kolibrios-fun/contrib/games/wolf3d/gfxv_apo.h
maxcodehack abebbdd698 Upload Wolfenstein 3D sources
git-svn-id: svn://kolibrios.org@8557 a494cfbc-eb01-0410-851d-a64ba20cac60
2021-01-30 12:31:40 +00:00

245 lines
7.8 KiB
C
Executable File

//////////////////////////////////////
//
// Graphics .H file for Apogee v1.4
// IGRAB-ed on Sun May 03 01:19:32 1992
//
//////////////////////////////////////
typedef enum {
// Lump Start
H_BJPIC=3,
H_CASTLEPIC, // 4
H_KEYBOARDPIC, // 5
H_JOYPIC, // 6
H_HEALPIC, // 7
H_TREASUREPIC, // 8
H_GUNPIC, // 9
H_KEYPIC, // 10
H_BLAZEPIC, // 11
H_WEAPON1234PIC, // 12
H_WOLFLOGOPIC, // 13
H_VISAPIC, // 14
H_MCPIC, // 15
H_IDLOGOPIC, // 16
H_TOPWINDOWPIC, // 17
H_LEFTWINDOWPIC, // 18
H_RIGHTWINDOWPIC, // 19
H_BOTTOMINFOPIC, // 20
#if !defined(APOGEE_1_0) && !defined(APOGEE_1_1) && !defined(APOGEE_1_2)
H_SPEARADPIC, // 21
#endif
// Lump Start
C_OPTIONSPIC, // 22
C_CURSOR1PIC, // 23
C_CURSOR2PIC, // 24
C_NOTSELECTEDPIC, // 25
C_SELECTEDPIC, // 26
C_FXTITLEPIC, // 27
C_DIGITITLEPIC, // 28
C_MUSICTITLEPIC, // 29
C_MOUSELBACKPIC, // 30
C_BABYMODEPIC, // 31
C_EASYPIC, // 32
C_NORMALPIC, // 33
C_HARDPIC, // 34
C_LOADSAVEDISKPIC, // 35
C_DISKLOADING1PIC, // 36
C_DISKLOADING2PIC, // 37
C_CONTROLPIC, // 38
C_CUSTOMIZEPIC, // 39
C_LOADGAMEPIC, // 40
C_SAVEGAMEPIC, // 41
C_EPISODE1PIC, // 42
C_EPISODE2PIC, // 43
C_EPISODE3PIC, // 44
C_EPISODE4PIC, // 45
C_EPISODE5PIC, // 46
C_EPISODE6PIC, // 47
C_CODEPIC, // 48
#ifndef APOGEE_1_0
C_TIMECODEPIC, // 49
C_LEVELPIC, // 50
C_NAMEPIC, // 51
C_SCOREPIC, // 52
#if !defined(APOGEE_1_1) && !defined(APOGEE_1_2)
C_JOY1PIC, // 53
C_JOY2PIC, // 54
#endif
#else
C_TIMECODEPIC=C_CODEPIC, // 47
#endif
// Lump Start
L_GUYPIC, // 55
L_COLONPIC, // 56
L_NUM0PIC, // 57
L_NUM1PIC, // 58
L_NUM2PIC, // 59
L_NUM3PIC, // 60
L_NUM4PIC, // 61
L_NUM5PIC, // 62
L_NUM6PIC, // 63
L_NUM7PIC, // 64
L_NUM8PIC, // 65
L_NUM9PIC, // 66
L_PERCENTPIC, // 67
L_APIC, // 68
L_BPIC, // 69
L_CPIC, // 70
L_DPIC, // 71
L_EPIC, // 72
L_FPIC, // 73
L_GPIC, // 74
L_HPIC, // 75
L_IPIC, // 76
L_JPIC, // 77
L_KPIC, // 78
L_LPIC, // 79
L_MPIC, // 80
L_NPIC, // 81
L_OPIC, // 82
L_PPIC, // 83
L_QPIC, // 84
L_RPIC, // 85
L_SPIC, // 86
L_TPIC, // 87
L_UPIC, // 88
L_VPIC, // 89
L_WPIC, // 90
L_XPIC, // 91
L_YPIC, // 92
L_ZPIC, // 93
L_EXPOINTPIC, // 94
#ifndef APOGEE_1_0
L_APOSTROPHEPIC, // 95
#endif
L_GUY2PIC, // 96
L_BJWINSPIC, // 97
STATUSBARPIC, // 98
TITLEPIC, // 99
PG13PIC, // 100
CREDITSPIC, // 101
HIGHSCORESPIC, // 102
// Lump Start
KNIFEPIC, // 103
GUNPIC, // 104
MACHINEGUNPIC, // 105
GATLINGGUNPIC, // 106
NOKEYPIC, // 107
GOLDKEYPIC, // 108
SILVERKEYPIC, // 109
N_BLANKPIC, // 110
N_0PIC, // 111
N_1PIC, // 112
N_2PIC, // 113
N_3PIC, // 114
N_4PIC, // 115
N_5PIC, // 116
N_6PIC, // 117
N_7PIC, // 118
N_8PIC, // 119
N_9PIC, // 120
FACE1APIC, // 121
FACE1BPIC, // 122
FACE1CPIC, // 123
FACE2APIC, // 124
FACE2BPIC, // 125
FACE2CPIC, // 126
FACE3APIC, // 127
FACE3BPIC, // 128
FACE3CPIC, // 129
FACE4APIC, // 130
FACE4BPIC, // 131
FACE4CPIC, // 132
FACE5APIC, // 133
FACE5BPIC, // 134
FACE5CPIC, // 135
FACE6APIC, // 136
FACE6BPIC, // 137
FACE6CPIC, // 138
FACE7APIC, // 139
FACE7BPIC, // 140
FACE7CPIC, // 141
FACE8APIC, // 142
GOTGATLINGPIC, // 143
MUTANTBJPIC, // 144
PAUSEDPIC, // 145
GETPSYCHEDPIC, // 146
TILE8, // 147
ORDERSCREEN, // 148
ERRORSCREEN, // 149
T_HELPART, // 150
#ifdef APOGEE_1_0
T_ENDART1, // 143
#endif
T_DEMO0, // 151
T_DEMO1, // 152
T_DEMO2, // 153
T_DEMO3, // 154
#ifndef APOGEE_1_0
T_ENDART1, // 155
T_ENDART2, // 156
T_ENDART3, // 157
T_ENDART4, // 158
T_ENDART5, // 159
T_ENDART6, // 160
#endif
ENUMEND
} graphicnums;
//
// Data LUMPs
//
#define README_LUMP_START H_BJPIC
#define README_LUMP_END H_BOTTOMINFOPIC
#define CONTROLS_LUMP_START C_OPTIONSPIC
#define CONTROLS_LUMP_END (L_GUYPIC - 1)
#define LEVELEND_LUMP_START L_GUYPIC
#define LEVELEND_LUMP_END L_BJWINSPIC
#define LATCHPICS_LUMP_START KNIFEPIC
#define LATCHPICS_LUMP_END GETPSYCHEDPIC
//
// Amount of each data item
//
#define NUMCHUNKS ENUMEND
#define NUMFONT 2
#define NUMFONTM 0
#define NUMPICS (GETPSYCHEDPIC - NUMFONT)
#define NUMPICM 0
#define NUMSPRITES 0
#define NUMTILE8 72
#define NUMTILE8M 0
#define NUMTILE16 0
#define NUMTILE16M 0
#define NUMTILE32 0
#define NUMTILE32M 0
#define NUMEXTERNS 13
//
// File offsets for data items
//
#define STRUCTPIC 0
#define STARTFONT 1
#define STARTFONTM 3
#define STARTPICS 3
#define STARTPICM TILE8
#define STARTSPRITES TILE8
#define STARTTILE8 TILE8
#define STARTTILE8M ORDERSCREEN
#define STARTTILE16 ORDERSCREEN
#define STARTTILE16M ORDERSCREEN
#define STARTTILE32 ORDERSCREEN
#define STARTTILE32M ORDERSCREEN
#define STARTEXTERNS ORDERSCREEN
//
// Thank you for using IGRAB!
//