kolibrios-fun/programs/games/rstearth/actions_white_bricks.inc
Marat Zakiyanov (Mario79) 0ce1475dad Rusty Earth - prototype of the game
git-svn-id: svn://kolibrios.org@5253 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-12-21 20:22:09 +00:00

82 lines
2.4 KiB
PHP

;---------------------------------------------------------------------
processing_white_brick:
;; DEBUGF 1, "processing_white_brick\n"
cmp dl,ROUTE_UP
je white_brick_route_up
cmp dl,ROUTE_DOWN
je white_brick_route_down
cmp dl,ROUTE_LEFT
je white_brick_route_left
cmp dl,ROUTE_RIGHT
je white_brick_route_right
ret
;---------------------------------------------------------------------
white_brick_route_up:
; DEBUGF 1, "white_brick route_up\n"
cmp ebx,1 ; border of map?
je action_stop
; DEBUGF 1, "white_brick up @@:\n"
mov eax,[ecx-LEVEL_MAP_SIZE_X*4]
cmp ah,OBJECT_WHITE_BRICK ; new coordinates have white block?
je action_stop
; DEBUGF 1, "white_brick good route up\n"
mov si,0x0100+ROUTE_UP
mov edi,ecx
sub edi,LEVEL_MAP_SIZE_X*4
jmp save_new_and_clear_old_position
;---------------------------------------------------------------------
white_brick_route_down:
; DEBUGF 1, "white_brick route_down\n"
cmp ebx,LEVEL_MAP_SIZE_Y ; border of map?
je action_stop
; DEBUGF 1, "white_brick down @@:\n"
mov eax,[ecx+LEVEL_MAP_SIZE_X*4]
cmp ah,OBJECT_WHITE_BRICK ; new coordinates have white block?
je action_stop
; DEBUGF 1, "white_brick good route down\n"
mov si,0x0100+ROUTE_DOWN
mov edi,ecx
add edi,LEVEL_MAP_SIZE_X*4
jmp save_new_and_clear_old_position
;---------------------------------------------------------------------
white_brick_route_left:
; DEBUGF 1, "white_brick route_left\n"
cmp eax,1 ; border of map?
je action_stop
; DEBUGF 1, "white_brick left @@:\n"
mov eax,[ecx-4]
cmp ah,OBJECT_WHITE_BRICK ; new coordinates have white block?
je action_stop
; DEBUGF 1, "white_brick good route left\n"
mov si,0x0100+ROUTE_LEFT
mov edi,ecx
sub edi,4
jmp save_new_and_clear_old_position
;---------------------------------------------------------------------
white_brick_route_right:
; DEBUGF 1, "white_brick route_right\n"
cmp eax,LEVEL_MAP_SIZE_X ; border of map?
je action_stop
; DEBUGF 1, "white_brick righ @@:\n"
mov eax,[ecx+4]
cmp ah,OBJECT_WHITE_BRICK ; new coordinates have white block?
je action_stop
; DEBUGF 1, "white_brick good route righ\n"
mov si,0x0100+ROUTE_RIGHT
mov edi,ecx
add edi,4
jmp save_new_and_clear_old_position
;---------------------------------------------------------------------