kolibrios-fun/programs/cmm/the_bus/the_bus.c
Kirill Lipatov (Leency) 54684dffe0 The Bus v0.9: playable version
git-svn-id: svn://kolibrios.org@6984 a494cfbc-eb01-0410-851d-a64ba20cac60
2017-09-17 10:38:19 +00:00

320 lines
7.5 KiB
C

/*
THE BUS
Copyright (C) 2008, 2012, 2017 Leency
Menu image from Freepik.com
D O N K E Y
Copyright (C) 2008 O.Bogomaz
*/
#ifndef AUTOBUILD
#include "lang.h--"
#endif
#define MEMSIZE 1024 * 60;
#include "..\lib\kolibri.h"
#include "..\lib\random.h"
#include "..\lib\obj\libio_lib.h"
#include "..\lib\obj\libimg_lib.h"
#include "..\lib\patterns\libimg_load_skin.h"
libimg_image menu;
libimg_image road;
libimg_image objects;
int lives=0, level=0, score=0;
int don_x, don_y, don_h, don_w=68, don_type, don_image_y, don_step_y, don_step_y_default=3;
int don_h_mas[8] = { 36,72,36,74,24,64,48,74 };
int bus_x, bus_w=42, bus_y, bus_h=88, bus_y_default=290;
#define SCR_MENU_MAIN 1
#define SCR_GAME 2
#define SCR_PAUSE 3
#define RAND -1
#define WIN_X 516
#define WIN_Y 382
int screen_type=SCR_MENU_MAIN;
#define COLOR_ROAD 0x6D879B;
int active_menu_item=0;
char *MENU_LIST[]={
"New game",
"Control keys",
"About",
"Exit",
0};
void DrawObstacle(signed int x, y) {
int don_offset_y;
int image_h;
if (y >= 0) {
image_h = don_h;
don_offset_y = don_image_y;
}
else {
image_h = don_h + y;
don_offset_y = don_image_y - y;
y = 0;
}
if (y>=don_step_y) DrawBar(x, y-don_step_y, don_w, don_step_y, COLOR_ROAD); //Fill donkey old parts
if (image_h>0) DrawLibImage(objects.image, x, y, don_w, image_h, 0, don_offset_y);
}
void DrawBus(dword x, y) { DrawLibImage(objects.image, x, y, bus_w, bus_h, 0, 444); }
void DrawBoom(dword x, y) { DrawLibImage(objects.image, x, y, 78, 66, 0, 536); }
void DrawHighway() { DrawLibImage(road.image, 0,0, WIN_X, WIN_Y, 0, 0); }
void DrawMenuBackground() { DrawLibImage(menu.image, 0, 0, WIN_X, WIN_Y, 0, 0); }
void main()
{
randomize();
StartNewGame();
load_dll(libio, #libio_init,1);
load_dll(libimg, #libimg_init,1);
Libimg_LoadImage(#menu, "menu.png");
Libimg_LoadImage(#road, "road.png");
Libimg_LoadImage(#objects, "objects.png");
loop()
{
WaitEventTimeout(1);
switch(EAX & 0xFF)
{
case evKey:
GetKeys();
if (key_scancode == SCAN_CODE_ESC)
{
if (screen_type==SCR_GAME) SetScreen(SCR_MENU_MAIN);
else if (screen_type==SCR_MENU_MAIN) ExitProcess();
}
if (key_scancode == SCAN_CODE_DOWN) && (screen_type==SCR_MENU_MAIN)
{
if (active_menu_item<>3) active_menu_item++; ELSE active_menu_item=0;
DrawMenuList();
}
if (key_scancode == SCAN_CODE_UP) && (screen_type==SCR_MENU_MAIN)
{
if (active_menu_item<>0) active_menu_item--; ELSE active_menu_item=3;
DrawMenuList();
}
if (key_scancode == SCAN_CODE_ENTER) && (screen_type==SCR_MENU_MAIN)
{
if (active_menu_item==0)
{
StartNewGame();
SetScreen(SCR_GAME);
}
if (active_menu_item==1) notify("'The Bus\nControl keys:\nLeft, Right, Space\nPress P key for pause'tI");
if (active_menu_item==2) notify("'The Bus\nVersion v0.9\nAuthor: Leency\nMenu image from Freepik.com'tI");
if (active_menu_item==3) ExitProcess();
}
if (key_scancode == SCAN_CODE_SPACE) && (screen_type==SCR_GAME)
{
DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
if (bus_x==1) bus_x=0; else bus_x=1;
}
if (key_scancode == SCAN_CODE_LEFT) && (screen_type==SCR_GAME)
{
if (bus_x==0) break;
DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
bus_x=0;
}
if (key_scancode == SCAN_CODE_RIGHT) && (screen_type==SCR_GAME)
{
if (bus_x==1) break;
DrawBar(bus_x*80+200, bus_y, bus_w, bus_h+1, COLOR_ROAD);
bus_x=1;
}
if (key_scancode == SCAN_CODE_KEY_P)
{
if (screen_type==SCR_MENU_MAIN) break;
else if (screen_type==SCR_GAME) SetScreen(SCR_PAUSE);
else if (screen_type==SCR_PAUSE) SetScreen(SCR_GAME);
}
break;
case evReDraw:
DefineAndDrawWindow(250,150,WIN_X-1,WIN_Y-1,0x01,0,"The Bus",0); //0x74 is also possible if you fix bottom border
DrawScreen();
break;
case evButton:
ExitProcess();
break;
default:
if (screen_type==SCR_GAME)
{
if ((don_x == bus_x)&&(don_y + don_h > bus_y )&&(don_y < bus_y + don_h )) {
lives--;
DrawBus(bus_x*80+200,bus_y);
DrawBoom(bus_x*80+180,302);
pause(150);
GetNewObstacle(RAND);
DrawScreen();
}
if (lives==0) {
DrawGameOverMessage();
break;
}
don_y += don_step_y;
if (don_y - don_step_y >= WIN_Y)
{
GetNewObstacle(RAND);
score++;
bus_y -= don_step_y+1;
DrawBar(bus_x*80+200, bus_y+bus_h, bus_w, don_step_y, COLOR_ROAD);
WriteScore();
}
if (score) && (score % 15 == 0)
{
score++;
NewLevel();
DrawScreen();
don_step_y++;
}
DrawRoad();
}
}
}
}
void NewLevel()
{
level++;
bus_y = bus_y_default;
}
void StartNewGame()
{
lives=3;
level=0;
score=0;
bus_y = bus_y_default;
don_step_y = don_step_y_default;
GetNewObstacle(RAND);
}
void WriteScore() {
DrawLibImage(road.image, 20, 166, 120, 24, 20, 164);
WriteText(20, 140, 0x81, 0xFFFFFF, "Score");
WriteText(20, 166, 0x81, 0xFFFFFF, itoa(score));
}
void SetScreen(dword _screen_type) {
screen_type = _screen_type;
DrawScreen();
}
void DrawScreen()
{
int i;
if (screen_type==SCR_MENU_MAIN)
{
DrawMenuBackground();
WriteTextB(20, 20, 0x82, 0xE8783F, "THE BUS");
DrawMenuList();
}
if (screen_type==SCR_GAME) || (screen_type==SCR_PAUSE)
{
DrawHighway();
WriteText(20, 20, 0x81, 0xFFFFFF, "Lives");
WriteText(20, 46, 0x81, 0xFFFFFF, itoa(lives));
WriteText(20, 80, 0x81, 0xFFFFFF, "Level");
WriteText(20, 106, 0x81, 0xFFFFFF, itoa(level));
WriteScore();
DrawRoad();
if (screen_type==SCR_PAUSE) {
DrawBar(0,0,140,60,0xFF0000);
WriteText(10,14,0x83,0xFFFfff,"PAUSE");
}
}
}
void DrawMenuList()
{
int j;
for (j=0; j<4; j++) DrawMenuItem(j, j);
}
void DrawMenuItem(int item_n, text_n)
{
dword color;
if (active_menu_item==item_n) color = 0xFF0000; else color = 0xFFffff;
WriteText(20+2, item_n*56+116+2, 0x81, 0xAAAaaa, MENU_LIST[text_n]);
WriteText(20, item_n*56+116, 0x81, color, MENU_LIST[text_n]);
}
void DrawGameOverMessage()
{
DrawBar(0, 0, WIN_X, WIN_Y, 0xF3E1BD);
WriteText(40, 40, 0x81, 0xA48C74, "GAME OVER");
WriteText(40, 75, 0x81, 0xA48C74, "FINAL SCORE");
WriteTextB(40, 140, 0x85, 0xA48C74, itoa(score));
pause(350);
active_menu_item=0;
SetScreen(SCR_MENU_MAIN);
}
void GetNewObstacle(int N)
{
int i;
don_x = random(2);
if (N==RAND) don_type = random(7); else don_type = N;
don_h = don_h_mas[don_type];
don_y = -don_h;
don_image_y = 0;
for (i = 0; i < don_type; i++) don_image_y += don_h_mas[i]+2; //calculate image y offset for current obstacle
}
#define LINE_LENGTH 10
int line_y=0;
void DrawLineSeparator()
{
int y;
if (screen_type == SCR_GAME) line_y += don_step_y;
//the beginning of the white dashed line between two roadways
if (line_y>=20) {
line_y=0;
}
else
{
DrawBar(258, 0, 2, line_y, COLOR_ROAD);
DrawBar(258, 0, 2, line_y-LINE_LENGTH, 0xDDE9F2);
}
for (y=0; y<WIN_Y-20; y+=20) //white dashed line between two roadways
{
DrawBar(258, line_y+y, 2, LINE_LENGTH, 0xDDE9F2);
DrawBar(258, line_y+y+LINE_LENGTH, 2, LINE_LENGTH, COLOR_ROAD);
}
}
void DrawRoad()
{
DrawLineSeparator();
DrawObstacle(don_w+10*don_x+186,don_y);
DrawBus(bus_x*80+200,bus_y);
}
stop: