kolibrios-fun/programs/cmm/the_bus/the_bus.c
Kirill Lipatov (Leency) 75936c8fc5 The Bus: fix misspell (thanks lev), a bit fix kfont labels position
git-svn-id: svn://kolibrios.org@6997 a494cfbc-eb01-0410-851d-a64ba20cac60
2017-09-19 14:19:56 +00:00

367 lines
8.6 KiB
C
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/*
THE BUS
Copyright (C) 2008, 2012, 2017 Leency
Menu image from Freepik.com
D O N K E Y
Copyright (C) 2008 O.Bogomaz
*/
#ifndef AUTOBUILD
#include "lang.h--"
#endif
#define MEMSIZE 1024 * 60;
#include "..\lib\kolibri.h"
#include "..\lib\random.h"
#include "..\lib\obj\libio_lib.h"
#include "..\lib\obj\libimg_lib.h"
#include "..\lib\patterns\libimg_load_skin.h"
libimg_image menu;
libimg_image road;
libimg_image objects;
int frame_timeout = 1;
int lifes=0, level=0, score=0;
int don_x, don_y, don_h, don_w=68, don_type, don_image_y, don_step_y, don_step_y_default=3;
int don_h_mas[8] = { 36,72,36,74,24,64,48,74 };
int bus_x, bus_w=42, bus_y, bus_h=88, bus_y_default=290;
#define SCR_MENU_MAIN 1
#define SCR_GAME 2
#define SCR_PAUSE 3
#define RAND -1
#define WIN_X 516
#define WIN_Y 382
int screen_type=SCR_MENU_MAIN;
#define COLOR_ROAD 0x6D879B;
int active_menu_item=0;
#ifdef LANG_RUS
#define THE_BUS_TEXT "Œ àèàã⪠"
#define CONTROLS_TEXT "'Œ àèàã⪠
¯à ¢«¥­¨¥:
«¥¢®/¯à ¢® ¨«¨ <EFBFBD>஡¥«
Š« ¢¨è  P áâ ¢¨â ­  ¯ ã§ã'tI"
#define ABOUT_TEXT "'Œ àèàã⪠
¥àá¨ï v1.01
ë£à ©â¥ §  ¤¥à§ª®£® ¬ àèàãâ稪 ,
ª®â®àë© ­¥á¥âáï ¤®¬®© ¯®á«¥ ᬥ­ë.
Ž­ 㦥 ¢ê¥¡ « àåã á ¬ã¦¨ª ¬¨
¨ ⥯¥àì ¥£® ­¨çâ® ­¥ ®áâ ­®¢¨â!
¢â®à Leency
Š à⨭ª  ¢ ¬¥­î Freepik.com'tI"
#define PAUSE_TEXT "<22>€“‡€"
#define GAME_OVER_TEXT "ˆ£à  ®ª®­ç¥­ "
#define FINAL_SCORE_TEXT "”¨­ «ì­ë© áç¥â"
#define LIFES_TEXT "†¨§­¨"
#define LEVEL_TEXT "“஢¥­ì"
#define SCORE_TEXT "‘ç¥â"
char *MENU_LIST[]={
"<EFBFBD>®¢ ï ¨£à ",
"“¯à ¢«¥­¨¥",
"Ž¡ ¨£à¥",
"‚ë室",
0};
#else
#define THE_BUS_TEXT "THE BUS"
#define CONTROLS_TEXT "'The Bus
Control keys:
Left, Right, Space
Press P key for pause'tI"
#define ABOUT_TEXT "'The Bus
Version v1.01
Author: Leency
Menu image from Freepik.com'tI"
#define PAUSE_TEXT "PAUSE"
#define GAME_OVER_TEXT "GAME OVER"
#define FINAL_SCORE_TEXT "Final Score"
#define LIFES_TEXT "Lifes"
#define LEVEL_TEXT "Level"
#define SCORE_TEXT "Score"
char *MENU_LIST[]={
"New game",
"Control keys",
"About",
"Exit",
0};
#endif
void DrawObstacle(signed int x, y) {
int don_offset_y;
int image_h;
if (y >= 0) {
image_h = don_h;
don_offset_y = don_image_y;
}
else {
image_h = don_h + y;
don_offset_y = don_image_y - y;
y = 0;
}
DrawBar(x, y-don_step_y, don_w, don_step_y, COLOR_ROAD);
if (y>0) && (y<don_step_y) DrawBar(x, 0, don_w, y, COLOR_ROAD);
if (image_h>0) DrawLibImage(objects.image, x, y, don_w, image_h, 0, don_offset_y);
}
void DrawBus(dword x, y) { DrawLibImage(objects.image, x, y, bus_w, bus_h, 0, 444); }
void DrawBoom(dword x, y) { DrawLibImage(objects.image, x, y, 78, 66, 0, 536); }
void DrawHighway() { DrawLibImage(road.image, 0,0, WIN_X, WIN_Y, 0, 0); }
void DrawMenuBackground() { DrawLibImage(menu.image, 0, 0, WIN_X, WIN_Y, 0, 0); }
void main()
{
randomize();
StartNewGame();
load_dll(libio, #libio_init,1);
load_dll(libimg, #libimg_init,1);
Libimg_LoadImage(#menu, abspath("menu.png"));
Libimg_LoadImage(#road, abspath("road.png"));
Libimg_LoadImage(#objects, abspath("objects.png"));
loop()
{
WaitEventTimeout(frame_timeout);
switch(EAX & 0xFF)
{
case evKey:
GetKeys();
if (key_scancode == SCAN_CODE_ESC)
{
if (screen_type==SCR_GAME) SetScreen(SCR_MENU_MAIN);
else if (screen_type==SCR_MENU_MAIN) ExitProcess();
}
if (key_scancode == SCAN_CODE_DOWN) && (screen_type==SCR_MENU_MAIN)
{
if (active_menu_item<>3) active_menu_item++; ELSE active_menu_item=0;
DrawMenuList();
}
if (key_scancode == SCAN_CODE_UP) && (screen_type==SCR_MENU_MAIN)
{
if (active_menu_item<>0) active_menu_item--; ELSE active_menu_item=3;
DrawMenuList();
}
if (key_scancode == SCAN_CODE_ENTER) && (screen_type==SCR_MENU_MAIN)
{
if (active_menu_item==0)
{
StartNewGame();
SetScreen(SCR_GAME);
}
if (active_menu_item==1) notify(CONTROLS_TEXT);
if (active_menu_item==2) notify(ABOUT_TEXT);
if (active_menu_item==3) ExitProcess();
}
if (key_scancode == SCAN_CODE_SPACE) && (screen_type==SCR_GAME)
{
DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
if (bus_x==1) bus_x=0; else bus_x=1;
}
if (key_scancode == SCAN_CODE_LEFT) && (screen_type==SCR_GAME)
{
if (bus_x==0) break;
DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
bus_x=0;
}
if (key_scancode == SCAN_CODE_RIGHT) && (screen_type==SCR_GAME)
{
if (bus_x==1) break;
DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
bus_x=1;
}
if (key_scancode == SCAN_CODE_KEY_P)
{
if (screen_type==SCR_MENU_MAIN) break;
else if (screen_type==SCR_GAME) SetScreen(SCR_PAUSE);
else if (screen_type==SCR_PAUSE) SetScreen(SCR_GAME);
}
break;
case evReDraw:
DefineAndDrawWindow(250,150,WIN_X-1,WIN_Y-1,0x01,0,THE_BUS_TEXT,0); //0x74 is also possible if you fix bottom border
DrawScreen();
break;
case evButton:
ExitProcess();
break;
default:
if (screen_type==SCR_GAME)
{
if ((don_x == bus_x)&&(don_y + don_h > bus_y )&&(don_y < bus_y + don_h )) {
lifes--;
DrawBus(bus_x*80+200,bus_y);
DrawBoom(bus_x*80+180,bus_y+10);
pause(150);
GetNewObstacle(RAND);
DrawScreen();
}
if (lifes==0) {
DrawGameOverMessage();
break;
}
don_y += don_step_y;
if (don_y - don_step_y >= WIN_Y)
{
GetNewObstacle(RAND);
score++;
bus_y -= don_step_y+1;
DrawBar(bus_x*80+200, bus_y+bus_h, bus_w, don_step_y+1, COLOR_ROAD);
WriteScore();
}
if (score) && (score % 15 == 0)
{
score++;
NewLevel();
DrawScreen();
don_step_y++;
}
DrawRoad();
}
}
}
}
void NewLevel()
{
level++;
bus_y = bus_y_default;
}
void StartNewGame()
{
lifes=3;
level=0;
score=0;
bus_y = bus_y_default;
don_step_y = don_step_y_default;
GetNewObstacle(RAND);
}
void WriteScore() {
DrawLibImage(road.image, 20, 166, 120, 24, 20, 164);
WriteText(20, 140, 0x81, 0xFFFFFF, SCORE_TEXT);
WriteText(20, 166, 0x81, 0xFFFFFF, itoa(score));
}
void SetScreen(dword _screen_type) {
screen_type = _screen_type;
DrawScreen();
}
void DrawScreen()
{
int i;
if (screen_type==SCR_MENU_MAIN)
{
DrawMenuBackground();
WriteTextB(20, 20, 0x83, 0xE8783F, THE_BUS_TEXT);
DrawMenuList();
}
if (screen_type==SCR_GAME) || (screen_type==SCR_PAUSE)
{
DrawHighway();
WriteText(20, 20, 0x81, 0xFFFFFF, LIFES_TEXT);
WriteText(20, 46, 0x81, 0xFFFFFF, itoa(lifes));
WriteText(20, 80, 0x81, 0xFFFFFF, LEVEL_TEXT);
WriteText(20, 106, 0x81, 0xFFFFFF, itoa(level));
WriteScore();
DrawRoad();
if (screen_type==SCR_PAUSE) {
DrawBar(0,0,140,60,0xFF0000);
WriteText(10,14,0x83,0xFFFfff,PAUSE_TEXT);
}
}
}
void DrawMenuList()
{
int j;
for (j=0; j<4; j++) DrawMenuItem(j, j);
}
void DrawMenuItem(int item_n, text_n)
{
dword color;
if (active_menu_item==item_n) color = 0xFF0000; else color = 0xFFffff;
WriteText(20+2, item_n*56+116+2, 0x81, 0xAAAaaa, MENU_LIST[text_n]);
WriteText(20, item_n*56+116, 0x81, color, MENU_LIST[text_n]);
}
void DrawGameOverMessage()
{
DrawBar(0, 0, WIN_X, WIN_Y, 0xF3E1BD);
WriteText(40, 40, 0x81, 0xA48C74, GAME_OVER_TEXT);
WriteText(40, 75, 0x81, 0xA48C74, FINAL_SCORE_TEXT);
WriteTextB(40, 140, 0x85, 0xA48C74, itoa(score));
pause(350);
active_menu_item=0;
SetScreen(SCR_MENU_MAIN);
}
void GetNewObstacle(int N)
{
int i;
don_x = random(2);
if (N==RAND) don_type = random(7); else don_type = N;
don_h = don_h_mas[don_type];
don_y = -don_h;
don_image_y = 0;
for (i = 0; i < don_type; i++) don_image_y += don_h_mas[i]+2; //calculate image y offset for current obstacle
}
#define LINE_LENGTH 10
int line_y=0;
void DrawLineSeparator()
{
int y;
if (screen_type == SCR_GAME) line_y += don_step_y;
//the beginning of the white dashed line between two roadways
if (line_y>=20) {
line_y=0;
}
else
{
DrawBar(258, 0, 2, line_y, COLOR_ROAD);
DrawBar(258, 0, 2, line_y-LINE_LENGTH, 0xDDE9F2);
}
for (y=0; y<WIN_Y-20; y+=20) //white dashed line between two roadways
{
DrawBar(258, line_y+y, 2, LINE_LENGTH, 0xDDE9F2);
DrawBar(258, line_y+y+LINE_LENGTH, 2, LINE_LENGTH, COLOR_ROAD);
}
}
void DrawRoad()
{
DrawLineSeparator();
DrawObstacle(don_w+10*don_x+186,don_y);
DrawBus(bus_x*80+200,bus_y);
}
stop: