------------------
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.lp2:
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ret
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;--------------------------------------
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@@:
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add edi,8
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jmp .lp1
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;----------------------------------------------------------------------
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dec_edx:
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sub dl,4
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jnc @f
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xor dl,dl
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;--------------------------------------
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@@:
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sub dh,4
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jnc @f
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xor dh,dh
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;--------------------------------------
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@@:
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rol edx,16
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sub dl,4
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jnc @f
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xor dl,dl
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;--------------------------------------
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@@:
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rol edx,16
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ret
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;---------------------------------------------------------------------
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draw_framerect: ; ebx,ecx
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push ebx ecx
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add bx,[esp+6]
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mov cx,[esp+2]
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dec ebx
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mcall 38
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add cx,[esp]
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rol ecx,16
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add cx,[esp]
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sub ecx,0x00010001
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mcall
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mov ebx,[esp+4]
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mov ecx,[esp]
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mov bx,[esp+6]
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add cx,[esp+2]
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dec ecx
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mcall
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add bx,[esp+4]
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rol ebx,16
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add bx,[esp+4]
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sub ebx,0x00010001
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mcall
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add esp,8
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ret
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;----------------------------------------------------------------------
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